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authorErwin Coumans <blender@erwincoumans.com>2009-03-03 06:41:24 +0300
committerErwin Coumans <blender@erwincoumans.com>2009-03-03 06:41:24 +0300
commit982a5cc60dd93b21ce110b3fff831d05720047bf (patch)
tree5d6245b0006f249c48e900b748aedd4484c10da3 /extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
parentf8ef887880ac217cc831b2ab9677e1f9e825537b (diff)
Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h')
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index c122eb865e8..0b3c734d1d7 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -24,7 +24,7 @@ subject to the following restrictions:
struct btCollisionResult;
-///contact breaking and merging threshold
+///maximum contact breaking and merging threshold
extern btScalar gContactBreakingThreshold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
@@ -54,6 +54,9 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold
void* m_body1;
int m_cachedPoints;
+ btScalar m_contactBreakingThreshold;
+ btScalar m_contactProcessingThreshold;
+
/// sort cached points so most isolated points come first
int sortCachedPoints(const btManifoldPoint& pt);
@@ -68,10 +71,12 @@ public:
btPersistentManifold();
- btPersistentManifold(void* body0,void* body1,int bla)
- : m_body0(body0),m_body1(body1),m_cachedPoints(0)
+ btPersistentManifold(void* body0,void* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
+ : m_body0(body0),m_body1(body1),m_cachedPoints(0),
+ m_contactBreakingThreshold(contactBreakingThreshold),
+ m_contactProcessingThreshold(contactProcessingThreshold)
{
- (void)bla;
+
}
SIMD_FORCE_INLINE void* getBody0() { return m_body0;}
@@ -106,8 +111,13 @@ public:
return m_pointCache[index];
}
- /// todo: get this margin from the current physics / collision environment
+ ///@todo: get this margin from the current physics / collision environment
btScalar getContactBreakingThreshold() const;
+
+ btScalar getContactProcessingThreshold() const
+ {
+ return m_contactProcessingThreshold;
+ }
int getCacheEntry(const btManifoldPoint& newPoint) const;