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author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-23 09:00:00 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-23 09:00:00 +0400 |
commit | d2d56e30589caf5bf14f39f21c6a0321e0c01d65 (patch) | |
tree | 0bce31bb05957bb7b9ac4e7093978ab9390f1a87 /extern/bullet2/src/BulletCollision | |
parent | f187d680d8db02cca6d379ded069cea136169e8a (diff) |
bugfix for [#7006] Sleeping Objects losing Ghost Constraint
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
Diffstat (limited to 'extern/bullet2/src/BulletCollision')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp index 1cc78f76acd..9f8e27a4407 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp @@ -105,7 +105,7 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col for (i=0;i<colWorld->getCollisionObjectArray().size();i++) { btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; - if (collisionObject->mergesSimulationIslands()) + if (!collisionObject->isStaticOrKinematicObject()) { collisionObject->setIslandTag( m_unionFind.find(index) ); collisionObject->setCompanionId(-1); |