diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-13 11:06:43 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-13 11:06:43 +0400 |
commit | 7f293488d12b5d5076b4bbf3d6c9248867c447a0 (patch) | |
tree | 977ac9f1063de48615e8f294bfbcadb2a3b645f6 /extern/bullet2/src/BulletDynamics | |
parent | 206cfe7955683ac166201e417977e933fd98f7b3 (diff) |
Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
Thanks to Benoit Bolsee for the upstream patch/contribution.
Removed some obsolete files, they were just intended for comparison/testing.
Diffstat (limited to 'extern/bullet2/src/BulletDynamics')
20 files changed, 145 insertions, 3035 deletions
diff --git a/extern/bullet2/src/BulletDynamics/CMakeLists.txt b/extern/bullet2/src/BulletDynamics/CMakeLists.txt index 8598575799a..58b023e9775 100644 --- a/extern/bullet2/src/BulletDynamics/CMakeLists.txt +++ b/extern/bullet2/src/BulletDynamics/CMakeLists.txt @@ -5,16 +5,32 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src } ADD_LIBRARY(LibBulletDynamics ConstraintSolver/btContactConstraint.cpp + ConstraintSolver/btContactConstraint.h + ConstraintSolver/btConeTwistConstraint.cpp + ConstraintSolver/btConeTwistConstraint.h ConstraintSolver/btGeneric6DofConstraint.cpp + ConstraintSolver/btGeneric6DofConstraint.h ConstraintSolver/btHingeConstraint.cpp + ConstraintSolver/btHingeConstraint.h ConstraintSolver/btPoint2PointConstraint.cpp + ConstraintSolver/btPoint2PointConstraint.h ConstraintSolver/btSequentialImpulseConstraintSolver.cpp + ConstraintSolver/btSequentialImpulseConstraintSolver.h + ConstraintSolver/btSliderConstraint.cpp + ConstraintSolver/btSliderConstraint.h ConstraintSolver/btSolve2LinearConstraint.cpp + ConstraintSolver/btSolve2LinearConstraint.h ConstraintSolver/btTypedConstraint.cpp + ConstraintSolver/btTypedConstraint.h + Dynamics/Bullet-C-API.cpp Dynamics/btDiscreteDynamicsWorld.cpp + Dynamics/btDiscreteDynamicsWorld.h Dynamics/btSimpleDynamicsWorld.cpp - Dynamics/Bullet-C-API.cpp + Dynamics/btSimpleDynamicsWorld.h Dynamics/btRigidBody.cpp + Dynamics/btRigidBody.h Vehicle/btRaycastVehicle.cpp + Vehicle/btRaycastVehicle.h Vehicle/btWheelInfo.cpp + Vehicle/btWheelInfo.h ) diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp index e11b49d9420..61dad522a5b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp @@ -114,17 +114,34 @@ void btConeTwistConstraint::buildJacobian() btScalar swing1=btScalar(0.),swing2 = btScalar(0.); + btScalar swx=btScalar(0.),swy = btScalar(0.); + btScalar thresh = btScalar(10.); + btScalar fact; + // Get Frame into world space if (m_swingSpan1 >= btScalar(0.05f)) { b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1); - swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) ); +// swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) ); + swx = b2Axis1.dot(b1Axis1); + swy = b2Axis1.dot(b1Axis2); + swing1 = btAtan2Fast(swy, swx); + fact = (swy*swy + swx*swx) * thresh * thresh; + fact = fact / (fact + btScalar(1.0)); + swing1 *= fact; + } if (m_swingSpan2 >= btScalar(0.05f)) { b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2); - swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) ); +// swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) ); + swx = b2Axis1.dot(b1Axis1); + swy = b2Axis1.dot(b1Axis3); + swing2 = btAtan2Fast(swy, swx); + fact = (swy*swy + swx*swx) * thresh * thresh; + fact = fact / (fact + btScalar(1.0)); + swing2 *= fact; } btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1); diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp index 114abce24c7..a0523a8c76b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp @@ -241,15 +241,18 @@ void btHingeConstraint::buildJacobian() m_solveLimit = false; m_accLimitImpulse = btScalar(0.); - if (m_lowerLimit < m_upperLimit) +// if (m_lowerLimit < m_upperLimit) + if (m_lowerLimit <= m_upperLimit) { - if (hingeAngle <= m_lowerLimit*m_limitSoftness) +// if (hingeAngle <= m_lowerLimit*m_limitSoftness) + if (hingeAngle <= m_lowerLimit) { m_correction = (m_lowerLimit - hingeAngle); m_limitSign = 1.0f; m_solveLimit = true; } - else if (hingeAngle >= m_upperLimit*m_limitSoftness) +// else if (hingeAngle >= m_upperLimit*m_limitSoftness) + else if (hingeAngle >= m_upperLimit) { m_correction = m_upperLimit - hingeAngle; m_limitSign = -1.0f; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeContactJoint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeContactJoint.cpp deleted file mode 100644 index 7d2f19998ac..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeContactJoint.cpp +++ /dev/null @@ -1,278 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#include "btOdeContactJoint.h" -#include "btOdeSolverBody.h" -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" - - -//this constant needs to be set up so different solvers give 'similar' results -#define FRICTION_CONSTANT 120.f - - -btOdeContactJoint::btOdeContactJoint(btPersistentManifold* manifold,int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1) -:m_manifold(manifold), -m_index(index), -m_swapBodies(swap), -m_body0(body0), -m_body1(body1) -{ -} - -int m_numRows = 3; - - -void btOdeContactJoint::GetInfo1(Info1 *info) -{ - info->m = m_numRows; - //friction adds another 2... - - info->nub = 0; -} - -#define dCROSS(a,op,b,c) \ - (a)[0] op ((b)[1]*(c)[2] - (b)[2]*(c)[1]); \ - (a)[1] op ((b)[2]*(c)[0] - (b)[0]*(c)[2]); \ - (a)[2] op ((b)[0]*(c)[1] - (b)[1]*(c)[0]); - -#define M_SQRT12 btScalar(0.7071067811865475244008443621048490) - -#define dRecipSqrt(x) ((float)(1.0f/btSqrt(float(x)))) /* reciprocal square root */ - - - -void dPlaneSpace1 (const dVector3 n, dVector3 p, dVector3 q); -void dPlaneSpace1 (const dVector3 n, dVector3 p, dVector3 q) -{ - if (btFabs(n[2]) > M_SQRT12) { - // choose p in y-z plane - btScalar a = n[1]*n[1] + n[2]*n[2]; - btScalar k = dRecipSqrt (a); - p[0] = 0; - p[1] = -n[2]*k; - p[2] = n[1]*k; - // set q = n x p - q[0] = a*k; - q[1] = -n[0]*p[2]; - q[2] = n[0]*p[1]; - } - else { - // choose p in x-y plane - btScalar a = n[0]*n[0] + n[1]*n[1]; - btScalar k = dRecipSqrt (a); - p[0] = -n[1]*k; - p[1] = n[0]*k; - p[2] = 0; - // set q = n x p - q[0] = -n[2]*p[1]; - q[1] = n[2]*p[0]; - q[2] = a*k; - } -} - - - -void btOdeContactJoint::GetInfo2(Info2 *info) -{ - - int s = info->rowskip; - int s2 = 2*s; - - float swapFactor = m_swapBodies ? -1.f : 1.f; - - // get normal, with sign adjusted for body1/body2 polarity - dVector3 normal; - - - btManifoldPoint& point = m_manifold->getContactPoint(m_index); - - normal[0] = swapFactor*point.m_normalWorldOnB.x(); - normal[1] = swapFactor*point.m_normalWorldOnB.y(); - normal[2] = swapFactor*point.m_normalWorldOnB.z(); - normal[3] = 0; // @@@ hmmm - - assert(m_body0); - // if (GetBody0()) - btVector3 relativePositionA; - { - relativePositionA = point.getPositionWorldOnA() - m_body0->m_centerOfMassPosition; - dVector3 c1; - c1[0] = relativePositionA.x(); - c1[1] = relativePositionA.y(); - c1[2] = relativePositionA.z(); - - // set jacobian for normal - info->J1l[0] = normal[0]; - info->J1l[1] = normal[1]; - info->J1l[2] = normal[2]; - dCROSS (info->J1a,=,c1,normal); - - } - - btVector3 relativePositionB(0,0,0); - if (m_body1) - { - // if (GetBody1()) - - { - dVector3 c2; - btVector3 posBody1 = m_body1 ? m_body1->m_centerOfMassPosition : btVector3(0,0,0); - relativePositionB = point.getPositionWorldOnB() - posBody1; - - // for (i=0; i<3; i++) c2[i] = j->contact.geom.pos[i] - - // j->node[1].body->pos[i]; - c2[0] = relativePositionB.x(); - c2[1] = relativePositionB.y(); - c2[2] = relativePositionB.z(); - - info->J2l[0] = -normal[0]; - info->J2l[1] = -normal[1]; - info->J2l[2] = -normal[2]; - dCROSS (info->J2a,= -,c2,normal); - } - } - - btScalar k = info->fps * info->erp; - - float depth = -point.getDistance(); -// if (depth < 0.f) -// depth = 0.f; - - info->c[0] = k * depth; - //float maxvel = .2f; - -// if (info->c[0] > maxvel) -// info->c[0] = maxvel; - - - //can override it, not necessary -// info->cfm[0] = 0.f; -// info->cfm[1] = 0.f; -// info->cfm[2] = 0.f; - - - - // set LCP limits for normal - info->lo[0] = 0; - info->hi[0] = 1e30f;//dInfinity; - info->lo[1] = 0; - info->hi[1] = 0.f; - info->lo[2] = 0.f; - info->hi[2] = 0.f; - -#define DO_THE_FRICTION_2 -#ifdef DO_THE_FRICTION_2 - // now do jacobian for tangential forces - dVector3 t1,t2; // two vectors tangential to normal - - dVector3 c1; - c1[0] = relativePositionA.x(); - c1[1] = relativePositionA.y(); - c1[2] = relativePositionA.z(); - - dVector3 c2; - c2[0] = relativePositionB.x(); - c2[1] = relativePositionB.y(); - c2[2] = relativePositionB.z(); - - //combined friction is available in the contact point - float friction = 0.25;//FRICTION_CONSTANT ;//* m_body0->m_friction * m_body1->m_friction; - - // first friction direction - if (m_numRows >= 2) - { - - - - dPlaneSpace1 (normal,t1,t2); - - info->J1l[s+0] = t1[0]; - info->J1l[s+1] = t1[1]; - info->J1l[s+2] = t1[2]; - dCROSS (info->J1a+s,=,c1,t1); -// if (1) { //j->node[1].body) { - info->J2l[s+0] = -t1[0]; - info->J2l[s+1] = -t1[1]; - info->J2l[s+2] = -t1[2]; - dCROSS (info->J2a+s,= -,c2,t1); -// } - // set right hand side -// if (0) {//j->contact.surface.mode & dContactMotion1) { - //info->c[1] = j->contact.surface.motion1; -// } - // set LCP bounds and friction index. this depends on the approximation - // mode - //1e30f - - - info->lo[1] = -friction;//-j->contact.surface.mu; - info->hi[1] = friction;//j->contact.surface.mu; -// if (1)//j->contact.surface.mode & dContactApprox1_1) - info->findex[1] = 0; - - // set slip (constraint force mixing) -// if (0)//j->contact.surface.mode & dContactSlip1) -// { -// // info->cfm[1] = j->contact.surface.slip1; -// } else -// { -// //info->cfm[1] = 0.f; -// } - } - - // second friction direction - if (m_numRows >= 3) { - info->J1l[s2+0] = t2[0]; - info->J1l[s2+1] = t2[1]; - info->J1l[s2+2] = t2[2]; - dCROSS (info->J1a+s2,=,c1,t2); -// if (1) { //j->node[1].body) { - info->J2l[s2+0] = -t2[0]; - info->J2l[s2+1] = -t2[1]; - info->J2l[s2+2] = -t2[2]; - dCROSS (info->J2a+s2,= -,c2,t2); -// } - - // set right hand side -// if (0){//j->contact.surface.mode & dContactMotion2) { - //info->c[2] = j->contact.surface.motion2; -// } - // set LCP bounds and friction index. this depends on the approximation - // mode -// if (0){//j->contact.surface.mode & dContactMu2) { - //info->lo[2] = -j->contact.surface.mu2; - //info->hi[2] = j->contact.surface.mu2; -// } -// else { - info->lo[2] = -friction; - info->hi[2] = friction; -// } -// if (0)//j->contact.surface.mode & dContactApprox1_2) - -// { -// info->findex[2] = 0; -// } - // set slip (constraint force mixing) -// if (0) //j->contact.surface.mode & dContactSlip2) - -// { - //info->cfm[2] = j->contact.surface.slip2; - -// } - } - -#endif //DO_THE_FRICTION_2 - -} - diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeContactJoint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeContactJoint.h deleted file mode 100644 index 8dd0282c59e..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeContactJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef CONTACT_JOINT_H -#define CONTACT_JOINT_H - -#include "btOdeJoint.h" -struct btOdeSolverBody; -class btPersistentManifold; - -class btOdeContactJoint : public btOdeJoint -{ - btPersistentManifold* m_manifold; - int m_index; - bool m_swapBodies; - btOdeSolverBody* m_body0; - btOdeSolverBody* m_body1; - - -public: - - btOdeContactJoint() {}; - - btOdeContactJoint(btPersistentManifold* manifold,int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1); - - //btOdeJoint interface for solver - - virtual void GetInfo1(Info1 *info); - - virtual void GetInfo2(Info2 *info); - - - - -}; - -#endif //CONTACT_JOINT_H - diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeJoint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeJoint.cpp deleted file mode 100644 index 46c3783c6a0..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeJoint.cpp +++ /dev/null @@ -1,25 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btOdeJoint.h" - -btOdeJoint::btOdeJoint() -{ - -} -btOdeJoint::~btOdeJoint() -{ - -} diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeJoint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeJoint.h deleted file mode 100644 index 50733d1418f..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeJoint.h +++ /dev/null @@ -1,94 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef btOdeJoint_H -#define btOdeJoint_H - -struct btOdeSolverBody; -class btOdeJoint; - -#include "LinearMath/btScalar.h" - -struct BU_ContactJointNode { - btOdeJoint *joint; // pointer to enclosing btOdeJoint object - btOdeSolverBody* body; // *other* body this joint is connected to -}; -typedef btScalar dVector3[4]; - - -class btOdeJoint { - -public: - // naming convention: the "first" body this is connected to is node[0].body, - // and the "second" body is node[1].body. if this joint is only connected - // to one body then the second body is 0. - - // info returned by getInfo1 function. the constraint dimension is m (<=6). - // i.e. that is the total number of rows in the jacobian. `nub' is the - // number of unbounded variables (which have lo,hi = -/+ infinity). - - btOdeJoint(); - virtual ~btOdeJoint(); - - - struct Info1 { - int m,nub; - }; - - // info returned by getInfo2 function - - struct Info2 { - // integrator parameters: frames per second (1/stepsize), default error - // reduction parameter (0..1). - btScalar fps,erp; - - // for the first and second body, pointers to two (linear and angular) - // n*3 jacobian sub matrices, stored by rows. these matrices will have - // been initialized to 0 on entry. if the second body is zero then the - // J2xx pointers may be 0. - btScalar *J1l,*J1a,*J2l,*J2a; - - // elements to jump from one row to the next in J's - int rowskip; - - // right hand sides of the equation J*v = c + cfm * lambda. cfm is the - // "constraint force mixing" vector. c is set to zero on entry, cfm is - // set to a constant value (typically very small or zero) value on entry. - btScalar *c,*cfm; - - // lo and hi limits for variables (set to -/+ infinity on entry). - btScalar *lo,*hi; - - // findex vector for variables. see the LCP solver interface for a - // description of what this does. this is set to -1 on entry. - // note that the returned indexes are relative to the first index of - // the constraint. - int *findex; - }; - - // virtual function table: size of the joint structure, function pointers. - // we do it this way instead of using C++ virtual functions because - // sometimes we need to allocate joints ourself within a memory pool. - - virtual void GetInfo1 (Info1 *info)=0; - virtual void GetInfo2 (Info2 *info)=0; - - int flags; // dJOINT_xxx flags - BU_ContactJointNode node[2]; // connections to bodies. node[1].body can be 0 - btScalar lambda[6]; // lambda generated by last step -}; - - -#endif //btOdeJoint_H diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeMacros.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeMacros.h deleted file mode 100644 index e4bc2628bd4..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeMacros.h +++ /dev/null @@ -1,212 +0,0 @@ -/* - * Quickstep constraint solver re-distributed under the ZLib license with permission from Russell L. Smith - * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. - * All rights reserved. Email: russ@q12.org Web: www.q12.org - Bullet Continuous Collision Detection and Physics Library - Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#define ODE_MACROS -#ifdef ODE_MACROS - -#include "LinearMath/btScalar.h" - -typedef btScalar dVector4[4]; -typedef btScalar dMatrix3[4*3]; -#define dInfinity FLT_MAX - - - -#define dRecip(x) ((float)(1.0f/(x))) /* reciprocal */ - - - -#define dMULTIPLY0_331NEW(A,op,B,C) \ -{\ - btScalar tmp[3];\ - tmp[0] = C.getX();\ - tmp[1] = C.getY();\ - tmp[2] = C.getZ();\ - dMULTIPLYOP0_331(A,op,B,tmp);\ -} - -#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C) -#define dMULTIPLYOP0_331(A,op,B,C) \ - (A)[0] op dDOT1((B),(C)); \ - (A)[1] op dDOT1((B+4),(C)); \ - (A)[2] op dDOT1((B+8),(C)); - -#define dAASSERT btAssert -#define dIASSERT btAssert - -#define REAL float -#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)]) -inline btScalar dDOT1 (const btScalar *a, const btScalar *b) -{ return dDOTpq(a,b,1,1); } -#define dDOT14(a,b) dDOTpq(a,b,1,4) - -#define dCROSS(a,op,b,c) \ - (a)[0] op ((b)[1]*(c)[2] - (b)[2]*(c)[1]); \ - (a)[1] op ((b)[2]*(c)[0] - (b)[0]*(c)[2]); \ - (a)[2] op ((b)[0]*(c)[1] - (b)[1]*(c)[0]); - -/* - * set a 3x3 submatrix of A to a matrix such that submatrix(A)*b = a x b. - * A is stored by rows, and has `skip' elements per row. the matrix is - * assumed to be already zero, so this does not write zero elements! - * if (plus,minus) is (+,-) then a positive version will be written. - * if (plus,minus) is (-,+) then a negative version will be written. - */ - -#define dCROSSMAT(A,a,skip,plus,minus) \ -{ \ - (A)[1] = minus (a)[2]; \ - (A)[2] = plus (a)[1]; \ - (A)[(skip)+0] = plus (a)[2]; \ - (A)[(skip)+2] = minus (a)[0]; \ - (A)[2*(skip)+0] = minus (a)[1]; \ - (A)[2*(skip)+1] = plus (a)[0]; \ -} - - -#define dMULTIPLYOP2_333(A,op,B,C) \ - (A)[0] op dDOT1((B),(C)); \ - (A)[1] op dDOT1((B),(C+4)); \ - (A)[2] op dDOT1((B),(C+8)); \ - (A)[4] op dDOT1((B+4),(C)); \ - (A)[5] op dDOT1((B+4),(C+4)); \ - (A)[6] op dDOT1((B+4),(C+8)); \ - (A)[8] op dDOT1((B+8),(C)); \ - (A)[9] op dDOT1((B+8),(C+4)); \ - (A)[10] op dDOT1((B+8),(C+8)); - -#define dMULTIPLYOP0_333(A,op,B,C) \ - (A)[0] op dDOT14((B),(C)); \ - (A)[1] op dDOT14((B),(C+1)); \ - (A)[2] op dDOT14((B),(C+2)); \ - (A)[4] op dDOT14((B+4),(C)); \ - (A)[5] op dDOT14((B+4),(C+1)); \ - (A)[6] op dDOT14((B+4),(C+2)); \ - (A)[8] op dDOT14((B+8),(C)); \ - (A)[9] op dDOT14((B+8),(C+1)); \ - (A)[10] op dDOT14((B+8),(C+2)); - -#define dMULTIPLY2_333(A,B,C) dMULTIPLYOP2_333(A,=,B,C) -#define dMULTIPLY0_333(A,B,C) dMULTIPLYOP0_333(A,=,B,C) -#define dMULTIPLYADD0_331(A,B,C) dMULTIPLYOP0_331(A,+=,B,C) - - -//////////////////////////////////////////////////////////////////// -#define EFFICIENT_ALIGNMENT 16 -#define dEFFICIENT_SIZE(x) ((((x)-1)|(EFFICIENT_ALIGNMENT-1))+1) -/* alloca aligned to the EFFICIENT_ALIGNMENT. note that this can waste - * up to 15 bytes per allocation, depending on what alloca() returns. - */ - -#define dALLOCA16(n) \ - ((char*)dEFFICIENT_SIZE(((size_t)(alloca((n)+(EFFICIENT_ALIGNMENT-1)))))) - -//#define ALLOCA dALLOCA16 - -typedef const btScalar *dRealPtr; -typedef btScalar *dRealMutablePtr; -//#define dRealArray(name,n) btScalar name[n]; -//#define dRealAllocaArray(name,n) btScalar *name = (btScalar*) ALLOCA ((n)*sizeof(btScalar)); - -/////////////////////////////////////////////////////////////////////////////// - - //Remotion: 10.10.2007 -#define ALLOCA(size) stackAlloc->allocate( dEFFICIENT_SIZE(size) ); - -//#define dRealAllocaArray(name,size) btScalar *name = (btScalar*) stackAlloc->allocate(dEFFICIENT_SIZE(size)*sizeof(btScalar)); -#define dRealAllocaArray(name,size) btScalar *name = NULL; \ - unsigned int memNeeded_##name = dEFFICIENT_SIZE(size)*sizeof(btScalar); \ - if (memNeeded_##name < static_cast<size_t>(stackAlloc->getAvailableMemory())) name = (btScalar*) stackAlloc->allocate(memNeeded_##name); \ - else{ btAssert(memNeeded_##name < static_cast<size_t>(stackAlloc->getAvailableMemory())); name = (btScalar*) alloca(memNeeded_##name); } - - - - - -/////////////////////////////////////////////////////////////////////////////// -#if 0 -inline void dSetZero1 (btScalar *a, int n) -{ - dAASSERT (a && n >= 0); - while (n > 0) { - *(a++) = 0; - n--; - } -} - -inline void dSetValue1 (btScalar *a, int n, btScalar value) -{ - dAASSERT (a && n >= 0); - while (n > 0) { - *(a++) = value; - n--; - } -} -#else - -/// This macros are for MSVC and XCode compilers. Remotion. - - -#include <string.h> //for memset - -//Remotion: 10.10.2007 -//------------------------------------------------------------------------------ -#define IS_ALIGNED_16(x) ((size_t(x)&15)==0) -//------------------------------------------------------------------------------ -inline void dSetZero1 (btScalar *dest, int size) -{ - dAASSERT (dest && size >= 0); - memset(dest, 0, size * sizeof(btScalar)); -} -//------------------------------------------------------------------------------ -inline void dSetValue1 (btScalar *dest, int size, btScalar val) -{ - dAASSERT (dest && size >= 0); - int n_mod4 = size & 3; - int n4 = size - n_mod4; -/*#ifdef __USE_SSE__ -//it is not supported on double precision, todo... - if(IS_ALIGNED_16(dest)){ - __m128 xmm0 = _mm_set_ps1(val); - for (int i=0; i<n4; i+=4) - { - _mm_store_ps(&dest[i],xmm0); - } - }else -#endif - */ - - { - for (int i=0; i<n4; i+=4) // Unrolled Loop - { - dest[i ] = val; - dest[i+1] = val; - dest[i+2] = val; - dest[i+3] = val; - } - } - for (int i=n4; i<size; i++){ - dest[i] = val; - } -} -#endif -///////////////////////////////////////////////////////////////////// - - -#endif //USE_SOR_SOLVER - diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.cpp deleted file mode 100644 index ab90c926559..