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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h')
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h62
1 files changed, 47 insertions, 15 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index a5918b84db3..c122eb865e8 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -17,9 +17,10 @@ subject to the following restrictions:
#define PERSISTENT_MANIFOLD_H
-#include "../../LinearMath/btVector3.h"
-#include "../../LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
#include "btManifoldPoint.h"
+#include "LinearMath/btAlignedAllocator.h"
struct btCollisionResult;
@@ -27,6 +28,7 @@ struct btCollisionResult;
extern btScalar gContactBreakingThreshold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
+typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
extern ContactDestroyedCallback gContactDestroyedCallback;
@@ -34,8 +36,13 @@ extern ContactDestroyedCallback gContactDestroyedCallback;
#define MANIFOLD_CACHE_SIZE 4
-///btPersistentManifold maintains contact points, and reduces them to 4.
-///It does contact filtering/contact reduction.
+///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
+///Those contact points are created by the collision narrow phase.
+///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time.
+///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large)
+///reduces the cache to 4 points, when more then 4 points are added, using following rules:
+///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
+///note that some pairs of objects might have more then one contact manifold.
ATTRIBUTE_ALIGNED16( class) btPersistentManifold
{
@@ -55,20 +62,23 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold
public:
- int m_index1;
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ int m_index1a;
btPersistentManifold();
- btPersistentManifold(void* body0,void* body1)
+ btPersistentManifold(void* body0,void* body1,int bla)
: m_body0(body0),m_body1(body1),m_cachedPoints(0)
{
+ (void)bla;
}
- inline void* getBody0() { return m_body0;}
- inline void* getBody1() { return m_body1;}
+ SIMD_FORCE_INLINE void* getBody0() { return m_body0;}
+ SIMD_FORCE_INLINE void* getBody1() { return m_body1;}
- inline const void* getBody0() const { return m_body0;}
- inline const void* getBody1() const { return m_body1;}
+ SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;}
+ SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;}
void setBodies(void* body0,void* body1)
{
@@ -82,15 +92,15 @@ public:
void DebugPersistency();
#endif //
- inline int getNumContacts() const { return m_cachedPoints;}
+ SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;}
- inline const btManifoldPoint& getContactPoint(int index) const
+ SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
{
btAssert(index < m_cachedPoints);
return m_pointCache[index];
}
- inline btManifoldPoint& getContactPoint(int index)
+ SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index)
{
btAssert(index < m_cachedPoints);
return m_pointCache[index];
@@ -101,7 +111,7 @@ public:
int getCacheEntry(const btManifoldPoint& newPoint) const;
- void AddManifoldPoint( const btManifoldPoint& newPoint);
+ int addManifoldPoint( const btManifoldPoint& newPoint);
void removeContactPoint (int index)
{
@@ -114,6 +124,11 @@ public:
m_pointCache[index] = m_pointCache[lastUsedIndex];
//get rid of duplicated userPersistentData pointer
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
+ m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
+ m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false;
+ m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
+ m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f;
+ m_pointCache[lastUsedIndex].m_lifeTime = 0;
}
btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
@@ -126,12 +141,20 @@ public:
#define MAINTAIN_PERSISTENCY 1
#ifdef MAINTAIN_PERSISTENCY
int lifeTime = m_pointCache[insertIndex].getLifeTime();
+ btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
+ btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
+ btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
+
btAssert(lifeTime>=0);
void* cache = m_pointCache[insertIndex].m_userPersistentData;
m_pointCache[insertIndex] = newPoint;
m_pointCache[insertIndex].m_userPersistentData = cache;
+ m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
+ m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
+ m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
+
m_pointCache[insertIndex].m_lifeTime = lifeTime;
#else
clearUserCache(m_pointCache[insertIndex]);
@@ -147,7 +170,16 @@ public:
/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
void refreshContactPoints( const btTransform& trA,const btTransform& trB);
- void clearManifold();
+
+ SIMD_FORCE_INLINE void clearManifold()
+ {
+ int i;
+ for (i=0;i<m_cachedPoints;i++)
+ {
+ clearUserCache(m_pointCache[i]);
+ }
+ m_cachedPoints = 0;
+ }