diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2007-06-23 09:28:07 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2007-06-23 09:28:07 +0400 |
commit | ca26aeb7b23e37e65f49d907ea53fcaeee77ad4e (patch) | |
tree | b6530195a8ef5d874b9fc2bbb9574f1484781be5 /extern/bullet2/src/BulletDynamics | |
parent | 14ad8c9941ac1e6f5252a843c6ad17653cbbd689 (diff) |
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
Diffstat (limited to 'extern/bullet2/src/BulletDynamics')
31 files changed, 1539 insertions, 643 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h index ce90f798c04..7e8458c2c7b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h @@ -16,12 +16,16 @@ subject to the following restrictions: #ifndef CONSTRAINT_SOLVER_H #define CONSTRAINT_SOLVER_H +#include "../../LinearMath/btScalar.h" + class btPersistentManifold; class btRigidBody; +class btCollisionObject; class btTypedConstraint; struct btContactSolverInfo; struct btBroadphaseProxy; class btIDebugDraw; +class btStackAlloc; /// btConstraintSolver provides solver interface class btConstraintSolver @@ -31,7 +35,7 @@ public: virtual ~btConstraintSolver() {} - virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer = 0) = 0; + virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc) = 0; }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp index 1b85a0eea42..bb3fe832592 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp @@ -30,13 +30,17 @@ subject to the following restrictions: //bilateral constraint between two dynamic objects void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, btRigidBody& body2, const btVector3& pos2, - btScalar distance, const btVector3& normal,btScalar& impulse ,float timeStep) + btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) { - float normalLenSqr = normal.length2(); - ASSERT2(fabs(normalLenSqr) < 1.1f); - if (normalLenSqr > 1.1f) + (void)timeStep; + (void)distance; + + + btScalar normalLenSqr = normal.length2(); + ASSERT2(btFabs(normalLenSqr) < btScalar(1.1)); + if (normalLenSqr > btScalar(1.1)) { - impulse = 0.f; + impulse = btScalar(0.); return; } btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); @@ -54,24 +58,24 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, body2.getInvInertiaDiagLocal(),body2.getInvMass()); btScalar jacDiagAB = jac.getDiagonal(); - btScalar jacDiagABInv = 1.f / jacDiagAB; + btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; btScalar rel_vel = jac.getRelativeVelocity( body1.getLinearVelocity(), body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), body2.getLinearVelocity(), body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); - float a; + btScalar a; a=jacDiagABInv; rel_vel = normal.dot(vel); //todo: move this into proper structure - btScalar contactDamping = 0.2f; + btScalar contactDamping = btScalar(0.2); #ifdef ONLY_USE_LINEAR_MASS - btScalar massTerm = 1.f / (body1.getInvMass() + body2.getInvMass()); + btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); impulse = - contactDamping * rel_vel * massTerm; #else btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; @@ -82,19 +86,20 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, //response between two dynamic objects with friction -float resolveSingleCollision( +btScalar resolveSingleCollision( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& solverInfo) { - const btVector3& pos1 = contactPoint.getPositionWorldOnA(); - const btVector3& pos2 = contactPoint.getPositionWorldOnB(); + const btVector3& pos1_ = contactPoint.getPositionWorldOnA(); + const btVector3& pos2_ = contactPoint.getPositionWorldOnB(); const btVector3& normal = contactPoint.m_normalWorldOnB; - btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); - btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); + //constant over all iterations + btVector3 rel_pos1 = pos1_ - body1.getCenterOfMassPosition(); + btVector3 rel_pos2 = pos2_ - body2.getCenterOfMassPosition(); btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); @@ -102,11 +107,11 @@ float resolveSingleCollision( btScalar rel_vel; rel_vel = normal.dot(vel); - btScalar Kfps = 1.f / solverInfo.m_timeStep ; + btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ; - // float damping = solverInfo.m_damping ; - float Kerp = solverInfo.m_erp; - float Kcor = Kerp *Kfps; + // btScalar damping = solverInfo.m_damping ; + btScalar Kerp = solverInfo.m_erp; + btScalar Kcor = Kerp *Kfps; btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; assert(cpd); @@ -121,9 +126,9 @@ float resolveSingleCollision( btScalar normalImpulse = penetrationImpulse+velocityImpulse; // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse - float oldNormalImpulse = cpd->m_appliedImpulse; - float sum = oldNormalImpulse + normalImpulse; - cpd->m_appliedImpulse = 0.f > sum ? 0.f: sum; + btScalar oldNormalImpulse = cpd->m_appliedImpulse; + btScalar sum = oldNormalImpulse + normalImpulse; + cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum; normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse; @@ -145,13 +150,15 @@ float resolveSingleCollision( } -float resolveSingleFriction( +btScalar resolveSingleFriction( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& solverInfo) { + (void)solverInfo; + const btVector3& pos1 = contactPoint.getPositionWorldOnA(); const btVector3& pos2 = contactPoint.getPositionWorldOnB(); @@ -161,11 +168,11 @@ float resolveSingleFriction( btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; assert(cpd); - float combinedFriction = cpd->m_friction; + btScalar combinedFriction = cpd->m_friction; btScalar limit = cpd->m_appliedImpulse * combinedFriction; - if (cpd->m_appliedImpulse>0.f) + if (cpd->m_appliedImpulse>btScalar(0.)) //friction { //apply friction in the 2 tangential directions @@ -183,7 +190,7 @@ float resolveSingleFriction( // calculate j that moves us to zero relative velocity j1 = -vrel * cpd->m_jacDiagABInvTangent0; - float oldTangentImpulse = cpd->m_accumulatedTangentImpulse0; + btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0; cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1; GEN_set_min(cpd->m_accumulatedTangentImpulse0, limit); GEN_set_max(cpd->m_accumulatedTangentImpulse0, -limit); @@ -197,7 +204,7 @@ float resolveSingleFriction( // calculate j that moves us to zero relative velocity j2 = -vrel * cpd->m_jacDiagABInvTangent1; - float oldTangentImpulse = cpd->m_accumulatedTangentImpulse1; + btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1; cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2; GEN_set_min(cpd->m_accumulatedTangentImpulse1, limit); GEN_set_max(cpd->m_accumulatedTangentImpulse1, -limit); @@ -226,13 +233,15 @@ float resolveSingleFriction( } -float resolveSingleFrictionOriginal( +btScalar resolveSingleFrictionOriginal( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& solverInfo) { + (void)solverInfo; + const btVector3& pos1 = contactPoint.getPositionWorldOnA(); const btVector3& pos2 = contactPoint.getPositionWorldOnB(); @@ -242,10 +251,10 @@ float resolveSingleFrictionOriginal( btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; assert(cpd); - float combinedFriction = cpd->m_friction; + btScalar combinedFriction = cpd->m_friction; btScalar limit = cpd->m_appliedImpulse * combinedFriction; - //if (contactPoint.m_appliedImpulse>0.f) + //if (contactPoint.m_appliedImpulse>btScalar(0.)) //friction { //apply friction in the 2 tangential directions @@ -260,7 +269,7 @@ float resolveSingleFrictionOriginal( // calculate j that moves us to zero relative velocity btScalar j = -vrel * cpd->m_jacDiagABInvTangent0; - float total = cpd->m_accumulatedTangentImpulse0 + j; + btScalar total = cpd->m_accumulatedTangentImpulse0 + j; GEN_set_min(total, limit); GEN_set_max(total, -limit); j = total - cpd->m_accumulatedTangentImpulse0; @@ -280,7 +289,7 @@ float resolveSingleFrictionOriginal( // calculate j that moves us to zero relative velocity btScalar j = -vrel * cpd->m_jacDiagABInvTangent1; - float total = cpd->m_accumulatedTangentImpulse1 + j; + btScalar total = cpd->m_accumulatedTangentImpulse1 + j; GEN_set_min(total, limit); GEN_set_max(total, -limit); j = total - cpd->m_accumulatedTangentImpulse1; @@ -295,7 +304,7 @@ float resolveSingleFrictionOriginal( //velocity + friction //response between two dynamic objects with friction -float resolveSingleCollisionCombined( +btScalar resolveSingleCollisionCombined( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, @@ -315,11 +324,11 @@ float resolveSingleCollisionCombined( btScalar rel_vel; rel_vel = normal.dot(vel); - btScalar Kfps = 1.f / solverInfo.m_timeStep ; + btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ; - //float damping = solverInfo.m_damping ; - float Kerp = solverInfo.m_erp; - float Kcor = Kerp *Kfps; + //btScalar damping = solverInfo.m_damping ; + btScalar Kerp = solverInfo.m_erp; + btScalar Kcor = Kerp *Kfps; btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; assert(cpd); @@ -334,9 +343,9 @@ float resolveSingleCollisionCombined( btScalar normalImpulse = penetrationImpulse+velocityImpulse; // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse - float oldNormalImpulse = cpd->m_appliedImpulse; - float sum = oldNormalImpulse + normalImpulse; - cpd->m_appliedImpulse = 0.f > sum ? 0.f: sum; + btScalar oldNormalImpulse = cpd->m_appliedImpulse; + btScalar sum = oldNormalImpulse + normalImpulse; + cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum; normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse; @@ -367,7 +376,7 @@ float resolveSingleCollisionCombined( btVector3 lat_vel = vel - normal * rel_vel; btScalar lat_rel_vel = lat_vel.length(); - float combinedFriction = cpd->m_friction; + btScalar combinedFriction = cpd->m_friction; if (cpd->m_appliedImpulse > 0) if (lat_rel_vel > SIMD_EPSILON) @@ -390,12 +399,19 @@ float resolveSingleCollisionCombined( return normalImpulse; } -float resolveSingleFrictionEmpty( + +btScalar resolveSingleFrictionEmpty( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& solverInfo) { - return 0.f; + (void)contactPoint; + (void)body1; + (void)body2; + (void)solverInfo; + + + return btScalar(0.); }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h index d88ba0d8ed4..0834deddeac 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h @@ -19,8 +19,8 @@ subject to the following restrictions: //todo: make into a proper class working with the iterative constraint solver class btRigidBody; -#include "LinearMath/btVector3.h" -#include "LinearMath/btScalar.h" +#include "../../LinearMath/btVector3.h" +#include "../../LinearMath/btScalar.h" struct btContactSolverInfo; class btManifoldPoint; @@ -33,7 +33,7 @@ enum { }; -typedef float (*ContactSolverFunc)(btRigidBody& body1, +typedef btScalar (*ContactSolverFunc)(btRigidBody& body1, btRigidBody& body2, class btManifoldPoint& contactPoint, const btContactSolverInfo& info); @@ -42,15 +42,15 @@ typedef float (*ContactSolverFunc)(btRigidBody& body1, struct btConstraintPersistentData { inline btConstraintPersistentData() - :m_appliedImpulse(0.f), - m_prevAppliedImpulse(0.f), - m_accumulatedTangentImpulse0(0.f), - m_accumulatedTangentImpulse1(0.f), - m_jacDiagABInv(0.f), + :m_appliedImpulse(btScalar(0.)), + m_prevAppliedImpulse(btScalar(0.)), + m_accumulatedTangentImpulse0(btScalar(0.)), + m_accumulatedTangentImpulse1(btScalar(0.)), + m_jacDiagABInv(btScalar(0.)), m_persistentLifeTime(0), - m_restitution(0.f), - m_friction(0.f), - m_penetration(0.f), + m_restitution(btScalar(0.)), + m_friction(btScalar(0.)), + m_penetration(btScalar(0.)), m_contactSolverFunc(0), m_frictionSolverFunc(0) { @@ -58,18 +58,18 @@ struct btConstraintPersistentData /// total applied impulse during most recent frame - float m_appliedImpulse; - float m_prevAppliedImpulse; - float m_accumulatedTangentImpulse0; - float m_accumulatedTangentImpulse1; + btScalar m_appliedImpulse; + btScalar m_prevAppliedImpulse; + btScalar m_accumulatedTangentImpulse0; + btScalar m_accumulatedTangentImpulse1; - float m_jacDiagABInv; - float m_jacDiagABInvTangent0; - float m_jacDiagABInvTangent1; + btScalar m_jacDiagABInv; + btScalar m_jacDiagABInvTangent0; + btScalar m_jacDiagABInvTangent1; int m_persistentLifeTime; - float m_restitution; - float m_friction; - float m_penetration; + btScalar m_restitution; + btScalar m_friction; + btScalar m_penetration; btVector3 m_frictionWorldTangential0; btVector3 m_frictionWorldTangential1; @@ -91,19 +91,28 @@ struct btConstraintPersistentData ///positive distance = separation, negative distance = penetration void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, btRigidBody& body2, const btVector3& pos2, - btScalar distance, const btVector3& normal,btScalar& impulse ,float timeStep); + btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep); ///contact constraint resolution: ///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint ///positive distance = separation, negative distance = penetration -float resolveSingleCollision( +btScalar resolveSingleCollision( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& info); -float resolveSingleFriction( +btScalar resolveSingleFriction( + btRigidBody& body1, + btRigidBody& body2, + btManifoldPoint& contactPoint, + const btContactSolverInfo& solverInfo + ); + + + +btScalar resolveSingleCollisionCombined( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h index ed1ba6ac1ba..c3c73e300f4 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h @@ -22,25 +22,25 @@ struct btContactSolverInfo inline btContactSolverInfo() { - m_tau = 0.6f; - m_damping = 1.0f; - m_friction = 0.3f; - m_restitution = 0.f; - m_maxErrorReduction = 20.f; + m_tau = btScalar(0.6); + m_damping = btScalar(1.0); + m_friction = btScalar(0.3); + m_restitution = btScalar(0.); + m_maxErrorReduction = btScalar(20.); m_numIterations = 10; - m_erp = 0.4f; - m_sor = 1.3f; + m_erp = btScalar(0.4); + m_sor = btScalar(1.3); } - float m_tau; - float m_damping; - float m_friction; - float m_timeStep; - float m_restitution; + btScalar m_tau; + btScalar m_damping; + btScalar m_friction; + btScalar m_timeStep; + btScalar m_restitution; int m_numIterations; - float m_maxErrorReduction; - float m_sor; - float m_erp; + btScalar m_maxErrorReduction; + btScalar m_sor; + btScalar m_erp; }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp index b2132a8d4f3..747d10d1f8b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp @@ -17,8 +17,9 @@ subject to the following restrictions: #include "btGeneric6DofConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "LinearMath/btTransformUtil.h" +#include <new> -static const btScalar kSign[] = { 1.0f, -1.0f, 1.0f }; +static const btScalar kSign[] = { btScalar(1.0), btScalar(-1.0), btScalar(1.0) }; static const int kAxisA[] = { 1, 0, 0 }; static const int kAxisB[] = { 2, 2, 1 }; #define GENERIC_D6_DISABLE_WARMSTARTING 1 @@ -38,9 +39,9 @@ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& //so start all locked for (int i=0; i<6;++i) { - m_lowerLimit[i] = 0.0f; - m_upperLimit[i] = 0.0f; - m_accumulatedImpulse[i] = 0.0f; + m_lowerLimit[i] = btScalar(0.0); + m_upperLimit[i] = btScalar(0.0); + m_accumulatedImpulse[i] = btScalar(0.0); } } @@ -83,7 +84,7 @@ void btGeneric6DofConstraint::buildJacobian() //optionally disable warmstarting #ifdef GENERIC_D6_DISABLE_WARMSTARTING - m_accumulatedImpulse[i] = 0.f; + m_accumulatedImpulse[i] = btScalar(0.); #endif //GENERIC_D6_DISABLE_WARMSTARTING // Apply accumulated impulse @@ -115,7 +116,7 @@ void btGeneric6DofConstraint::buildJacobian() m_rbB.getInvInertiaDiagLocal()); #ifdef GENERIC_D6_DISABLE_WARMSTARTING - m_accumulatedImpulse[i + 3] = 0.f; + m_accumulatedImpulse[i + 3] = btScalar(0.); #endif //GENERIC_D6_DISABLE_WARMSTARTING // Apply accumulated impulse @@ -127,7 +128,7 @@ void btGeneric6DofConstraint::buildJacobian() } } -float getMatrixElem(const btMatrix3x3& mat,int index) +btScalar getMatrixElem(const btMatrix3x3& mat,int index) { int row = index%3; int col = index / 3; @@ -143,9 +144,9 @@ bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz) /// 0..8 - if (getMatrixElem(mat,2) < 1.0f) + if (getMatrixElem(mat,2) < btScalar(1.0)) { - if (getMatrixElem(mat,2) > -1.0f) + if (getMatrixElem(mat,2) > btScalar(-1.0)) { xyz[0] = btAtan2(-getMatrixElem(mat,5),getMatrixElem(mat,8)); xyz[1] = btAsin(getMatrixElem(mat,2)); @@ -157,7 +158,7 @@ bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz) // WARNING. Not unique. XA - ZA = -atan2(r10,r11) xyz[0] = -btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4)); xyz[1] = -SIMD_HALF_PI; - xyz[2] = 0.0f; + xyz[2] = btScalar(0.0); return false; } } @@ -167,16 +168,17 @@ bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz) xyz[0] = btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4)); xyz[1] = SIMD_HALF_PI; xyz[2] = 0.0; - return false; + } - return false; + + return false; } void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) { - btScalar tau = 0.1f; - btScalar damping = 1.0f; + btScalar tau = btScalar(0.1); + btScalar damping = btScalar(1.0); btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_frameInA.