diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-03 06:27:16 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-03 06:27:16 +0400 |
commit | 1926e846500212d11061c23cacdbd08d88e375da (patch) | |
tree | ad72fe64632cfc22a4878e065578b66d52de218d /extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h | |
parent | 33ac84e888ee3e3217f15f955e1b389a9c4bb230 (diff) |
Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h index 3805c519d22..c739fc11e8f 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h @@ -17,7 +17,7 @@ subject to the following restrictions: #define BT_TRIANGLE_BUFFER_H #include "btTriangleCallback.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" struct btTriangle { @@ -29,6 +29,14 @@ struct btTriangle }; ///btTriangleBuffer can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' +///Example usage of this class: +/// btTriangleBuffer triBuf; +/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); +/// for (int i=0;i<triBuf.getNumTriangles();i++) +/// { +/// const btTriangle& tri = triBuf.getTriangle(i); +/// //do something useful here with the triangle +/// } class btTriangleBuffer : public btTriangleCallback { |