diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-01-04 10:47:11 +0300 |
---|---|---|
committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-01-04 10:47:11 +0300 |
commit | 13fc186922e7018d2afc39d474f760e35c8a8a97 (patch) | |
tree | f20690bf748776be2e3b0d2b325db457cf11eb45 /extern/bullet2/src/BulletCollision/NarrowPhaseCollision | |
parent | 24a9a0f135edc912094fe48a854572ba1f4954e0 (diff) | |
parent | abd4934d1aeceafaa2fc242f00db0ba53a7e24db (diff) |
Nasty merge from trunk's r18216.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision')
23 files changed, 409 insertions, 205 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp index 2c565734e97..6551cfb92fe 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp @@ -16,7 +16,6 @@ subject to the following restrictions: #include "btContinuousConvexCollision.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" #include "LinearMath/btTransformUtil.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" @@ -26,7 +25,7 @@ subject to the following restrictions: -btContinuousConvexCollision::btContinuousConvexCollision ( btConvexShape* convexA,btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) +btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) :m_simplexSolver(simplexSolver), m_penetrationDepthSolver(penetrationDepthSolver), m_convexA(convexA),m_convexB(convexB) @@ -35,7 +34,7 @@ m_convexA(convexA),m_convexB(convexB) /// This maximum should not be necessary. It allows for untested/degenerate cases in production code. /// You don't want your game ever to lock-up. -#define MAX_ITERATIONS 1000 +#define MAX_ITERATIONS 64 bool btContinuousConvexCollision::calcTimeOfImpact( const btTransform& fromA, @@ -52,10 +51,18 @@ bool btContinuousConvexCollision::calcTimeOfImpact( btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); + btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); btScalar boundingRadiusB = m_convexB->getAngularMotionDisc(); btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; + btVector3 relLinVel = (linVelB-linVelA); + + btScalar relLinVelocLength = (linVelB-linVelA).length(); + + if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) + return false; + btScalar radius = btScalar(0.001); @@ -93,7 +100,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact( btGjkPairDetector::ClosestPointInput input; //we don't use margins during CCD - gjk.setIgnoreMargin(true); + // gjk.setIgnoreMargin(true); input.m_transformA = fromA; input.m_transformB = fromB; @@ -108,25 +115,31 @@ bool btContinuousConvexCollision::calcTimeOfImpact( btScalar dist; dist = pointCollector1.m_distance; n = pointCollector1.m_normalOnBInWorld; + + btScalar projectedLinearVelocity = relLinVel.dot(n); //not close enough while (dist > radius) { numIter++; if (numIter > maxIter) + { return false; //todo: report a failure - + } btScalar dLambda = btScalar(0.); + projectedLinearVelocity = relLinVel.dot(n); + //calculate safe moving fraction from distance / (linear+rotational velocity) //btScalar clippedDist = GEN_min(angularConservativeRadius,dist); //btScalar clippedDist = dist; - btScalar projectedLinearVelocity = (linVelB-linVelA).dot(n); dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); + + lambda = lambda + dLambda; if (lambda > btScalar(1.)) @@ -135,9 +148,14 @@ bool btContinuousConvexCollision::calcTimeOfImpact( if (lambda < btScalar(0.)) return false; + //todo: next check with relative epsilon if (lambda <= lastLambda) + { + return false; + //n.setValue(0,0,0); break; + } lastLambda = lambda; @@ -163,11 +181,13 @@ bool btContinuousConvexCollision::calcTimeOfImpact( { //degenerate ?! result.m_fraction = lastLambda; - result.m_normal = n; + n = pointCollector.m_normalOnBInWorld; + result.m_normal=n;//.setValue(1,1,1);// = n; + result.m_hitPoint = pointCollector.m_pointInWorld; return true; } c = pointCollector.m_pointInWorld; - + n = pointCollector.m_normalOnBInWorld; dist = pointCollector.m_distance; } else { @@ -177,8 +197,13 @@ bool btContinuousConvexCollision::calcTimeOfImpact( } + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON) + return false; + result.m_fraction = lambda; result.m_normal = n; + result.m_hitPoint = c; return true; } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h index 9901bab4b45..28c2b4d6156 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h @@ -30,13 +30,13 @@ class btContinuousConvexCollision : public btConvexCast { btSimplexSolverInterface* m_simplexSolver; btConvexPenetrationDepthSolver* m_penetrationDepthSolver; - btConvexShape* m_convexA; - btConvexShape* m_convexB; + const btConvexShape* m_convexA; + const btConvexShape* m_convexB; public: - btContinuousConvexCollision (btConvexShape* shapeA,btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); + btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); virtual