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authorSebastian Parborg <darkdefende@gmail.com>2020-09-02 21:41:30 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-02 21:41:30 +0300
commit4446c3a593c51603e135e38951607b9b668ddec5 (patch)
tree9552dbd903b4fd05ea740e1bba9b1b87d97414a1 /extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
parent6f6f6ee18695dad66ad8aa0eb2bcab72501df597 (diff)
Sync Bullet to upstream
This syncs Bullet to the latest upstream git version as of writing this. (commit 47b0259b9700455022b5cf79b651cc1dc71dd59e).
Diffstat (limited to 'extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h')
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h549
1 files changed, 271 insertions, 278 deletions
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
index d98051da3d6..7ab783672d6 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
@@ -35,88 +35,92 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_linear_math.h"
-
-
-
-
+#ifndef PLANEDIREPSILON
#define PLANEDIREPSILON 0.0000001f
-#define PARALELENORMALS 0.000001f
-
+#endif
-#define TRIANGLE_NORMAL(v1,v2,v3,n)\
-{\
- vec3f _dif1,_dif2;\
- VEC_DIFF(_dif1,v2,v1);\
- VEC_DIFF(_dif2,v3,v1);\
- VEC_CROSS(n,_dif1,_dif2);\
- VEC_NORMALIZE(n);\
-}\
+#ifndef PARALELENORMALS
+#define PARALELENORMALS 0.000001f
+#endif
+
+#define TRIANGLE_NORMAL(v1, v2, v3, n) \
+ { \
+ vec3f _dif1, _dif2; \
+ VEC_DIFF(_dif1, v2, v1); \
+ VEC_DIFF(_dif2, v3, v1); \
+ VEC_CROSS(n, _dif1, _dif2); \
+ VEC_NORMALIZE(n); \
+ }
-#define TRIANGLE_NORMAL_FAST(v1,v2,v3,n){\
- vec3f _dif1,_dif2; \
- VEC_DIFF(_dif1,v2,v1); \
- VEC_DIFF(_dif2,v3,v1); \
- VEC_CROSS(n,_dif1,_dif2); \
-}\
+#define TRIANGLE_NORMAL_FAST(v1, v2, v3, n) \
+ { \
+ vec3f _dif1, _dif2; \
+ VEC_DIFF(_dif1, v2, v1); \
+ VEC_DIFF(_dif2, v3, v1); \
+ VEC_CROSS(n, _dif1, _dif2); \
+ }
/// plane is a vec4f
-#define TRIANGLE_PLANE(v1,v2,v3,plane) {\
- TRIANGLE_NORMAL(v1,v2,v3,plane);\
- plane[3] = VEC_DOT(v1,plane);\
-}\
+#define TRIANGLE_PLANE(v1, v2, v3, plane) \
+ { \
+ TRIANGLE_NORMAL(v1, v2, v3, plane); \
+ plane[3] = VEC_DOT(v1, plane); \
+ }
/// plane is a vec4f
-#define TRIANGLE_PLANE_FAST(v1,v2,v3,plane) {\
- TRIANGLE_NORMAL_FAST(v1,v2,v3,plane);\
- plane[3] = VEC_DOT(v1,plane);\
-}\
+#define TRIANGLE_PLANE_FAST(v1, v2, v3, plane) \
+ { \
+ TRIANGLE_NORMAL_FAST(v1, v2, v3, plane); \
+ plane[3] = VEC_DOT(v1, plane); \
+ }
/// Calc a plane from an edge an a normal. plane is a vec4f
-#define EDGE_PLANE(e1,e2,n,plane) {\
- vec3f _dif; \
- VEC_DIFF(_dif,e2,e1); \
- VEC_CROSS(plane,_dif,n); \
- VEC_NORMALIZE(plane); \
- plane[3] = VEC_DOT(e1,plane);\
-}\
-