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.cpp +++ /dev/null @@ -1,393 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "btOdeQuickstepConstraintSolver.h" - -#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "BulletDynamics/ConstraintSolver/btContactConstraint.h" -#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" -#include "btOdeJoint.h" -#include "btOdeContactJoint.h" -#include "btOdeTypedJoint.h" -#include "btOdeSolverBody.h" -#include <new> -#include "LinearMath/btQuickprof.h" - -#include "LinearMath/btIDebugDraw.h" - -#define USE_SOR_SOLVER - -#include "btSorLcp.h" - -#include <math.h> -#include <float.h>//FLT_MAX -#ifdef WIN32 -#include <memory.h> -#endif -#include <string.h> -#include <stdio.h> - -#if defined (WIN32) -#include <malloc.h> -#else -#if defined (__FreeBSD__) -#include <stdlib.h> -#else -#include <alloca.h> -#endif -#endif - -class btOdeJoint; - -//see below -//to bridge with ODE quickstep, we make a temp copy of the rigidbodies in each simultion island - - -btOdeQuickstepConstraintSolver::btOdeQuickstepConstraintSolver(): - m_cfm(0.f),//1e-5f), - m_erp(0.4f) -{ -} - - -//iterative lcp and penalty method -btScalar btOdeQuickstepConstraintSolver::solveGroup(btCollisionObject** /*bodies*/,int numBulletBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/) -{ - - m_CurBody = 0; - m_CurJoint = 0; - m_CurTypedJoint = 0; - int j; - - int max_contacts = 0; /// should be 4 //Remotion - for ( j=0;j<numManifolds;j++){ - btPersistentManifold* manifold = manifoldPtr[j]; - if (manifold->getNumContacts() > max_contacts) max_contacts = manifold->getNumContacts(); - } - //if(max_contacts > 4) - // printf(" max_contacts > 4"); - - int numBodies = 0; - m_odeBodies.clear(); - m_odeBodies.reserve(numBulletBodies + 1); //??? - // btOdeSolverBody* odeBodies [ODE_MAX_SOLVER_BODIES]; - - int numJoints = 0; - m_joints.clear(); - m_joints.reserve(numManifolds * max_contacts + 4 + numConstraints + 1); //??? - // btOdeJoint* joints [ODE_MAX_SOLVER_JOINTS*2]; - - m_SolverBodyArray.resize(numBulletBodies + 1); - m_JointArray.resize(numManifolds * max_contacts + 4); - m_TypedJointArray.resize(numConstraints + 1); - - - //capture contacts - int body0=-1,body1=-1; - for (j=0;j<numManifolds;j++) - { - btPersistentManifold* manifold = manifoldPtr[j]; - if (manifold->getNumContacts() > 0) - { - body0 = ConvertBody((btRigidBody*)manifold->getBody0(),m_odeBodies,numBodies); - body1 = ConvertBody((btRigidBody*)manifold->getBody1(),m_odeBodies,numBodies); - ConvertConstraint(manifold,m_joints,numJoints,m_odeBodies,body0,body1,debugDrawer); - } - } - - //capture constraints - for (j=0;j<numConstraints;j++) - { - btTypedConstraint * typedconstraint = constraints[j]; - body0 = ConvertBody((btRigidBody*)&typedconstraint->getRigidBodyA(),m_odeBodies,numBodies); - body1 = ConvertBody((btRigidBody*)&typedconstraint->getRigidBodyB(),m_odeBodies,numBodies); - ConvertTypedConstraint(typedconstraint,m_joints,numJoints,m_odeBodies,body0,body1,debugDrawer); - } - //if(numBodies > numBulletBodies) - // printf(" numBodies > numBulletBodies"); - //if(numJoints > numManifolds * 4 + numConstraints) - // printf(" numJoints > numManifolds * 4 + numConstraints"); - - - m_SorLcpSolver.SolveInternal1(m_cfm,m_erp,m_odeBodies,numBodies,m_joints,numJoints,infoGlobal,stackAlloc); ///do - - //write back resulting velocities - for (int i=0;i<numBodies;i++) - { - if (m_odeBodies[i]->m_invMass) - { - m_odeBodies[i]->m_originalBody->setLinearVelocity(m_odeBodies[i]->m_linearVelocity); - m_odeBodies[i]->m_originalBody->setAngularVelocity(m_odeBodies[i]->m_angularVelocity); - } - } - - - /// Remotion, just free all this here - m_odeBodies.clear(); - m_joints.clear(); - - m_SolverBodyArray.clear(); - m_JointArray.clear(); - m_TypedJointArray.clear(); - - return 0.f; - -} - -///////////////////////////////////////////////////////////////////////////////// - - -typedef btScalar dQuaternion[4]; -#define _R(i,j) R[(i)*4+(j)] - -void dRfromQ1 (dMatrix3 R, const dQuaternion q); -void dRfromQ1 (dMatrix3 R, const dQuaternion q) -{ - // q = (s,vx,vy,vz) - btScalar qq1 = 2.f*q[1]*q[1]; - btScalar qq2 = 2.f*q[2]*q[2]; - btScalar qq3 = 2.f*q[3]*q[3]; - _R(0,0) = 1.f - qq2 - qq3; - _R(0,1) = 2*(q[1]*q[2] - q[0]*q[3]); - _R(0,2) = 2*(q[1]*q[3] + q[0]*q[2]); - _R(0,3) = 0.f; - - _R(1,0) = 2*(q[1]*q[2] + q[0]*q[3]); - _R(1,1) = 1.f - qq1 - qq3; - _R(1,2) = 2*(q[2]*q[3] - q[0]*q[1]); - _R(1,3) = 0.f; - - _R(2,0) = 2*(q[1]*q[3] - q[0]*q[2]); - _R(2,1) = 2*(q[2]*q[3] + q[0]*q[1]); - _R(2,2) = 1.f - qq1 - qq2; - _R(2,3) = 0.f; - -} - - - -//int btOdeQuickstepConstraintSolver::ConvertBody(btRigidBody* orgBody,btOdeSolverBody** bodies,int& numBodies) -int btOdeQuickstepConstraintSolver::ConvertBody(btRigidBody* orgBody,btAlignedObjectArray< btOdeSolverBody*> &bodies,int& numBodies) -{ - assert(orgBody); - if (!orgBody || (orgBody->getInvMass() == 0.f) ) - { - return -1; - } - - if (orgBody->getCompanionId()>=0) - { - return orgBody->getCompanionId(); - } - //first try to find - int i,j; - - //if not found, create a new body - // btOdeSolverBody* body = bodies[numBodies] = &gSolverBodyArray[numBodies]; - btOdeSolverBody* body = &m_SolverBodyArray[numBodies]; - bodies.push_back(body); // Remotion 10.10.07: - - orgBody->setCompanionId(numBodies); - - numBodies++; - - body->m_originalBody = orgBody; - - body->m_facc.setValue(0,0,0,0); - body->m_tacc.setValue(0,0,0,0); - - body->m_linearVelocity = orgBody->getLinearVelocity(); - body->m_angularVelocity = orgBody->getAngularVelocity(); - body->m_invMass = orgBody->getInvMass(); - body->m_centerOfMassPosition = orgBody->getCenterOfMassPosition(); - body->m_friction = orgBody->getFriction(); - - //are the indices the same ? - for (i=0;i<4;i++) - { - for ( j=0;j<3;j++) - { - body->m_invI[i+4*j] = 0.f; - body->m_I[i+4*j] = 0.f; - } - } - body->m_invI[0+4*0] = orgBody->getInvInertiaDiagLocal().x(); - body->m_invI[1+4*1] = orgBody->getInvInertiaDiagLocal().y(); - body->m_invI[2+4*2] = orgBody->getInvInertiaDiagLocal().z(); - - body->m_I[0+0*4] = 1.f/orgBody->getInvInertiaDiagLocal().x(); - body->m_I[1+1*4] = 1.f/orgBody->getInvInertiaDiagLocal().y(); - body->m_I[2+2*4] = 1.f/orgBody->getInvInertiaDiagLocal().z(); - - - - - dQuaternion q; - - q[1] = orgBody->getOrientation().x(); - q[2] = orgBody->getOrientation().y(); - q[3] = orgBody->getOrientation().z(); - q[0] = orgBody->getOrientation().w(); - - dRfromQ1(body->m_R,q); - - return numBodies-1; -} - - - - - - - - - -void btOdeQuickstepConstraintSolver::ConvertConstraint(btPersistentManifold* manifold, - btAlignedObjectArray<btOdeJoint*> &joints,int& numJoints, - const btAlignedObjectArray< btOdeSolverBody*> &bodies, - int _bodyId0,int _bodyId1,btIDebugDraw* debugDrawer) -{ - - - manifold->refreshContactPoints(((btRigidBody*)manifold->getBody0())->getCenterOfMassTransform(), - ((btRigidBody*)manifold->getBody1())->getCenterOfMassTransform()); - - int bodyId0 = _bodyId0,bodyId1 = _bodyId1; - - int i,numContacts = manifold->getNumContacts(); - - bool swapBodies = (bodyId0 < 0); - - - btOdeSolverBody* body0,*body1; - - if (swapBodies) - { - bodyId0 = _bodyId1; - bodyId1 = _bodyId0; - - body0 = bodyId0>=0 ? bodies[bodyId0] : 0;//(btRigidBody*)manifold->getBody1(); - body1 = bodyId1>=0 ? bodies[bodyId1] : 0;//(btRigidBody*)manifold->getBody0(); - - } - else - { - body0 = bodyId0>=0 ? bodies[bodyId0] : 0;//(btRigidBody*)manifold->getBody0(); - body1 = bodyId1>=0 ? bodies[bodyId1] : 0;//(btRigidBody*)manifold->getBody1(); - } - - assert(bodyId0 >= 0); - - btVector3 color(0,1,0); - for (i=0;i<numContacts;i++) - { - - //assert (m_CurJoint < ODE_MAX_SOLVER_JOINTS); - -// if (manifold->getContactPoint(i).getDistance() < 0.0f) - { - - btOdeContactJoint* cont = new (&m_JointArray[m_CurJoint++]) btOdeContactJoint( manifold ,i, swapBodies,body0,body1); - //btOdeContactJoint* cont = new (&gJointArray[m_CurJoint++]) btOdeContactJoint( manifold ,i, swapBodies,body0,body1); - - cont->node[0].joint = cont; - cont->node[0].body = bodyId0 >= 0 ? bodies[bodyId0] : 0; - - cont->node[1].joint = cont; - cont->node[1].body = bodyId1 >= 0 ? bodies[bodyId1] : 0; - - // joints[numJoints++] = cont; - joints.push_back(cont); // Remotion 10.10.07: - numJoints++; - - for (int i=0;i<6;i++) - cont->lambda[i] = 0.f; - - cont->flags = 0; - } - } - - //create a new contact constraint -} - -void btOdeQuickstepConstraintSolver::ConvertTypedConstraint( - btTypedConstraint * constraint, - btAlignedObjectArray<btOdeJoint*> &joints,int& numJoints, - const btAlignedObjectArray< btOdeSolverBody*> &bodies,int _bodyId0,int _bodyId1,btIDebugDraw* /*debugDrawer*/) -{ - - int bodyId0 = _bodyId0,bodyId1 = _bodyId1; - bool swapBodies = (bodyId0 < 0); - - - btOdeSolverBody* body0,*body1; - - if (swapBodies) - { - bodyId0 = _bodyId1; - bodyId1 = _bodyId0; - - body0 = bodyId0>=0 ? bodies[bodyId0] : 0;//(btRigidBody*)manifold->getBody1(); - body1 = bodyId1>=0 ? bodies[bodyId1] : 0;//(btRigidBody*)manifold->getBody0(); - - } - else - { - body0 = bodyId0>=0 ? bodies[bodyId0] : 0;//(btRigidBody*)manifold->getBody0(); - body1 = bodyId1>=0 ? bodies[bodyId1] : 0;//(btRigidBody*)manifold->getBody1(); - } - - assert(bodyId0 >= 0); - - - //assert (m_CurTypedJoint < ODE_MAX_SOLVER_JOINTS); - - - btOdeTypedJoint * cont = NULL; - - // Determine constraint type - int joint_type = constraint->getConstraintType(); - switch(joint_type) - { - case POINT2POINT_CONSTRAINT_TYPE: - case D6_CONSTRAINT_TYPE: - cont = new (&m_TypedJointArray[m_CurTypedJoint ++]) btOdeTypedJoint(constraint,0, swapBodies,body0,body1); - //cont = new (&gTypedJointArray[m_CurTypedJoint ++]) btOdeTypedJoint(constraint,0, swapBodies,body0,body1); - break; - - }; - - if(cont) - { - cont->node[0].joint = cont; - cont->node[0].body = bodyId0 >= 0 ? bodies[bodyId0] : 0; - - cont->node[1].joint = cont; - cont->node[1].body = bodyId1 >= 0 ? bodies[bodyId1] : 0; - - // joints[numJoints++] = cont; - joints.push_back(cont); // Remotion 10.10.07: - numJoints++; - - for (int i=0;i<6;i++) - cont->lambda[i] = 0.f; - - cont->flags = 0; - } - -} diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.h deleted file mode 100644 index e548ea6fc22..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeQuickstepConstraintSolver.h +++ /dev/null @@ -1,109 +0,0 @@ -/* - * Quickstep constraint solver re-distributed under the ZLib license with permission from Russell L. Smith - * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. - * All rights reserved. Email: russ@q12.org Web: www.q12.org - Bullet Continuous Collision Detection and Physics Library - Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef ODE_CONSTRAINT_SOLVER_H -#define ODE_CONSTRAINT_SOLVER_H - -#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h" - -#include "LinearMath/btAlignedObjectArray.h" -#include "btOdeContactJoint.h" -#include "btOdeTypedJoint.h" -#include "btOdeSolverBody.h" -#include "btSorLcp.h" - -class btRigidBody; -struct btOdeSolverBody; -class btOdeJoint; - -/// btOdeQuickstepConstraintSolver is one of the available solvers for Bullet dynamics framework -/// It uses an adapted version quickstep solver from the Open Dynamics Engine project -class btOdeQuickstepConstraintSolver : public btConstraintSolver -{ -private: - int m_CurBody; - int m_CurJoint; - int m_CurTypedJoint; - - float m_cfm; - float m_erp; - - btSorLcpSolver m_SorLcpSolver; - - btAlignedObjectArray<btOdeSolverBody*> m_odeBodies; - btAlignedObjectArray<btOdeJoint*> m_joints; - - btAlignedObjectArray<btOdeSolverBody> m_SolverBodyArray; - btAlignedObjectArray<btOdeContactJoint> m_JointArray; - btAlignedObjectArray<btOdeTypedJoint> m_TypedJointArray; - - -private: - int ConvertBody(btRigidBody* body,btAlignedObjectArray< btOdeSolverBody*> &bodies,int& numBodies); - void ConvertConstraint(btPersistentManifold* manifold, - btAlignedObjectArray<btOdeJoint*> &joints,int& numJoints, - const btAlignedObjectArray< btOdeSolverBody*> &bodies, - int _bodyId0,int _bodyId1,btIDebugDraw* debugDrawer); - - void ConvertTypedConstraint( - btTypedConstraint * constraint, - btAlignedObjectArray<btOdeJoint*> &joints,int& numJoints, - const btAlignedObjectArray< btOdeSolverBody*> &bodies,int _bodyId0,int _bodyId1,btIDebugDraw* debugDrawer); - - -public: - - btOdeQuickstepConstraintSolver(); - - virtual ~btOdeQuickstepConstraintSolver() {} - - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* dispatcher); - - ///setConstraintForceMixing, the cfm adds some positive value to the main diagonal - ///This can improve convergence (make matrix positive semidefinite), but it can make the simulation look more 'springy' - void setConstraintForceMixing(float cfm) { - m_cfm = cfm; - } - - ///setErrorReductionParamter sets the maximum amount of error reduction - ///which limits energy addition during penetration depth recovery - void setErrorReductionParamter(float erp) - { - m_erp = erp; - } - - ///clear internal cached data and reset random seed - void reset() - { - m_SorLcpSolver.dRand2_seed = 0; - } - - void setRandSeed(unsigned long seed) - { - m_SorLcpSolver.dRand2_seed = seed; - } - unsigned long getRandSeed() const - { - return m_SorLcpSolver.dRand2_seed; - } -}; - - - - -#endif //ODE_CONSTRAINT_SOLVER_H diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeSolverBody.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeSolverBody.h deleted file mode 100644 index 0c936971b79..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeSolverBody.h +++ /dev/null @@ -1,48 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef ODE_SOLVER_BODY_H -#define ODE_SOLVER_BODY_H - -class btRigidBody; -#include "LinearMath/btVector3.h" -typedef btScalar dMatrix3[4*3]; - -///ODE's quickstep needs just a subset of the rigidbody data in its own layout, so make a temp copy -struct btOdeSolverBody -{ - btRigidBody* m_originalBody; - - btVector3 m_centerOfMassPosition; - /// for ode solver-binding - dMatrix3 m_R;//temp - dMatrix3 m_I; - dMatrix3 m_invI; - - int m_odeTag; - float m_invMass; - float m_friction; - - btVector3 m_tacc;//temp - btVector3 m_facc; - - btVector3 m_linearVelocity; - btVector3 m_angularVelocity; - -}; - - -#endif //#ifndef ODE_SOLVER_BODY_H - diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeTypedJoint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeTypedJoint.cpp deleted file mode 100644 index f683bf7d748..