bool calcTimeOfImpact( const btTransform& fromA, diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h index 3101b59993d..0edf4dcd496 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h @@ -17,11 +17,11 @@ subject to the following restrictions: #ifndef CONVEX_CAST_H #define CONVEX_CAST_H -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btScalar.h" class btMinkowskiSumShape; -#include "../../LinearMath/btIDebugDraw.h" +#include "LinearMath/btIDebugDraw.h" /// btConvexCast is an interface for Casting class btConvexCast @@ -42,19 +42,21 @@ public: CastResult() :m_fraction(btScalar(1e30)), - m_debugDrawer(0) + m_debugDrawer(0), + m_allowedPenetration(btScalar(0)) { } virtual ~CastResult() {}; - btVector3 m_normal; - btScalar m_fraction; btTransform m_hitTransformA; btTransform m_hitTransformB; - + btVector3 m_normal; + btVector3 m_hitPoint; + btScalar m_fraction; //input and output btIDebugDraw* m_debugDrawer; + btScalar m_allowedPenetration; }; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h index 7caeba4be45..99690921317 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h @@ -21,7 +21,7 @@ class btStackAlloc; class btVector3; #include "btSimplexSolverInterface.h" class btConvexShape; -#include "../../LinearMath/btPoint3.h" +#include "LinearMath/btPoint3.h" class btTransform; ///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. @@ -31,7 +31,7 @@ public: virtual ~btConvexPenetrationDepthSolver() {}; virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* convexA,btConvexShape* convexB, + const btConvexShape* convexA,const btConvexShape* convexB, const btTransform& transA,const btTransform& transB, btVector3& v, btPoint3& pa, btPoint3& pb, class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h index 15000c1ab61..db797d5141f 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H #define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" class btStackAlloc; /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations @@ -58,7 +58,7 @@ struct btDiscreteCollisionDetectorInterface // give either closest points (distance > 0) or penetration (distance) // the normal always points from B towards A // - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) = 0; + virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; }; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp index 93edffeafd6..bef697a0a11 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp @@ -17,12 +17,17 @@ subject to the following restrictions: #include "btGjkConvexCast.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "btGjkPairDetector.h" #include "btPointCollector.h" +#include "LinearMath/btTransformUtil.h" +#ifdef BT_USE_DOUBLE_PRECISION +#define MAX_ITERATIONS 64 +#else +#define MAX_ITERATIONS 32 +#endif -btGjkConvexCast::btGjkConvexCast(btConvexShape* convexA,btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) +btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) :m_simplexSolver(simplexSolver), m_convexA(convexA), m_convexB(convexB) @@ -38,120 +43,113 @@ bool btGjkConvexCast::calcTimeOfImpact( { - btMinkowskiSumShape combi(m_convexA,m_convexB); - btMinkowskiSumShape* convex = &combi; - - btTransform rayFromLocalA; - btTransform rayToLocalA; - - rayFromLocalA = fromA.inverse()* fromB; - rayToLocalA = toA.inverse()* toB; - - - btTransform trA,trB; - trA = btTransform(fromA); - trB = btTransform(fromB); - trA.setOrigin(btPoint3(0,0,0)); - trB.setOrigin(btPoint3(0,0,0)); - - convex->setTransformA(trA); - convex->setTransformB(trB); - + m_simplexSolver->reset(); + /// compute linear velocity for this interval, to interpolate + //assume no rotation/angular velocity, assert here? + btVector3 linVelA,linVelB; + linVelA = toA.getOrigin()-fromA.getOrigin(); + linVelB = toB.getOrigin()-fromB.getOrigin(); + btScalar radius = btScalar(0.001); + btScalar lambda = btScalar(0.); + btVector3 v(1,0,0); - btScalar radius = btScalar(0.01); + int maxIter = MAX_ITERATIONS; - btScalar lambda = btScalar(0.); - btVector3 s = rayFromLocalA.getOrigin(); - btVector3 r = rayToLocalA.getOrigin()-rayFromLocalA.getOrigin(); - btVector3 x = s; btVector3 n; - n.setValue(0,0,0); + n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); bool hasResult = false; btVector3 c; + btVector3 r = (linVelA-linVelB); btScalar lastLambda = lambda; + //btScalar epsilon = btScalar(0.001); + int numIter = 0; //first solution, using GJK - //no penetration support for now, perhaps pass a pointer when we really want it - btConvexPenetrationDepthSolver* penSolverPtr = 0; btTransform identityTrans; identityTrans.setIdentity(); - btSphereShape raySphere(btScalar(0.0)); - raySphere.setMargin(btScalar(0.)); - btTransform sphereTr; - sphereTr.setIdentity(); - sphereTr.setOrigin( rayFromLocalA.getOrigin()); +// result.drawCoordSystem(sphereTr); - result.drawCoordSystem(sphereTr); - { - btPointCollector