-#define DISTANCE_PLANE_POINT(plane,point) (VEC_DOT(plane,point) - plane[3])
-
-#define PROJECT_POINT_PLANE(point,plane,projected) {\
- GREAL _dis;\
- _dis = DISTANCE_PLANE_POINT(plane,point);\
- VEC_SCALE(projected,-_dis,plane);\
- VEC_SUM(projected,projected,point); \
-}\
+#define EDGE_PLANE(e1, e2, n, plane) \
+ { \
+ vec3f _dif; \
+ VEC_DIFF(_dif, e2, e1); \
+ VEC_CROSS(plane, _dif, n); \
+ VEC_NORMALIZE(plane); \
+ plane[3] = VEC_DOT(e1, plane); \
+ }
+
+#define DISTANCE_PLANE_POINT(plane, point) (VEC_DOT(plane, point) - plane[3])
+
+#define PROJECT_POINT_PLANE(point, plane, projected) \
+ { \
+ GREAL _dis; \
+ _dis = DISTANCE_PLANE_POINT(plane, point); \
+ VEC_SCALE(projected, -_dis, plane); \
+ VEC_SUM(projected, projected, point); \
+ }
//! Verifies if a point is in the plane hull
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE bool POINT_IN_HULL(
- const CLASS_POINT& point,const CLASS_PLANE * planes,GUINT plane_count)
+ const CLASS_POINT &point, const CLASS_PLANE *planes, GUINT plane_count)
{
GREAL _dis;
- for (GUINT _i = 0;_i< plane_count;++_i)
+ for (GUINT _i = 0; _i < plane_count; ++_i)
{
- _dis = DISTANCE_PLANE_POINT(planes[_i],point);
- if(_dis>0.0f) return false;
+ _dis = DISTANCE_PLANE_POINT(planes[_i], point);
+ if (_dis > 0.0f) return false;
}
return true;
}
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE void PLANE_CLIP_SEGMENT(
- const CLASS_POINT& s1,
- const CLASS_POINT &s2,const CLASS_PLANE &plane,CLASS_POINT &clipped)
+ const CLASS_POINT &s1,
+ const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
{
- GREAL _dis1,_dis2;
- _dis1 = DISTANCE_PLANE_POINT(plane,s1);
- VEC_DIFF(clipped,s2,s1);
- _dis2 = VEC_DOT(clipped,plane);
- VEC_SCALE(clipped,-_dis1/_dis2,clipped);
- VEC_SUM(clipped,clipped,s1);
+ GREAL _dis1, _dis2;
+ _dis1 = DISTANCE_PLANE_POINT(plane, s1);
+ VEC_DIFF(clipped, s2, s1);
+ _dis2 = VEC_DOT(clipped, plane);
+ VEC_SCALE(clipped, -_dis1 / _dis2, clipped);
+ VEC_SUM(clipped, clipped, s1);
}
enum ePLANE_INTERSECTION_TYPE
@@ -149,30 +153,30 @@ intersection type must have the following values
</ul>
*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(
- const CLASS_POINT& s1,
+ const CLASS_POINT &s1,
const CLASS_POINT &s2,
- const CLASS_PLANE &plane,CLASS_POINT &clipped)
+ const CLASS_PLANE &plane, CLASS_POINT &clipped)
{
- GREAL _dis1 = DISTANCE_PLANE_POINT(plane,s1);
- GREAL _dis2 = DISTANCE_PLANE_POINT(plane,s2);
- if(_dis1 >-G_EPSILON && _dis2 >-G_EPSILON)
+ GREAL _dis1 = DISTANCE_PLANE_POINT(plane, s1);
+ GREAL _dis2 = DISTANCE_PLANE_POINT(plane, s2);
+ if (_dis1 > -G_EPSILON && _dis2 > -G_EPSILON)
{
- if(_dis1<_dis2) return G_FRONT_PLANE_S1;
