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authorErwin Coumans <blender@erwincoumans.com>2007-07-06 07:12:31 +0400
committerErwin Coumans <blender@erwincoumans.com>2007-07-06 07:12:31 +0400
commit376be529bb932f867b01466592c33899ee5ec2c8 (patch)
treee89c72da658f04ed4aa816ada6adabfb5d938b74 /extern/bullet2/src/BulletDynamics
parentcff039bc58fe2ed54d4dad0828f5dede0b26a206 (diff)
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc)
Diffstat (limited to 'extern/bullet2/src/BulletDynamics')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp286
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h123
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp252
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h66
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp4
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp124
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h5
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h2
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp34
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h11
10 files changed, 833 insertions, 74 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
new file mode 100644
index 00000000000..12a33d7851e
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
@@ -0,0 +1,286 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+Written by: Marcus Hennix
+*/
+
+
+#include "btConeTwistConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+#include "LinearMath/btSimdMinMax.h"
+#include <new>
+
+btConeTwistConstraint::btConeTwistConstraint()
+{
+}
+
+
+btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
+ const btTransform& rbAFrame,const btTransform& rbBFrame)
+ :btTypedConstraint(rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
+ m_angularOnly(false)
+{
+ // flip axis for correct angles
+ m_rbBFrame.getBasis()[1][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[1][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[1][2] *= btScalar(-1.);
+
+ m_swingSpan1 = btScalar(1e30);
+ m_swingSpan2 = btScalar(1e30);
+ m_twistSpan = btScalar(1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+
+}
+
+btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
+ :btTypedConstraint(rbA),m_rbAFrame(rbAFrame),
+ m_angularOnly(false)
+{
+ m_rbBFrame = m_rbAFrame;
+
+ // flip axis for correct angles
+ m_rbBFrame.getBasis()[1][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[1][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[1][2] *= btScalar(-1.);
+
+ m_rbBFrame.getBasis()[2][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
+
+ m_swingSpan1 = btScalar(1e30);
+ m_swingSpan2 = btScalar(1e30);
+ m_twistSpan = btScalar(1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+
+}
+
+void btConeTwistConstraint::buildJacobian()
+{
+ m_appliedImpulse = btScalar(0.);
+
+ //set bias, sign, clear accumulator
+ m_swingCorrection = btScalar(0.);
+ m_twistLimitSign = btScalar(0.);
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+ m_accTwistLimitImpulse = btScalar(0.);
+ m_accSwingLimitImpulse = btScalar(0.);
+
+ if (!m_angularOnly)
+ {
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
+
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
+
+ for (int i=0;i<3;i++)
+ {
+ new (&m_jac[i]) btJacobianEntry(
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
+ normal[i],
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbA.getInvMass(),
+ m_rbB.getInvInertiaDiagLocal(),
+ m_rbB.getInvMass());
+ }
+ }
+
+ btVector3 b1Axis1,b1Axis2,b1Axis3;
+ btVector3 b2Axis1,b2Axis2;
+
+ b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
+ b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);
+
+ btScalar swing1=btScalar(0.),swing2 = btScalar(0.);
+
+ // Get Frame into world space
+ if (m_swingSpan1 >= btScalar(0.05f))
+ {
+ b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
+ swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
+ }
+
+ if (m_swingSpan2 >= btScalar(0.05f))
+ {
+ b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);
+ swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
+ }
+
+ btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);
+ btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);
+ btScalar EllipseAngle = btFabs(swing1)* RMaxAngle1Sq + btFabs(swing2) * RMaxAngle2Sq;
+
+ if (EllipseAngle > 1.0f)
+ {
+ m_swingCorrection = EllipseAngle-1.0f;
+ m_solveSwingLimit = true;
+
+ // Calculate necessary axis & factors
+ m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
+ m_swingAxis.normalize();
+
+ btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
+ m_swingAxis *= swingAxisSign;
+
+ m_kSwing = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
+
+ }
+
+ // Twist limits
+ if (m_twistSpan >= btScalar(0.))