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_frameInB.getOrigin(); @@ -199,7 +201,7 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) localNormalInA[i] = 1; btVector3 normalWorld = m_rbA.getCenterOfMassTransform().getBasis() * localNormalInA; - btScalar jacDiagABInv = 1.f / m_jacLinear[i].getDiagonal(); + btScalar jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal(); //velocity error (first order error) btScalar rel_vel = m_jacLinear[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA, @@ -207,8 +209,8 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) //positional error (zeroth order error) btScalar depth = -(pivotAInW - pivotBInW).dot(normalWorld); - btScalar lo = -1e30f; - btScalar hi = 1e30f; + btScalar lo = btScalar(-1e30); + btScalar hi = btScalar(1e30); //handle the limits if (m_lowerLimit[i] < m_upperLimit[i]) @@ -217,14 +219,14 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) if (depth > m_upperLimit[i]) { depth -= m_upperLimit[i]; - lo = 0.f; + lo = btScalar(0.); } else { if (depth < m_lowerLimit[i]) { depth -= m_lowerLimit[i]; - hi = 0.f; + hi = btScalar(0.); } else { continue; @@ -234,9 +236,9 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) } btScalar normalImpulse= (tau*depth/timeStep - damping*rel_vel) * jacDiagABInv; - float oldNormalImpulse = m_accumulatedImpulse[i]; - float sum = oldNormalImpulse + normalImpulse; - m_accumulatedImpulse[i] = sum > hi ? 0.f : sum < lo ? 0.f : sum; + btScalar oldNormalImpulse = m_accumulatedImpulse[i]; + btScalar sum = oldNormalImpulse + normalImpulse; + m_accumulatedImpulse[i] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; normalImpulse = m_accumulatedImpulse[i] - oldNormalImpulse; btVector3 impulse_vector = normalWorld * normalImpulse; @@ -267,7 +269,7 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity(); btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity(); - btScalar jacDiagABInv = 1.f / m_jacAng[i].getDiagonal(); + btScalar jacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal(); //velocity error (first order error) btScalar rel_vel = m_jacAng[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA, @@ -279,27 +281,27 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) btScalar rel_pos = kSign[i] * axisA.dot(axisB); - btScalar lo = -1e30f; - btScalar hi = 1e30f; + btScalar lo = btScalar(-1e30); + btScalar hi = btScalar(1e30); //handle the twist limit if (m_lowerLimit[i+3] < m_upperLimit[i+3]) { //clamp the values - btScalar loLimit = m_upperLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : -1e30f; - btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : 1e30f; + btScalar loLimit = m_lowerLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : btScalar(-1e30); + btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : btScalar(1e30); - float projAngle = -2.f*xyz[i]; + btScalar projAngle = btScalar(-1.)*xyz[i]; if (projAngle < loLimit) { - hi = 0.f; + hi = btScalar(0.); rel_pos = (loLimit - projAngle); } else { if (projAngle > hiLimit) { - lo = 0.f; + lo = btScalar(0.); rel_pos = (hiLimit - projAngle); } else { @@ -311,9 +313,9 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) //impulse btScalar normalImpulse= -(tau*rel_pos/timeStep + damping*rel_vel) * jacDiagABInv; - float oldNormalImpulse = m_accumulatedImpulse[i+3]; - float sum = oldNormalImpulse + normalImpulse; - m_accumulatedImpulse[i+3] = sum > hi ? 0.f : sum < lo ? 0.f : sum; + btScalar oldNormalImpulse = m_accumulatedImpulse[i+3]; + btScalar sum = oldNormalImpulse + normalImpulse; + m_accumulatedImpulse[i+3] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; normalImpulse = m_accumulatedImpulse[i+3] - oldNormalImpulse; // Dirk: Not needed - we could actually project onto Jacobian entry here (same as above) @@ -328,12 +330,13 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) void btGeneric6DofConstraint::updateRHS(btScalar timeStep) { + (void)timeStep; } btScalar btGeneric6DofConstraint::computeAngle(int axis) const { - btScalar angle; + btScalar angle = btScalar(0.f); switch (axis) { @@ -375,9 +378,12 @@ btScalar btGeneric6DofConstraint::computeAngle(int axis) const angle = btAtan2( s, c ); } break; - default: assert ( 0 ) ; break ; + default: + btAssert ( 0 ) ; + + break ; } - return angle; + return angle; } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h index 329048b5737..b114e54fa69 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h @@ -16,9 +16,8 @@ subject to the following restrictions: #ifndef GENERIC_6DOF_CONSTRAINT_H #define GENERIC_6DOF_CONSTRAINT_H -#include "LinearMath/btVector3.h" - -#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h" +#include "../../LinearMath/btVector3.h" +#include "btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; @@ -41,12 +40,19 @@ class btGeneric6DofConstraint : public btTypedConstraint btScalar m_accumulatedImpulse[6]; + btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other) + { + btAssert(0); + (void) other; + return *this; + } public: btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ); btGeneric6DofConstraint(); + virtual void buildJacobian(); virtual void solveConstraint(btScalar timeStep); diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp index f72278e2cbf..27e30987549 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp @@ -17,7 +17,7 @@ subject to the following restrictions: #include "btHingeConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "LinearMath/btTransformUtil.h" - +#include <new> btHingeConstraint::btHingeConstraint(): m_enableAngularMotor(false) @@ -49,7 +49,7 @@ m_enableAngularMotor(false) void btHingeConstraint::buildJacobian() { - m_appliedImpulse = 0.f; + m_appliedImpulse = btScalar(0.); btVector3 normal(0,0,0); @@ -115,8 +115,8 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB; btVector3 normal(0,0,0); - btScalar tau = 0.3f; - btScalar damping = 1.f; + btScalar tau = btScalar(0.3); + btScalar damping = btScalar(1.); //linear part if (!m_angularOnly) @@ -124,7 +124,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) for (int i=0;i<3;i++) { normal[i] = 1; - btScalar jacDiagABInv = 1.f / m_jac[i].getDiagonal(); + btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); @@ -165,27 +165,27 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) btVector3 velrelOrthog = angAorthog-angBorthog; { //solve orthogonal angular velocity correction - float relaxation = 1.f; - float len = velrelOrthog.length(); - if (len > 0.00001f) + btScalar relaxation = btScalar(1.); + btScalar len = velrelOrthog.length(); + if (len > btScalar(0.00001)) { btVector3 normal = velrelOrthog.normalized(); - float denom = getRigidBodyA().computeAngularImpulseDenominator(normal) + + btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) + getRigidBodyB().computeAngularImpulseDenominator(normal); // scale for mass and relaxation //todo: expose this 0.9 factor to developer - velrelOrthog *= (1.f/denom) * 0.9f; + velrelOrthog *= (btScalar(1.)/denom) * btScalar(0.9); } //solve angular positional correction - btVector3 angularError = -axisA.cross(axisB) *(1.f/timeStep); - float len2 = angularError.length(); - if (len2>0.00001f) + btVector3 angularError = -axisA.cross(axisB) *(btScalar(1.)/timeStep); + btScalar len2 = angularError.length(); + if (len2>btScalar(0.00001)) { btVector3 normal2 = angularError.normalized(); - float denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) + + btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) + getRigidBodyB().computeAngularImpulseDenominator(normal2); - angularError *= (1.f/denom2) * relaxation; + angularError *= (btScalar(1.)/denom2) * relaxation; } m_rbA.applyTorqueImpulse(-velrelOrthog+angularError); @@ -204,10 +204,10 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) btScalar desiredMotorVel = m_motorTargetVelocity; btScalar motor_relvel = desiredMotorVel - projRelVel; - float denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) + + btScalar denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) + getRigidBodyB().computeAngularImpulseDenominator(axisA); - btScalar unclippedMotorImpulse = (1.f/denom3) * motor_relvel;; + btScalar unclippedMotorImpulse = (btScalar(1.)/denom3) * motor_relvel;; //todo: should clip against accumulated impulse btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse; clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse; @@ -223,6 +223,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) void btHingeConstraint::updateRHS(btScalar timeStep) { + (void)timeStep; } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h index 553ec135c8a..5c1ceafbc5b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h @@ -16,9 +16,8 @@ subject to the following restrictions: #ifndef HINGECONSTRAINT_H #define HINGECONSTRAINT_H -#include "LinearMath/btVector3.h" - -#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h" +#include "../../LinearMath/btVector3.h" +#include "btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; @@ -38,8 +37,8 @@ class btHingeConstraint : public btTypedConstraint bool m_angularOnly; - float m_motorTargetVelocity; - float m_maxMotorImpulse; + btScalar m_motorTargetVelocity; + btScalar m_maxMotorImpulse; bool m_enableAngularMotor; public: @@ -70,7 +69,7 @@ public: m_angularOnly = angularOnly; } - void enableAngularMotor(bool enableMotor,float targetVelocity,float maxMotorImpulse) + void enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse) { m_enableAngularMotor = enableMotor; m_motorTargetVelocity = targetVelocity; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h index 384e4f7bab5..aae3ed0373f 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef JACOBIAN_ENTRY_H #define JACOBIAN_ENTRY_H -#include "LinearMath/btVector3.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" +#include "../../LinearMath/btVector3.h" +#include "../Dynamics/btRigidBody.h" //notes: @@ -50,7 +50,7 @@ public: m_1MinvJt = inertiaInvB * m_bJ; m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ); - btAssert(m_Adiag > 0.0f); + btAssert(m_Adiag > btScalar(0.0)); } //angular constraint between two different rigidbodies @@ -59,7 +59,7 @@ public: const btMatrix3x3& world2B, const btVector3& inertiaInvA, const btVector3& inertiaInvB) - :m_linearJointAxis(btVector3(0.f,0.f,0.f)) + :m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.))) { m_aJ= world2A*jointAxis; m_bJ = world2B*-jointAxis; @@ -67,7 +67,7 @@ public: m_1MinvJt = inertiaInvB * m_bJ; m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); - btAssert(m_Adiag > 0.0f); + btAssert(m_Adiag > btScalar(0.0)); } //angular constraint between two different rigidbodies @@ -75,7 +75,7 @@ public: const btVector3& axisInB, const btVector3& inertiaInvA, const btVector3& inertiaInvB) - : m_linearJointAxis(btVector3(0.f,0.f,0.f)) + : m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.))) , m_aJ(axisInA) , m_bJ(-axisInB) { @@ -83,7 +83,7 @@ public: m_1MinvJt = inertiaInvB * m_bJ; m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); - btAssert(m_Adiag > 0.0f); + btAssert(m_Adiag > btScalar(0.0)); } //constraint on one rigidbody @@ -98,10 +98,10 @@ public: m_aJ= world2A*(rel_pos1.cross(jointAxis)); m_bJ = world2A*(rel_pos2.cross(-jointAxis)); m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = btVector3(0.f,0.f,0.f); + m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.)); m_Adiag = massInvA + m_0MinvJt.dot(m_aJ); - btAssert(m_Adiag > 0.0f); + btAssert(m_Adiag > btScalar(0.0)); } btScalar getDiagonal() const { return m_Adiag; } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp index d15bdaad790..aacb0a3ea66 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp @@ -16,7 +16,7 @@ subject to the following restrictions: #include "btPoint2PointConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" - +#include <new> @@ -39,7 +39,7 @@ btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector void btPoint2PointConstraint::buildJacobian() { - m_appliedImpulse = 0.f; + m_appliedImpulse = btScalar(0.); btVector3 normal(0,0,0); @@ -76,7 +76,7 @@ void btPoint2PointConstraint::solveConstraint(btScalar timeStep) for (int i=0;i<3;i++) { normal[i] = 1; - btScalar jacDiagABInv = 1.f / m_jac[i].getDiagonal(); + btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); @@ -110,6 +110,7 @@ void btPoint2PointConstraint::solveConstraint(btScalar timeStep) void btPoint2PointConstraint::updateRHS(btScalar timeStep) { + (void)timeStep; } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h index 8aae8d74ce7..71da8ac0347 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h @@ -16,9 +16,8 @@ subject to the following restrictions: #ifndef POINT2POINTCONSTRAINT_H #define POINT2POINTCONSTRAINT_H -#include "LinearMath/btVector3.h" - -#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h" +#include "../../LinearMath/btVector3.h" +#include "btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; @@ -26,12 +25,12 @@ class btRigidBody; struct btConstraintSetting { btConstraintSetting() : - m_tau(0.3f), - m_damping(1.f) + m_tau(btScalar(0.3)), + m_damping(btScalar(1.)) { } - float m_tau; - float m_damping; + btScalar m_tau; + btScalar m_damping; }; /// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp index eaf172b9395..4366284ea73 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp @@ -24,7 +24,13 @@ subject to the following restrictions: #include "btJacobianEntry.h" #include "LinearMath/btMinMax.h" #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" +#include <new> +#include "LinearMath/btStackAlloc.h" +#include "LinearMath/btQuickprof.h" +#include "btSolverBody.h" +#include "btSolverConstraint.h" +#include "LinearMath/btAlignedObjectArray.h" #ifdef USE_PROFILE #include "LinearMath/btQuickprof.h" @@ -36,24 +42,26 @@ int gTotalContactPoints = 0; struct btOrderIndex { - short int m_manifoldIndex; - short int m_pointIndex; + int m_manifoldIndex; + int m_pointIndex; }; + + #define SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS 16384 static btOrderIndex gOrder[SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS]; -static unsigned long btSeed2 = 0; -unsigned long btRand2() + + +unsigned long btSequentialImpulseConstraintSolver::btRand2() { - btSeed2 = (1664525L*btSeed2 + 1013904223L) & 0xffffffff; - return btSeed2; + m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff; + return m_btSeed2; } - //See ODE: adam's all-int straightforward(?) dRandInt (0..n-1) -int btRandInt2 (int n) +int btSequentialImpulseConstraintSolver::btRandInt2 (int n) { // seems good; xor-fold and modulus const unsigned long un = n; @@ -82,15 +90,7 @@ int btRandInt2 (int n) -int btRandIntWrong (int n) -{ - float a = float(n) / 4294967296.0f; -// printf("n = %d\n",n); -// printf("a = %f\n",a); - int res = (int) (float(btRand2()) * a); -// printf("res=%d\n",res); - return res; -} + bool MyContactDestroyedCallback(void* userPersistentData) { @@ -102,18 +102,12 @@ bool MyContactDestroyedCallback(void* userPersistentData) return true; } -btSequentialImpulseConstraintSolver3::btSequentialImpulseConstraintSolver3() -{ - btSeed2 = 0; - setSolverMode(SOLVER_RANDMIZE_ORDER); -} btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver() -:m_solverMode(SOLVER_USE_WARMSTARTING) +:m_solverMode(SOLVER_RANDMIZE_ORDER | SOLVER_CACHE_FRIENDLY), //not using SOLVER_USE_WARMSTARTING, +m_btSeed2(0) { - btSeed2 = 0; - gContactDestroyedCallback = &MyContactDestroyedCallback; //initialize default friction/contact funcs @@ -127,35 +121,487 @@ btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver() } } -/// btSequentialImpulseConstraintSolver Sequentially applies impulses -float btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) + +void initSolverBody(btSolverBody* solverBody, btRigidBody* rigidbody) +{ +/* int size = sizeof(btSolverBody); + int sizeofrb = sizeof(btRigidBody); + int sizemanifold = sizeof(btPersistentManifold); + int sizeofmp = sizeof(btManifoldPoint); + int sizeofPersistData = sizeof (btConstraintPersistentData); +*/ + + solverBody->m_angularVelocity = rigidbody->getAngularVelocity(); + solverBody->m_centerOfMassPosition = rigidbody->getCenterOfMassPosition(); + solverBody->m_friction = rigidbody->getFriction(); +// solverBody->m_invInertiaWorld = rigidbody->getInvInertiaTensorWorld(); + solverBody->m_invMass = rigidbody->getInvMass(); + solverBody->m_linearVelocity = rigidbody->getLinearVelocity(); + solverBody->m_originalBody = rigidbody; + solverBody->m_angularFactor = rigidbody->getAngularFactor(); +} + +btScalar penetrationResolveFactor = btScalar(0.9); +btScalar restitutionCurve(btScalar rel_vel, btScalar restitution) +{ + btScalar rest = restitution * -rel_vel; + return rest; +} + + + + + + +//velocity + friction +//response between two dynamic objects with friction +SIMD_FORCE_INLINE btScalar resolveSingleCollisionCombinedCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo) +{ + (void)solverInfo; + + btScalar normalImpulse(0.f); + { + if (contactConstraint.m_penetration < 0.f) + return 0.f; + + // Optimized version of projected relative velocity, use precomputed cross products with normal + // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1); + // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2); + // btVector3 vel = vel1 - vel2; + // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel); + + btScalar rel_vel; + btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity) + + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity); + btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity) + + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity); + + rel_vel = vel1Dotn-vel2Dotn; + + + btScalar positionalError = contactConstraint.m_penetration; + btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping; + + btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv; + btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv; + btScalar normalImpulse = penetrationImpulse+velocityImpulse; + + // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse + btScalar oldNormalImpulse = contactConstraint.m_appliedImpulse; + btScalar sum = oldNormalImpulse + normalImpulse; + contactConstraint.m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum; + + btScalar oldVelocityImpulse = contactConstraint.m_appliedVelocityImpulse; + btScalar velocitySum = oldVelocityImpulse + velocityImpulse; + contactConstraint.m_appliedVelocityImpulse = btScalar(0.) > velocitySum ? btScalar(0.): velocitySum; + + normalImpulse = contactConstraint.m_appliedImpulse - oldNormalImpulse; + + if (body1.m_invMass) + { + body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass, + contactConstraint.m_angularComponentA,normalImpulse); + } + if (body2.m_invMass) + { + body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass, + contactConstraint.m_angularComponentB,-normalImpulse); + } + + } + + + + return normalImpulse; +} + + +#ifndef NO_FRICTION_TANGENTIALS + +SIMD_FORCE_INLINE btScalar resolveSingleFrictionCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo, + btScalar appliedNormalImpulse) { + (void)solverInfo; + - btContactSolverInfo info = infoGlobal; + const btScalar combinedFriction = contactConstraint.m_friction; + + const btScalar limit = appliedNormalImpulse * combinedFriction; + + if (appliedNormalImpulse>btScalar(0.)) + //friction + { + + btScalar j1; + { - int numiter = infoGlobal.m_numIterations; -#ifdef USE_PROFILE - btProfiler::beginBlock("solve"); -#endif //USE_PROFILE + btScalar rel_vel; + const btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity) + + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity); + const btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity) + + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity); + rel_vel = vel1Dotn-vel2Dotn; + + // calculate j that moves us to zero relative velocity + j1 = -rel_vel * contactConstraint.m_jacDiagABInv; + btScalar oldTangentImpulse = contactConstraint.m_appliedImpulse; + contactConstraint.m_appliedImpulse = oldTangentImpulse + j1; + GEN_set_min(contactConstraint.m_appliedImpulse, limit); + GEN_set_max(contactConstraint.m_appliedImpulse, -limit); + j1 = contactConstraint.m_appliedImpulse - oldTangentImpulse; - int totalPoints = 0; + } + + if (body1.m_invMass) + { + body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1); + } + if (body2.m_invMass) + { + body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1); + } + + } + return 0.f; +} +#else + +//velocity + friction +//response between two dynamic objects with friction +btScalar resolveSingleFrictionCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo) +{ + + btVector3 vel1; + btVector3 vel2; + btScalar normalImpulse(0.f); + { - int j; - for (j=0;j<numManifolds;j++) + const btVector3& normal = contactConstraint.m_contactNormal; + if (contactConstraint.m_penetration < 0.f) + return 0.f; + + + body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1); + body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2); + btVector3 vel = vel1 - vel2; + btScalar rel_vel; + rel_vel = normal.dot(vel); + + btVector3 lat_vel = vel - normal * rel_vel; + btScalar lat_rel_vel = lat_vel.length2(); + + btScalar combinedFriction = contactConstraint.m_friction; + const btVector3& rel_pos1 = contactConstraint.m_rel_posA; + const btVector3& rel_pos2 = contactConstraint.m_rel_posB; + + + //if (contactConstraint.m_appliedVelocityImpulse > 0.f) + if (lat_rel_vel > SIMD_EPSILON*SIMD_EPSILON) { - btPersistentManifold* manifold = manifoldPtr[j]; - prepareConstraints(manifold,info,debugDrawer); + lat_rel_vel = btSqrt(lat_rel_vel); + + lat_vel /= lat_rel_vel; + btVector3 temp1 = body1.m_invInertiaWorld * rel_pos1.cross(lat_vel); + btVector3 temp2 = body2.m_invInertiaWorld * rel_pos2.cross(lat_vel); + btScalar friction_impulse = lat_rel_vel / + (body1.m_invMass + body2.m_invMass + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2))); + btScalar normal_impulse = contactConstraint.m_appliedVelocityImpulse * combinedFriction; + + GEN_set_min(friction_impulse, normal_impulse); + GEN_set_max(friction_impulse, -normal_impulse); + body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1); + body2.applyImpulse(lat_vel * friction_impulse, rel_pos2); + } + } + + return normalImpulse; +} + +#endif //NO_FRICTION_TANGENTIALS + +btAlignedObjectArray<btSolverBody> tmpSolverBodyPool; +btAlignedObjectArray<btSolverConstraint> tmpSolverConstraintPool; +btAlignedObjectArray<btSolverConstraint> tmpSolverFrictionConstraintPool; + + +btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) +{ + (void)stackAlloc; + (void)debugDrawer; + + if (!(numConstraints + numManifolds)) + { +// printf("empty\n"); + return 0.f; + } + + BEGIN_PROFILE("refreshManifolds"); + + int i; + for (i=0;i<numManifolds;i++) + { + btPersistentManifold* manifold = manifoldPtr[i]; + btRigidBody* rb0 = (btRigidBody*)manifold->getBody0(); + btRigidBody* rb1 = (btRigidBody*)manifold->getBody1(); - for (int p=0;p<manifoldPtr[j]->getNumContacts();p++) + manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform()); + + } + + END_PROFILE("refreshManifolds"); + + + BEGIN_PROFILE("gatherSolverData"); + + //int sizeofSB = sizeof(btSolverBody); + //int sizeofSC = sizeof(btSolverConstraint); + + + //if (1) + { + //if m_stackAlloc, try to pack bodies/constraints to speed up solving +// btBlock* sablock; +// sablock = stackAlloc->beginBlock(); + + // int memsize = 16; +// unsigned char* stackMemory = stackAlloc->allocate(memsize); + + + //todo: use stack allocator for this temp memory + int minReservation = numManifolds*2; + + tmpSolverBodyPool.reserve(minReservation); + + { + for (int i=0;i<numBodies;i++) { - gOrder[totalPoints].m_manifoldIndex = j; - gOrder[totalPoints].m_pointIndex = p; - totalPoints++; + btRigidBody* rb = btRigidBody::upcast(bodies[i]); + if (rb && (rb->getIslandTag() >= 0)) + { + btAssert(rb->getCompanionId() < 0); + int solverBodyId = tmpSolverBodyPool.size(); + btSolverBody& solverBody = tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,rb); + rb->setCompanionId(solverBodyId); + } + } + } + + + tmpSolverConstraintPool.reserve(minReservation); + tmpSolverFrictionConstraintPool.reserve(minReservation); + { + int i; + + for (i=0;i<numManifolds;i++) + { + btPersistentManifold* manifold = manifoldPtr[i]; + btRigidBody* rb0 = (btRigidBody*)manifold->getBody0(); + btRigidBody* rb1 = (btRigidBody*)manifold->getBody1(); + + + int solverBodyIdA=-1; + int solverBodyIdB=-1; + + if (manifold->getNumContacts()) + { + + + + if (rb0->getIslandTag() >= 0) + { + solverBodyIdA = rb0->getCompanionId(); + } else + { + //create a static body + solverBodyIdA = tmpSolverBodyPool.size(); + btSolverBody& solverBody = tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,rb0); + } + + if (rb1->getIslandTag() >= 0) + { + solverBodyIdB = rb1->getCompanionId(); + } else + { + //create a static body + solverBodyIdB = tmpSolverBodyPool.size(); + btSolverBody& solverBody = tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,rb1); + } + } + + for (int j=0;j<manifold->getNumContacts();j++) + { + + btManifoldPoint& cp = manifold->getContactPoint(j); + + int frictionIndex = tmpSolverConstraintPool.size(); + + if (cp.getDistance() <= btScalar(0.)) + { + + const btVector3& pos1 = cp.getPositionWorldOnA(); + const btVector3& pos2 = cp.getPositionWorldOnB(); + + btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition(); + btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition(); + + + btScalar relaxation = 1.f; + + { + btSolverConstraint& solverConstraint = tmpSolverConstraintPool.expand(); + + solverConstraint.m_solverBodyIdA = solverBodyIdA; + solverConstraint.m_solverBodyIdB = solverBodyIdB; + solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D; + + + + { + //can be optimized, the cross products are already calculated + btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB); + btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB); + btScalar denom = relaxation/(denom0+denom1); + solverConstraint.m_jacDiagABInv = denom; + } + + solverConstraint.m_contactNormal = cp.m_normalWorldOnB; + solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB); + solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB); + + + btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1); + btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2); + + btVector3 vel = vel1 - vel2; + btScalar rel_vel; + rel_vel = cp.m_normalWorldOnB.dot(vel); + + + solverConstraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations); + solverConstraint.m_friction = cp.m_combinedFriction; + btScalar rest = restitutionCurve(rel_vel, cp.m_combinedRestitution); + if (rest <= btScalar(0.)) + { + rest = 0.f; + }; + + btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep; + if (rest > penVel) + { + rest = btScalar(0.); + } + solverConstraint.m_restitution = rest; + + solverConstraint.m_penetration *= -(infoGlobal.m_erp/infoGlobal.m_timeStep); + + solverConstraint.m_appliedImpulse = 0.f; + solverConstraint.m_appliedVelocityImpulse = 0.f; + + + btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB); + solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0; + btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB); + solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1; + } + + //create 2 '1d axis' constraints for 2 tangential friction directions + + //re-calculate friction direction every frame, todo: check if this is really needed + btVector3 frictionTangential0a, frictionTangential1b; + + btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b); + + { + btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand(); + solverConstraint.m_contactNormal = frictionTangential0a; + + solverConstraint.m_solverBodyIdA = solverBodyIdA; + solverConstraint.m_solverBodyIdB = solverBodyIdB; + solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D; + solverConstraint.m_frictionIndex = frictionIndex; + + solverConstraint.m_friction = cp.m_combinedFriction; + + solverConstraint.m_appliedImpulse = btScalar(0.); + solverConstraint.m_appliedVelocityImpulse = 0.f; + + btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal); + btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal); + btScalar denom = relaxation/(denom0+denom1); + solverConstraint.m_jacDiagABInv = denom; + + { + btVector3 ftorqueAxis0 = rel_pos1.cross(solverConstraint.m_contactNormal); + solverConstraint.m_relpos1CrossNormal = ftorqueAxis0; + solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis0; + } + { + btVector3 ftorqueAxis0 = rel_pos2.cross(solverConstraint.m_contactNormal); + solverConstraint.m_relpos2CrossNormal = ftorqueAxis0; + solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis0; + } + + } + + + { + + btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand(); + solverConstraint.m_contactNormal = frictionTangential1b; + + solverConstraint.m_solverBodyIdA = solverBodyIdA; + solverConstraint.m_solverBodyIdB = solverBodyIdB; + solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D; + solverConstraint.m_frictionIndex = frictionIndex; + + solverConstraint.m_friction = cp.m_combinedFriction; + + solverConstraint.m_appliedImpulse = btScalar(0.); + solverConstraint.m_appliedVelocityImpulse = 0.f; + + btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal); + btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal); + btScalar denom = relaxation/(denom0+denom1); + solverConstraint.m_jacDiagABInv = denom; + { + btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal); + solverConstraint.m_relpos1CrossNormal = ftorqueAxis1; + solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1; + } + { + btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal); + solverConstraint.m_relpos2CrossNormal = ftorqueAxis1; + solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1; + } + } + + } + } } } } + END_PROFILE("gatherSolverData"); + + BEGIN_PROFILE("prepareConstraints"); + + btContactSolverInfo info = infoGlobal; { int j; @@ -166,21 +612,57 @@ float btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** ma } } - //should traverse the contacts random order... - int iteration; + btAlignedObjectArray<int> gOrderTmpConstraintPool; + btAlignedObjectArray<int> gOrderFrictionConstraintPool; + int numConstraintPool = tmpSolverConstraintPool.size(); + int numFrictionPool = tmpSolverFrictionConstraintPool.size(); + + ///todo: use stack allocator for such temporarily memory, same for solver bodies/constraints + gOrderTmpConstraintPool.resize(numConstraintPool); + gOrderFrictionConstraintPool.resize(numFrictionPool); { - for ( iteration = 0;iteration<numiter-1;iteration++) + int i; + for (i=0;i<numConstraintPool;i++) + { + gOrderTmpConstraintPool[i] = i; + } + for (i=0;i<numFrictionPool;i++) { + gOrderFrictionConstraintPool[i] = i; + } + } + + + + + END_PROFILE("prepareConstraints"); + + + BEGIN_PROFILE("solveConstraints"); + + //should traverse the contacts random order... + int iteration; + { + for ( iteration = 0;iteration<info.m_numIterations;iteration++) + { + int j; if (m_solverMode & SOLVER_RANDMIZE_ORDER) { if ((iteration & 7) == 0) { - for (j=0; j<totalPoints; ++j) { - btOrderIndex tmp = gOrder[j]; + for (j=0; j<numConstraintPool; ++j) { + int tmp = gOrderTmpConstraintPool[j]; int swapi = btRandInt2(j+1); - gOrder[j] = gOrder[swapi]; - gOrder[swapi] = tmp; + gOrderTmpConstraintPool[j] = gOrderTmpConstraintPool[swapi]; + gOrderTmpConstraintPool[swapi] = tmp; + } + + for (j=0; j<numFrictionPool; ++j) { + int tmp = gOrderFrictionConstraintPool[j]; + int swapi = btRandInt2(j+1); + gOrderFrictionConstraintPool[j] = gOrderFrictionConstraintPool[swapi]; + gOrderFrictionConstraintPool[swapi] = tmp; } } } @@ -188,38 +670,98 @@ float btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** ma for (j=0;j<numConstraints;j++) { btTypedConstraint* constraint = constraints[j]; + ///todo: use solver bodies, so we don't need to copy from/to btRigidBody + + if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0)) + { + tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].writebackVelocity(); + } + if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0)) + { + tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity(); + } + constraint->solveConstraint(info.m_timeStep); + + if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0)) + { + tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].readVelocity(); + } + if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0)) + { + tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].readVelocity(); + } + } - for (j=0;j<totalPoints;j++) { - btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex]; - solve( (btRigidBody*)manifold->getBody0(), - (btRigidBody*)manifold->getBody1() - ,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer); + int numPoolConstraints = tmpSolverConstraintPool.size(); + for (j=0;j<numPoolConstraints;j++) + { + btSolverConstraint& solveManifold = tmpSolverConstraintPool[gOrderTmpConstraintPool[j]]; + resolveSingleCollisionCombinedCacheFriendly(tmpSolverBodyPool[solveManifold.m_solverBodyIdA], + tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,info); + } } - - for (j=0;j<totalPoints;j++) + { - btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex]; - solveFriction((btRigidBody*)manifold->getBody0(), - (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer); + int numFrictionPoolConstraints = tmpSolverFrictionConstraintPool.size(); + for (j=0;j<numFrictionPoolConstraints;j++) + { + btSolverConstraint& solveManifold = tmpSolverFrictionConstraintPool[gOrderFrictionConstraintPool[j]]; + btScalar appliedNormalImpulse = tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; + + resolveSingleFrictionCacheFriendly(tmpSolverBodyPool[solveManifold.m_solverBodyIdA], + tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,info,appliedNormalImpulse); + } } + + + } } -#ifdef USE_PROFILE - btProfiler::endBlock("solve"); -#endif //USE_PROFILE + for ( i=0;i<tmpSolverBodyPool.size();i++) + { + tmpSolverBodyPool[i].writebackVelocity(); + } + + END_PROFILE("solveConstraints"); + +// printf("tmpSolverConstraintPool.size() = %i\n",tmpSolverConstraintPool.size()); + +/* + printf("tmpSolverBodyPool.size() = %i\n",tmpSolverBodyPool.size()); + printf("tmpSolverConstraintPool.size() = %i\n",tmpSolverConstraintPool.size()); + printf("tmpSolverFrictionConstraintPool.size() = %i\n",tmpSolverFrictionConstraintPool.size()); + + + printf("tmpSolverBodyPool.capacity() = %i\n",tmpSolverBodyPool.capacity()); + printf("tmpSolverConstraintPool.capacity() = %i\n",tmpSolverConstraintPool.capacity()); + printf("tmpSolverFrictionConstraintPool.capacity() = %i\n",tmpSolverFrictionConstraintPool.capacity()); +*/ + + tmpSolverBodyPool.resize(0); + tmpSolverConstraintPool.resize(0); + tmpSolverFrictionConstraintPool.resize(0); + return 0.f; } - /// btSequentialImpulseConstraintSolver Sequentially applies impulses -float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) +btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) { + + if (getSolverMode() & SOLVER_CACHE_FRIENDLY) + { + return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc); + } + + + BEGIN_PROFILE("prepareConstraints"); + btContactSolverInfo info = infoGlobal; int numiter = infoGlobal.m_numIterations; @@ -227,21 +769,25 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man btProfiler::beginBlock("solve"); #endif //USE_PROFILE + int totalPoints = 0; + + { - int j; + short j; for (j=0;j<numManifolds;j++) { btPersistentManifold* manifold = manifoldPtr[j]; prepareConstraints(manifold,info,debugDrawer); - for (int p=0;p<manifoldPtr[j]->getNumContacts();p++) + + for (short p=0;p<manifoldPtr[j]->getNumContacts();p++) { - //interleaving here gives better results - solve( (btRigidBody*)manifold->getBody0(), - (btRigidBody*)manifold->getBody1() - ,manifoldPtr[j]->getContactPoint(p),info,0,debugDrawer); + gOrder[totalPoints].m_manifoldIndex = j; + gOrder[totalPoints].m_pointIndex = p; + totalPoints++; } } } + { int j; for (j=0;j<numConstraints;j++) @@ -251,66 +797,77 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man } } + END_PROFILE("prepareConstraints"); + + + BEGIN_PROFILE("solveConstraints"); + //should traverse the contacts random order... int iteration; - for ( iteration = 0;iteration<numiter-1;iteration++) { - int j; - - for (j=0;j<numConstraints;j++) + for ( iteration = 0;iteration<numiter;iteration++) { - btTypedConstraint* constraint = constraints[j]; - constraint->solveConstraint(info.m_timeStep); - } + int j; + if (m_solverMode & SOLVER_RANDMIZE_ORDER) + { + if ((iteration & 7) == 0) { + for (j=0; j<totalPoints; ++j) { + btOrderIndex tmp = gOrder[j]; + int swapi = btRandInt2(j+1); + gOrder[j] = gOrder[swapi]; + gOrder[swapi] = tmp; + } + } + } - for (j=0;j<numManifolds;j++) - { - btPersistentManifold* manifold = manifoldPtr[j]; - for (int p=0;p<manifold->getNumContacts();p++) + for (j=0;j<numConstraints;j++) { + btTypedConstraint* constraint = constraints[j]; + constraint->solveConstraint(info.m_timeStep); + } + + for (j=0;j<totalPoints;j++) + { + btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex]; solve( (btRigidBody*)manifold->getBody0(), (btRigidBody*)manifold->getBody1() - ,manifold->getContactPoint(p),info,iteration,debugDrawer); + ,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer); } - } - - } - - for ( iteration = 0;iteration<numiter-1;iteration++) - { - int j; - for (j=0;j<numManifolds;j++) - { - btPersistentManifold* manifold = manifoldPtr[j]; - for (int p=0;p<manifold->getNumContacts();p++) + + for (j=0;j<totalPoints;j++) { + btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex]; solveFriction((btRigidBody*)manifold->getBody0(), - (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(p),info,iteration,debugDrawer); + (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer); } } } - + END_PROFILE("solveConstraints"); + + #ifdef USE_PROFILE btProfiler::endBlock("solve"); #endif //USE_PROFILE - return 0.f; -} -float penetrationResolveFactor = 0.9f; -btScalar restitutionCurve(btScalar rel_vel, btScalar restitution) -{ - btScalar rest = restitution * -rel_vel; - return rest; + + return btScalar(0.); } + + + + + void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer) { + (void)debugDrawer; + btRigidBody* body0 = (btRigidBody*)manifoldPtr->getBody0(); btRigidBody* body1 = (btRigidBody*)manifoldPtr->getBody1(); @@ -327,7 +884,7 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol for (int i=0;i<numpoints ;i++) { btManifoldPoint& cp = manifoldPtr->getContactPoint(i); - if (cp.getDistance() <= 0.f) + if (cp.getDistance() <= btScalar(0.)) { const btVector3& pos1 = cp.getPositionWorldOnA(); const btVector3& pos2 = cp.getPositionWorldOnB(); @@ -376,7 +933,7 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol } assert(cpd); - cpd->m_jacDiagABInv = 1.f / jacDiagAB; + cpd->m_jacDiagABInv = btScalar(1.) / jacDiagAB; //Dependent on Rigidbody A and B types, fetch the contact/friction response func //perhaps do a similar thing for friction/restutution combiner funcs... @@ -390,14 +947,14 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol btScalar rel_vel; rel_vel = cp.m_normalWorldOnB.dot(vel); - float combinedRestitution = cp.m_combinedRestitution; + btScalar combinedRestitution = cp.m_combinedRestitution; - cpd->m_penetration = cp.getDistance(); + cpd->m_penetration = cp.getDistance();///btScalar(info.m_numIterations); cpd->m_friction = cp.m_combinedFriction; cpd->m_restitution = restitutionCurve(rel_vel, combinedRestitution); - if (cpd->m_restitution <= 0.) //0.f) + if (cpd->m_restitution <= btScalar(0.)) { - cpd->m_restitution = 0.0f; + cpd->m_restitution = btScalar(0.0); }; @@ -408,18 +965,18 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol if (cpd->m_restitution > penVel) { - cpd->m_penetration = 0.f; + cpd->m_penetration = btScalar(0.); } - float relaxation = info.m_damping; + btScalar relaxation = info.m_damping; if (m_solverMode & SOLVER_USE_WARMSTARTING) { cpd->m_appliedImpulse *= relaxation; } else { - cpd->m_appliedImpulse =0.f; + cpd->m_appliedImpulse =btScalar(0.); } //for friction @@ -432,12 +989,12 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol #define NO_FRICTION_WARMSTART 1 #ifdef NO_FRICTION_WARMSTART - cpd->m_accumulatedTangentImpulse0 = 0.f; - cpd->m_accumulatedTangentImpulse1 = 0.f; + cpd->m_accumulatedTangentImpulse0 = btScalar(0.); + cpd->m_accumulatedTangentImpulse1 = btScalar(0.); #endif //NO_FRICTION_WARMSTART - float denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0); - float denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0); - float denom = relaxation/(denom0+denom1); + btScalar denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0); + btScalar denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0); + btScalar denom = relaxation/(denom0+denom1); cpd->m_jacDiagABInvTangent0 = denom; @@ -492,16 +1049,54 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol } } -float btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer) + +btScalar btSequentialImpulseConstraintSolver::solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer) { + btScalar maxImpulse = btScalar(0.); + + { + + btVector3 color(0,1,0); + { + if (cp.getDistance() <= btScalar(0.)) + { - float maxImpulse = 0.f; + if (iter == 0) + { + if (debugDrawer) + debugDrawer->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); + } + + { + + //btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData; + btScalar impulse = resolveSingleCollisionCombined( + *body0,*body1, + cp, + info); + + if (maxImpulse < impulse) + maxImpulse = impulse; + + } + } + } + } + return maxImpulse; +} + + + +btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer) +{ + + btScalar maxImpulse = btScalar(0.); { btVector3 color(0,1,0); { - if (cp.getDistance() <= 0.f) + if (cp.getDistance() <= btScalar(0.)) { if (iter == 0) @@ -513,7 +1108,7 @@ float btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* { btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData; - float impulse = cpd->m_contactSolverFunc( + btScalar impulse = cpd->m_contactSolverFunc( *body0,*body1, cp, info); @@ -528,16 +1123,19 @@ float btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* return maxImpulse; } -float btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer) +btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer) { + (void)debugDrawer; + (void)iter; + { btVector3 color(0,1,0); { - if (cp.getDistance() <= 0.f) + if (cp.getDistance() <= btScalar(0.)) { btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData; @@ -552,5 +1150,5 @@ float btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRi } - return 0.f; + return btScalar(0.); } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h index 0989a86e2cd..13e70c41be4 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h @@ -18,7 +18,6 @@ subject to the following restrictions: #include "btConstraintSolver.h" class btIDebugDraw; - #include "btContactConstraint.h" @@ -31,8 +30,8 @@ class btSequentialImpulseConstraintSolver : public btConstraintSolver { protected: - float solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); - float solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); + btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); + btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer); ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; @@ -40,6 +39,8 @@ protected: //choose between several modes, different friction model etc. int m_solverMode; + ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction + unsigned long m_btSeed2; public: @@ -47,7 +48,8 @@ public: { SOLVER_RANDMIZE_ORDER = 1, SOLVER_FRICTION_SEPARATE = 2, - SOLVER_USE_WARMSTARTING = 4 + SOLVER_USE_WARMSTARTING = 4, + SOLVER_CACHE_FRIENDLY = 8 }; btSequentialImpulseConstraintSolver(); @@ -68,7 +70,12 @@ public: virtual ~btSequentialImpulseConstraintSolver() {} - virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0); + virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc); + + virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); + + btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); + void setSolverMode(int mode) { @@ -79,20 +86,24 @@ public: { return m_solverMode; } -}; - -/// Small variation on btSequentialImpulseConstraintSolver: warmstarting, separate friction, non-randomized ordering -class btSequentialImpulseConstraintSolver3 : public btSequentialImpulseConstraintSolver -{ -public: - btSequentialImpulseConstraintSolver3(); + unsigned long btRand2(); - virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0); + int btRandInt2 (int n); + void setRandSeed(unsigned long seed) + { + m_btSeed2 = seed; + } + unsigned long getRandSeed() const + { + return m_btSeed2; + } }; + + #endif //SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp index edca6c8fa08..0c7dbd668bb 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp @@ -43,12 +43,18 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint( btScalar depthB, const btVector3& normalB, btScalar& imp0,btScalar& imp1) { + (void)linvelA; + (void)linvelB; + (void)angvelB; + (void)angvelA; - imp0 = 0.f; - imp1 = 0.f; - btScalar len = fabs(normalA.length())-1.f; - if (fabs(len) >= SIMD_EPSILON) + + imp0 = btScalar(0.); + imp1 = btScalar(0.); + + btScalar len = btFabs(normalA.length()) - btScalar(1.); + if (btFabs(len) >= SIMD_EPSILON) return; btAssert(len < SIMD_EPSILON); @@ -67,7 +73,7 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint( const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); // btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv - btScalar massTerm = 1.f / (invMassA + invMassB); + btScalar massTerm = btScalar(1.) / (invMassA + invMassB); // calculate rhs (or error) terms @@ -87,7 +93,7 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint( btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); - btScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); + btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; @@ -126,11 +132,18 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint( btScalar& imp0,btScalar& imp1) { - imp0 = 0.f; - imp1 = 0.f; + (void)linvelA; + (void)linvelB; + (void)angvelA; + (void)angvelB; + + - btScalar len = fabs(normalA.length())-1.f; - if (fabs(len) >= SIMD_EPSILON) + imp0 = btScalar(0.); + imp1 = btScalar(0.); + + btScalar len = btFabs(normalA.length()) - btScalar(1.); + if (btFabs(len) >= SIMD_EPSILON) return; btAssert(len < SIMD_EPSILON); @@ -164,7 +177,7 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint( btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); - btScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); + btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; @@ -178,41 +191,41 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint( //[jA nD] * [imp0] = [dv0] //[nD jB] [imp1] [dv1] - if ( imp0 > 0.0f) + if ( imp0 > btScalar(0.0)) { - if ( imp1 > 0.0f ) + if ( imp1 > btScalar(0.0) ) { //both positive } else { - imp1 = 0.f; + imp1 = btScalar(0.); // now imp0>0 imp1<0 imp0 = dv0 / jacA.getDiagonal(); - if ( imp0 > 0.0f ) + if ( imp0 > btScalar(0.0) ) { } else { - imp0 = 0.f; + imp0 = btScalar(0.); } } } else { - imp0 = 0.f; + imp0 = btScalar(0.); imp1 = dv1 / jacB.getDiagonal(); - if ( imp1 <= 0.0f ) + if ( imp1 <= btScalar(0.0) ) { - imp1 = 0.f; + imp1 = btScalar(0.); // now imp0>0 imp1<0 imp0 = dv0 / jacA.getDiagonal(); - if ( imp0 > 0.0f ) + if ( imp0 > btScalar(0.0) ) { } else { - imp0 = 0.f; + imp0 = btScalar(0.); } } else { @@ -221,7 +234,7 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint( } - +/* void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invInertiaAWS, const btScalar invMassA, const btVector3& linvelA,const btVector3& angvelA, @@ -238,4 +251,5 @@ void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invI { } +*/ diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h index 639e4c9433f..e7d26645c6a 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef SOLVE_2LINEAR_CONSTRAINT_H #define SOLVE_2LINEAR_CONSTRAINT_H -#include "LinearMath/btMatrix3x3.h" -#include "LinearMath/btVector3.h" +#include "../../LinearMath/btMatrix3x3.h" +#include "../../LinearMath/btVector3.h" class btRigidBody; @@ -85,7 +85,7 @@ public: btScalar depthB, const btVector3& normalB, btScalar& imp0,btScalar& imp1); - +/* void resolveAngularConstraint( const btMatrix3x3& invInertiaAWS, const btScalar invMassA, const btVector3& linvelA,const btVector3& angvelA, @@ -100,6 +100,7 @@ public: btScalar depthB, const btVector3& normalB, btScalar& imp0,btScalar& imp1); +*/ }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h new file mode 100644 index 00000000000..0ab536f42b3 --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h @@ -0,0 +1,71 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_SOLVER_BODY_H +#define BT_SOLVER_BODY_H + +class btRigidBody; +#include "LinearMath/btVector3.h" +#include "LinearMath/btMatrix3x3.h" + + + + +ATTRIBUTE_ALIGNED16 (struct) btSolverBody +{ + btVector3 m_centerOfMassPosition; + btVector3 m_linearVelocity; + btVector3 m_angularVelocity; + btRigidBody* m_originalBody; + float m_invMass; + float m_friction; + float m_angularFactor; + + inline void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const + { + velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos); + } + + //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position + inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) + { + m_linearVelocity += linearComponent*impulseMagnitude; + m_angularVelocity += angularComponent*impulseMagnitude*m_angularFactor; + } + + void writebackVelocity() + { + if (m_invMass) + { + m_originalBody->setLinearVelocity(m_linearVelocity); + m_originalBody->setAngularVelocity(m_angularVelocity); + } + } + + void readVelocity() + { + if (m_invMass) + { + m_linearVelocity = m_originalBody->getLinearVelocity(); + m_angularVelocity = m_originalBody->getAngularVelocity(); + } + } + + + + +}; + +#endif //BT_SOLVER_BODY_H diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h new file mode 100644 index 00000000000..f1f40ffdf19 --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h @@ -0,0 +1,63 @@ + + +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_SOLVER_CONSTRAINT_H +#define BT_SOLVER_CONSTRAINT_H + +class btRigidBody; +#include "LinearMath/btVector3.h" +#include "LinearMath/btMatrix3x3.h" + +//#define NO_FRICTION_TANGENTIALS 1 + +///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. +ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint +{ + btVector3 m_relpos1CrossNormal; + btVector3 m_relpos2CrossNormal; + btVector3 m_contactNormal; + btVector3 m_angularComponentA; + btVector3 m_angularComponentB; + + btScalar m_appliedVelocityImpulse; + int m_solverBodyIdA; + int m_solverBodyIdB; + btScalar m_friction; + btScalar m_restitution; + btScalar m_jacDiagABInv; + btScalar m_penetration; + btScalar m_appliedImpulse; + + int m_constraintType; + int m_frictionIndex; + int m_unusedPadding[2]; + + enum btSolverConstraintType + { + BT_SOLVER_CONTACT_1D = 0, + BT_SOLVER_FRICTION_1D + }; +}; + + + + + + +#endif //BT_SOLVER_CONSTRAINT_H + + diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp index cb3fa72d440..a15b3e026cd 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp @@ -24,18 +24,18 @@ btTypedConstraint::btTypedConstraint() m_userConstraintId(-1), m_rbA(s_fixed), m_rbB(s_fixed), -m_appliedImpulse(0.f) +m_appliedImpulse(btScalar(0.)) { - s_fixed.setMassProps(0.f,btVector3(0.f,0.f,0.f)); + s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); } btTypedConstraint::btTypedConstraint(btRigidBody& rbA) : m_userConstraintType(-1), m_userConstraintId(-1), m_rbA(rbA), m_rbB(s_fixed), -m_appliedImpulse(0.f) +m_appliedImpulse(btScalar(0.)) { - s_fixed.setMassProps(0.f,btVector3(0.f,0.f,0.f)); + s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); } @@ -45,9 +45,9 @@ btTypedConstraint::btTypedConstraint(btRigidBody& rbA,btRigidBody& rbB) m_userConstraintId(-1), m_rbA(rbA), m_rbB(rbB), -m_appliedImpulse(0.f) +m_appliedImpulse(btScalar(0.)) { - s_fixed.setMassProps(0.f,btVector3(0.f,0.f,0.f)); + s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h index bc25eaa759c..dfee6e80d0e 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h @@ -17,19 +17,25 @@ subject to the following restrictions: #define TYPED_CONSTRAINT_H class btRigidBody; -#include "LinearMath/btScalar.h" +#include "../../LinearMath/btScalar.h" ///TypedConstraint is the baseclass for Bullet constraints and vehicles class btTypedConstraint { int m_userConstraintType; int m_userConstraintId; - + + btTypedConstraint& operator=(btTypedConstraint& other) + { + btAssert(0); + (void) other; + return *this; + } protected: btRigidBody& m_rbA; btRigidBody& m_rbB; - float m_appliedImpulse; + btScalar m_appliedImpulse; public: @@ -81,7 +87,7 @@ public: { return m_userConstraintId; } - float getAppliedImpulse() + btScalar getAppliedImpulse() { return m_appliedImpulse; } diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp index fc37cf2e3c3..f80a0826fbf 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp @@ -16,7 +16,6 @@ subject to the following restrictions: #include "btDiscreteDynamicsWorld.h" - //collision detection #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" @@ -54,8 +53,6 @@ subject to the following restrictions: -#include <algorithm> - btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver) @@ -63,7 +60,7 @@ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOver m_constraintSolver(constraintSolver? constraintSolver: new btSequentialImpulseConstraintSolver), m_debugDrawer(0), m_gravity(0,-10,0), -m_localTime(1.f/60.f), +m_localTime(btScalar(1.)/btScalar(60.)), m_profileTimings(0) { m_islandManager = new btSimulationIslandManager(); @@ -81,10 +78,10 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld() delete m_constraintSolver; } -void btDiscreteDynamicsWorld::saveKinematicState(float timeStep) +void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) { - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for (int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -110,27 +107,27 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() { //todo: iterate over awake simulation islands! - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) { - btVector3 color(255.f,255.f,255.f); + btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.)); switch(colObj->getActivationState()) { case ACTIVE_TAG: - color = btVector3(255.f,255.f,255.f); break; + color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break; case ISLAND_SLEEPING: - color = btVector3(0.f,255.f,0.f);break; + color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break; case WANTS_DEACTIVATION: - color = btVector3(0.f,255.f,255.f);break; + color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break; case DISABLE_DEACTIVATION: - color = btVector3(255.f,0.f,0.f);break; + color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break; case DISABLE_SIMULATION: - color = btVector3(255.f,255.f,0.f);break; + color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break; default: { - color = btVector3(255.f,0.f,0.f); + color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.)); } }; @@ -139,7 +136,10 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() btRigidBody* body = btRigidBody::upcast(colObj); if (body && body->getMotionState() && !body->isStaticOrKinematicObject()) { - if (body->getActivationState() != ISLAND_SLEEPING) + //we need to call the update at least once, even for sleeping objects + //otherwise the 'graphics' transform never updates properly + //so todo: add 'dirty' flag + //if (body->getActivationState() != ISLAND_SLEEPING) { btTransform interpolatedTransform; btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), @@ -152,7 +152,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) { - for (unsigned int i=0;i<this->m_vehicles.size();i++) + for ( int i=0;i<this->m_vehicles.size();i++) { for (int v=0;v<m_vehicles[i]->getNumWheels();v++) { @@ -188,7 +188,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() } -int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, float fixedTimeStep) +int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) { int numSimulationSubSteps = 0; @@ -243,7 +243,7 @@ int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, flo return numSimulationSubSteps; } -void btDiscreteDynamicsWorld::internalSingleStepSimulation(float timeStep) +void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) { startProfiling(timeStep); @@ -291,7 +291,7 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(float timeStep) void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity) { m_gravity = gravity; - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -318,19 +318,19 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body) if (body->getCollisionShape()) { bool isDynamic = !(body->isStaticObject() || body->isKinematicObject()); - short collisionFilterGroup = isDynamic? btBroadphaseProxy::DefaultFilter : btBroadphaseProxy::StaticFilter; - short collisionFilterMask = isDynamic? btBroadphaseProxy::AllFilter : btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter; + short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); + short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); addCollisionObject(body,collisionFilterGroup,collisionFilterMask); } } -void btDiscreteDynamicsWorld::updateVehicles(float timeStep) +void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep) { BEGIN_PROFILE("updateVehicles"); - for (unsigned int i=0;i<m_vehicles.size();i++) + for ( int i=0;i<m_vehicles.size();i++) { btRaycastVehicle* vehicle = m_vehicles[i]; vehicle->updateVehicle( timeStep); @@ -338,11 +338,11 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep) END_PROFILE("updateVehicles"); } -void btDiscreteDynamicsWorld::updateActivationState(float timeStep) +void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep) { BEGIN_PROFILE("updateActivationState"); - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -377,11 +377,7 @@ void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint) void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint) { - std::vector<btTypedConstraint*>::iterator cit = std::find(m_constraints.begin(),m_constraints.end(),constraint); - if (!(cit==m_constraints.end())) - { - m_constraints.erase(cit); - } + m_constraints.remove(constraint); } void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle) @@ -391,11 +387,7 @@ void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle) void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle) { - std::vector<btRaycastVehicle*>::iterator vit = std::find(m_vehicles.begin(),m_vehicles.end(),vehicle); - if (!