- return G_FRONT_PLANE_S2;
+ if (_dis1 < _dis2) return G_FRONT_PLANE_S1;
+ return G_FRONT_PLANE_S2;
}
- else if(_dis1 <G_EPSILON && _dis2 <G_EPSILON)
+ else if (_dis1 < G_EPSILON && _dis2 < G_EPSILON)
{
- if(_dis1>_dis2) return G_BACK_PLANE_S1;
- return G_BACK_PLANE_S2;
+ if (_dis1 > _dis2) return G_BACK_PLANE_S1;
+ return G_BACK_PLANE_S2;
}
- VEC_DIFF(clipped,s2,s1);
- _dis2 = VEC_DOT(clipped,plane);
- VEC_SCALE(clipped,-_dis1/_dis2,clipped);
- VEC_SUM(clipped,clipped,s1);
- if(_dis1<_dis2) return G_COLLIDE_PLANE_S1;
+ VEC_DIFF(clipped, s2, s1);
+ _dis2 = VEC_DOT(clipped, plane);
+ VEC_SCALE(clipped, -_dis1 / _dis2, clipped);
+ VEC_SUM(clipped, clipped, s1);
+ if (_dis1 < _dis2) return G_COLLIDE_PLANE_S1;
return G_COLLIDE_PLANE_S2;
}
@@ -191,43 +195,42 @@ intersection_type must have the following values
<li> 5 : Segment collides plane, s2 in back
</ul>
*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
- const CLASS_POINT& s1,
+ const CLASS_POINT &s1,
const CLASS_POINT &s2,
const CLASS_PLANE &plane,
- CLASS_POINT &clipped1,CLASS_POINT &clipped2)
+ CLASS_POINT &clipped1, CLASS_POINT &clipped2)
{
- eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1,s2,plane,clipped1);
- switch(intersection_type)
+ eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1, s2, plane, clipped1);
+ switch (intersection_type)
{
- case G_FRONT_PLANE_S1:
- VEC_COPY(clipped1,s1);
- VEC_COPY(clipped2,s2);
- break;
- case G_FRONT_PLANE_S2:
- VEC_COPY(clipped1,s2);
- VEC_COPY(clipped2,s1);
- break;
- case G_BACK_PLANE_S1:
- VEC_COPY(clipped1,s1);
- VEC_COPY(clipped2,s2);
- break;
- case G_BACK_PLANE_S2:
- VEC_COPY(clipped1,s2);
- VEC_COPY(clipped2,s1);
- break;
- case G_COLLIDE_PLANE_S1:
- VEC_COPY(clipped2,s1);
- break;
- case G_COLLIDE_PLANE_S2:
- VEC_COPY(clipped2,s2);
- break;
+ case G_FRONT_PLANE_S1:
+ VEC_COPY(clipped1, s1);
+ VEC_COPY(clipped2, s2);
+ break;
+ case G_FRONT_PLANE_S2:
+ VEC_COPY(clipped1, s2);
+ VEC_COPY(clipped2, s1);
+ break;
+ case G_BACK_PLANE_S1:
+ VEC_COPY(clipped1, s1);
+ VEC_COPY(clipped2, s2);
+ break;
+ case G_BACK_PLANE_S2:
+ VEC_COPY(clipped1, s2);
+ VEC_COPY(clipped2, s1);
+ break;
+ case G_COLLIDE_PLANE_S1:
+ VEC_COPY(clipped2, s1);
+ break;
+ case G_COLLIDE_PLANE_S2:
+ VEC_COPY(clipped2, s2);
+ break;
}
return intersection_type;
}
-
//! Finds the 2 smallest cartesian coordinates of a plane normal
#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
@@ -236,23 +239,23 @@ SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
Intersects plane in one way only. The ray must face the plane (normals must be in opossite directions).<br/>
It uses the PLANEDIREPSILON constant.
