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authorErwin Coumans <blender@erwincoumans.com>2008-09-13 11:06:43 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-13 11:06:43 +0400
commit7f293488d12b5d5076b4bbf3d6c9248867c447a0 (patch)
tree977ac9f1063de48615e8f294bfbcadb2a3b645f6 /extern/bullet2/src/BulletCollision/CollisionShapes
parent206cfe7955683ac166201e417977e933fd98f7b3 (diff)
Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h Thanks to Benoit Bolsee for the upstream patch/contribution. Removed some obsolete files, they were just intended for comparison/testing.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp14
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp190
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h42
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp110
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h24
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp103
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h57
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h10
13 files changed, 459 insertions, 116 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
index adac455bbcb..8bc2cfa6ffa 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
@@ -21,19 +21,7 @@ subject to the following restrictions:
void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
- const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-
- btMatrix3x3 abs_b = t.getBasis().absolute();
- btPoint3 center = t.getOrigin();
- btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
- abs_b[1].dot(halfExtents),
- abs_b[2].dot(halfExtents));
- extent += btVector3(getMargin(),getMargin(),getMargin());
-
- aabbMin = center - extent;
- aabbMax = center + extent;
-
-
+ btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
index 92bcce55119..d4b046d40c9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
@@ -49,10 +49,11 @@ public:
{
btVector3 halfExtents(getRadius(),getRadius(),getRadius());
halfExtents[m_upAxis] = getRadius() + getHalfHeight();
+ halfExtents += btVector3(getMargin(),getMargin(),getMargin());
btMatrix3x3 abs_b = t.getBasis().absolute();
btPoint3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
- extent += btVector3(getMargin(),getMargin(),getMargin());
+
aabbMin = center - extent;
aabbMax = center + extent;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
index 740f1783630..f08b810eadb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
@@ -14,23 +14,29 @@ subject to the following restrictions:
*/
#include "btCompoundShape.h"
-
-
#include "btCollisionShape.h"
-
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
btCompoundShape::btCompoundShape()
:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
-m_aabbTree(0),
m_collisionMargin(btScalar(0.)),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
+m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
+m_dynamicAabbTree(0)
{
+ void* mem = btAlignedAlloc(sizeof(btDbvt),16);
+ m_dynamicAabbTree = new(mem) btDbvt();
+ btAssert(mem==m_dynamicAabbTree);
}
btCompoundShape::~btCompoundShape()
{
+ if (m_dynamicAabbTree)
+ {
+ m_dynamicAabbTree->~btDbvt();
+ btAlignedFree(m_dynamicAabbTree);
+ }
}
void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
@@ -60,71 +66,88 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
}
}
+ if (m_dynamicAabbTree)
+ {
+ const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ int index = m_children.size()-1;
+ child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
+ }
+
+}
+
+void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
+{
+ btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
+ if (m_dynamicAabbTree)
+ {
+ m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
+ }
+ m_children.swap(childShapeIndex,m_children.size()-1);
+ m_children.pop_back();
+
}
void btCompoundShape::removeChildShape(btCollisionShape* shape)
{
- bool done_removing;
-
- // Find the children containing the shape specified, and remove those children.
- do
- {
- done_removing = true;
-
- for(int i = 0; i < m_children.size(); i++)
- {
- if(m_children[i].m_childShape == shape)
- {
- m_children.remove(m_children[i]);
- done_removing = false; // Do another iteration pass after removing from the vector
- break;
- }
- }
- }
- while (!done_removing);
-
- recalculateLocalAabb();
+ // Find the children containing the shape specified, and remove those children.
+ //note: there might be multiple children using the same shape!
+ for(int i = m_children.size()-1; i >= 0 ; i--)
+ {
+ if(m_children[i].m_childShape == shape)
+ {
+ m_children.swap(i,m_children.size()-1);
+ m_children.pop_back();
+ //remove it from the m_dynamicAabbTree too
+ //m_dynamicAabbTree->remove(m_aabbProxies[i]);
+ //m_aabbProxies.swap(i,m_children.size()-1);
+ //m_aabbProxies.pop_back();
+ }
+ }
+
+
+
+ recalculateLocalAabb();
}
void btCompoundShape::recalculateLocalAabb()
{
- // Recalculate the local aabb
- // Brute force, it iterates over all the shapes left.
- m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
-
- //extend the local aabbMin/aabbMax
- for (int j = 0; j < m_children.size(); j++)
- {
- btVector3 localAabbMin,localAabbMax;
- m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
- for (int i=0;i<3;i++)
- {
- if (m_localAabbMin[i] > localAabbMin[i])
- m_localAabbMin[i] = localAabbMin[i];
- if (m_localAabbMax[i] < localAabbMax[i])
- m_localAabbMax[i] = localAabbMax[i];
- }
- }
+ // Recalculate the local aabb
+ // Brute force, it iterates over all the shapes left.