(vit==m_vehicles.end())) - { - m_vehicles.erase(vit); - } + m_vehicles.remove(vehicle); } inline int btGetConstraintIslandId(const btTypedConstraint* lhs) @@ -409,19 +401,26 @@ inline int btGetConstraintIslandId(const btTypedConstraint* lhs) } -static bool btSortConstraintOnIslandPredicate(const btTypedConstraint* lhs, const btTypedConstraint* rhs) + +class btSortConstraintOnIslandPredicate { - int rIslandId0,lIslandId0; - rIslandId0 = btGetConstraintIslandId(rhs); - lIslandId0 = btGetConstraintIslandId(lhs); - return lIslandId0 < rIslandId0; -} + public: + + bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) + { + int rIslandId0,lIslandId0; + rIslandId0 = btGetConstraintIslandId(rhs); + lIslandId0 = btGetConstraintIslandId(lhs); + return lIslandId0 < rIslandId0; + } +}; + + + void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) { - BEGIN_PROFILE("solveConstraints"); - struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback { @@ -430,7 +429,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) btTypedConstraint** m_sortedConstraints; int m_numConstraints; btIDebugDraw* m_debugDrawer; - + btStackAlloc* m_stackAlloc; InplaceSolverIslandCallback( @@ -438,17 +437,25 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) btConstraintSolver* solver, btTypedConstraint** sortedConstraints, int numConstraints, - btIDebugDraw* debugDrawer) + btIDebugDraw* debugDrawer, + btStackAlloc* stackAlloc) :m_solverInfo(solverInfo), m_solver(solver), m_sortedConstraints(sortedConstraints), m_numConstraints(numConstraints), - m_debugDrawer(debugDrawer) + m_debugDrawer(debugDrawer), + m_stackAlloc(stackAlloc) { } - virtual void ProcessIsland(btPersistentManifold** manifolds,int numManifolds, int islandId) + InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other) + { + btAssert(0); + (void)other; + return *this; + } + virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) { //also add all non-contact constraints/joints for this island btTypedConstraint** startConstraint = 0; @@ -473,36 +480,35 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) } } - m_solver->solveGroup( manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer); + m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc); } }; - - - - //sorted version of all btTypedConstraint, based on islandId - std::vector<btTypedConstraint*> sortedConstraints; + btAlignedObjectArray<btTypedConstraint*> sortedConstraints; sortedConstraints.resize( m_constraints.size()); int i; for (i=0;i<getNumConstraints();i++) { sortedConstraints[i] = m_constraints[i]; } + +// assert(0); + - std::sort(sortedConstraints.begin(),sortedConstraints.end(),btSortConstraintOnIslandPredicate); + + sortedConstraints.heapSort(btSortConstraintOnIslandPredicate()); btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0; - InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer); + InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc); /// solve all the constraints for this island m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback); - END_PROFILE("solveConstraints"); } @@ -545,37 +551,6 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands() } -static void DrawAabb(btIDebugDraw* debugDrawer,const btVector3& from,const btVector3& to,const btVector3& color) -{ - - btVector3 halfExtents = (to-from)* 0.5f; - btVector3 center = (to+from) *0.5f; - int i,j; - - btVector3 edgecoord(1.f,1.f,1.f),pa,pb; - for (i=0;i<4;i++) - { - for (j=0;j<3;j++) - { - pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1], - edgecoord[2]*halfExtents[2]); - pa+=center; - - int othercoord = j%3; - edgecoord[othercoord]*=-1.f; - pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1], - edgecoord[2]*halfExtents[2]); - pb+=center; - - debugDrawer->drawLine(pa,pb,color); - } - edgecoord = btVector3(-1.f,-1.f,-1.f); - if (i<3) - edgecoord[i]*=-1.f; - } - - -} void btDiscreteDynamicsWorld::updateAabbs() { @@ -583,7 +558,7 @@ void btDiscreteDynamicsWorld::updateAabbs() btVector3 colorvec(1,0,0); btTransform predictedTrans; - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; @@ -594,34 +569,33 @@ void btDiscreteDynamicsWorld::updateAabbs() { btPoint3 minAabb,maxAabb; colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); - btSimpleBroadphase* bp = (btSimpleBroadphase*)m_broadphasePairCache; + btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; //moving objects should be moderately sized, probably something wrong if not - if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < 1e12f)) + if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) { bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb); } else { //something went wrong, investigate //this assert is unwanted in 3D modelers (danger of loosing work) - assert(0); body->setActivationState(DISABLE_SIMULATION); static bool reportMe = true; - if (reportMe) + if (reportMe && m_debugDrawer) { reportMe = false; - printf("Overflow in AABB, object removed from simulation \n"); - printf("If you can reproduce this, please email bugs@continuousphysics.com\n"); - printf("Please include above information, your Platform, version of OS.\n"); - printf("Thanks.\n"); + m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); + m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); + m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); + m_debugDrawer->reportErrorWarning("Thanks.\n"); } } if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) { - DrawAabb(m_debugDrawer,minAabb,maxAabb,colorvec); + m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); } } } @@ -630,11 +604,11 @@ void btDiscreteDynamicsWorld::updateAabbs() END_PROFILE("updateAabbs"); } -void btDiscreteDynamicsWorld::integrateTransforms(float timeStep) +void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) { BEGIN_PROFILE("integrateTransforms"); btTransform predictedTrans; - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -652,10 +626,10 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep) -void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep) +void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) { BEGIN_PROFILE("predictUnconstraintMotion"); - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -676,8 +650,9 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep) } -void btDiscreteDynamicsWorld::startProfiling(float timeStep) +void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep) { + (void)timeStep; #ifdef USE_QUICKPROF @@ -724,10 +699,10 @@ class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIn public: - DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) - : m_debugDrawer(debugDrawer), - m_worldTrans(worldTrans), - m_color(color) + DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : + m_debugDrawer(debugDrawer), + m_color(color), + m_worldTrans(worldTrans) { } @@ -738,6 +713,9 @@ public: virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) { + (void)partId; + (void)triangleIndex; + btVector3 wv0,wv1,wv2; wv0 = m_worldTrans*triangle[0]; wv1 = m_worldTrans*triangle[1]; @@ -771,7 +749,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, case SPHERE_SHAPE_PROXYTYPE: { const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); - float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin + btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin btVector3 start = worldTransform.getOrigin(); getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(radius,0,0),color); getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,radius,0),color); @@ -783,13 +761,13 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, case CONE_SHAPE_PROXYTYPE: { const btConeShape* coneShape = static_cast<const btConeShape*>(shape); - float radius = coneShape->getRadius();//+coneShape->getMargin(); - float height = coneShape->getHeight();//+coneShape->getMargin(); + btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); + btScalar height = coneShape->getHeight();//+coneShape->getMargin(); btVector3 start = worldTransform.getOrigin(); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(radius,0.f,-0.5f*height),color); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(-radius,0.f,-0.5f*height),color); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(0.f,radius,-0.5f*height),color); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(0.f,-radius,-0.5f*height),color); + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color); + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color); + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color); + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color); break; } @@ -797,8 +775,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, { const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); int upAxis = cylinder->getUpAxis(); - float radius = cylinder->getRadius(); - float halfHeight = cylinder->getHalfExtents()[upAxis]; + btScalar radius = cylinder->getRadius(); + btScalar halfHeight = cylinder->getHalfExtents()[upAxis]; btVector3 start = worldTransform.getOrigin(); btVector3 offsetHeight(0,0,0); offsetHeight[upAxis] = halfHeight; @@ -814,12 +792,12 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) { btTriangleMeshShape* concaveMesh = (btTriangleMeshShape*) shape; - //btVector3 aabbMax(1e30f,1e30f,1e30f); - //btVector3 aabbMax(100,100,100);//1e30f,1e30f,1e30f); + //btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); + //btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30)); //todo pass camera, for some culling - btVector3 aabbMax(1e30f,1e30f,1e30f); - btVector3 aabbMin(-1e30f,-1e30f,-1e30f); + btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); + btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)); DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); @@ -830,8 +808,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, { btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape; //todo: pass camera for some culling - btVector3 aabbMax(1e30f,1e30f,1e30f); - btVector3 aabbMin(-1e30f,-1e30f,-1e30f); + btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); + btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)); //DebugDrawcallback drawCallback; DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); convexMesh->getStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h index 8575f8506f1..7ffa2c07ee6 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h @@ -23,12 +23,12 @@ class btOverlappingPairCache; class btConstraintSolver; class btSimulationIslandManager; class btTypedConstraint; -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" +#include "../ConstraintSolver/btContactSolverInfo.h" class btRaycastVehicle; class btIDebugDraw; +#include "../../LinearMath/btAlignedObjectArray.h" -#include <vector> ///btDiscreteDynamicsWorld provides discrete rigid body simulation ///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController @@ -40,14 +40,14 @@ protected: btSimulationIslandManager* m_islandManager; - std::vector<btTypedConstraint*> m_constraints; + btAlignedObjectArray<btTypedConstraint*> m_constraints; btIDebugDraw* m_debugDrawer; btVector3 m_gravity; //for variable timesteps - float m_localTime; + btScalar m_localTime; //for variable timesteps bool m_ownsIslandManager; @@ -56,29 +56,29 @@ protected: btContactSolverInfo m_solverInfo; - std::vector<btRaycastVehicle*> m_vehicles; + btAlignedObjectArray<btRaycastVehicle*> m_vehicles; int m_profileTimings; - void predictUnconstraintMotion(float timeStep); + void predictUnconstraintMotion(btScalar timeStep); - void integrateTransforms(float timeStep); + void integrateTransforms(btScalar timeStep); void calculateSimulationIslands(); void solveConstraints(btContactSolverInfo& solverInfo); - void updateActivationState(float timeStep); + void updateActivationState(btScalar timeStep); - void updateVehicles(float timeStep); + void updateVehicles(btScalar timeStep); - void startProfiling(float timeStep); + void startProfiling(btScalar timeStep); - virtual void internalSingleStepSimulation( float timeStep); + virtual void internalSingleStepSimulation( btScalar timeStep); void synchronizeMotionStates(); - void saveKinematicState(float timeStep); + void saveKinematicState(btScalar timeStep); public: @@ -90,7 +90,7 @@ public: virtual ~btDiscreteDynamicsWorld(); ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's - virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f); + virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); virtual void updateAabbs(); diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h index 617ed98d2af..d3ea7db8e5c 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef BT_DYNAMICS_WORLD_H #define BT_DYNAMICS_WORLD_H -#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" +#include "../../BulletCollision/CollisionDispatch/btCollisionWorld.h" class btTypedConstraint; class btRaycastVehicle; class btConstraintSolver; @@ -39,17 +39,17 @@ class btDynamicsWorld : public btCollisionWorld ///stepSimulation proceeds the simulation over timeStep units ///if maxSubSteps > 0, it will interpolate time steps - virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f)=0; + virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; virtual void updateAabbs() = 0; - virtual void addConstraint(btTypedConstraint* constraint) {}; + virtual void addConstraint(btTypedConstraint* constraint) { (void)constraint;}; - virtual void removeConstraint(btTypedConstraint* constraint) {}; + virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}; - virtual void addVehicle(btRaycastVehicle* vehicle) {}; + virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}; - virtual void removeVehicle(btRaycastVehicle* vehicle) {}; + virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}; virtual void setDebugDrawer(btIDebugDraw* debugDrawer) = 0; @@ -68,9 +68,9 @@ class btDynamicsWorld : public btCollisionWorld virtual int getNumConstraints() const { return 0; } - virtual btTypedConstraint* getConstraint(int index) { return 0; } + virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; } - virtual const btTypedConstraint* getConstraint(int index) const { return 0; } + virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; } }; diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp index 705c023d3a0..dbf73b85bcf 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp @@ -19,25 +19,25 @@ subject to the following restrictions: #include <LinearMath/btTransformUtil.h> #include <LinearMath/btMotionState.h> -float gLinearAirDamping = 1.f; +btScalar gLinearAirDamping = btScalar(1.); //'temporarily' global variables -float gDeactivationTime = 2.f; +btScalar gDeactivationTime = btScalar(2.); bool gDisableDeactivation = false; -float gLinearSleepingThreshold = 0.8f; -float gAngularSleepingThreshold = 1.0f; +btScalar gLinearSleepingThreshold = btScalar(0.8); +btScalar gAngularSleepingThreshold = btScalar(1.0); static int uniqueId = 0; -btRigidBody::btRigidBody(float mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution) +btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution) : - m_gravity(0.0f, 0.0f, 0.0f), - m_totalForce(0.0f, 0.0f, 0.0f), - m_totalTorque(0.0f, 0.0f, 0.0f), - m_linearVelocity(0.0f, 0.0f, 0.0f), - m_angularVelocity(0.f,0.f,0.f), - m_angularFactor(1.f), - m_linearDamping(0.f), - m_angularDamping(0.5f), + m_linearVelocity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_angularVelocity(btScalar(0.),btScalar(0.),btScalar(0.)), + m_angularFactor(btScalar(1.)), + m_gravity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_totalForce(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_totalTorque(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_linearDamping(btScalar(0.)), + m_angularDamping(btScalar(0.5)), m_optionalMotionState(motionState), m_contactSolverType(0), m_frictionSolverType(0) @@ -72,15 +72,15 @@ btRigidBody::btRigidBody(float mass, btMotionState* motionState, btCollisionShap } #ifdef OBSOLETE_MOTIONSTATE_LESS -btRigidBody::btRigidBody( float mass,const btTransform& worldTransform,btCollisionShape* collisionShape,const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution) +btRigidBody::btRigidBody( btScalar mass,const