*/
-template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
+template <typename T, typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
- const CLASS_PLANE & plane,
- const CLASS_POINT & vDir,
- const CLASS_POINT & vPoint,
- CLASS_POINT & pout,T &tparam)
+ const CLASS_PLANE &plane,
+ const CLASS_POINT &vDir,
+ const CLASS_POINT &vPoint,
+ CLASS_POINT &pout, T &tparam)
{
- GREAL _dis,_dotdir;
- _dotdir = VEC_DOT(plane,vDir);
- if(_dotdir<PLANEDIREPSILON)
+ GREAL _dis, _dotdir;
+ _dotdir = VEC_DOT(plane, vDir);
+ if (_dotdir < PLANEDIREPSILON)
{
- return false;
+ return false;
}
- _dis = DISTANCE_PLANE_POINT(plane,vPoint);
- tparam = -_dis/_dotdir;
- VEC_SCALE(pout,tparam,vDir);
- VEC_SUM(pout,vPoint,pout);
+ _dis = DISTANCE_PLANE_POINT(plane, vPoint);
+ tparam = -_dis / _dotdir;
+ VEC_SCALE(pout, tparam, vDir);
+ VEC_SUM(pout, vPoint, pout);
return true;
}
@@ -263,39 +266,39 @@ SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
-1 if the ray collides in front
-2 if the ray collides in back
*/
-template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
+template <typename T, typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
- const CLASS_PLANE & plane,
- const CLASS_POINT & vDir,
- const CLASS_POINT & vPoint,
- CLASS_POINT & pout,
+ const CLASS_PLANE &plane,
+ const CLASS_POINT &vDir,
+ const CLASS_POINT &vPoint,
+ CLASS_POINT &pout,
T &tparam,
T tmin, T tmax)
{
- GREAL _dis,_dotdir;
- _dotdir = VEC_DOT(plane,vDir);
- if(btFabs(_dotdir)<PLANEDIREPSILON)
+ GREAL _dis, _dotdir;
+ _dotdir = VEC_DOT(plane, vDir);
+ if (btFabs(_dotdir) < PLANEDIREPSILON)
{
tparam = tmax;
- return 0;
+ return 0;
}
- _dis = DISTANCE_PLANE_POINT(plane,vPoint);
- char returnvalue = _dis<0.0f?2:1;
- tparam = -_dis/_dotdir;
+ _dis = DISTANCE_PLANE_POINT(plane, vPoint);
+ char returnvalue = _dis < 0.0f ? 2 : 1;
+ tparam = -_dis / _dotdir;
- if(tparam<tmin)
+ if (tparam < tmin)
{
returnvalue = 0;
tparam = tmin;
}
- else if(tparam>tmax)
+ else if (tparam > tmax)
{
returnvalue = 0;
tparam = tmax;
}
- VEC_SCALE(pout,tparam,vDir);
- VEC_SUM(pout,vPoint,pout);
+ VEC_SCALE(pout, tparam, vDir);
+ VEC_SUM(pout, vPoint, pout);
return returnvalue;
}
@@ -309,24 +312,24 @@ SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
\return true if the planes intersect, 0 if paralell.