+ {
+ btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
+ btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
+ btVector3 TwistRef = quatRotate(rotationArc,b2Axis2);
+ btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+
+ btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
+ if (twist <= -m_twistSpan*lockedFreeFactor)
+ {
+ m_twistCorrection = -(twist + m_twistSpan);
+ m_solveTwistLimit = true;
+
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
+ m_twistAxis *= -1.0f;
+
+ m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+
+ } else
+ if (twist > m_twistSpan*lockedFreeFactor)
+ {
+ m_twistCorrection = (twist - m_twistSpan);
+ m_solveTwistLimit = true;
+
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
+
+ m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+
+ }
+ }
+}
+
+void btConeTwistConstraint::solveConstraint(btScalar timeStep)
+{
+
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+
+ btScalar tau = btScalar(0.3);
+ btScalar damping = btScalar(1.);
+
+ //linear part
+ if (!m_angularOnly)
+ {
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
+ btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
+ btVector3 vel = vel1 - vel2;
+
+ for (int i=0;i<3;i++)
+ {
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ m_appliedImpulse += impulse;
+ btVector3 impulse_vector = normal * impulse;
+ m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
+ m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
+ }
+ }
+
+ {
+ ///solve angular part
+ const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
+ const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+
+ // solve swing limit
+ if (m_solveSwingLimit)
+ {
+ btScalar amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(btScalar(1.)/timeStep)*m_biasFactor);
+ btScalar impulseMag = amplitude * m_kSwing;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accSwingLimitImpulse;
+ m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, 0.0f );
+ impulseMag = m_accSwingLimitImpulse - temp;
+
+ btVector3 impulse = m_swingAxis * impulseMag;
+
+ m_rbA.applyTorqueImpulse(impulse);
+ m_rbB.applyTorqueImpulse(-impulse);
+
+ }
+
+ // solve twist limit
+ if (m_solveTwistLimit)
+ {
+ btScalar amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(btScalar(1.)/timeStep)*m_biasFactor );
+ btScalar impulseMag = amplitude * m_kTwist;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accTwistLimitImpulse;
+ m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, 0.0f );
+ impulseMag = m_accTwistLimitImpulse - temp;
+
+ btVector3 impulse = m_twistAxis * impulseMag;
+
+ m_rbA.applyTorqueImpulse(impulse);
+ m_rbB.applyTorqueImpulse(-impulse);
+
+ }
+
+ }
+
+}
+
+void btConeTwistConstraint::updateRHS(btScalar timeStep)
+{
+ (void)timeStep;
+
+}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
new file mode 100644
index 00000000000..874669c80b3
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
@@ -0,0 +1,123 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+Written by: Marcus Hennix
+*/
+
+
+
+#ifndef CONETWISTCONSTRAINT_H
+#define CONETWISTCONSTRAINT_H
+
+#include "../../LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btTypedConstraint.h"
+
+class btRigidBody;
+
+
+///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
+class btConeTwistConstraint : public btTypedConstraint
+{
+ btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
+
+ btTransform m_rbAFrame;
+ btTransform m_rbBFrame;
+
+ btScalar m_limitSoftness;
+ btScalar m_biasFactor;
+ btScalar m_relaxationFactor;
+
+ btScalar m_swingSpan1;
+ btScalar m_swingSpan2;
+ btScalar m_twistSpan;
+
+ btVector3 m_swingAxis;
+ btVector3 m_twistAxis;
+
+ btScalar m_kSwing;
+ btScalar m_kTwist;
+
+ btScalar m_twistLimitSign;
+ btScalar m_swingCorrection;
+ btScalar m_twistCorrection;
+
+ btScalar m_accSwingLimitImpulse;
+ btScalar m_accTwistLimitImpulse;
+
+ bool m_angularOnly;
+ bool m_solveTwistLimit;
+ bool m_solveSwingLimit;
+
+
+public:
+
+ btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
+
+ btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
+
+ btConeTwistConstraint();
+
+ virtual void buildJacobian();
+
+ virtual void solveConstraint(btScalar timeStep);
+
+ void updateRHS(btScalar timeStep);
+
+ const btRigidBody& getRigidBodyA() const
+ {
+ return m_rbA;
+ }
+ const btRigidBody& getRigidBodyB() const
+ {
+ return m_rbB;
+ }
+
+ void setAngularOnly(bool angularOnly)
+ {
+ m_angularOnly = angularOnly;
+ }
+
+ void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 0.8f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ {
+ m_swingSpan1 = _swingSpan1;
+ m_swingSpan2 = _swingSpan2;
+ m_twistSpan = _twistSpan;
+
+ m_limitSoftness = _softness;
+ m_biasFactor = _biasFactor;
+ m_relaxationFactor = _relaxationFactor;
+ }
+
+ const btTransform& getAFrame() { return m_rbAFrame; };
+ const btTransform& getBFrame() { return m_rbBFrame; };
+
+ inline int getSolveTwistLimit()
+ {
+ return m_solveTwistLimit;
+ }
+
+ inline int getSolveSwingLimit()
+ {
+ return m_solveTwistLimit;
+ }
+
+ inline btScalar getTwistLimitSign()
+ {
+ return m_twistLimitSign;
+ }
+
+};