pointCollector1; - btGjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr); + btPointCollector pointCollector; - btGjkPairDetector::ClosestPointInput input; - input.m_transformA = sphereTr; - input.m_transformB = identityTrans; - gjk.getClosestPoints(input,pointCollector1,0); + + btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver); + btGjkPairDetector::ClosestPointInput input; - hasResult = pointCollector1.m_hasResult; - c = pointCollector1.m_pointInWorld; - n = pointCollector1.m_normalOnBInWorld; - } + //we don't use margins during CCD + // gjk.setIgnoreMargin(true); - + input.m_transformA = fromA; + input.m_transformB = fromB; + gjk.getClosestPoints(input,pointCollector,0); + + hasResult = pointCollector.m_hasResult; + c = pointCollector.m_pointInWorld; if (hasResult) { btScalar dist; - dist = (c-x).length(); - if (dist < radius) - { - //penetration - lastLambda = btScalar(1.); - } + dist = pointCollector.m_distance; + n = pointCollector.m_normalOnBInWorld; + + //not close enough while (dist > radius) { + numIter++; + if (numIter > maxIter) + { + return false; //todo: report a failure + } + btScalar dLambda = btScalar(0.); + + btScalar projectedLinearVelocity = r.dot(n); - n = x - c; - btScalar nDotr = n.dot(r); + dLambda = dist / (projectedLinearVelocity); + + lambda = lambda - dLambda; - if (nDotr >= -(SIMD_EPSILON*SIMD_EPSILON)) + if (lambda > btScalar(1.)) return false; - - lambda = lambda - n.dot(n) / nDotr; + + if (lambda < btScalar(0.)) + return false; + + //todo: next check with relative epsilon if (lambda <= lastLambda) + { + return false; + //n.setValue(0,0,0); break; - + } lastLambda = lambda; - x = s + lambda * r; - - sphereTr.setOrigin( x ); - result.drawCoordSystem(sphereTr); - btPointCollector pointCollector; - btGjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr); - btGjkPairDetector::ClosestPointInput input; - input.m_transformA = sphereTr; - input.m_transformB = identityTrans; + //interpolate to next lambda + result.DebugDraw( lambda ); + input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); + input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); + gjk.getClosestPoints(input,pointCollector,0); if (pointCollector.m_hasResult) { if (pointCollector.m_distance < btScalar(0.)) { - //degeneracy, report a hit result.m_fraction = lastLambda; - result.m_normal = n; + n = pointCollector.m_normalOnBInWorld; + result.m_normal=n; + result.m_hitPoint = pointCollector.m_pointInWorld; return true; } - c = pointCollector.m_pointInWorld; - dist = (c-x).length(); + c = pointCollector.m_pointInWorld; + n = pointCollector.m_normalOnBInWorld; + dist = pointCollector.m_distance; } else { //?? @@ -160,15 +158,19 @@ bool btGjkConvexCast::calcTimeOfImpact( } - if (lastLambda < btScalar(1.)) - { - - result.m_fraction = lastLambda; - result.m_normal = n; - return true; - } + //is n normalized? + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if (n.dot(r)>=-result.m_allowedPenetration) + return false; + + result.m_fraction = lambda; + result.m_normal = n; + result.m_hitPoint = c; + return true; } return false; + + } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h index 3905c45e6d6..a977c9e83f7 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h @@ -18,9 +18,9 @@ subject to the following restrictions: #ifndef GJK_CONVEX_CAST_H #define GJK_CONVEX_CAST_H -#include "../CollisionShapes/btCollisionMargin.h" +#include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btVector3.h" #include "btConvexCast.h" class btConvexShape; class btMinkowskiSumShape; @@ -30,12 +30,12 @@ class btMinkowskiSumShape; class btGjkConvexCast : public btConvexCast { btSimplexSolverInterface* m_simplexSolver; - btConvexShape* m_convexA; - btConvexShape* m_convexB; + const btConvexShape* m_convexA; + const btConvexShape* m_convexB; public: - btGjkConvexCast(btConvexShape* convexA,btConvexShape* convexB,btSimplexSolverInterface* simplexSolver); + btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver); /// cast a convex against another convex object virtual bool calcTimeOfImpact( diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp index 8abdfdbb7e5..36cdeeaefdb 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp @@ -26,7 +26,7 @@ Nov.2006 #include "btGjkEpa.h" #include <string.h> //for memset -#include <LinearMath/btStackAlloc.h> +#include "LinearMath/btStackAlloc.h" #if defined(DEBUG) || defined (_DEBUG) #include <stdio.h> //for debug printf @@ -580,8 +580,8 @@ using namespace gjkepa_impl; // -bool btGjkEpaSolver::Collide(btConvexShape *shape0,const btTransform &wtrs0, - btConvexShape *shape1,const btTransform &wtrs1, +bool btGjkEpaSolver::Collide(const btConvexShape *shape0,const btTransform &wtrs0, + const btConvexShape *shape1,const btTransform &wtrs1, btScalar