diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-10-31 21:19:57 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-10-31 21:19:57 +0300 |
commit | 92fd0433463695bff37167a03e1fd87921368955 (patch) | |
tree | 184bd01d47b1fcd0eea144c4a46b1f40520625db /extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h | |
parent | 35d6c6e695351051febf7d6aa84761db1d733295 (diff) |
update Bullet 2.x with latest changes, notice that the integration is not finished yet, and GameBlender is still using extern/bullet.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h index d0cc2577fb0..ab0e8767e5d 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h @@ -23,8 +23,8 @@ subject to the following restrictions: struct btCollisionResult; -///contact breaking and merging treshold -extern float gContactBreakingTreshold; +///contact breaking and merging threshold +extern float gContactBreakingThreshold; typedef bool (*ContactDestroyedCallback)(void* userPersistentData); extern ContactDestroyedCallback gContactDestroyedCallback; @@ -97,7 +97,7 @@ public: } /// todo: get this margin from the current physics / collision environment - float getContactBreakingTreshold() const; + float getContactBreakingThreshold() const; int getCacheEntry(const btManifoldPoint& newPoint) const; @@ -124,7 +124,7 @@ public: bool validContactDistance(const btManifoldPoint& pt) const { - return pt.m_distance1 <= getContactBreakingTreshold(); + return pt.m_distance1 <= getContactBreakingThreshold(); } /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin void refreshContactPoints( const btTransform& trA,const btTransform& trB); |