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeTypedJoint.cpp +++ /dev/null @@ -1,880 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -#include "btOdeTypedJoint.h" -#include "btOdeSolverBody.h" -#include "btOdeMacros.h" -#include <stdio.h> - -void btOdeTypedJoint::GetInfo1(Info1 *info) -{ - int joint_type = m_constraint->getConstraintType(); - switch (joint_type) - { - case POINT2POINT_CONSTRAINT_TYPE: - { - OdeP2PJoint p2pjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1); - p2pjoint.GetInfo1(info); - } - break; - case D6_CONSTRAINT_TYPE: - { - OdeD6Joint d6joint(m_constraint,m_index,m_swapBodies,m_body0,m_body1); - d6joint.GetInfo1(info); - } - break; - case SLIDER_CONSTRAINT_TYPE: - { - OdeSliderJoint sliderjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1); - sliderjoint.GetInfo1(info); - } - break; - }; -} - -void btOdeTypedJoint::GetInfo2(Info2 *info) -{ - int joint_type = m_constraint->getConstraintType(); - switch (joint_type) - { - case POINT2POINT_CONSTRAINT_TYPE: - { - OdeP2PJoint p2pjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1); - p2pjoint.GetInfo2(info); - } - break; - case D6_CONSTRAINT_TYPE: - { - OdeD6Joint d6joint(m_constraint,m_index,m_swapBodies,m_body0,m_body1); - d6joint.GetInfo2(info); - } - break; - case SLIDER_CONSTRAINT_TYPE: - { - OdeSliderJoint sliderjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1); - sliderjoint.GetInfo2(info); - } - break; - }; -} - - -OdeP2PJoint::OdeP2PJoint( - btTypedConstraint * constraint, - int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1): - btOdeTypedJoint(constraint,index,swap,body0,body1) -{ -} - - -void OdeP2PJoint::GetInfo1(Info1 *info) -{ - info->m = 3; - info->nub = 3; -} - - -void OdeP2PJoint::GetInfo2(Info2 *info) -{ - - btPoint2PointConstraint * p2pconstraint = this->getP2PConstraint(); - - //retrieve matrices - btTransform body0_trans; - if (m_body0) - { - body0_trans = m_body0->m_originalBody->getCenterOfMassTransform(); - } -// btScalar body0_mat[12]; -// body0_mat[0] = body0_trans.getBasis()[0][0]; -// body0_mat[1] = body0_trans.getBasis()[0][1]; -// body0_mat[2] = body0_trans.getBasis()[0][2]; -// body0_mat[4] = body0_trans.getBasis()[1][0]; -// body0_mat[5] = body0_trans.getBasis()[1][1]; -// body0_mat[6] = body0_trans.getBasis()[1][2]; -// body0_mat[8] = body0_trans.getBasis()[2][0]; -// body0_mat[9] = body0_trans.getBasis()[2][1]; -// body0_mat[10] = body0_trans.getBasis()[2][2]; - - btTransform body1_trans; - - if (m_body1) - { - body1_trans = m_body1->m_originalBody->getCenterOfMassTransform(); - } -// btScalar body1_mat[12]; -// body1_mat[0] = body1_trans.getBasis()[0][0]; -// body1_mat[1] = body1_trans.getBasis()[0][1]; -// body1_mat[2] = body1_trans.getBasis()[0][2]; -// body1_mat[4] = body1_trans.getBasis()[1][0]; -// body1_mat[5] = body1_trans.getBasis()[1][1]; -// body1_mat[6] = body1_trans.getBasis()[1][2]; -// body1_mat[8] = body1_trans.getBasis()[2][0]; -// body1_mat[9] = body1_trans.getBasis()[2][1]; -// body1_mat[10] = body1_trans.getBasis()[2][2]; - - - - - // anchor points in global coordinates with respect to body PORs. - - - int s = info->rowskip; - - // set jacobian - info->J1l[0] = 1; - info->J1l[s+1] = 1; - info->J1l[2*s+2] = 1; - - - btVector3 a1,a2; - - a1 = body0_trans.getBasis()*p2pconstraint->getPivotInA(); - //dMULTIPLY0_331 (a1, body0_mat,m_constraint->m_pivotInA); - dCROSSMAT (info->J1a,a1,s,-,+); - if (m_body1) - { - info->J2l[0] = -1; - info->J2l[s+1] = -1; - info->J2l[2*s+2] = -1; - a2 = body1_trans.getBasis()*p2pconstraint->getPivotInB(); - //dMULTIPLY0_331 (a2,body1_mat,m_constraint->m_pivotInB); - dCROSSMAT (info->J2a,a2,s,+,-); - } - - - // set right hand side - btScalar k = info->fps * info->erp; - if (m_body1) - { - for (int j=0; j<3; j++) - { - info->c[j] = k * (a2[j] + body1_trans.getOrigin()[j] - - a1[j] - body0_trans.getOrigin()[j]); - } - } - else - { - for (int j=0; j<3; j++) - { - info->c[j] = k * (p2pconstraint->getPivotInB()[j] - a1[j] - - body0_trans.getOrigin()[j]); - } - } -} - - -///////////////////limit motor support - -/*! \pre testLimitValue must be called on limot*/ -int bt_get_limit_motor_info2( - btRotationalLimitMotor * limot, - btRigidBody * body0, btRigidBody * body1, - btOdeJoint::Info2 *info, int row, btVector3& ax1, int rotational) -{ - - - int srow = row * info->rowskip; - - // if the joint is powered, or has joint limits, add in the extra row - int powered = limot->m_enableMotor; - int limit = limot->m_currentLimit; - - if (powered || limit) - { - btScalar *J1 = rotational ? info->J1a : info->J1l; - btScalar *J2 = rotational ? info->J2a : info->J2l; - - J1[srow+0] = ax1[0]; - J1[srow+1] = ax1[1]; - J1[srow+2] = ax1[2]; - if (body1) - { - J2[srow+0] = -ax1[0]; - J2[srow+1] = -ax1[1]; - J2[srow+2] = -ax1[2]; - } - - // linear limot torque decoupling step: - // - // if this is a linear limot (e.g. from a slider), we have to be careful - // that the linear constraint forces (+/- ax1) applied to the two bodies - // do not create a torque couple. in other words, the points that the - // constraint force is applied at must lie along the same ax1 axis. - // a torque couple will result in powered or limited slider-jointed free - // bodies from gaining angular momentum. - // the solution used here is to apply the constraint forces at the point - // halfway between the body centers. there is no penalty (other than an - // extra tiny bit of computation) in doing this adjustment. note that we - // only need to do this if the constraint connects two bodies. - - btVector3 ltd; // Linear Torque Decoupling vector (a torque) - if (!rotational && body1) - { - btVector3 c; - c[0]=btScalar(0.5)*(body1->getCenterOfMassPosition()[0] - -body0->getCenterOfMassPosition()[0]); - c[1]=btScalar(0.5)*(body1->getCenterOfMassPosition()[1] - -body0->getCenterOfMassPosition()[1]); - c[2]=btScalar(0.5)*(body1->getCenterOfMassPosition()[2] - -body0->getCenterOfMassPosition()[2]); - - ltd = c.cross(ax1); - - info->J1a[srow+0] = ltd[0]; - info->J1a[srow+1] = ltd[1]; - info->J1a[srow+2] = ltd[2]; - info->J2a[srow+0] = ltd[0]; - info->J2a[srow+1] = ltd[1]; - info->J2a[srow+2] = ltd[2]; - } - - // if we're limited low and high simultaneously, the joint motor is - // ineffective - - if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0; - - if (powered) - { - info->cfm[row] = 0.0f;//limot->m_normalCFM; - if (! limit) - { - info->c[row] = limot->m_targetVelocity; - info->lo[row] = -limot->m_maxMotorForce; - info->hi[row] = limot->m_maxMotorForce; - } - } - - if (limit) - { - btScalar k = info->fps * limot->m_ERP; - info->c[row] = -k * limot->m_currentLimitError; - info->cfm[row] = 0.0f;//limot->m_stopCFM; - - if (limot->m_loLimit == limot->m_hiLimit) - { - // limited low and high simultaneously - info->lo[row] = -dInfinity; - info->hi[row] = dInfinity; - } - else - { - if (limit == 1) - { - // low limit - info->lo[row] = 0; - info->hi[row] = SIMD_INFINITY; - } - else - { - // high limit - info->lo[row] = -SIMD_INFINITY; - info->hi[row] = 0; - } - - // deal with bounce - if (limot->m_bounce > 0) - { - // calculate joint velocity - btScalar vel; - if (rotational) - { - vel = body0->getAngularVelocity().dot(ax1); - if (body1) - vel -= body1->getAngularVelocity().dot(ax1); - } - else - { - vel = body0->getLinearVelocity().dot(ax1); - if (body1) - vel -= body1->getLinearVelocity().dot(ax1); - } - - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if (limit == 1) - { - // low limit - if (vel < 0) - { - btScalar newc = -limot->m_bounce* vel; - if (newc > info->c[row]) info->c[row] = newc; - } - } - else - { - // high limit - all those computations are reversed - if (vel > 0) - { - btScalar newc = -limot->m_bounce * vel; - if (newc < info->c[row]) info->c[row] = newc; - } - } - } - } - } - return 1; - } - else return 0; -} - - -///////////////////OdeD6Joint - - - - - -OdeD6Joint::OdeD6Joint( - btTypedConstraint * constraint, - int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1): - btOdeTypedJoint(constraint,index,swap,body0,body1) -{ -} - - -void OdeD6Joint::GetInfo1(Info1 *info) -{ - btGeneric6DofConstraint * d6constraint = this->getD6Constraint(); - //prepare constraint - d6constraint->calculateTransforms(); - info->m = 3; - info->nub = 3; - - //test angular limits - for (int i=0;i<3 ;i++ ) - { - //if(i==2) continue; - if(d6constraint->testAngularLimitMotor(i)) - { - info->m++; - } - } - - -} - - -int OdeD6Joint::setLinearLimits(Info2 *info) -{ - - btGeneric6DofConstraint * d6constraint = this->getD6Constraint(); - - //retrieve matrices - btTransform body0_trans; - if (m_body0) - { - body0_trans = m_body0->m_originalBody->getCenterOfMassTransform(); - } - - btTransform body1_trans; - - if (m_body1) - { - body1_trans = m_body1->m_originalBody->getCenterOfMassTransform(); - } - - // anchor points in global coordinates with respect to body PORs. - - int s = info->rowskip; - - // set jacobian - info->J1l[0] = 1; - info->J1l[s+1] = 1; - info->J1l[2*s+2] = 1; - - - btVector3 a1,a2; - - a1 = body0_trans.getBasis()*d6constraint->getFrameOffsetA().getOrigin(); - //dMULTIPLY0_331 (a1, body0_mat,m_constraint->m_pivotInA); - dCROSSMAT (info->J1a,a1,s,-,+); - if (m_body1) - { - info->J2l[0] = -1; - info->J2l[s+1] = -1; - info->J2l[2*s+2] = -1; - a2 = body1_trans.getBasis()*d6constraint->getFrameOffsetB().getOrigin(); - - //dMULTIPLY0_331 (a2,body1_mat,m_constraint->m_pivotInB); - dCROSSMAT (info->J2a,a2,s,+,-); - } - - - // set right hand side - btScalar k = info->fps * info->erp; - if (m_body1) - { - for (int j=0; j<3; j++) - { - info->c[j] = k * (a2[j] + body1_trans.getOrigin()[j] - - a1[j] - body0_trans.getOrigin()[j]); - } - } - else - { - for (int j=0; j<3; j++) - { - info->c[j] = k * (d6constraint->getCalculatedTransformB().getOrigin()[j] - a1[j] - - body0_trans.getOrigin()[j]); - } - } - - return 3; - -} - -int OdeD6Joint::setAngularLimits(Info2 *info, int row_offset) -{ - btGeneric6DofConstraint * d6constraint = this->getD6Constraint(); - int row = row_offset; - //solve angular limits - for (int i=0;i<3 ;i++ ) - { - //if(i==2) continue; - if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques()) - { - btVector3 axis = d6constraint->getAxis(i); - row += bt_get_limit_motor_info2( - d6constraint->getRotationalLimitMotor(i), - m_body0->m_originalBody, - m_body1 ? m_body1->m_originalBody : NULL, - info,row,axis,1); - } - } - - return row; -} - -void OdeD6Joint::GetInfo2(Info2 *info) -{ - int row = setLinearLimits(info); - setAngularLimits(info, row); -} - -//---------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------- -/* -OdeSliderJoint -Ported from ODE by Roman Ponomarev (rponom@gmail.com) -April 24, 2008 -*/ - -OdeSliderJoint::OdeSliderJoint( - btTypedConstraint * constraint, - int index,bool swap, btOdeSolverBody* body0, btOdeSolverBody* body1): - btOdeTypedJoint(constraint,index,swap,body0,body1) -{ -} // OdeSliderJoint::OdeSliderJoint() - -//---------------------------------------------------------------------------------- - -void OdeSliderJoint::GetInfo1(Info1* info) -{ - info->nub = 4; - info->m = 4; // Fixed 2 linear + 2 angular - btSliderConstraint * slider = this->getSliderConstraint(); - //prepare constraint - slider->calculateTransforms(); - slider->testLinLimits(); - if(slider->getSolveLinLimit() || slider->getPoweredLinMotor()) - { - info->m++; // limit 3rd linear as well - } - slider->testAngLimits(); - if(slider->getSolveAngLimit() || slider->getPoweredAngMotor()) - { - info->m++; // limit 3rd angular as well - } -} // OdeSliderJoint::GetInfo1() - -//---------------------------------------------------------------------------------- - -void OdeSliderJoint::GetInfo2(Info2 *info) -{ - int i, s = info->rowskip; - btSliderConstraint * slider = this->getSliderConstraint(); - const btTransform& trA = slider->getCalculatedTransformA(); - const btTransform& trB = slider->getCalculatedTransformB(); - // make rotations around Y and Z equal - // the slider axis should be the only unconstrained - // rotational axis, the angular velocity of the two bodies perpendicular to - // the slider axis should be equal. thus the constraint equations are - // p*w1 - p*w2 = 0 - // q*w1 - q*w2 = 0 - // where p and q are unit vectors normal to the slider axis, and w1 and w2 - // are the angular velocity vectors of the two bodies. - // get slider axis (X) - btVector3 ax1 = trA.getBasis().getColumn(0); - // get 2 orthos to slider axis (Y, Z) - btVector3 p = trA.getBasis().getColumn(1); - btVector3 q = trA.getBasis().getColumn(2); - // set the two slider rows - info->J1a[0] = p[0]; - info->J1a[1] = p[1]; - info->J1a[2] = p[2]; - info->J1a[s+0] = q[0]; - info->J1a[s+1] = q[1]; - info->J1a[s+2] = q[2]; - if(m_body1) - { - info->J2a[0] = -p[0]; - info->J2a[1] = -p[1]; - info->J2a[2] = -p[2]; - info->J2a[s+0] = -q[0]; - info->J2a[s+1] = -q[1]; - info->J2a[s+2] = -q[2]; - } - // compute the right hand side of the constraint equation. set relative - // body velocities along p and q to bring the slider back into alignment. - // if ax1,ax2 are the unit length slider axes as computed from body1 and - // body2, we need to rotate both bodies along the axis u = (ax1 x ax2). - // if "theta" is the angle between ax1 and ax2, we need an angular velocity - // along u to cover angle erp*theta in one step : - // |angular_velocity| = angle/time = erp*theta / stepsize - // = (erp*fps) * theta - // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2| - // = (erp*fps) * theta * (ax1 x ax2) / sin(theta) - // ...as ax1 and ax2 are unit length. if theta is smallish, - // theta ~= sin(theta), so - // angular_velocity = (erp*fps) * (ax1 x ax2) - // ax1 x ax2 is in the plane space of ax1, so we project the angular - // velocity to p and q to find the right hand side. - btScalar k = info->fps * info->erp * slider->getSoftnessOrthoAng(); - btVector3 ax2 = trB.getBasis().getColumn(0); - btVector3 u; - if(m_body1) - { - u = ax1.cross(ax2); - } - else - { - u = ax2.cross(ax1); - } - info->c[0] = k * u.dot(p); - info->c[1] = k * u.dot(q); - // pull out pos and R for both bodies. also get the connection - // vector c = pos2-pos1. - // next two rows. we want: vel2 = vel1 + w1 x c ... but this would - // result in three equations, so we project along the planespace vectors - // so that sliding along the slider axis is disregarded. for symmetry we - // also substitute (w1+w2)/2 for w1, as w1 is supposed to equal w2. - btTransform bodyA_trans = m_body0->m_originalBody->getCenterOfMassTransform(); - btTransform bodyB_trans; - if(m_body1) - { - bodyB_trans = m_body1->m_originalBody->getCenterOfMassTransform(); - } - int s2 = 2 * s, s3 = 3 * s; - btVector3 c; - if(m_body1) - { - c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin(); - btVector3 