+ m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+
+ //extend the local aabbMin/aabbMax
+ for (int j = 0; j < m_children.size(); j++)
+ {
+ btVector3 localAabbMin,localAabbMax;
+ m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
+ for (int i=0;i<3;i++)
+ {
+ if (m_localAabbMin[i] > localAabbMin[i])
+ m_localAabbMin[i] = localAabbMin[i];
+ if (m_localAabbMax[i] < localAabbMax[i])
+ m_localAabbMax[i] = localAabbMax[i];
+ }
+ }
}
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+
+///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
+ localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-
+
btMatrix3x3 abs_b = trans.getBasis().absolute();
btPoint3 center = trans(localCenter);
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
- abs_b[1].dot(localHalfExtents),
- abs_b[2].dot(localHalfExtents));
- extent += btVector3(getMargin(),getMargin(),getMargin());
+ abs_b[1].dot(localHalfExtents),
+ abs_b[2].dot(localHalfExtents));
+ aabbMin = center-extent;
+ aabbMax = center+extent;
- aabbMin = center - extent;
- aabbMax = center + extent;
}
void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
@@ -134,9 +157,9 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
ident.setIdentity();
btVector3 aabbMin,aabbMax;
getAabb(ident,aabbMin,aabbMax);
-
+
btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
+
btScalar lx=btScalar(2.)*(halfExtents.x());
btScalar ly=btScalar(2.)*(halfExtents.y());
btScalar lz=btScalar(2.)*(halfExtents.z());
@@ -147,5 +170,62 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
}
-
-
+
+
+
+void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
+{
+ int n = m_children.size();
+
+ btScalar totalMass = 0;
+ btVector3 center(0, 0, 0);
+ for (int k = 0; k < n; k++)
+ {
+ center += m_children[k].m_transform.getOrigin() * masses[k];
+ totalMass += masses[k];
+ }
+ center /= totalMass;
+ principal.setOrigin(center);
+
+ btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ for (int k = 0; k < n; k++)
+ {
+ btVector3 i;
+ m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
+
+ const btTransform& t = m_children[k].m_transform;
+ btVector3 o = t.getOrigin() - center;
+
+ //compute inertia tensor in coordinate system of compound shape
+ btMatrix3x3 j = t.getBasis().transpose();
+ j[0] *= i[0];
+ j[1] *= i[1];
+ j[2] *= i[2];
+ j = t.getBasis() * j;
+
+ //add inertia tensor
+ tensor[0] += j[0];
+ tensor[1] += j[1];
+ tensor[2] += j[2];
+
+ //compute inertia tensor of pointmass at o
+ btScalar o2 = o.length2();
+ j[0].setValue(o2, 0, 0);
+ j[1].setValue(0, o2, 0);
+ j[2].setValue(0, 0, o2);
+ j[0] += o * -o.x();
+ j[1] += o * -o.y();
+ j[2] += o * -o.z();
+
+ //add inertia tensor of pointmass
+ tensor[0] += masses[k] * j[0];
+ tensor[1] += masses[k] * j[1];
+ tensor[2] += masses[k] * j[2];
+ }
+
+ tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
+ inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
+}
+
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
index f77e4b59558..3624749f768 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
@@ -24,8 +24,8 @@ subject to the following restrictions:
#include "btCollisionMargin.h"
#include "LinearMath/btAlignedObjectArray.h"
-class btOptimizedBvh;
-
+//class btOptimizedBvh;
+struct btDbvt;
ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
{
@@ -35,14 +35,15 @@ ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
btCollisionShape* m_childShape;
int m_childShapeType;
btScalar m_childMargin;
+ struct btDbvtNode* m_node;
};
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
{
- return ( c1.m_transform == c2.m_transform &&
- c1.m_childShape == c2.m_childShape &&
- c1.m_childShapeType == c2.m_childShapeType &&
- c1.m_childMargin == c2.m_childMargin );
+ return ( c1.m_transform == c2.m_transform &&
+ c1.m_childShape == c2.m_childShape &&
+ c1.m_childShapeType == c2.m_childShapeType &&
+ c1.m_childMargin == c2.m_childMargin );
}
/// btCompoundShape allows to store multiple other btCollisionShapes
@@ -55,7 +56,8 @@ ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
- btOptimizedBvh* m_aabbTree;
+ //btOptimizedBvh* m_aabbTree;
+ btDbvt* m_dynamicAabbTree;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -66,11 +68,11 @@ public:
void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
- /** Remove all children shapes that contain the specified shape. */
+ /// Remove all children shapes that contain the specified shape
virtual void removeChildShape(btCollisionShape* shape);
-
-
+ void removeChildShapeByIndex(int childShapeindex);
+
int getNumChildShapes() const
{
@@ -103,9 +105,9 @@ public:
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
- /** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
- Use this yourself if you modify the children or their transforms. */
+
+ /** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
+ Use this yourself if you modify the children or their transforms. */
virtual void recalculateLocalAabb();
virtual void setLocalScaling(const btVector3& scaling)
@@ -118,7 +120,7 @@ public:
}
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
+
virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
virtual void setMargin(btScalar margin)
@@ -137,11 +139,19 @@ public:
//this is optional, but should make collision queries faster, by culling non-overlapping nodes
void createAabbTreeFromChildren();
- const btOptimizedBvh* getAabbTree() const
+ btDbvt* getDynamicAabbTree()
{
- return m_aabbTree;
+ return m_dynamicAabbTree;
}
+ ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
+ ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
+ ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
+ ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
+ ///of the collision object by the principal transform.