*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE bool INTERSECT_PLANES(
- const CLASS_PLANE &p1,
- const CLASS_PLANE &p2,
- CLASS_POINT &p,
- CLASS_POINT &d)
+ const CLASS_PLANE &p1,
+ const CLASS_PLANE &p2,
+ CLASS_POINT &p,
+ CLASS_POINT &d)
{
- VEC_CROSS(d,p1,p2);
- GREAL denom = VEC_DOT(d, d);
- if(GIM_IS_ZERO(denom)) return false;
+ VEC_CROSS(d, p1, p2);
+ GREAL denom = VEC_DOT(d, d);
+ if (GIM_IS_ZERO(denom)) return false;
vec3f _n;
- _n[0]=p1[3]*p2[0] - p2[3]*p1[0];
- _n[1]=p1[3]*p2[1] - p2[3]*p1[1];
- _n[2]=p1[3]*p2[2] - p2[3]*p1[2];
- VEC_CROSS(p,_n,d);
- p[0]/=denom;
- p[1]/=denom;
- p[2]/=denom;
+ _n[0] = p1[3] * p2[0] - p2[3] * p1[0];
+ _n[1] = p1[3] * p2[1] - p2[3] * p1[1];
+ _n[2] = p1[3] * p2[2] - p2[3] * p1[2];
+ VEC_CROSS(p, _n, d);
+ p[0] /= denom;
+ p[1] /= denom;
+ p[2] /= denom;
return true;
}
@@ -334,32 +337,31 @@ SIMD_FORCE_INLINE bool INTERSECT_PLANES(
/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
*/
-template<typename CLASS_POINT>
+template <typename CLASS_POINT>
SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
- CLASS_POINT & cp, const CLASS_POINT & v,
- const CLASS_POINT &e1,const CLASS_POINT &e2)
+ CLASS_POINT &cp, const CLASS_POINT &v,
+ const CLASS_POINT &e1, const CLASS_POINT &e2)
{
- vec3f _n;
- VEC_DIFF(_n,e2,e1);
- VEC_DIFF(cp,v,e1);
+ vec3f _n;
+ VEC_DIFF(_n, e2, e1);
+ VEC_DIFF(cp, v, e1);
GREAL _scalar = VEC_DOT(cp, _n);
- _scalar/= VEC_DOT(_n, _n);
- if(_scalar <0.0f)
+ _scalar /= VEC_DOT(_n, _n);
+ if (_scalar < 0.0f)
{
- VEC_COPY(cp,e1);
+ VEC_COPY(cp, e1);
}
- else if(_scalar >1.0f)
+ else if (_scalar > 1.0f)
{
- VEC_COPY(cp,e2);
+ VEC_COPY(cp, e2);
}
else
{
- VEC_SCALE(cp,_scalar,_n);
- VEC_SUM(cp,cp,e1);
+ VEC_SCALE(cp, _scalar, _n);
+ VEC_SUM(cp, cp, e1);
}
}
-
/*! \brief Finds the line params where these lines intersect.
\param dir1 Direction of line 1
@@ -371,117 +373,113 @@ SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
\param dointersect 0 if the lines won't intersect, else 1
*/
-template<typename T,typename CLASS_POINT>
+template <typename T, typename CLASS_POINT>
SIMD_FORCE_INLINE bool LINE_INTERSECTION_PARAMS(
- const CLASS_POINT & dir1,
- CLASS_POINT & point1,
- const CLASS_POINT & dir2,
- CLASS_POINT & point2,
- T& t1,T& t2)
+ const CLASS_POINT &dir1,
+ CLASS_POINT &point1,
+ const CLASS_POINT &dir2,
+ CLASS_POINT &point2,
+ T &t1, T &t2)
{
- GREAL det;
- GREAL e1e1 = VEC_DOT(dir1,dir1);
- GREAL e1e2 = VEC_DOT(dir1,dir2);
- GREAL e2e2 = VEC_DOT(dir2,dir2);
+ GREAL det;
+ GREAL e1e1 = VEC_DOT(dir1, dir1);
+ GREAL e1e2 = VEC_DOT(dir1, dir2);
+ GREAL e2e2 = VEC_DOT(dir2, dir2);
vec3f p1p2;
- VEC_DIFF(p1p2,point1,point2);
- GREAL p1p2e1 = VEC_DOT(p1p2,dir1);
- GREAL p1p2e2 = VEC_DOT(p1p2,dir2);
