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author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-17 05:49:47 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-17 05:49:47 +0400 |
commit | ae418491dcbfa5c7e7415523695bdaea78a0b03e (patch) | |
tree | 91e2710b1636396c44cf008127b3413b13358892 /extern/bullet2/src/BulletCollision | |
parent | 9064ed8d6aa934dedc4b344e328566a8549371f6 (diff) |
Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
Diffstat (limited to 'extern/bullet2/src/BulletCollision')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h index eb297ef4a3b..7ef3787b3ac 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h @@ -268,6 +268,15 @@ public: m_interpolationWorldTransform = trans; } + void setInterpolationLinearVelocity(const btVector3& linvel) + { + m_interpolationLinearVelocity = linvel; + } + + void setInterpolationAngularVelocity(const btVector3& angvel) + { + m_interpolationAngularVelocity = angvel; + } const btVector3& getInterpolationLinearVelocity() const { |