radialmargin, btStackAlloc* stackAlloc, sResults& results) @@ -602,13 +602,13 @@ GJK gjk(stackAlloc, wtrs1.getBasis(),wtrs1.getOrigin(),shape1, radialmargin+EPA_accuracy); const Z collide(gjk.SearchOrigin()); -results.gjk_iterations = gjk.iterations+1; +results.gjk_iterations = static_cast<int>(gjk.iterations+1); if(collide) { /* Then EPA for penetration depth */ EPA epa(&gjk); const F pd(epa.EvaluatePD()); - results.epa_iterations = epa.iterations+1; + results.epa_iterations = static_cast<int>(epa.iterations+1); if(pd>0) { results.status = sResults::Penetrating; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h index 759b30bb17f..1c256f41939 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h @@ -21,7 +21,7 @@ Nov.2006 #ifndef _05E48D53_04E0_49ad_BB0A_D74FE62E7366_ #define _05E48D53_04E0_49ad_BB0A_D74FE62E7366_ -#include "../CollisionShapes/btConvexShape.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" class btStackAlloc; @@ -35,7 +35,7 @@ struct sResults Separated, /* Shapes doesnt penetrate */ Penetrating, /* Shapes are penetrating */ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ - EPA_Failed, /* EPA phase fail, bigger problem, need to save parameters, and debug */ + EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ } status; btVector3 witnesses[2]; btVector3 normal; @@ -43,8 +43,8 @@ struct sResults int epa_iterations; int gjk_iterations; }; -static bool Collide(btConvexShape* shape0,const btTransform& wtrs0, - btConvexShape* shape1,const btTransform& wtrs1, +static bool Collide(const btConvexShape* shape0,const btTransform& wtrs0, + const btConvexShape* shape1,const btTransform& wtrs1, btScalar radialmargin, btStackAlloc* stackAlloc, sResults& results); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp index 87330493b60..c4f84ed4d75 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp @@ -18,9 +18,10 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btConvexShape.h" #include "btGjkEpaPenetrationDepthSolver.h" #include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* pConvexA, btConvexShape* pConvexB, + const btConvexShape* pConvexA, const btConvexShape* pConvexB, const btTransform& transformA, const btTransform& transformB, btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB, class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc ) @@ -32,10 +33,20 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& sim const btScalar radialmargin(btScalar(0.)); +//#define USE_ORIGINAL_GJK 1 +#ifdef USE_ORIGINAL_GJK btGjkEpaSolver::sResults results; if(btGjkEpaSolver::Collide( pConvexA,transformA, pConvexB,transformB, radialmargin,stackAlloc,results)) +#else + btVector3 guessVector(transformA.getOrigin()-transformB.getOrigin()); + btGjkEpaSolver2::sResults results; + if(btGjkEpaSolver2::Penetration(pConvexA,transformA, + pConvexB,transformB, + guessVector,results)) + +#endif { // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0)); //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h index 3916ba0776c..2dc069ce5cf 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h @@ -26,7 +26,7 @@ class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver public : bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* pConvexA, btConvexShape* pConvexB, + const btConvexShape* pConvexA, const btConvexShape* pConvexB, const btTransform& transformA, const btTransform& transformB, btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB, class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc ); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp index f1f3f7f7f6c..01fb1a4b068 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp @@ -35,7 +35,7 @@ int gNumGjkChecks = 0; -btGjkPairDetector::btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) +btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) :m_cachedSeparatingAxis(btScalar(0.),btScalar(0.),btScalar(1.)), m_penetrationDepthSolver(penetrationDepthSolver), m_simplexSolver(simplexSolver), @@ -47,7 +47,7 @@ m_catchDegeneracies(1) { } -void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) +void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) { btScalar distance=btScalar(0.); btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.)); @@ -144,6 +144,13 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& break; } + if(m_cachedSeparatingAxis.length2()<REL_ERROR2) + { + m_degenerateSimplex = 6; + checkSimplex = true; + break; + } + btScalar previousSquaredDistance = squaredDistance; squaredDistance = m_cachedSeparatingAxis.length2(); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h index af0fe32f6c7..550fc4677e0 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h @@ -20,8 +20,8 @@ subject to the following restrictions: #define GJK_PAIR_DETECTOR_H #include "btDiscreteCollisionDetectorInterface.h" -#include "../../LinearMath/btPoint3.h" -#include "../CollisionShapes/btCollisionMargin.h" +#include "LinearMath/btPoint3.h" +#include "BulletCollision/CollisionShapes/btCollisionMargin.h" class btConvexShape; #include "btSimplexSolverInterface.h" @@ -35,8 +35,8 @@ class btGjkPairDetector : public btDiscreteCollisionDetectorInterface btVector3 m_cachedSeparatingAxis; btConvexPenetrationDepthSolver* m_penetrationDepthSolver; btSimplexSolverInterface* m_simplexSolver; - btConvexShape* m_minkowskiA; - btConvexShape* m_minkowskiB; + const btConvexShape* m_minkowskiA; + const btConvexShape* m_minkowskiB; bool m_ignoreMargin; @@ -49,10 +49,10 @@ public: int m_catchDegeneracies; - btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); + btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); virtual ~btGjkPairDetector() {}; - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw); + virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); void setMinkowskiA(btConvexShape* minkA) { diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h index f6a893151da..e75fc1bee96 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef MANIFOLD_CONTACT_POINT_H #define MANIFOLD_CONTACT_POINT_H -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransformUtil.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransformUtil.h" @@ -30,6 +30,8 @@ class btManifoldPoint public: btManifoldPoint() :m_userPersistentData(0), + m_appliedImpulse(0.f), + m_lateralFrictionInitialized(false), m_lifeTime(0) { } @@ -43,7 +45,11 @@ class btManifoldPoint m_distance1( distance ), m_combinedFriction(btScalar(0.)), m_combinedRestitution(btScalar(0.)), - m_userPersistentData(0), + m_userPersistentData(0), + m_appliedImpulse(0.f), + m_lateralFrictionInitialized(false), + m_appliedImpulseLateral1(0.f), + m_appliedImpulseLateral2(0.f), m_lifeTime(0) { @@ -63,11 +69,23 @@ class btManifoldPoint btScalar m_combinedFriction; btScalar m_combinedRestitution; + //BP mod, store contact triangles. + int m_partId0; + int m_partId1; + int m_index0; + int m_index1; mutable void* m_userPersistentData; + btScalar m_appliedImpulse; - int m_lifeTime;//lifetime of the contactpoint in frames + bool m_lateralFrictionInitialized; + btScalar m_appliedImpulseLateral1; + btScalar m_appliedImpulseLateral2; + int m_lifeTime;//lifetime of the contactpoint in frames + btVector3 m_lateralFrictionDir1; + btVector3 m_lateralFrictionDir2; + btScalar getDistance() const { return m_distance1; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp index c4bab3a134a..0e6fa2e6dfe 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp @@ -14,10 +14,10 @@ subject to the following restrictions: */ #include "btMinkowskiPenetrationDepthSolver.h" -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" @@ -71,7 +71,7 @@ btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654)) bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver, - btConvexShape* convexA,btConvexShape* convexB, + const btConvexShape* convexA,const btConvexShape* convexB, const btTransform& transA,const btTransform& transB, btVector3& v, btPoint3& pa, btPoint3& pb, class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc @@ -112,8 +112,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s //just take fixed number of orientation, and sample the penetration depth in that direction btScalar minProj = btScalar(1e30); - btVector3 minNorm; - btVector3 minVertex; + btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.)); btVector3 minA,minB; btVector3 seperatingAxisInA,seperatingAxisInB; btVector3 pInA,qInB,pWorld,qWorld,w; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h index b348b21b52a..27b42c2b47e 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h @@ -25,7 +25,7 @@ class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver public: virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* convexA,btConvexShape* convexB, + const btConvexShape* convexA,const btConvexShape* convexB, const btTransform& transA,const btTransform& transB, btVector3& v, btPoint3& pa, btPoint3& pb, class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp index 08cb3ed334d..386885d2ac8 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp @@ -20,6 +20,7 @@ subject to the following restrictions: btScalar gContactBreakingThreshold = btScalar(0.02); ContactDestroyedCallback gContactDestroyedCallback = 0; +ContactProcessedCallback gContactProcessedCallback = 0; @@ -27,20 +28,12 @@ btPersistentManifold::btPersistentManifold() :m_body0(0), m_body1(0), m_cachedPoints (0), -m_index1(0) +m_index1a(0) { } -void btPersistentManifold::clearManifold() -{ - int i; - for (i=0;i<m_cachedPoints;i++) - { - clearUserCache(m_pointCache[i]); - } - m_cachedPoints = 0; -} + #ifdef DEBUG_PERSISTENCY #include <stdio.h> @@ -169,7 +162,7 @@ int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const