btTransform& worldTransform,btCollisionShape* collisionShape,const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution) : - m_gravity(0.0f, 0.0f, 0.0f), - m_totalForce(0.0f, 0.0f, 0.0f), - m_totalTorque(0.0f, 0.0f, 0.0f), - m_linearVelocity(0.0f, 0.0f, 0.0f), - m_angularVelocity(0.f,0.f,0.f), - m_linearDamping(0.f), - m_angularDamping(0.5f), + m_gravity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_totalForce(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_totalTorque(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_linearVelocity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_angularVelocity(btScalar(0.),btScalar(0.),btScalar(0.)), + m_linearDamping(btScalar(0.)), + m_angularDamping(btScalar(0.5)), m_optionalMotionState(0), m_contactSolverType(0), m_frictionSolverType(0) @@ -110,16 +110,18 @@ btRigidBody::btRigidBody( float mass,const btTransform& worldTransform,btCollisi #endif //OBSOLETE_MOTIONSTATE_LESS -//#define EXPERIMENTAL_JITTER_REMOVAL 1 + + +#define EXPERIMENTAL_JITTER_REMOVAL 1 #ifdef EXPERIMENTAL_JITTER_REMOVAL //Bullet 2.20b has experimental damping code to reduce jitter just before objects fall asleep/deactivate //doesn't work very well yet (value 0 disabled this damping) //note there this influences deactivation thresholds! -float gClippedAngvelThresholdSqr = 0.01f; -float gClippedLinearThresholdSqr = 0.01f; +btScalar gClippedAngvelThresholdSqr = btScalar(0.01); +btScalar gClippedLinearThresholdSqr = btScalar(0.01); #endif //EXPERIMENTAL_JITTER_REMOVAL -float gJitterVelocityDampingFactor = 1.f; +btScalar gJitterVelocityDampingFactor = btScalar(0.7); void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) { @@ -144,7 +146,7 @@ void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& pred void btRigidBody::saveKinematicState(btScalar timeStep) { //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities - if (timeStep != 0.f) + if (timeStep != btScalar(0.)) { //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform if (getMotionState()) @@ -169,9 +171,9 @@ void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const void btRigidBody::setGravity(const btVector3& acceleration) { - if (m_inverseMass != 0.0f) + if (m_inverseMass != btScalar(0.0)) { - m_gravity = acceleration * (1.0f / m_inverseMass); + m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); } } @@ -182,8 +184,8 @@ void btRigidBody::setGravity(const btVector3& acceleration) void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) { - m_linearDamping = GEN_clamped(lin_damping, 0.0f, 1.0f); - m_angularDamping = GEN_clamped(ang_damping, 0.0f, 1.0f); + m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); + m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); } @@ -198,36 +200,36 @@ void btRigidBody::applyForces(btScalar step) applyCentralForce(m_gravity); - m_linearVelocity *= GEN_clamped((1.f - step * gLinearAirDamping * m_linearDamping), 0.0f, 1.0f); - m_angularVelocity *= GEN_clamped((1.f - step * m_angularDamping), 0.0f, 1.0f); + m_linearVelocity *= GEN_clamped((btScalar(1.) - step * gLinearAirDamping * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); + m_angularVelocity *= GEN_clamped((btScalar(1.) - step * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); #define FORCE_VELOCITY_DAMPING 1 #ifdef FORCE_VELOCITY_DAMPING - float speed = m_linearVelocity.length(); + btScalar speed = m_linearVelocity.length(); if (speed < m_linearDamping) { - float dampVel = 0.005f; + btScalar dampVel = btScalar(0.005); if (speed > dampVel) { btVector3 dir = m_linearVelocity.normalized(); m_linearVelocity -= dir * dampVel; } else { - m_linearVelocity.setValue(0.f,0.f,0.f); + m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); } } - float angSpeed = m_angularVelocity.length(); + btScalar angSpeed = m_angularVelocity.length(); if (angSpeed < m_angularDamping) { - float angDampVel = 0.005f; + btScalar angDampVel = btScalar(0.005); if (angSpeed > angDampVel) { btVector3 dir = m_angularVelocity.normalized(); m_angularVelocity -= dir * angDampVel; } else { - m_angularVelocity.setValue(0.f,0.f,0.f); + m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); } } #endif //FORCE_VELOCITY_DAMPING @@ -242,19 +244,19 @@ void btRigidBody::proceedToTransform(const btTransform& newTrans) void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) { - if (mass == 0.f) + if (mass == btScalar(0.)) { m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; - m_inverseMass = 0.f; + m_inverseMass = btScalar(0.); } else { m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); - m_inverseMass = 1.0f / mass; + m_inverseMass = btScalar(1.0) / mass; } - m_invInertiaLocal.setValue(inertia[0] != 0.0f ? 1.0f / inertia[0]: 0.0f, - inertia[1] != 0.0f ? 1.0f / inertia[1]: 0.0f, - inertia[2] != 0.0f ? 1.0f / inertia[2]: 0.0f); + m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), + inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), + inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); } @@ -276,7 +278,7 @@ void btRigidBody::integrateVelocities(btScalar step) #define MAX_ANGVEL SIMD_HALF_PI /// clamp angular velocity. collision calculations will fail on higher angular velocities - float angvel = m_angularVelocity.length(); + btScalar angvel = m_angularVelocity.length(); if (angvel*step > MAX_ANGVEL) { m_angularVelocity *= (MAX_ANGVEL/step) /angvel; @@ -295,7 +297,7 @@ btQuaternion btRigidBody::getOrientation() const void btRigidBody::setCenterOfMassTransform(const btTransform& xform) { - m_interpolationWorldTransform = m_worldTransform; + m_interpolationWorldTransform = xform;//m_worldTransform; m_interpolationLinearVelocity = getLinearVelocity(); m_interpolationAngularVelocity = getAngularVelocity(); m_worldTransform = xform; diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h index 43869363cdf..9da545adb68 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h @@ -16,26 +16,22 @@ subject to the following restrictions: #ifndef RIGIDBODY_H #define RIGIDBODY_H -#include <vector> -#include <LinearMath/btPoint3.h> -#include <LinearMath/btTransform.h> -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" - - -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "../../LinearMath/btPoint3.h" +#include "../../LinearMath/btTransform.h" +#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "../../BulletCollision/CollisionDispatch/btCollisionObject.h" class btCollisionShape; class btMotionState; -extern float gLinearAirDamping; -extern bool gUseEpa; +extern btScalar gLinearAirDamping; -extern float gDeactivationTime; +extern btScalar gDeactivationTime; extern bool gDisableDeactivation; -extern float gLinearSleepingThreshold; -extern float gAngularSleepingThreshold; +extern btScalar gLinearSleepingThreshold; +extern btScalar gAngularSleepingThreshold; /// btRigidBody class for btRigidBody Dynamics @@ -65,10 +61,10 @@ public: #ifdef OBSOLETE_MOTIONSTATE_LESS //not supported, please use btMotionState - btRigidBody(float mass, const btTransform& worldTransform, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0),btScalar linearDamping=0.f,btScalar angularDamping=0.f,btScalar friction=0.5f,btScalar restitution=0.f); + btRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0),btScalar linearDamping=btScalar(0.),btScalar angularDamping=btScalar(0.),btScalar friction=btScalar(0.5),btScalar restitution=btScalar(0.)); #endif //OBSOLETE_MOTIONSTATE_LESS - btRigidBody(float mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0),btScalar linearDamping=0.f,btScalar angularDamping=0.f,btScalar friction=0.5f,btScalar restitution=0.f); + btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0),btScalar linearDamping=btScalar(0.),btScalar angularDamping=btScalar(0.),btScalar friction=btScalar(0.5),btScalar restitution=btScalar(0.)); void proceedToTransform(const btTransform& newTrans); @@ -157,7 +153,7 @@ public: void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) { - if (m_inverseMass != 0.f) + if (m_inverseMass != btScalar(0.)) { applyCentralImpulse(impulse); if (m_angularFactor) @@ -168,9 +164,9 @@ public: } //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position - inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,float impulseMagnitude) + inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) { - if (m_inverseMass != 0.f) + if (m_inverseMass != btScalar(0.)) { m_linearVelocity += linearComponent*impulseMagnitude; if (m_angularFactor) @@ -182,8 +178,8 @@ public: void clearForces() { - m_totalForce.setValue(0.0f, 0.0f, 0.0f); - m_totalTorque.setValue(0.0f, 0.0f, 0.0f); + m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); } void updateInertiaTensor(); @@ -238,7 +234,7 @@ public: - inline float computeImpulseDenominator(const btPoint3& pos, const btVector3& normal) const + inline btScalar computeImpulseDenominator(const btPoint3& pos, const btVector3& normal) const { btVector3 r0 = pos - getCenterOfMassPosition(); @@ -250,13 +246,13 @@ public: } - inline float computeAngularImpulseDenominator(const btVector3& axis) const + inline btScalar computeAngularImpulseDenominator(const btVector3& axis) const { btVector3 vec = axis * getInvInertiaTensorWorld(); return axis.dot(vec); } - inline void updateDeactivation(float timeStep) + inline void updateDeactivation(btScalar timeStep) { if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION)) return; @@ -267,7 +263,7 @@ public: m_deactivationTime += timeStep; } else { - m_deactivationTime=0.f; + m_deactivationTime=btScalar(0.); setActivationState(0); } @@ -280,7 +276,7 @@ public: return false; //disable deactivation - if (gDisableDeactivation || (gDeactivationTime == 0.f)) + if (gDisableDeactivation || (gDeactivationTime == btScalar(0.))) return false; if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION)) @@ -328,11 +324,11 @@ public: int m_contactSolverType; int m_frictionSolverType; - void setAngularFactor(float angFac) + void setAngularFactor(btScalar angFac) { m_angularFactor = angFac; } - float getAngularFactor() const + btScalar getAngularFactor() const { return m_angularFactor; } diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp index fe0124c041a..4ebcb8e7517 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp @@ -22,6 +22,14 @@ subject to the following restrictions: #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" +/* + Make sure this dummy function never changes so that it + can be used by probes that are checking whether the + library is actually installed. +*/ +extern "C" void btBulletDynamicsProbe () {} + + btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver) @@ -41,8 +49,12 @@ btSimpleDynamicsWorld::~btSimpleDynamicsWorld() delete m_constraintSolver; } -int btSimpleDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, float fixedTimeStep) +int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) { + (void)fixedTimeStep; + (void)maxSubSteps; + + ///apply gravity, predict motion predictUnconstraintMotion(timeStep); @@ -63,7 +75,7 @@ int btSimpleDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, floa btContactSolverInfo infoGlobal; infoGlobal.m_timeStep = timeStep; - m_constraintSolver->solveGroup(manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer); + m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc); } ///integrate transforms @@ -81,7 +93,7 @@ int btSimpleDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, floa void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) { m_gravity = gravity; - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -110,7 +122,7 @@ void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) void btSimpleDynamicsWorld::updateAabbs() { btTransform predictedTrans; - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -127,10 +139,10 @@ void btSimpleDynamicsWorld::updateAabbs() } } -void btSimpleDynamicsWorld::integrateTransforms(float timeStep) +void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) { btTransform predictedTrans; - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -147,9 +159,9 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep) -void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep) +void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) { - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); @@ -172,7 +184,7 @@ void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep) void btSimpleDynamicsWorld::synchronizeMotionStates() { //todo: iterate over awake simulation islands! - for (unsigned int i=0;i<m_collisionObjects.size();i++) + for ( int i=0;i<m_collisionObjects.size();i++) { btCollisionObject* colObj = m_collisionObjects[i]; btRigidBody* body = btRigidBody::upcast(colObj); diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h index cdc0c5559f6..25f4ccd8e68 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h @@ -37,9 +37,9 @@ protected: btIDebugDraw* m_debugDrawer; - void predictUnconstraintMotion(float timeStep); + void predictUnconstraintMotion(btScalar timeStep); - void integrateTransforms(float timeStep); + void integrateTransforms(btScalar timeStep); btVector3 m_gravity; @@ -53,7 +53,7 @@ public: virtual ~btSimpleDynamicsWorld(); ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead - virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f); + virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); virtual void setDebugDrawer(btIDebugDraw* debugDrawer) { diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp index c85fead5334..d53de7f3687 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp @@ -18,6 +18,7 @@ #include "BulletDynamics/Dynamics/btDynamicsWorld.h" #include "btVehicleRaycaster.h" #include "btWheelInfo.h" +#include "LinearMath/btMinMax.h" #include "BulletDynamics/ConstraintSolver/btContactConstraint.h" @@ -28,7 +29,7 @@ static btRigidBody s_fixedObject( 0,0,0); btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster ) :m_vehicleRaycaster(raycaster), -m_pitchControl(0.f) +m_pitchControl(btScalar(0.)) { m_chassisBody = chassis; m_indexRightAxis = 0; @@ -40,8 +41,9 @@ m_pitchControl(0.f) void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning) { - m_currentVehicleSpeedKmHour = 0.f; - m_steeringValue = 0.f; + (void)tuning; + m_currentVehicleSpeedKmHour = btScalar(0.); + m_steeringValue = btScalar(0.); } @@ -105,12 +107,12 @@ void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedT // up.normalize(); //rotate around steering over de wheelAxleWS - float steering = wheel.m_steering; + btScalar steering = wheel.m_steering; btQuaternion steeringOrn(up,steering);//wheel.m_steering); btMatrix3x3 steeringMat(steeringOrn); - btQuaternion rotatingOrn(right,wheel.m_rotation); + btQuaternion rotatingOrn(right,-wheel.m_rotation); btMatrix3x3 rotatingMat(rotatingOrn); btMatrix3x3 basis2( @@ -133,11 +135,11 @@ void btRaycastVehicle::resetSuspension() { btWheelInfo& wheel = m_wheelInfo[i]; wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength(); - wheel.m_suspensionRelativeVelocity = 0.0f; + wheel.m_suspensionRelativeVelocity = btScalar(0.0); wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS; - //wheel_info.setContactFriction(0.0f); - wheel.m_clippedInvContactDotSuspension = 1.0f; + //wheel_info.setContactFriction(btScalar(0.0)); + wheel.m_clippedInvContactDotSuspension = btScalar(1.0); } } @@ -170,7 +172,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) wheel.m_raycastInfo.m_contactPointWS = source + rayvector; const