- det = e1e2*e1e2 - e1e1*e2e2;
- if(GIM_IS_ZERO(det)) return false;
- t1 = (e1e2*p1p2e2 - e2e2*p1p2e1)/det;
- t2 = (e1e1*p1p2e2 - e1e2*p1p2e1)/det;
+ VEC_DIFF(p1p2, point1, point2);
+ GREAL p1p2e1 = VEC_DOT(p1p2, dir1);
+ GREAL p1p2e2 = VEC_DOT(p1p2, dir2);
+ det = e1e2 * e1e2 - e1e1 * e2e2;
+ if (GIM_IS_ZERO(det)) return false;
+ t1 = (e1e2 * p1p2e2 - e2e2 * p1p2e1) / det;
+ t2 = (e1e1 * p1p2e2 - e1e2 * p1p2e1) / det;
return true;
}
//! Find closest points on segments
-template<typename CLASS_POINT>
+template <typename CLASS_POINT>
SIMD_FORCE_INLINE void SEGMENT_COLLISION(
- const CLASS_POINT & vA1,
- const CLASS_POINT & vA2,
- const CLASS_POINT & vB1,
- const CLASS_POINT & vB2,
- CLASS_POINT & vPointA,
- CLASS_POINT & vPointB)
+ const CLASS_POINT &vA1,
+ const CLASS_POINT &vA2,
+ const CLASS_POINT &vB1,
+ const CLASS_POINT &vB2,
+ CLASS_POINT &vPointA,
+ CLASS_POINT &vPointB)
{
- CLASS_POINT _AD,_BD,n;
- vec4f _M;//plane
- VEC_DIFF(_AD,vA2,vA1);
- VEC_DIFF(_BD,vB2,vB1);
- VEC_CROSS(n,_AD,_BD);
- GREAL _tp = VEC_DOT(n,n);
- if(_tp<G_EPSILON)//ARE PARALELE
- {
- //project B over A
- bool invert_b_order = false;
- _M[0] = VEC_DOT(vB1,_AD);
- _M[1] = VEC_DOT(vB2,_AD);
- if(_M[0]>_M[1])
- {
- invert_b_order = true;
- GIM_SWAP_NUMBERS(_M[0],_M[1]);
- }
- _M[2] = VEC_DOT(vA1,_AD);
- _M[3] = VEC_DOT(vA2,_AD);
- //mid points
- n[0] = (_M[0]+_M[1])*0.5f;
- n[1] = (_M[2]+_M[3])*0.5f;
-
- if(n[0]<n[1])
- {
- if(_M[1]<_M[2])
- {
- vPointB = invert_b_order?vB1:vB2;
- vPointA = vA1;
- }
- else if(_M[1]<_M[3])
- {
- vPointB = invert_b_order?vB1:vB2;
- CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
- }
- else
- {
- vPointA = vA2;
- CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
- }
- }
- else
- {
- if(_M[3]<_M[0])
- {
- vPointB = invert_b_order?vB2:vB1;
- vPointA = vA2;
- }
- else if(_M[3]<_M[1])
- {
- vPointA = vA2;
- CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
- }
- else
- {
- vPointB = invert_b_order?vB1:vB2;
- CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
- }
- }
- return;
- }
-
-
- VEC_CROSS(_M,n,_BD);
- _M[3] = VEC_DOT(_M,vB1);
-
- LINE_PLANE_COLLISION(_M,_AD,vA1,vPointA,_tp,btScalar(0), btScalar(1));
- /*Closest point on segment*/
- VEC_DIFF(vPointB,vPointA,vB1);
- _tp = VEC_DOT(vPointB, _BD);
- _tp/= VEC_DOT(_BD, _BD);
- _tp = GIM_CLAMP(_tp,0.0f,1.0f);
- VEC_SCALE(vPointB,_tp,_BD);
- VEC_SUM(vPointB,vPointB,vB1);
-}
-
+ CLASS_POINT _AD, _BD, n;
+ vec4f _M; //plane
+ VEC_DIFF(_AD, vA2, vA1);
+ VEC_DIFF(_BD, vB2, vB1);
+ VEC_CROSS(n, _AD, _BD);
+ GREAL _tp = VEC_DOT(n, n);
+ if (_tp < G_EPSILON) //ARE PARALELE
+ {
+ //project B over A
+ bool invert_b_order = false;
+ _M[0] = VEC_DOT(vB1, _AD);
+ _M[1] = VEC_DOT(vB2, _AD);
+ if (_M[0] > _M[1])