return nearestPoint; } -void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint) +int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint) { assert(validContactDistance(newPoint)); @@ -182,7 +175,7 @@ void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint) #else insertIndex = 0; #endif - + clearUserCache(m_pointCache[insertIndex]); } else { @@ -190,7 +183,9 @@ void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint) } - replaceContactPoint(newPoint,insertIndex); + btAssert(m_pointCache[insertIndex].m_userPersistentData==0); + m_pointCache[insertIndex] = newPoint; + return insertIndex; } btScalar btPersistentManifold::getContactBreakingThreshold() const @@ -198,10 +193,20 @@ btScalar btPersistentManifold::getContactBreakingThreshold() const return gContactBreakingThreshold; } + + void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB) { int i; - +#ifdef DEBUG_PERSISTENCY + printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n", + trA.getOrigin().getX(), + trA.getOrigin().getY(), + trA.getOrigin().getZ(), + trB.getOrigin().getX(), + trB.getOrigin().getY(), + trB.getOrigin().getZ()); +#endif //DEBUG_PERSISTENCY /// first refresh worldspace positions and distance for (i=getNumContacts()-1;i>=0;i--) { @@ -232,6 +237,11 @@ void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btT if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() ) { removeContactPoint(i); + } else + { + //contact point processed callback + if (gContactProcessedCallback) + (*gContactProcessedCallback)(manifoldPoint,m_body0,m_body1); } } } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h index a5918b84db3..c122eb865e8 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h @@ -17,9 +17,10 @@ subject to the following restrictions: #define PERSISTENT_MANIFOLD_H -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" #include "btManifoldPoint.h" +#include "LinearMath/btAlignedAllocator.h" struct btCollisionResult; @@ -27,6 +28,7 @@ struct btCollisionResult; extern btScalar gContactBreakingThreshold; typedef bool (*ContactDestroyedCallback)(void* userPersistentData); +typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1); extern ContactDestroyedCallback gContactDestroyedCallback; @@ -34,8 +36,13 @@ extern ContactDestroyedCallback gContactDestroyedCallback; #define MANIFOLD_CACHE_SIZE 4 -///btPersistentManifold maintains contact points, and reduces them to 4. -///It does contact filtering/contact reduction. +///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. +///Those contact points are created by the collision narrow phase. +///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time. +///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large) +///reduces the cache to 4 points, when more then 4 points are added, using following rules: +///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points +///note that some pairs of objects might have more then one contact manifold. ATTRIBUTE_ALIGNED16( class) btPersistentManifold { @@ -55,20 +62,23 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold public: - int m_index1; + BT_DECLARE_ALIGNED_ALLOCATOR(); + + int m_index1a; btPersistentManifold(); - btPersistentManifold(void* body0,void* body1) + btPersistentManifold(void* body0,void* body1,int bla) : m_body0(body0),m_body1(body1),m_cachedPoints(0) { + (void)bla; } - inline void* getBody0() { return m_body0;} - inline void* getBody1() { return m_body1;} + SIMD_FORCE_INLINE void* getBody0() { return m_body0;} + SIMD_FORCE_INLINE void* getBody1() { return m_body1;} - inline const void* getBody0() const { return m_body0;} - inline const void* getBody1() const { return m_body1;} + SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;} + SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;} void setBodies(void* body0,void* body1) { @@ -82,15 +92,15 @@ public: void DebugPersistency(); #endif // - inline int getNumContacts() const { return m_cachedPoints;} + SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;} - inline const btManifoldPoint& getContactPoint(int index) const + SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const { btAssert(index < m_cachedPoints); return m_pointCache[index]; } - inline btManifoldPoint& getContactPoint(int index) + SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index) { btAssert(index < m_cachedPoints); return m_pointCache[index]; @@ -101,7 +111,7 @@ public: int getCacheEntry(const btManifoldPoint& newPoint) const; - void AddManifoldPoint( const btManifoldPoint& newPoint); + int addManifoldPoint( const btManifoldPoint& newPoint); void removeContactPoint (int index) { @@ -114,6 +124,11 @@ public: m_pointCache[index] = m_pointCache[lastUsedIndex]; //get rid of duplicated userPersistentData pointer m_pointCache[lastUsedIndex].m_userPersistentData = 