+
+#endif //CONETWISTCONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
index 27e30987549..ad7fc3a269e 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
@@ -17,58 +17,176 @@ subject to the following restrictions:
#include "btHingeConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
+#include "LinearMath/btSimdMinMax.h"
#include <new>
+
btHingeConstraint::btHingeConstraint():
m_enableAngularMotor(false)
{
}
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
- btVector3& axisInA,btVector3& axisInB)
-:btTypedConstraint(rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
-m_axisInA(axisInA),
-m_axisInB(-axisInB),
-m_angularOnly(false),
-m_enableAngularMotor(false)
+ btVector3& axisInA,btVector3& axisInB)
+ :btTypedConstraint(rbA,rbB),
+ m_angularOnly(false),
+ m_enableAngularMotor(false)
{
+ m_rbAFrame.getOrigin() = pivotInA;
+
+ // since no frame is given, assume this to be zero angle and just pick rb transform axis
+ btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
+ btScalar projection = rbAxisA1.dot(axisInA);
+ if (projection > SIMD_EPSILON)
+ rbAxisA1 = rbAxisA1*projection - axisInA;
+ else
+ rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
+
+ btVector3 rbAxisA2 = rbAxisA1.cross(axisInA);
+
+ m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
+ rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
+ rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btVector3 rbAxisB2 = rbAxisB1.cross(axisInB);
+
+
+ m_rbBFrame.getOrigin() = pivotInB;
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),-axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),-axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),-axisInB.getZ() );
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
}
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA)
-:btTypedConstraint(rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
-m_axisInA(axisInA),
-//fixed axis in worldspace
-m_axisInB(rbA.getCenterOfMassTransform().getBasis() * -axisInA),
+:btTypedConstraint(rbA), m_angularOnly(false), m_enableAngularMotor(false)
+{
+
+ // since no frame is given, assume this to be zero angle and just pick rb transform axis
+ // fixed axis in worldspace
+ btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
+ btScalar projection = rbAxisA1.dot(axisInA);
+ if (projection > SIMD_EPSILON)
+ rbAxisA1 = rbAxisA1*projection - axisInA;
+ else
+ rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
+
+ btVector3 rbAxisA2 = axisInA.cross(rbAxisA1);
+
+ m_rbAFrame.getOrigin() = pivotInA;
+ m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
+ rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
+ rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+
+
+ btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * -axisInA;
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
+
+
+ m_rbBFrame.getOrigin() = rbA.getCenterOfMassTransform()(pivotInA);
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
+}
+
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
+ const btTransform& rbAFrame, const btTransform& rbBFrame)
+:btTypedConstraint(rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
m_angularOnly(false),
m_enableAngularMotor(false)
{
-
+ // flip axis
+ m_rbBFrame.getBasis()[2][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
+}
+
+
+
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame)
+:btTypedConstraint(rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
+m_angularOnly(false),
+m_enableAngularMotor(false)
+{
+ // flip axis
+ m_rbBFrame.getBasis()[2][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
+
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
}
void btHingeConstraint::buildJacobian()
{
m_appliedImpulse = btScalar(0.);
- btVector3 normal(0,0,0);
-
if (!m_angularOnly)
{
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
+
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
+
for (int i=0;i<3;i++)
{
- normal[i] = 1;
new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
- m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
- normal,
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
+ normal[i],
m_rbA.getInvInertiaDiagLocal(),
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
- normal[i] = 0;
}
}
@@ -79,12 +197,12 @@ void btHingeConstraint::buildJacobian()
btVector3 jointAxis0local;
btVector3 jointAxis1local;
- btPlaneSpace1(m_axisInA,jointAxis0local,jointAxis1local);
+ btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
- getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA;
+ getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
- btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA;
+ btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
@@ -105,44 +223,71 @@ void btHingeConstraint::buildJacobian()
m_rbB.getInvInertiaDiagLocal());
+ // Compute limit information
+ btScalar hingeAngle = getHingeAngle();
+
+ //set bias, sign, clear accumulator
+ m_correction = btScalar(0.);
+ m_limitSign = btScalar(0.);
+ m_solveLimit = false;
+ m_accLimitImpulse = btScalar(0.);
+
+ if (m_lowerLimit < m_upperLimit)
+ {
+ if (hingeAngle <= m_lowerLimit*m_limitSoftness)
