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authorSergej Reich <sergej.reich@googlemail.com>2013-10-25 07:43:20 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-10-25 07:43:20 +0400
commit472a021aca3c0a6278151f7abee4e0970b026e3f (patch)
tree3456ce084e33450cc21c68beca1bd407801bf256 /extern/bullet2/src/BulletDynamics/Dynamics
parent4514eeaa8e335a86de0bda68aa4814c0bafad7eb (diff)
bullet: Update to version 2.82 (bullet revision 2705)
Remove patch that has been applied upstream. Fixes several bugs.
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp39
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h15
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h3
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h4
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp4
5 files changed, 38 insertions, 27 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index 9ff2d9f1173..fb8a4068e23 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -87,7 +87,6 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
btTypedConstraint** m_sortedConstraints;
int m_numConstraints;
btIDebugDraw* m_debugDrawer;
- btStackAlloc* m_stackAlloc;
btDispatcher* m_dispatcher;
btAlignedObjectArray<btCollisionObject*> m_bodies;
@@ -104,7 +103,6 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
m_sortedConstraints(NULL),
m_numConstraints(0),
m_debugDrawer(NULL),
- m_stackAlloc(stackAlloc),
m_dispatcher(dispatcher)
{
@@ -135,7 +133,7 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
if (islandId<0)
{
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
} else
{
//also add all non-contact constraints/joints for this island
@@ -163,7 +161,7 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
if (m_solverInfo->m_minimumSolverBatchSize<=1)
{
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
} else
{
@@ -190,7 +188,7 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
- m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_dispatcher);
m_bodies.resize(0);
m_manifolds.resize(0);
m_constraints.resize(0);
@@ -210,7 +208,9 @@ m_gravity(0,-10,0),
m_localTime(0),
m_synchronizeAllMotionStates(false),
m_applySpeculativeContactRestitution(false),
-m_profileTimings(0)
+m_profileTimings(0),
+m_fixedTimeStep(0),
+m_latencyMotionStateInterpolation(true)
{
if (!m_constraintSolver)
@@ -232,7 +232,7 @@ m_profileTimings(0)
{
void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16);
- m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, m_stackAlloc, dispatcher);
+ m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher);
}
}
@@ -359,7 +359,9 @@ void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
{
btTransform interpolatedTransform;
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
- body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform);
+ body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),
+ (m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(),
+ interpolatedTransform);
body->getMotionState()->setWorldTransform(interpolatedTransform);
}
}
@@ -403,6 +405,7 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
if (maxSubSteps)
{
//fixed timestep with interpolation
+ m_fixedTimeStep = fixedTimeStep;
m_localTime += timeStep;
if (m_localTime >= fixedTimeStep)
{
@@ -413,7 +416,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
{
//variable timestep
fixedTimeStep = timeStep;
- m_localTime = timeStep;
+ m_localTime = m_latencyMotionStateInterpolation ? 0 : timeStep;
+ m_fixedTimeStep = 0;
if (btFuzzyZero(timeStep))
{
numSimulationSubSteps = 0;
@@ -724,7 +728,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
m_solverIslandCallback->processConstraints();
- m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
+ m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
}
@@ -746,12 +750,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
- if (colObj0->isActive() || colObj1->isActive())
- {
-
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
- }
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
}
}
}
@@ -770,12 +769,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
- if (colObj0->isActive() || colObj1->isActive())
- {
-
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
- }
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
}
}
}
@@ -1131,7 +1125,6 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
//don't integrate/update velocities here, it happens in the constraint solver
- //damping
body->applyDamping(timeStep);
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index fa934c49d2b..d8a34b7da3d 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -53,6 +53,7 @@ protected:
//for variable timesteps
btScalar m_localTime;
+ btScalar m_fixedTimeStep;
//for variable timesteps
bool m_ownsIslandManager;
@@ -64,6 +65,8 @@ protected:
int m_profileTimings;
+ bool m_latencyMotionStateInterpolation;
+
btAlignedObjectArray<btPersistentManifold*> m_predictiveManifolds;
virtual void predictUnconstraintMotion(btScalar timeStep);
@@ -74,7 +77,7 @@ protected:
virtual void solveConstraints(btContactSolverInfo& solverInfo);
- void updateActivationState(btScalar timeStep);
+ virtual void updateActivationState(btScalar timeStep);
void updateActions(btScalar timeStep);
@@ -216,6 +219,16 @@ public:
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
virtual void serialize(btSerializer* serializer);
+ ///Interpolate motion state between previous and current transform, instead of current and next transform.
+ ///This can relieve discontinuities in the rendering, due to penetrations
+ void setLatencyMotionStateInterpolation(bool latencyInterpolation )
+ {
+ m_latencyMotionStateInterpolation = latencyInterpolation;
+ }
+ bool getLatencyMotionStateInterpolation() const
+ {
+ return m_latencyMotionStateInterpolation;
+ }
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
index 7d5c621f850..35dd1400fe7 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
@@ -33,7 +33,8 @@ enum btDynamicsWorldType
BT_SIMPLE_DYNAMICS_WORLD=1,
BT_DISCRETE_DYNAMICS_WORLD=2,
BT_CONTINUOUS_DYNAMICS_WORLD=3,
- BT_SOFT_RIGID_DYNAMICS_WORLD=4
+ BT_SOFT_RIGID_DYNAMICS_WORLD=4,
+ BT_GPU_DYNAMICS_WORLD=5
};
///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
index f0e07f942af..ed90fb44115 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
@@ -363,11 +363,13 @@ public:
inline void setLinearVelocity(const btVector3& lin_vel)
{
+ m_updateRevision++;
m_linearVelocity = lin_vel;
}
inline void setAngularVelocity(const btVector3& ang_vel)
{
+ m_updateRevision++;
m_angularVelocity = ang_vel;
}
@@ -484,11 +486,13 @@ public:
void setAngularFactor(const btVector3& angFac)
{
+ m_updateRevision++;
m_angularFactor = angFac;
}
void setAngularFactor(btScalar angFac)
{
+ m_updateRevision++;
m_angularFactor.setValue(angFac,angFac,angFac);
}
const btVector3& getAngularFactor() const
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
index 5fc2f3cf8f7..35dd38840f6 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
@@ -78,8 +78,8 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b
btContactSolverInfo infoGlobal;
infoGlobal.m_timeStep = timeStep;
m_constraintSolver->prepareSolve(0,numManifolds);
- m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1);
- m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc);
+ m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_dispatcher1);
+ m_constraintSolver->allSolved(infoGlobal,m_debugDrawer);
}
///integrate transforms