+ void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
+
+
private:
btScalar m_collisionMargin;
protected:
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
index f1682aaf65b..02a293e82ba 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
@@ -204,3 +204,113 @@ const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
{
return m_stridingMesh->getScaling();
}
+
+void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
+{
+ class CenterCallback: public btInternalTriangleIndexCallback
+ {
+ bool first;
+ btVector3 ref;
+ btVector3 sum;
+ btScalar volume;
+
+ public:
+
+ CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
+ {
+ (void) triangleIndex;
+ (void) partId;
+ if (first)
+ {
+ ref = triangle[0];
+ first = false;
+ }
+ else
+ {
+ btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
+ sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
+ volume += vol;
+ }
+ }
+
+ btVector3 getCenter()
+ {
+ return (volume > 0) ? sum / volume : ref;
+ }
+
+ btScalar getVolume()
+ {
+ return volume * btScalar(1. / 6);
+ }
+
+ };
+
+ class InertiaCallback: public btInternalTriangleIndexCallback
+ {
+ btMatrix3x3 sum;
+ btVector3 center;
+
+ public:
+
+ InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
+ {
+ (void) triangleIndex;
+ (void) partId;
+ btMatrix3x3 i;
+ btVector3 a = triangle[0] - center;
+ btVector3 b = triangle[1] - center;
+ btVector3 c = triangle[2] - center;
+ btVector3 abc = a + b + c;
+ btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
+ for (int j = 0; j < 3; j++)
+ {
+ for (int k = 0; k <= j; k++)
+ {
+ i[j][k] = i[k][j] = volNeg * (center[j] * center[k]
+ + btScalar(0.25) * (center[j] * abc[k] + center[k] * abc[j])
+ + btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k])
+ + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
+ }
+ }
+ btScalar i00 = -i[0][0];
+ btScalar i11 = -i[1][1];
+ btScalar i22 = -i[2][2];
+ i[0][0] = i11 + i22;
+ i[1][1] = i22 + i00;
+ i[2][2] = i00 + i11;
+ sum[0] += i[0];
+ sum[1] += i[1];
+ sum[2] += i[2];
+ }
+
+ btMatrix3x3& getInertia()
+ {
+ return sum;
+ }
+
+ };
+
+ CenterCallback centerCallback;
+ btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
+ btVector3 center = centerCallback.getCenter();
+ principal.setOrigin(center);
+ volume = centerCallback.getVolume();
+
+ InertiaCallback inertiaCallback(center);
+ m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
+
+ btMatrix3x3& i = inertiaCallback.getInertia();
+ i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
+ inertia.setValue(i[0][0], i[1][1], i[2][2]);
+ inertia /= volume;
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
index 01eecf27811..6ff0bf5d43b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
@@ -46,6 +46,13 @@ public:
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
+ ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
+ ///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia"
+ ///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
+ ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
+ ///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
+ void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
+
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index 9e4800a46fe..a291d6b7ce7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -91,19 +91,15 @@ btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
-/*
- aabbMin.setValue(-1e30f,-1e30f,-1e30f);
- aabbMax.setValue(1e30f,1e30f,1e30f);
-*/
-
btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
+ halfExtents += btVector3(getMargin(),getMargin(),getMargin());
btMatrix3x3 abs_b = t.getBasis().absolute();
btPoint3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
abs_b[1].dot(halfExtents),
abs_b[2].dot(halfExtents));
- extent += btVector3(getMargin(),getMargin(),getMargin());
+
aabbMin = center - extent;
aabbMax = center + extent;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
index 9b78fc0f7c2..a248c55b571 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
@@ -306,6 +306,8 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
if (curNodeSubPart >= 0)
meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
+
+ curNodeSubPart = nodeSubPart;
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
}
//triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
index 0d55e4fe92c..4c4ce7feaa7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "LinearMath/btPoint3.h"
#include "LinearMath/btMatrix3x3.h"
+#include "LinearMath/btAabbUtil2.h"
#include "btConvexInternalShape.h"
@@ -46,28 +47,7 @@ public:
//lazy evaluation of local aabb
btAssert(m_isLocalAabbValid);
-
- btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX());
- btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY());
- btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ());
-
-
- btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
- btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-
- btMatrix3x3 abs_b = trans.getBasis().absolute();
-
- btPoint3 center = trans(localCenter);
-
- btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
