diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2009-03-03 06:41:24 +0300 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2009-03-03 06:41:24 +0300 |
commit | 982a5cc60dd93b21ce110b3fff831d05720047bf (patch) | |
tree | 5d6245b0006f249c48e900b748aedd4484c10da3 /extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h | |
parent | f8ef887880ac217cc831b2ab9677e1f9e825537b (diff) |
Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work.
No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release.
Please update the build systems, and add those 3 files:
extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
I'll watch the Blender mailing list, in case this commit causes some issues.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h index 356d335bc93..d3162d9fbeb 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h @@ -50,7 +50,7 @@ struct btUsageBitfield{ struct btSubSimplexClosestResult { - btPoint3 m_closestPointOnSimplex; + btVector3 m_closestPointOnSimplex; //MASK for m_usedVertices //stores the simplex vertex-usage, using the MASK, // if m_usedVertices & MASK then the related vertex is used @@ -97,13 +97,13 @@ public: int m_numVertices; btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS]; - btPoint3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; - btPoint3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; + btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; + btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; - btPoint3 m_cachedP1; - btPoint3 m_cachedP2; + btVector3 m_cachedP1; + btVector3 m_cachedP2; btVector3 m_cachedV; btVector3 m_lastW; bool m_cachedValidClosest; @@ -116,15 +116,15 @@ public: void reduceVertices (const btUsageBitfield& usedVerts); bool updateClosestVectorAndPoints(); - bool closestPtPointTetrahedron(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c, const btPoint3& d, btSubSimplexClosestResult& finalResult); - int pointOutsideOfPlane(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c, const btPoint3& d); - bool closestPtPointTriangle(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c,btSubSimplexClosestResult& result); + bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult); + int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d); + bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result); public: void reset(); - void addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q); + void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); bool closest(btVector3& v); @@ -136,7 +136,7 @@ public: return (m_numVertices == 4); } - int getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const; + int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; bool inSimplex(const btVector3& w); @@ -144,7 +144,7 @@ public: bool emptySimplex() const ; - void compute_points(btPoint3& p1, btPoint3& p2) ; + void compute_points(btVector3& p1, btVector3& p2) ; int numVertices() const { |