btVector3& target = wheel.m_raycastInfo.m_contactPointWS; - btScalar param = 0.f; + btScalar param = btScalar(0.); btVehicleRaycaster::btVehicleRaycasterResult rayResults; @@ -195,8 +197,8 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; //clamp on max suspension travel - float minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*0.01f; - float maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*0.01f; + btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*btScalar(0.01); + btScalar maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*btScalar(0.01); if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength) { wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength; @@ -217,14 +219,14 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint ); - if ( denominator >= -0.1f) + if ( denominator >= btScalar(-0.1)) { - wheel.m_suspensionRelativeVelocity = 0.0f; - wheel.m_clippedInvContactDotSuspension = 1.0f / 0.1f; + wheel.m_suspensionRelativeVelocity = btScalar(0.0); + wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1); } else { - btScalar inv = -1.f / denominator; + btScalar inv = btScalar(-1.) / denominator; wheel.m_suspensionRelativeVelocity = projVel * inv; wheel.m_clippedInvContactDotSuspension = inv; } @@ -233,9 +235,9 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) { //put wheel info as in rest position wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength(); - wheel.m_suspensionRelativeVelocity = 0.0f; + wheel.m_suspensionRelativeVelocity = btScalar(0.0); wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS; - wheel.m_clippedInvContactDotSuspension = 1.0f; + wheel.m_clippedInvContactDotSuspension = btScalar(1.0); } return depth; @@ -267,7 +269,7 @@ void btRaycastVehicle::updateVehicle( btScalar step ) } - m_currentVehicleSpeedKmHour = 3.6f * getRigidBody()->getLinearVelocity().length(); + m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); const btTransform& chassisTrans = getChassisWorldTransform(); @@ -276,9 +278,9 @@ void btRaycastVehicle::updateVehicle( btScalar step ) chassisTrans.getBasis()[1][m_indexForwardAxis], chassisTrans.getBasis()[2][m_indexForwardAxis]); - if (forwardW.dot(getRigidBody()->getLinearVelocity()) < 0.f) + if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) { - m_currentVehicleSpeedKmHour *= -1.f; + m_currentVehicleSpeedKmHour *= btScalar(-1.); } // @@ -300,9 +302,9 @@ void btRaycastVehicle::updateVehicle( btScalar step ) //apply suspension force btWheelInfo& wheel = m_wheelInfo[i]; - float suspensionForce = wheel.m_wheelsSuspensionForce; + btScalar suspensionForce = wheel.m_wheelsSuspensionForce; - float gMaxSuspensionForce = 6000.f; + btScalar gMaxSuspensionForce = btScalar(6000.); if (suspensionForce > gMaxSuspensionForce) { suspensionForce = gMaxSuspensionForce; @@ -347,7 +349,7 @@ void btRaycastVehicle::updateVehicle( btScalar step ) wheel.m_rotation += wheel.m_deltaRotation; } - wheel.m_deltaRotation *= 0.99f;//damping of rotation when not in contact + wheel.m_deltaRotation *= btScalar(0.99);//damping of rotation when not in contact } @@ -394,17 +396,18 @@ btWheelInfo& btRaycastVehicle::getWheelInfo(int index) return m_wheelInfo[index]; } -void btRaycastVehicle::setBrake(float brake,int wheelIndex) +void btRaycastVehicle::setBrake(btScalar brake,int wheelIndex) { btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels())); - getWheelInfo(wheelIndex).m_brake; + getWheelInfo(wheelIndex).m_brake = brake; } void btRaycastVehicle::updateSuspension(btScalar deltaTime) { + (void)deltaTime; - btScalar chassisMass = 1.f / m_chassisBody->getInvMass(); + btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass(); for (int w_it=0; w_it<getNumWheels(); w_it++) { @@ -429,7 +432,7 @@ void btRaycastVehicle::updateSuspension(btScalar deltaTime) btScalar projected_rel_vel = wheel_info.m_suspensionRelativeVelocity; { btScalar susp_damping; - if ( projected_rel_vel < 0.0f ) + if ( projected_rel_vel < btScalar(0.0) ) { susp_damping = wheel_info.m_wheelsDampingCompression; } @@ -443,20 +446,77 @@ void btRaycastVehicle::updateSuspension(btScalar deltaTime) // RESULT wheel_info.m_wheelsSuspensionForce = force * chassisMass; - if (wheel_info.m_wheelsSuspensionForce < 0.f) + if (wheel_info.m_wheelsSuspensionForce < btScalar(0.)) { - wheel_info.m_wheelsSuspensionForce = 0.f; + wheel_info.m_wheelsSuspensionForce = btScalar(0.); } } else { - wheel_info.m_wheelsSuspensionForce = 0.0f; + wheel_info.m_wheelsSuspensionForce = btScalar(0.0); } } } -float sideFrictionStiffness2 = 1.0f; + +struct btWheelContactPoint +{ + btRigidBody* m_body0; + btRigidBody* m_body1; + btVector3 m_frictionPositionWorld; + btVector3 m_frictionDirectionWorld; + btScalar m_jacDiagABInv; + btScalar m_maxImpulse; + + + btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse) + :m_body0(body0), + m_body1(body1), + m_frictionPositionWorld(frictionPosWorld), + m_frictionDirectionWorld(frictionDirectionWorld), + m_maxImpulse(maxImpulse) + { + btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld); + btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld); + btScalar relaxation = 1.f; + m_jacDiagABInv = relaxation/(denom0+denom1); + } + + + +}; + +btScalar calcRollingFriction(btWheelContactPoint& contactPoint) +{ + + btScalar j1=0.f; + + const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; + + btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); + btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); + + btScalar maxImpulse = contactPoint.m_maxImpulse; + + btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1); + btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2); + btVector3 vel = vel1 - vel2; + + btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel); + + // calculate j that moves us to zero relative velocity + j1 = -vrel * contactPoint.m_jacDiagABInv; + GEN_set_min(j1, maxImpulse); + GEN_set_max(j1, -maxImpulse); + + return j1; +} + + + + +btScalar sideFrictionStiffness2 = btScalar(1.0); void btRaycastVehicle::updateFriction(btScalar timeStep) { @@ -481,8 +541,8 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject; if (groundObject) numWheelsOnGround++; - sideImpulse[i] = 0.f; - forwardImpulse[i] = 0.f; + sideImpulse[i] = btScalar(0.); + forwardImpulse[i] = btScalar(0.); } @@ -517,7 +577,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS, *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, - 0.f, axle[i],sideImpulse[i],timeStep); + btScalar(0.), axle[i],sideImpulse[i],timeStep); sideImpulse[i] *= sideFrictionStiffness2; @@ -527,7 +587,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) } } - btScalar sideFactor = 1.f; + btScalar sideFactor = btScalar(1.); btScalar fwdFactor = 0.5; bool sliding = false; @@ -537,25 +597,46 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) btWheelInfo& wheelInfo = m_wheelInfo[wheel]; class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject; + btScalar rollingFriction = 0.f; - forwardImpulse[wheel] = 0.f; - m_wheelInfo[wheel].m_skidInfo= 1.f; + if (groundObject) + { + if (wheelInfo.m_engineForce != 0.f) + { + rollingFriction = wheelInfo.m_engineForce* timeStep; + } else + { + btScalar defaultRollingFrictionImpulse = 0.f; + btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse; + btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,forwardWS[wheel],maxImpulse); + rollingFriction = calcRollingFriction(contactPt); + } + } + + //switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break) + + + + + forwardImpulse[wheel] = btScalar(0.); + m_wheelInfo[wheel].m_skidInfo= btScalar(1.); if (groundObject) { - m_wheelInfo[wheel].m_skidInfo= 1.f; + m_wheelInfo[wheel].m_skidInfo= btScalar(1.); btScalar maximp = wheelInfo.m_wheelsSuspensionForce * timeStep * wheelInfo.m_frictionSlip; btScalar maximpSide = maximp; btScalar maximpSquared = maximp * maximpSide; + - forwardImpulse[wheel] = wheelInfo.m_engineForce* timeStep; + forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; - float x = (forwardImpulse[wheel] ) * fwdFactor; - float y = (sideImpulse[wheel] ) * sideFactor; + btScalar x = (forwardImpulse[wheel] ) * fwdFactor; + btScalar y = (sideImpulse[wheel] ) * sideFactor; - float impulseSquared = (x*x + y*y); + btScalar impulseSquared = (x*x + y*y); if (impulseSquared > maximpSquared) { @@ -577,9 +658,9 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) { for (int wheel = 0;wheel < getNumWheels(); wheel++) { - if (sideImpulse[wheel] != 0.f) + if (sideImpulse[wheel] != btScalar(0.)) { - if (m_wheelInfo[wheel].m_skidInfo< 1.f) + if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.)) { forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; @@ -597,11 +678,11 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - m_chassisBody->getCenterOfMassPosition(); - if (forwardImpulse[wheel] != 0.f) + if (forwardImpulse[wheel] != btScalar(0.)) { m_chassisBody->applyImpulse(forwardWS[wheel]*(forwardImpulse[wheel]),rel_pos); } - if (sideImpulse[wheel] != 0.f) + if (sideImpulse[wheel] != btScalar(0.)) { class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject; diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h index fa961e468d7..f4249599615 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h @@ -11,11 +11,11 @@ #ifndef RAYCASTVEHICLE_H #define RAYCASTVEHICLE_H -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" +#include "../Dynamics/btRigidBody.h" +#include "../ConstraintSolver/btTypedConstraint.h" #include "btVehicleRaycaster.h" class btDynamicsWorld; -#include "LinearMath/btAlignedObjectArray.h" +#include "../../LinearMath/btAlignedObjectArray.h" #include "btWheelInfo.h" class btVehicleTuning; @@ -29,18 +29,18 @@ public: public: btVehicleTuning() - :m_suspensionStiffness(5.88f), - m_suspensionCompression(0.83f), - m_suspensionDamping(0.88f), - m_maxSuspensionTravelCm(500.f), - m_frictionSlip(10.5f) + :m_suspensionStiffness(btScalar(5.88)), + m_suspensionCompression(btScalar(0.83)), + m_suspensionDamping(btScalar(0.88)), + m_maxSuspensionTravelCm(btScalar(500.)), + m_frictionSlip(btScalar(10.5)) { } - float m_suspensionStiffness; - float m_suspensionCompression; - float m_suspensionDamping; - float m_maxSuspensionTravelCm; - float m_frictionSlip; + btScalar m_suspensionStiffness; + btScalar m_suspensionCompression; + btScalar m_suspensionDamping; + btScalar m_maxSuspensionTravelCm; + btScalar m_frictionSlip; }; private: @@ -48,9 +48,9 @@ private: btScalar m_tau; btScalar m_damping; btVehicleRaycaster* m_vehicleRaycaster; - float m_pitchControl; - float m_steeringValue; - float m_currentVehicleSpeedKmHour; + btScalar m_pitchControl; + btScalar m_steeringValue; + btScalar m_currentVehicleSpeedKmHour; btRigidBody* m_chassisBody; @@ -105,9 +105,9 @@ public: void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true); - void setBrake(float brake,int wheelIndex); + void setBrake(btScalar brake,int wheelIndex); - void setPitchControl(float pitch) + void setPitchControl(btScalar pitch) { m_pitchControl = pitch; } @@ -142,6 +142,26 @@ public: return m_indexForwardAxis; } + + ///Worldspace forward vector + btVector3 getForwardVector() const + { + const btTransform& chassisTrans = getChassisWorldTransform(); + + btVector3 forwardW ( + chassisTrans.getBasis()[0][m_indexForwardAxis], + chassisTrans.getBasis()[1][m_indexForwardAxis], + chassisTrans.getBasis()[2][m_indexForwardAxis]); + + return forwardW; + } + + ///Velocity of vehicle (positive if velocity vector has same direction as foward vector) + btScalar getCurrentSpeedKmHour() const + { + return m_currentVehicleSpeedKmHour; + } + virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) { m_indexRightAxis = rightIndex; @@ -156,6 +176,7 @@ public: virtual void solveConstraint(btScalar timeStep) { + (void)timeStep; //not yet } diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h b/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h index 5be3693fe73..64a47fcaada 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h @@ -11,7 +11,7 @@ #ifndef VEHICLE_RAYCASTER_H #define VEHICLE_RAYCASTER_H -#include "LinearMath/btVector3.h" +#include "../../LinearMath/btVector3.h" /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting struct btVehicleRaycaster @@ -21,7 +21,7 @@ virtual ~btVehicleRaycaster() } struct btVehicleRaycasterResult { - btVehicleRaycasterResult() :m_distFraction(-1.f){}; + btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; btVector3 m_hitPointInWorld; btVector3 m_hitNormalInWorld; btScalar m_distFraction; diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.cpp index 43baf56edbc..ef93c16fffc 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.cpp +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.cpp @@ -21,6 +21,7 @@ btScalar btWheelInfo::getSuspensionRestLength() const void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo) { + (void)raycastInfo; if (m_raycastInfo.m_isInContact) @@ -31,14 +32,14 @@ void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInf btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition(); chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos ); btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint ); - if ( project >= -0.1f) + if ( project >= btScalar(-0.1)) { - m_suspensionRelativeVelocity = 0.0f; - m_clippedInvContactDotSuspension = 1.0f / 0.1f; + m_suspensionRelativeVelocity = btScalar(0.0); + m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1); } else { - btScalar inv = -1.f / project; + btScalar inv = btScalar(-1.) / project; m_suspensionRelativeVelocity = projVel * inv; m_clippedInvContactDotSuspension = inv; } @@ -48,8 +49,8 @@ void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInf else // Not in contact : position wheel in a nice (rest length) position { m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength(); - m_suspensionRelativeVelocity = 0.0f; + m_suspensionRelativeVelocity = btScalar(0.0); m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS; - m_clippedInvContactDotSuspension = 1.0f; + m_clippedInvContactDotSuspension = btScalar(1.0); } } diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h index 83a3b114ab9..2e349b3fde4 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h @@ -11,8 +11,8 @@ #ifndef WHEEL_INFO_H #define WHEEL_INFO_H -#include "LinearMath/btVector3.h" -#include "LinearMath/btTransform.h" +#include "../../LinearMath/btVector3.h" +#include "../../LinearMath/btTransform.h" class btRigidBody; @@ -25,10 +25,10 @@ struct btWheelInfoConstructionInfo btScalar m_maxSuspensionTravelCm; btScalar m_wheelRadius; - float m_suspensionStiffness; - float m_wheelsDampingCompression; - float m_wheelsDampingRelaxation; - float m_frictionSlip; + btScalar m_suspensionStiffness; + btScalar m_wheelsDampingCompression; + btScalar m_wheelsDampingRelaxation; + btScalar m_frictionSlip; bool m_bIsFrontWheel; }; @@ -92,12 +92,12 @@ struct btWheelInfo m_wheelDirectionCS = ci.m_wheelDirectionCS; m_wheelAxleCS = ci.m_wheelAxleCS; m_frictionSlip = ci.m_frictionSlip; - m_steering = 0.f; - m_engineForce = 0.f; - m_rotation = 0.f; - m_deltaRotation = 0.f; - m_brake = 0.f; - m_rollInfluence = 0.1f; + m_steering = btScalar(0.); + m_engineForce = btScalar(0.); + m_rotation = btScalar(0.); + m_deltaRotation = btScalar(0.); + m_brake = btScalar(0.); + m_rollInfluence = btScalar(0.1); m_bIsFrontWheel = ci.m_bIsFrontWheel; } |