0; + m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f; + m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false; + m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f; + m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f; + m_pointCache[lastUsedIndex].m_lifeTime = 0; } btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0); @@ -126,12 +141,20 @@ public: #define MAINTAIN_PERSISTENCY 1 #ifdef MAINTAIN_PERSISTENCY int lifeTime = m_pointCache[insertIndex].getLifeTime(); + btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse; + btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1; + btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2; + btAssert(lifeTime>=0); void* cache = m_pointCache[insertIndex].m_userPersistentData; m_pointCache[insertIndex] = newPoint; m_pointCache[insertIndex].m_userPersistentData = cache; + m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; + m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; + m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; + m_pointCache[insertIndex].m_lifeTime = lifeTime; #else clearUserCache(m_pointCache[insertIndex]); @@ -147,7 +170,16 @@ public: /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin void refreshContactPoints( const btTransform& trA,const btTransform& trB); - void clearManifold(); + + SIMD_FORCE_INLINE void clearManifold() + { + int i; + for (i=0;i<m_cachedPoints;i++) + { + clearUserCache(m_pointCache[i]); + } + m_cachedPoints = 0; + } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp index 31b91467777..a70a3ae56c4 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp @@ -13,7 +13,14 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ - +//#include <stdio.h> + +#include "BulletCollision/CollisionShapes/btConvexShape.h" +#include "BulletCollision/CollisionShapes/btTriangleShape.h" +#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" +#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" #include "btRaycastCallback.h" btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to) @@ -29,8 +36,6 @@ btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) { - - const btVector3 &vert0=triangle[0]; const btVector3 &vert1=triangle[1]; const btVector3 &vert2=triangle[2]; @@ -99,3 +104,60 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, } } } + + +btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin) +{ + m_convexShape = convexShape; + m_convexShapeFrom = convexShapeFrom; + m_convexShapeTo = convexShapeTo; + m_triangleToWorld = triangleToWorld; + m_hitFraction = 1.0; + m_triangleCollisionMargin = triangleCollisionMargin; +} + +void +btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex) +{ + btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]); + triangleShape.setMargin(m_triangleCollisionMargin); + + btVoronoiSimplexSolver simplexSolver; + btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; + +//#define USE_SUBSIMPLEX_CONVEX_CAST 1 +//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below +#ifdef USE_SUBSIMPLEX_CONVEX_CAST + btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver); +#else + //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver); + btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver); +#endif //#USE_SUBSIMPLEX_CONVEX_CAST + + btConvexCast::CastResult castResult; + castResult.m_fraction = btScalar(1.); + if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult)) + { + //add hit + if (castResult.m_normal.length2() > btScalar(0.0001)) + { + if (castResult.m_fraction < m_hitFraction) + { +/* btContinuousConvexCast's normal is already in world space */ +/* +#ifdef USE_SUBSIMPLEX_CONVEX_CAST + //rotate normal into worldspace + castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; +#endif //USE_SUBSIMPLEX_CONVEX_CAST +*/ + castResult.m_normal.normalize(); + + reportHit (castResult.m_normal, + castResult.m_hitPoint, + castResult.m_fraction, + partId, + triangleIndex); + } + } + } +} diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h index a0bbc9f8fe9..d2b4b80f8ba 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h @@ -16,15 +16,16 @@ subject to the following restrictions: #ifndef RAYCAST_TRI_CALLBACK_H #define RAYCAST_TRI_CALLBACK_H -#include "../CollisionShapes/btTriangleCallback.h" +#include "BulletCollision/CollisionShapes/btTriangleCallback.h" +#include "LinearMath/btTransform.h" struct btBroadphaseProxy; - +class btConvexShape; class btTriangleRaycastCallback: public btTriangleCallback { public: - //input + //input btVector3 m_from; btVector3 m_to; @@ -38,5 +39,22 @@ public: }; +class btTriangleConvexcastCallback : public btTriangleCallback +{ +public: + const btConvexShape* m_convexShape; + btTransform m_convexShapeFrom; + btTransform m_convexShapeTo; + btTransform m_triangleToWorld; + btScalar m_hitFraction; + btScalar m_triangleCollisionMargin; + + btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin); + + virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex); + + virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0; +}; + #endif //RAYCAST_TRI_CALLBACK_H diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h index 58393b2eab9..cf65f46505b 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h @@ -18,8 +18,8 @@ subject to the following restrictions: #ifndef SIMPLEX_SOLVER_INTERFACE_H #define SIMPLEX_SOLVER_INTERFACE_H -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btPoint3.