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authorErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
commit44d16f056215e6068f0b186a0ab766165cf3966e (patch)
treef0ad85e29c32563d1d4c1c46db4e2cd22f7f78dc /extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
parente459764b4b056959e354edca3868a91ff9bc272f (diff)
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp274
1 files changed, 274 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
new file mode 100644
index 00000000000..18b796b39b5
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
@@ -0,0 +1,274 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btOptimizedBvh.h"
+#include "btStridingMeshInterface.h"
+#include "LinearMath/btAabbUtil2.h"
+
+
+
+void btOptimizedBvh::build(btStridingMeshInterface* triangles)
+{
+ //int countTriangles = 0;
+
+
+
+ // NodeArray triangleNodes;
+
+ struct NodeTriangleCallback : public btInternalTriangleIndexCallback
+ {
+ NodeArray& m_triangleNodes;
+
+ NodeTriangleCallback(NodeArray& triangleNodes)
+ :m_triangleNodes(triangleNodes)
+ {
+
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+
+ btOptimizedBvhNode node;
+ node.m_aabbMin = btVector3(1e30f,1e30f,1e30f);
+ node.m_aabbMax = btVector3(-1e30f,-1e30f,-1e30f);
+ node.m_aabbMin.setMin(triangle[0]);
+ node.m_aabbMax.setMax(triangle[0]);
+ node.m_aabbMin.setMin(triangle[1]);
+ node.m_aabbMax.setMax(triangle[1]);
+ node.m_aabbMin.setMin(triangle[2]);
+ node.m_aabbMax.setMax(triangle[2]);
+
+ node.m_escapeIndex = -1;
+ node.m_leftChild = 0;
+ node.m_rightChild = 0;
+
+
+ //for child nodes
+ node.m_subPart = partId;
+ node.m_triangleIndex = triangleIndex;
+
+
+ m_triangleNodes.push_back(node);
+ }
+ };
+
+
+
+ NodeTriangleCallback callback(m_leafNodes);
+
+ btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
+ btVector3 aabbMax(1e30f,1e30f,1e30f);
+
+ triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
+
+ //now we have an array of leafnodes in m_leafNodes
+
+ m_contiguousNodes = new btOptimizedBvhNode[2*m_leafNodes.size()];
+ m_curNodeIndex = 0;
+
+ m_rootNode1 = buildTree(m_leafNodes,0,m_leafNodes.size());
+
+
+ ///create the leafnodes first
+// btOptimizedBvhNode* leafNodes = new btOptimizedBvhNode;
+}
+
+btOptimizedBvh::~btOptimizedBvh()
+{
+ if (m_contiguousNodes)
+ delete []m_contiguousNodes;
+}
+
+btOptimizedBvhNode* btOptimizedBvh::buildTree (NodeArray& leafNodes,int startIndex,int endIndex)
+{
+ btOptimizedBvhNode* internalNode;
+
+ int splitAxis, splitIndex, i;
+ int numIndices =endIndex-startIndex;
+ int curIndex = m_curNodeIndex;
+
+ assert(numIndices>0);
+
+ if (numIndices==1)
+ {
+ return new (&m_contiguousNodes[m_curNodeIndex++]) btOptimizedBvhNode(leafNodes[startIndex]);
+ }
+ //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
+
+ splitAxis = calcSplittingAxis(leafNodes,startIndex,endIndex);
+
+ splitIndex = sortAndCalcSplittingIndex(leafNodes,startIndex,endIndex,splitAxis);
+
+ internalNode = &m_contiguousNodes[m_curNodeIndex++];
+
+ internalNode->m_aabbMax.setValue(-1e30f,-1e30f,-1e30f);
+ internalNode->m_aabbMin.setValue(1e30f,1e30f,1e30f);
+
+ for (i=startIndex;i<endIndex;i++)
+ {
+ internalNode->m_aabbMax.setMax(leafNodes[i].m_aabbMax);
+ internalNode->m_aabbMin.setMin(leafNodes[i].m_aabbMin);
+ }
+
+
+
+ //internalNode->m_escapeIndex;
+ internalNode->m_leftChild = buildTree(leafNodes,startIndex,splitIndex);
+ internalNode->m_rightChild = buildTree(leafNodes,splitIndex,endIndex);
+
+ internalNode->m_escapeIndex = m_curNodeIndex - curIndex;
+ return internalNode;
+}
+
+int btOptimizedBvh::sortAndCalcSplittingIndex(NodeArray& leafNodes,int startIndex,int endIndex,int splitAxis)
+{
+ int i;
+ int splitIndex =startIndex;
+ int numIndices = endIndex - startIndex;
+ float splitValue;
+
+ btVector3 means(0.f,0.f,0.f);
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ means+=center;
+ }
+ means *= (1.f/(float)numIndices);
+
+ splitValue = means[splitAxis];
+
+ //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ if (center[splitAxis] > splitValue)
+ {
+ //swap
+ btOptimizedBvhNode tmp = leafNodes[i];
+ leafNodes[i] = leafNodes[splitIndex];
+ leafNodes[splitIndex] = tmp;
+ splitIndex++;
+ }
+ }
+ if ((splitIndex==startIndex) || (splitIndex == (endIndex-1)))
+ {
+ splitIndex = startIndex+ (numIndices>>1);
+ }
+ return splitIndex;
+}
+
+
+int btOptimizedBvh::calcSplittingAxis(NodeArray& leafNodes,int startIndex,int endIndex)
+{
+ int i;
+
+ btVector3 means(0.f,0.f,0.f);
+ btVector3 variance(0.f,0.f,0.f);
+ int numIndices = endIndex-startIndex;
+
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ means+=center;
+ }
+ means *= (1.f/(float)numIndices);
+
+ for (i=startIndex;i<endIndex;i++)
+ {
+ btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ btVector3 diff2 = center-means;
+ diff2 = diff2 * diff2;
+ variance += diff2;
+ }
+ variance *= (1.f/ ((float)numIndices-1) );
+
+ return variance.maxAxis();
+}
+
+
+
+void btOptimizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ //either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
+
+ //walkTree(m_rootNode1,nodeCallback,aabbMin,aabbMax);
+
+ walkStacklessTree(m_rootNode1,nodeCallback,aabbMin,aabbMax);
+}
+
+void btOptimizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
+ if (aabbOverlap)
+ {
+ isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
+ if (isLeafNode)
+ {
+ nodeCallback->processNode(rootNode);
+ } else
+ {
+ walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax);
+ walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax);
+ }
+ }
+
+}
+
+int maxIterations = 0;
+
+void btOptimizedBvh::walkStacklessTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ int escapeIndex, curIndex = 0;
+ int walkIterations = 0;
+ bool aabbOverlap, isLeafNode;
+
+ while (curIndex < m_curNodeIndex)
+ {
+ //catch bugs in tree data
+ assert (walkIterations < m_curNodeIndex);
+
+ walkIterations++;
+ aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
+ isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
+
+ if (isLeafNode && aabbOverlap)
+ {
+ nodeCallback->processNode(rootNode);
+ }
+
+ if (aabbOverlap || isLeafNode)
+ {
+ rootNode++;
+ curIndex++;
+ } else
+ {
+ escapeIndex = rootNode->m_escapeIndex;
+ rootNode += escapeIndex;
+ curIndex += escapeIndex;
+ }
+
+ }
+
+ if (maxIterations < walkIterations)
+ maxIterations = walkIterations;
+
+}
+
+
+void btOptimizedBvh::reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+
+}
+