+ {
+ m_correction = (m_lowerLimit - hingeAngle);
+ m_limitSign = 1.0f;
+ m_solveLimit = true;
+ }
+ else if (hingeAngle >= m_upperLimit*m_limitSoftness)
+ {
+ m_correction = m_upperLimit - hingeAngle;
+ m_limitSign = -1.0f;
+ m_solveLimit = true;
+ }
+ }
+
+ //Compute K = J*W*J' for hinge axis
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
+ getRigidBodyB().computeAngularImpulseDenominator(axisA));
}
void btHingeConstraint::solveConstraint(btScalar timeStep)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btVector3 normal(0,0,0);
btScalar tau = btScalar(0.3);
btScalar damping = btScalar(1.);
//linear part
if (!m_angularOnly)
{
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
+ btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
+ btVector3 vel = vel1 - vel2;
+
for (int i=0;i<3;i++)
{
- normal[i] = 1;
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
btScalar rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - damping * rel_vel * jacDiagABInv * damping;
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
btVector3 impulse_vector = normal * impulse;
m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
-
- normal[i] = 0;
}
}
@@ -151,8 +296,8 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
///solve angular part
// get axes in world space
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA;
- btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_axisInB;
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
@@ -174,7 +319,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
getRigidBodyB().computeAngularImpulseDenominator(normal);
// scale for mass and relaxation
//todo: expose this 0.9 factor to developer
- velrelOrthog *= (btScalar(1.)/denom) * btScalar(0.9);
+ velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
}
//solve angular positional correction
@@ -190,10 +335,28 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
m_rbA.applyTorqueImpulse(-velrelOrthog+angularError);
m_rbB.applyTorqueImpulse(velrelOrthog-angularError);
+
+ // solve limit
+ if (m_solveLimit)
+ {
+ btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
+
+ btScalar impulseMag = amplitude * m_kHinge;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accLimitImpulse;
+ m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, 0.0f );
+ impulseMag = m_accLimitImpulse - temp;
+
+
+ btVector3 impulse = axisA * impulseMag * m_limitSign;
+ m_rbA.applyTorqueImpulse(impulse);
+ m_rbB.applyTorqueImpulse(-impulse);
+ }
}
//apply motor
- if (m_enableAngularMotor)
+ if (m_enableAngularMotor)
{
//todo: add limits too
btVector3 angularLimit(0,0,0);
@@ -204,10 +367,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
btScalar desiredMotorVel = m_motorTargetVelocity;
btScalar motor_relvel = desiredMotorVel - projRelVel;
- btScalar denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) +
- getRigidBodyB().computeAngularImpulseDenominator(axisA);
-
- btScalar unclippedMotorImpulse = (btScalar(1.)/denom3) * motor_relvel;;
+ btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
//todo: should clip against accumulated impulse
btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
@@ -227,3 +387,11 @@ void btHingeConstraint::updateRHS(btScalar timeStep)
}
+btScalar btHingeConstraint::getHingeAngle()
+{
+ const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1);
+
+ return btAtan2Fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
+}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
index 5c1ceafbc5b..46e6480d43c 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
@@ -13,6 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
+
#ifndef HINGECONSTRAINT_H
#define HINGECONSTRAINT_H
@@ -22,7 +24,6 @@ subject to the following restrictions:
class btRigidBody;
-
/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/// axis defines the orientation of the hinge axis
class btHingeConstraint : public btTypedConstraint
@@ -30,22 +31,40 @@ class btHingeConstraint : public btTypedConstraint
btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btVector3 m_axisInA;
- btVector3 m_axisInB;
+ btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransform m_rbBFrame;
- bool m_angularOnly;
+ btScalar m_motorTargetVelocity;
+ btScalar m_maxMotorImpulse;
+
+ btScalar m_limitSoftness;
+ btScalar m_biasFactor;
+ btScalar m_relaxationFactor;
+
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+
+ btScalar m_kHinge;
+
+ btScalar m_limitSign;
+ btScalar m_correction;
- btScalar m_motorTargetVelocity;
- btScalar m_maxMotorImpulse;
+ btScalar m_accLimitImpulse;
+
+ bool m_angularOnly;
bool m_enableAngularMotor;
+ bool m_solveLimit;
+
public:
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,btVector3& axisInA,btVector3& axisInB);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB);
- btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
+ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
+
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
+
+ btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
btHingeConstraint();
@@ -76,6 +95,33 @@ public:
m_maxMotorImpulse = maxMotorImpulse;
}
