diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 21:41:30 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 21:41:30 +0300 |
commit | 4446c3a593c51603e135e38951607b9b668ddec5 (patch) | |
tree | 9552dbd903b4fd05ea740e1bba9b1b87d97414a1 /extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h | |
parent | 6f6f6ee18695dad66ad8aa0eb2bcab72501df597 (diff) |
Sync Bullet to upstream
This syncs Bullet to the latest upstream git version as of writing this.
(commit 47b0259b9700455022b5cf79b651cc1dc71dd59e).
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h')
-rw-r--r-- | extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h b/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h index dffb06dfe94..2ccf317b927 100644 --- a/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h +++ b/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h @@ -26,22 +26,21 @@ class btCollisionWorld; class btCharacterControllerInterface : public btActionInterface { public: - btCharacterControllerInterface () {}; - virtual ~btCharacterControllerInterface () {}; - - virtual void setWalkDirection(const btVector3& walkDirection) = 0; - virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; - virtual void reset ( btCollisionWorld* collisionWorld ) = 0; - virtual void warp (const btVector3& origin) = 0; - - virtual void preStep ( btCollisionWorld* collisionWorld) = 0; - virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; - virtual bool canJump () const = 0; - virtual void jump () = 0; - - virtual bool onGround () const = 0; - virtual void setUpInterpolate (bool value) = 0; -}; + btCharacterControllerInterface(){}; + virtual ~btCharacterControllerInterface(){}; + + virtual void setWalkDirection(const btVector3& walkDirection) = 0; + virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; + virtual void reset(btCollisionWorld* collisionWorld) = 0; + virtual void warp(const btVector3& origin) = 0; -#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H + virtual void preStep(btCollisionWorld* collisionWorld) = 0; + virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0; + virtual bool canJump() const = 0; + virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0; + + virtual bool onGround() const = 0; + virtual void setUpInterpolate(bool value) = 0; +}; +#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H |