+ {
+ invert_b_order = true;
+ GIM_SWAP_NUMBERS(_M[0], _M[1]);
+ }
+ _M[2] = VEC_DOT(vA1, _AD);
+ _M[3] = VEC_DOT(vA2, _AD);
+ //mid points
+ n[0] = (_M[0] + _M[1]) * 0.5f;
+ n[1] = (_M[2] + _M[3]) * 0.5f;
+
+ if (n[0] < n[1])
+ {
+ if (_M[1] < _M[2])
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ vPointA = vA1;
+ }
+ else if (_M[1] < _M[3])
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2);
+ }
+ else
+ {
+ vPointA = vA2;
+ CLOSEST_POINT_ON_SEGMENT(vPointB, vPointA, vB1, vB2);
+ }
+ }
+ else
+ {
+ if (_M[3] < _M[0])
+ {
+ vPointB = invert_b_order ? vB2 : vB1;
+ vPointA = vA2;
+ }
+ else if (_M[3] < _M[1])
+ {
+ vPointA = vA2;
+ CLOSEST_POINT_ON_SEGMENT(vPointB, vPointA, vB1, vB2);
+ }
+ else
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2);
+ }
+ }
+ return;
+ }
+ VEC_CROSS(_M, n, _BD);
+ _M[3] = VEC_DOT(_M, vB1);
+ LINE_PLANE_COLLISION(_M, _AD, vA1, vPointA, _tp, btScalar(0), btScalar(1));
+ /*Closest point on segment*/
+ VEC_DIFF(vPointB, vPointA, vB1);
+ _tp = VEC_DOT(vPointB, _BD);
+ _tp /= VEC_DOT(_BD, _BD);
+ _tp = GIM_CLAMP(_tp, 0.0f, 1.0f);
+ VEC_SCALE(vPointB, _tp, _BD);
+ VEC_SUM(vPointB, vPointB, vB1);
+}
//! Line box intersection in one dimension
/*!
@@ -494,37 +492,36 @@ SIMD_FORCE_INLINE void SEGMENT_COLLISION(
*\param tlast the maximum projection. Assign to INFINITY at first.
*\return true if there is an intersection.
*/
-template<typename T>
-SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir,T bmin, T bmax, T & tfirst, T & tlast)
+template <typename T>
+SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir, T bmin, T bmax, T &tfirst, T &tlast)
{
- if(GIM_IS_ZERO(dir))
+ if (GIM_IS_ZERO(dir))
{
- return !(pos < bmin || pos > bmax);
+ return !(pos < bmin || pos > bmax);
}
GREAL a0 = (bmin - pos) / dir;
GREAL a1 = (bmax - pos) / dir;
- if(a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
+ if (a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
tfirst = GIM_MAX(a0, tfirst);
tlast = GIM_MIN(a1, tlast);
if (tlast < tfirst) return false;
return true;
}
-
//! Sorts 3 componets
-template<typename T>
+template <typename T>
SIMD_FORCE_INLINE void SORT_3_INDICES(
- const T * values,
- GUINT * order_indices)
+ const T *values,
+ GUINT *order_indices)
{
//get minimum
order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2);
//get second and third
- GUINT i0 = (order_indices[0] + 1)%3;
- GUINT i1 = (i0 + 1)%3;
+ GUINT i0 = (order_indices[0] + 1) % 3;
+ GUINT i1 = (i0 + 1) % 3;
- if(values[i0] < values[i1])
+ if (values[i0] < values[i1])
{
order_indices[1] = i0;
order_indices[2] = i1;
@@ -536,8 +533,4 @@ SIMD_FORCE_INLINE void SORT_3_INDICES(
}
}
-
-
-
-
-#endif // GIM_VECTOR_H_INCLUDED
+#endif // GIM_VECTOR_H_INCLUDED