+ void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ {
+ m_lowerLimit = low;
+ m_upperLimit = high;
+
+ m_limitSoftness = _softness;
+ m_biasFactor = _biasFactor;
+ m_relaxationFactor = _relaxationFactor;
+
+ }
+
+ btScalar getHingeAngle();
+
+
+ const btTransform& getAFrame() { return m_rbAFrame; };
+ const btTransform& getBFrame() { return m_rbBFrame; };
+
+ inline int getSolveLimit()
+ {
+ return m_solveLimit;
+ }
+
+ inline btScalar getLimitSign()
+ {
+ return m_limitSign;
+ }
+
};
#endif //HINGECONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index 4366284ea73..14b36ad44fd 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -755,6 +755,10 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
if (getSolverMode() & SOLVER_CACHE_FRIENDLY)
{
+ //you need to provide at least some bodies
+ //btSimpleDynamicsWorld needs to switch off SOLVER_CACHE_FRIENDLY
+ btAssert(bodies);
+ btAssert(numBodies);
return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
}
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index f80a0826fbf..29719ec9a3e 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -30,15 +30,17 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
//for debug rendering
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btCylinderShape.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
#include "LinearMath/btIDebugDraw.h"
@@ -325,6 +327,19 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
}
}
+void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
+{
+ if (!body->isStaticOrKinematicObject())
+ {
+ body->setGravity(m_gravity);
+ }
+
+ if (body->getCollisionShape())
+ {
+ addCollisionObject(body,group,mask);
+ }
+}
+
void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
{
@@ -370,14 +385,21 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
END_PROFILE("updateActivationState");
}
-void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint)
+void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
{
m_constraints.push_back(constraint);
+ if (disableCollisionsBetweenLinkedBodies)
+ {
+ constraint->getRigidBodyA().addConstraintRef(constraint);
+ constraint->getRigidBodyB().addConstraintRef(constraint);
+ }
}
void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
{
m_constraints.remove(constraint);
+ constraint->getRigidBodyA().removeConstraintRef(constraint);
+ constraint->getRigidBodyB().removeConstraintRef(constraint);
}
void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
@@ -726,10 +748,42 @@ public:
}
};
-
+void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
+{
+ btVector3 start = transform.getOrigin();
+
+ const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
+ const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
+ const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
+
+ // XY
+ getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color);
+ getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color);
+ getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color);
+ getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color);
+
+ // XZ
+ getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color);
+ getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color);
+ getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color);
+ getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color);
+
+ // YZ
+ getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color);
+ getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color);
+ getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color);
+ getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color);
+}
void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
{
+ // Draw a small simplex at the center of the object
+ {
+ btVector3 start = worldTransform.getOrigin();
+ getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));
+ getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));
+ getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));
+ }
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
{
@@ -750,14 +804,52 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
{
const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
- btVector3 start = worldTransform.getOrigin();
- getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(radius,0,0),color);
- getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,radius,0),color);
- getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,0,radius),color);
- //drawSphere
+
+ debugDrawSphere(radius, worldTransform, color);
break;
}
case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+ for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
+ {
+ btTransform childTransform = worldTransform;
+ childTransform.getOrigin() += multiSphereShape->getSpherePosition(i);
+ debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color);
+ }
+
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
+
+ btScalar radius = capsuleShape->getRadius();
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+
+ // Draw the ends
+ {
+ btTransform childTransform = worldTransform;
+ childTransform.getOrigin() = worldTransform * btVector3(0,halfHeight,0);
