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authorErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
commit44d16f056215e6068f0b186a0ab766165cf3966e (patch)
treef0ad85e29c32563d1d4c1c46db4e2cd22f7f78dc /extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
parente459764b4b056959e354edca3868a91ff9bc272f (diff)
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
new file mode 100644
index 00000000000..77e4ada645c
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -0,0 +1,142 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_DISCRETE_DYNAMICS_WORLD_H
+#define BT_DISCRETE_DYNAMICS_WORLD_H
+
+#include "btDynamicsWorld.h"
+
+class btDispatcher;
+class btOverlappingPairCache;
+class btConstraintSolver;
+class btSimulationIslandManager;
+class btTypedConstraint;
+struct btContactSolverInfo;
+class btRaycastVehicle;
+class btIDebugDraw;
+
+#include <vector>
+
+///btDiscreteDynamicsWorld provides discrete rigid body simulation
+///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
+class btDiscreteDynamicsWorld : public btDynamicsWorld
+{
+protected:
+
+ btConstraintSolver* m_constraintSolver;
+
+ btSimulationIslandManager* m_islandManager;
+
+ std::vector<btTypedConstraint*> m_constraints;
+
+ btIDebugDraw* m_debugDrawer;
+
+ btVector3 m_gravity;
+
+ //for variable timesteps
+ float m_localTime;
+ //for variable timesteps
+
+ bool m_ownsIslandManager;
+ bool m_ownsConstraintSolver;
+
+ std::vector<btRaycastVehicle*> m_vehicles;
+
+ int m_profileTimings;
+
+ void predictUnconstraintMotion(float timeStep);
+
+ void integrateTransforms(float timeStep);
+
+ void calculateSimulationIslands();
+
+ void solveNoncontactConstraints(btContactSolverInfo& solverInfo);
+
+ void solveContactConstraints(btContactSolverInfo& solverInfo);
+
+ void updateActivationState(float timeStep);
+
+ void updateVehicles(float timeStep);
+
+ void startProfiling(float timeStep);
+
+ virtual void internalSingleStepSimulation( float timeStep);
+
+ void synchronizeMotionStates();
+
+ void saveKinematicState(float timeStep);
+
+
+public:
+
+
+ ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those
+ btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver=0);
+
+ ///this btDiscreteDynamicsWorld will create and own dispatcher, pairCache and constraintSolver, and deletes it in the destructor.
+ btDiscreteDynamicsWorld();
+
+ virtual ~btDiscreteDynamicsWorld();
+
+ ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
+ virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f);
+
+ virtual void updateAabbs();
+
+ void addConstraint(btTypedConstraint* constraint);
+
+ void removeConstraint(btTypedConstraint* constraint);
+
+ void addVehicle(btRaycastVehicle* vehicle);
+
+ void removeVehicle(btRaycastVehicle* vehicle);
+
+ btSimulationIslandManager* getSimulationIslandManager()
+ {
+ return m_islandManager;
+ }
+
+ const btSimulationIslandManager* getSimulationIslandManager() const
+ {
+ return m_islandManager;
+ }
+
+ btCollisionWorld* getCollisionWorld()
+ {
+ return this;
+ }
+
+ virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
+ {
+ m_debugDrawer = debugDrawer;
+ }
+
+ virtual btIDebugDraw* getDebugDrawer()
+ {
+ return m_debugDrawer;
+ }
+
+ virtual void setGravity(const btVector3& gravity);
+
+ virtual void addRigidBody(btRigidBody* body);
+
+ virtual void removeRigidBody(btRigidBody* body);
+
+ void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
+
+
+};
+
+#endif //BT_DISCRETE_DYNAMICS_WORLD_H