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btPoint3.h" #define NO_VIRTUAL_INTERFACE 1 #ifdef NO_VIRTUAL_INTERFACE diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp index 687738b7fa9..4c709a8c3a9 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp @@ -16,9 +16,11 @@ subject to the following restrictions: #include "btSubSimplexConvexCast.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" + #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" - +#include "btPointCollector.h" +#include "LinearMath/btTransformUtil.h" btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) :m_simplexSolver(simplexSolver), @@ -41,34 +43,24 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( CastResult& result) { - btMinkowskiSumShape combi(m_convexA,m_convexB); - btMinkowskiSumShape* convex = &combi; - - btTransform rayFromLocalA; - btTransform rayToLocalA; - - rayFromLocalA = fromA.inverse()* fromB; - rayToLocalA = toA.inverse()* toB; - - m_simplexSolver->reset(); - convex->setTransformB(btTransform(rayFromLocalA.getBasis())); - - //btScalar radius = btScalar(0.01); + btVector3 linVelA,linVelB; + linVelA = toA.getOrigin()-fromA.getOrigin(); + linVelB = toB.getOrigin()-fromB.getOrigin(); btScalar lambda = btScalar(0.); - //todo: need to verify this: - //because of minkowski difference, we need the inverse direction - - btVector3 s = -rayFromLocalA.getOrigin(); - btVector3 r = -(rayToLocalA.getOrigin()-rayFromLocalA.getOrigin()); - btVector3 x = s; + + btTransform interpolatedTransA = fromA; + btTransform interpolatedTransB = fromB; + + ///take relative motion + btVector3 r = (linVelA-linVelB); btVector3 v; - btVector3 arbitraryPoint = convex->localGetSupportingVertex(r); - v = x - arbitraryPoint; - + btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis())); + btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis())); + v = supVertexA-supVertexB; int maxIter = MAX_ITERATIONS; btVector3 n; @@ -90,11 +82,17 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( while ( (dist2 > epsilon) && maxIter--) { - p = convex->localGetSupportingVertex( v); - w = x - p; + supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis())); + supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis())); + w = supVertexA-supVertexB; btScalar VdotW = v.dot(w); + if (lambda > btScalar(1.0)) + { + return false; + } + if ( VdotW > btScalar(0.)) { VdotR = v.dot(r); @@ -104,20 +102,25 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( else { lambda = lambda - VdotW / VdotR; - x = s + lambda * r; - m_simplexSolver->reset(); + //interpolate to next lambda + // x = s + lambda * r; + interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); + interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); + //m_simplexSolver->reset(); //check next line - w = x-p; + w = supVertexA-supVertexB; lastLambda = lambda; n = v; hasResult = true; } } - m_simplexSolver->addVertex( w, x , p); + m_simplexSolver->addVertex( w, supVertexA , supVertexB); if (m_simplexSolver->closest(v)) { dist2 = v.length2(); hasResult = true; + //todo: check this normal for validity + //n=v; //printf("V=%f , %f, %f\n",v[0],v[1],v[2]); //printf("DIST2=%f\n",dist2); //printf("numverts = %i\n",m_simplexSolver->numVertices()); @@ -129,11 +132,26 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( //int numiter = MAX_ITERATIONS - maxIter; // printf("number of iterations: %d", numiter); - result.m_fraction = lambda; - result.m_normal = n; + + //don't report a time of impact when moving 'away' from the hitnormal + + result.m_fraction = lambda; + if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON)) + result.m_normal = n.normalized(); + else + result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if (result.m_normal.dot(r)>=-result.m_allowedPenetration) + return false; + + btVector3 hitA,hitB; + m_simplexSolver->compute_points(hitA,hitB); + result.m_hitPoint=hitB; return true; } + diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp index 105b7eccefa..cf8a3ab5eb1 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp @@ -26,7 +26,7 @@ subject to the following restrictions: #include "btVoronoiSimplexSolver.h" #include <assert.h> -#include <stdio.h> +//#include <stdio.h> #define VERTA 0 #define VERTB 1 |