- abs_b[1].dot(localHalfExtents),
- abs_b[2].dot(localHalfExtents));
- extent += btVector3(margin,margin,margin);
-
- aabbMin = center - extent;
- aabbMax = center + extent;
-
-
+ btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
new file mode 100644
index 00000000000..5a17b4e2df0
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
@@ -0,0 +1,103 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btScaledBvhTriangleMeshShape.h"
+
+btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling)
+:m_bvhTriMeshShape(childShape),
+m_localScaling(localScaling)
+{
+
+}
+
+btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape()
+{
+}
+
+
+class btScaledTriangleCallback : public btTriangleCallback
+{
+ btTriangleCallback* m_originalCallback;
+
+ btVector3 m_localScaling;
+
+public:
+
+ btScaledTriangleCallback(btTriangleCallback* originalCallback,btVector3 localScaling)
+ :m_originalCallback(originalCallback),
+ m_localScaling(localScaling)
+ {
+ }
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ btVector3 newTriangle[3];
+ newTriangle[0] = triangle[0]*m_localScaling;
+ newTriangle[1] = triangle[1]*m_localScaling;
+ newTriangle[2] = triangle[2]*m_localScaling;
+ m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex);
+ }
+};
+
+void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ btScaledTriangleCallback scaledCallback(callback,m_localScaling);
+
+ btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ());
+ btVector3 scaledAabbMin = aabbMin * invLocalScaling;
+ btVector3 scaledAabbMax = aabbMax * invLocalScaling;
+ m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);
+}
+
+
+void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin();
+ btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax();
+ localAabbMin *= m_localScaling;
+ localAabbMax *= m_localScaling;
+
+ btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
+ btScalar margin = m_bvhTriMeshShape->getMargin();
+ localHalfExtents += btVector3(margin,margin,margin);
+ btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
+
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
+
+ btPoint3 center = trans(localCenter);
+
+ btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
+ abs_b[1].dot(localHalfExtents),
+ abs_b[2].dot(localHalfExtents));
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+
+}
+
+void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
+{
+ m_localScaling = scaling;
+}
+
+const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
+{
+ return m_localScaling;
+}
+
+void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+ ///don't make this a movable object!
+ btAssert(0);
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
new file mode 100644
index 00000000000..8e1d29fc005
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
@@ -0,0 +1,57 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SCALED_BVH_TRIANGLE_MESH_SHAPE_H
+#define SCALED_BVH_TRIANGLE_MESH_SHAPE_H
+
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
+
+
+///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
+///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
+ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
+{
+
+
+ btVector3 m_localScaling;
+
+ btBvhTriangleMeshShape* m_bvhTriMeshShape;
+
+public:
+
+
+ btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling);
+
+ virtual ~btScaledBvhTriangleMeshShape();
+
+ virtual int getShapeType() const
+ {
+ //use un-used 'FAST_CONCAVE_MESH_PROXYTYPE' for now, later add SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE to btBroadphaseProxy.h
+ return FAST_CONCAVE_MESH_PROXYTYPE;
+ }
+
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const;
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
+ virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+
+ //debugging
+ virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
+
+};
+
+#endif //BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
index cd0a00bbd6f..0a2c77096d1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
@@ -47,6 +47,7 @@ void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,bt
{
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
+ localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
btMatrix3x3 abs_b = trans.getBasis().absolute();
@@ -56,12 +57,10 @@ void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,bt
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
abs_b[1].dot(localHalfExtents),
abs_b[2].dot(localHalfExtents));
- extent += btVector3(getMargin(),getMargin(),getMargin());
-
aabbMin = center - extent;
aabbMax = center + extent;
-
+
}
void btTriangleMeshShape::recalcLocalAabb()
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
index 9fba77cb547..c9eabafe290 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
@@ -65,6 +65,16 @@ public:
return m_meshInterface;
}
+ const btVector3& getLocalAabbMin() const
+ {
+ return m_localAabbMin;
+ }
+ const btVector3& getLocalAabbMax() const
+ {
+ return m_localAabbMax;
+ }
+
+
//debugging
virtual const char* getName()const {return "TRIANGLEMESH";}