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authorErwin Coumans <blender@erwincoumans.com>2008-09-03 06:27:16 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-03 06:27:16 +0400
commit1926e846500212d11061c23cacdbd08d88e375da (patch)
treead72fe64632cfc22a4878e065578b66d52de218d /extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
parent33ac84e888ee3e3217f15f955e1b389a9c4bb230 (diff)
Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h')
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
index 15000c1ab61..db797d5141f 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -16,8 +16,8 @@ subject to the following restrictions:
#ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-#include "../../LinearMath/btTransform.h"
-#include "../../LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
class btStackAlloc;
/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
@@ -58,7 +58,7 @@ struct btDiscreteCollisionDetectorInterface
// give either closest points (distance > 0) or penetration (distance)
// the normal always points from B towards A
//
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) = 0;
+ virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
};