+ debugDrawSphere(radius, childTransform, color);
+ }
+
+ {
+ btTransform childTransform = worldTransform;
+ childTransform.getOrigin() = worldTransform * btVector3(0,-halfHeight,0);
+ debugDrawSphere(radius, childTransform, color);
+ }
+
+ // Draw some additional lines
+ btVector3 start = worldTransform.getOrigin();
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(-radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(-radius,-halfHeight,0), color);
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(radius,-halfHeight,0), color);
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,-radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,-radius), color);
+ getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,radius), color);
+
+ break;
+ }
case CONE_SHAPE_PROXYTYPE:
{
const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
@@ -789,12 +881,10 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
default:
{
- if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ if (shape->isConcave())
{
- btTriangleMeshShape* concaveMesh = (btTriangleMeshShape*) shape;
- //btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- //btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30));
-
+ btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
//todo pass camera, for some culling
btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index 7ffa2c07ee6..83b90bfeebc 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -80,6 +80,7 @@ protected:
void saveKinematicState(btScalar timeStep);
+ void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
public:
@@ -94,7 +95,7 @@ public:
virtual void updateAabbs();
- void addConstraint(btTypedConstraint* constraint);
+ void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
void removeConstraint(btTypedConstraint* constraint);
@@ -131,6 +132,8 @@ public:
virtual void addRigidBody(btRigidBody* body);
+ virtual void addRigidBody(btRigidBody* body, short group, short mask);
+
virtual void removeRigidBody(btRigidBody* body);
void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
index d3ea7db8e5c..65b63fad4b5 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
@@ -43,7 +43,7 @@ class btDynamicsWorld : public btCollisionWorld
virtual void updateAabbs() = 0;
- virtual void addConstraint(btTypedConstraint* constraint) { (void)constraint;};
+ virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) { (void)constraint;};
virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;};
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
index dbf73b85bcf..3dae930a49f 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -16,8 +16,9 @@ subject to the following restrictions:
#include "btRigidBody.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "LinearMath/btMinMax.h"
-#include <LinearMath/btTransformUtil.h>
-#include <LinearMath/btMotionState.h>
+#include "LinearMath/btTransformUtil.h"
+#include "LinearMath/btMotionState.h"
+#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
btScalar gLinearAirDamping = btScalar(1.);
//'temporarily' global variables
@@ -305,4 +306,33 @@ void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
}
+bool btRigidBody::checkCollideWithOverride(btCollisionObject* co)
+{
+ btRigidBody* otherRb = btRigidBody::upcast(co);
+ if (!otherRb)
+ return true;
+
+ for (int i = 0; i < m_constraintRefs.size(); ++i)
+ {
+ btTypedConstraint* c = m_constraintRefs[i];
+ if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb)
+ return false;
+ }
+
+ return true;
+}
+void btRigidBody::addConstraintRef(btTypedConstraint* c)
+{
+ int index = m_constraintRefs.findLinearSearch(c);
+ if (index == m_constraintRefs.size())
+ m_constraintRefs.push_back(c);
+
+ m_checkCollideWith = true;
+}
+
+void btRigidBody::removeConstraintRef(btTypedConstraint* c)
+{
+ m_constraintRefs.remove(c);
+ m_checkCollideWith = m_constraintRefs.size() > 0;
+} \ No newline at end of file
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
index 9da545adb68..0707595d48e 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
@@ -16,6 +16,7 @@ subject to the following restrictions:
#ifndef RIGIDBODY_H
#define RIGIDBODY_H
+#include "../../LinearMath/btAlignedObjectArray.h"
#include "../../LinearMath/btPoint3.h"
#include "../../LinearMath/btTransform.h"
#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
@@ -23,7 +24,7 @@ subject to the following restrictions:
class btCollisionShape;
class btMotionState;
-
+class btTypedConstraint;
extern btScalar gLinearAirDamping;
@@ -57,6 +58,9 @@ class btRigidBody : public btCollisionObject
//m_optionalMotionState allows to automatic synchronize the world transform for active objects
btMotionState* m_optionalMotionState;
+ //keep track of typed constraints referencing this rigid body
+ btAlignedObjectArray<btTypedConstraint*> m_constraintRefs;
+
public:
#ifdef OBSOLETE_MOTIONSTATE_LESS
@@ -339,6 +343,11 @@ public:
return (getBroadphaseProxy() != 0);
}
+ virtual bool checkCollideWithOverride(btCollisionObject* co);
+
+ void addConstraintRef(btTypedConstraint* c);
+ void removeConstraintRef(btTypedConstraint* c);
+
int m_debugBodyId;
};