Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /extern/bullet2/src/BulletDynamics/CMakeLists.txt
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/CMakeLists.txt')
-rw-r--r--extern/bullet2/src/BulletDynamics/CMakeLists.txt93
1 files changed, 75 insertions, 18 deletions
diff --git a/extern/bullet2/src/BulletDynamics/CMakeLists.txt b/extern/bullet2/src/BulletDynamics/CMakeLists.txt
index 58b023e9775..ecfcbfef929 100644
--- a/extern/bullet2/src/BulletDynamics/CMakeLists.txt
+++ b/extern/bullet2/src/BulletDynamics/CMakeLists.txt
@@ -1,36 +1,93 @@
-INCLUDE_DIRECTORIES(
-${BULLET_PHYSICS_SOURCE_DIR}/src }
-)
-
-ADD_LIBRARY(LibBulletDynamics
+INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
+SET(BulletDynamics_SRCS
ConstraintSolver/btContactConstraint.cpp
- ConstraintSolver/btContactConstraint.h
ConstraintSolver/btConeTwistConstraint.cpp
- ConstraintSolver/btConeTwistConstraint.h
ConstraintSolver/btGeneric6DofConstraint.cpp
- ConstraintSolver/btGeneric6DofConstraint.h
ConstraintSolver/btHingeConstraint.cpp
- ConstraintSolver/btHingeConstraint.h
ConstraintSolver/btPoint2PointConstraint.cpp
- ConstraintSolver/btPoint2PointConstraint.h
ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
- ConstraintSolver/btSequentialImpulseConstraintSolver.h
ConstraintSolver/btSliderConstraint.cpp
- ConstraintSolver/btSliderConstraint.h
ConstraintSolver/btSolve2LinearConstraint.cpp
- ConstraintSolver/btSolve2LinearConstraint.h
ConstraintSolver/btTypedConstraint.cpp
- ConstraintSolver/btTypedConstraint.h
Dynamics/Bullet-C-API.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
- Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.cpp
- Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.cpp
- Dynamics/btRigidBody.h
Vehicle/btRaycastVehicle.cpp
- Vehicle/btRaycastVehicle.h
Vehicle/btWheelInfo.cpp
+ Character/btKinematicCharacterController.cpp
+)
+
+SET(Root_HDRS
+ ../btBulletDynamicsCommon.h
+ ../btBulletCollisionCommon.h
+)
+SET(ConstraintSolver_HDRS
+ ConstraintSolver/btConstraintSolver.h
+ ConstraintSolver/btContactConstraint.h
+ ConstraintSolver/btContactSolverInfo.h
+ ConstraintSolver/btConeTwistConstraint.h
+ ConstraintSolver/btGeneric6DofConstraint.h
+ ConstraintSolver/btHingeConstraint.h
+ ConstraintSolver/btJacobianEntry.h
+ ConstraintSolver/btPoint2PointConstraint.h
+ ConstraintSolver/btSequentialImpulseConstraintSolver.h
+ ConstraintSolver/btSliderConstraint.h
+ ConstraintSolver/btSolve2LinearConstraint.h
+ ConstraintSolver/btSolverBody.h
+ ConstraintSolver/btSolverConstraint.h
+ ConstraintSolver/btTypedConstraint.h
+)
+SET(Dynamics_HDRS
+ Dynamics/btContinuousDynamicsWorld.h
+ Dynamics/btDiscreteDynamicsWorld.h
+ Dynamics/btDynamicsWorld.h
+ Dynamics/btSimpleDynamicsWorld.h
+ Dynamics/btRigidBody.h
+)
+SET(Vehicle_HDRS
+ Vehicle/btRaycastVehicle.h
+ Vehicle/btVehicleRaycaster.h
Vehicle/btWheelInfo.h
)
+
+SET(Character_HDRS
+ Character/btCharacterControllerInterface.h
+ Character/btKinematicCharacterController.h
+)
+
+
+
+SET(BulletDynamics_HDRS
+ ${Root_HDRS}
+ ${ConstraintSolver_HDRS}
+ ${Dynamics_HDRS}
+ ${Vehicle_HDRS}
+ ${Character_HDRS}
+)
+
+
+ADD_LIBRARY(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS})
+SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION})
+IF (BUILD_SHARED_LIBS)
+ TARGET_LINK_LIBRARIES(BulletDynamics BulletCollision LinearMath)
+ENDIF (BUILD_SHARED_LIBS)
+
+IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ INSTALL(TARGETS BulletDynamics DESTINATION lib)
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
+ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true)
+
+ SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
+ # Have to list out sub-directories manually:
+ SET_PROPERTY(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver)
+ SET_PROPERTY(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics)
+ SET_PROPERTY(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle)
+ SET_PROPERTY(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character)
+
+ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)