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authorErwin Coumans <blender@erwincoumans.com>2006-11-13 00:05:10 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-13 00:05:10 +0300
commit3a1b7ece402001f2f93669a7b36c32f5e7827bab (patch)
treea91e600407b0709922b7df3fa2a53f380cf7eb76 /extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
parent22d97b2e346e3cb3fc38704a0460e2dd4d9a0abb (diff)
updating Bullet 2.x with latest changes. The integration + C-API will follow at some stage.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
new file mode 100644
index 00000000000..078ba38fdf4
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
@@ -0,0 +1,41 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btTriangleBuffer.h"
+
+
+///example usage of this class:
+// btTriangleBuffer triBuf;
+// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
+// for (int i=0;i<triBuf.getNumTriangles();i++)
+// {
+// const btTriangle& tri = triBuf.getTriangle(i);
+// //do something useful here with the triangle
+// }
+
+
+
+
+void btTriangleBuffer::processTriangle(btVector3* triangle,int partId,int triangleIndex)
+{
+ btTriangle tri;
+ tri.m_vertex0 = triangle[0];
+ tri.m_vertex1 = triangle[1];
+ tri.m_vertex2 = triangle[2];
+ tri.m_partId = partId;
+ tri.m_triangleIndex = triangleIndex;
+
+ m_triangleBuffer.push_back(tri);
+}