tmp = btScalar(0.5) * c.cross(p); - - for (i=0; i<3; i++) info->J1a[s2+i] = tmp[i]; - for (i=0; i<3; i++) info->J2a[s2+i] = tmp[i]; - - tmp = btScalar(0.5) * c.cross(q); - - for (i=0; i<3; i++) info->J1a[s3+i] = tmp[i]; - for (i=0; i<3; i++) info->J2a[s3+i] = tmp[i]; - - for (i=0; i<3; i++) info->J2l[s2+i] = -p[i]; - for (i=0; i<3; i++) info->J2l[s3+i] = -q[i]; - } - for (i=0; i<3; i++) info->J1l[s2+i] = p[i]; - for (i=0; i<3; i++) info->J1l[s3+i] = q[i]; - // compute two elements of right hand side. we want to align the offset - // point (in body 2's frame) with the center of body 1. - btVector3 ofs; // offset point in global coordinates - if(m_body1) - { - ofs = trB.getOrigin() - trA.getOrigin(); - } - else - { - ofs = trA.getOrigin() - trB.getOrigin(); - } - k = info->fps * info->erp * slider->getSoftnessOrthoLin(); - info->c[2] = k * p.dot(ofs); - info->c[3] = k * q.dot(ofs); - int nrow = 3; // last filled row - int srow; - // check linear limits linear - btScalar limit_err = btScalar(0.0); - int limit = 0; - if(slider->getSolveLinLimit()) - { - limit_err = slider->getLinDepth(); - if(m_body1) - { - limit = (limit_err > btScalar(0.0)) ? 1 : 2; - } - else - { - limit = (limit_err > btScalar(0.0)) ? 2 : 1; - } - } - int powered = 0; - if(slider->getPoweredLinMotor()) - { - powered = 1; - } - // if the slider has joint limits, add in the extra row - if (limit || powered) - { - nrow++; - srow = nrow * info->rowskip; - info->J1l[srow+0] = ax1[0]; - info->J1l[srow+1] = ax1[1]; - info->J1l[srow+2] = ax1[2]; - if(m_body1) - { - info->J2l[srow+0] = -ax1[0]; - info->J2l[srow+1] = -ax1[1]; - info->J2l[srow+2] = -ax1[2]; - } - // linear torque decoupling step: - // - // we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies - // do not create a torque couple. in other words, the points that the - // constraint force is applied at must lie along the same ax1 axis. - // a torque couple will result in limited slider-jointed free - // bodies from gaining angular momentum. - // the solution used here is to apply the constraint forces at the point - // halfway between the body centers. there is no penalty (other than an - // extra tiny bit of computation) in doing this adjustment. note that we - // only need to do this if the constraint connects two bodies. - if (m_body1) - { - dVector3 ltd; // Linear Torque Decoupling vector (a torque) - c = btScalar(0.5) * c; - dCROSS (ltd,=,c,ax1); - info->J1a[srow+0] = ltd[0]; - info->J1a[srow+1] = ltd[1]; - info->J1a[srow+2] = ltd[2]; - info->J2a[srow+0] = ltd[0]; - info->J2a[srow+1] = ltd[1]; - info->J2a[srow+2] = ltd[2]; - } - // right-hand part - btScalar lostop = slider->getLowerLinLimit(); - btScalar histop = slider->getUpperLinLimit(); - if(limit && (lostop == histop)) - { // the joint motor is ineffective - powered = 0; - } - if(powered) - { - info->cfm[nrow] = btScalar(0.0); - if(!limit) - { - info->c[nrow] = slider->getTargetLinMotorVelocity(); - info->lo[nrow] = -slider->getMaxLinMotorForce() * info->fps; - info->hi[nrow] = slider->getMaxLinMotorForce() * info->fps; - } - } - if(limit) - { - k = info->fps * info->erp; - if(m_body1) - { - info->c[nrow] = k * limit_err; - } - else - { - info->c[nrow] = - k * limit_err; - } - info->cfm[nrow] = btScalar(0.0); // stop_cfm; - if(lostop == histop) - { - // limited low and high simultaneously - info->lo[nrow] = -SIMD_INFINITY; - info->hi[nrow] = SIMD_INFINITY; - } - else - { - if(limit == 1) - { - // low limit - info->lo[nrow] = 0; - info->hi[nrow] = SIMD_INFINITY; - } - else - { - // high limit - info->lo[nrow] = -SIMD_INFINITY; - info->hi[nrow] = 0; - } - } - // bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that) - btScalar bounce = btFabs(btScalar(1.0) - slider->getDampingLimLin()); - if(bounce > btScalar(0.0)) - { - btScalar vel = m_body0->m_originalBody->getLinearVelocity().dot(ax1); - if(m_body1) - { - vel -= m_body1->m_originalBody->getLinearVelocity().dot(ax1); - } - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if(limit == 1) - { - // low limit - if(vel < 0) - { - btScalar newc = -bounce * vel; - if (newc > info->c[nrow]) info->c[nrow] = newc; - } - } - else - { - // high limit - all those computations are reversed - if(vel > 0) - { - btScalar newc = -bounce * vel; - if(newc < info->c[nrow]) info->c[nrow] = newc; - } - } - } - info->c[nrow] *= slider->getSoftnessLimLin(); - } // if(limit) - } // if linear limit - // check angular limits - limit_err = btScalar(0.0); - limit = 0; - if(slider->getSolveAngLimit()) - { - limit_err = slider->getAngDepth(); - if(m_body1) - { - limit = (limit_err > btScalar(0.0)) ? 1 : 2; - } - else - { - limit = (limit_err > btScalar(0.0)) ? 2 : 1; - } - } - // if the slider has joint limits, add in the extra row - powered = 0; - if(slider->getPoweredAngMotor()) - { - powered = 1; - } - if(limit || powered) - { - nrow++; - srow = nrow * info->rowskip; - info->J1a[srow+0] = ax1[0]; - info->J1a[srow+1] = ax1[1]; - info->J1a[srow+2] = ax1[2]; - if(m_body1) - { - info->J2a[srow+0] = -ax1[0]; - info->J2a[srow+1] = -ax1[1]; - info->J2a[srow+2] = -ax1[2]; - } - btScalar lostop = slider->getLowerAngLimit(); - btScalar histop = slider->getUpperAngLimit(); - if(limit && (lostop == histop)) - { // the joint motor is ineffective - powered = 0; - } - if(powered) - { - info->cfm[nrow] = btScalar(0.0); - if(!limit) - { - info->c[nrow] = slider->getTargetAngMotorVelocity(); - info->lo[nrow] = -slider->getMaxAngMotorForce() * info->fps; - info->hi[nrow] = slider->getMaxAngMotorForce() * info->fps; - } - } - if(limit) - { - k = info->fps * info->erp; - if (m_body1) - { - info->c[nrow] = k * limit_err; - } - else - { - info->c[nrow] = -k * limit_err; - } - info->cfm[nrow] = btScalar(0.0); // stop_cfm; - if(lostop == histop) - { - // limited low and high simultaneously - info->lo[nrow] = -SIMD_INFINITY; - info->hi[nrow] = SIMD_INFINITY; - } - else - { - if (limit == 1) - { - // low limit - info->lo[nrow] = 0; - info->hi[nrow] = SIMD_INFINITY; - } - else - { - // high limit - info->lo[nrow] = -SIMD_INFINITY; - info->hi[nrow] = 0; - } - } - // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that) - btScalar bounce = btFabs(btScalar(1.0) - slider->getDampingLimAng()); - if(bounce > btScalar(0.0)) - { - btScalar vel = m_body0->m_originalBody->getAngularVelocity().dot(ax1); - if(m_body1) - { - vel -= m_body1->m_originalBody->getAngularVelocity().dot(ax1); - } - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if(limit == 1) - { - // low limit - if(vel < 0) - { - btScalar newc = -bounce * vel; - if (newc > info->c[nrow]) info->c[nrow] = newc; - } - } - else - { - // high limit - all those computations are reversed - if(vel > 0) - { - btScalar newc = -bounce * vel; - if(newc < info->c[nrow]) info->c[nrow] = newc; - } - } - } - info->c[nrow] *= slider->getSoftnessLimAng(); - } // if(limit) - } // if angular limit or powered -} // OdeSliderJoint::GetInfo2() - -//---------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------- - - - - diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeTypedJoint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeTypedJoint.h deleted file mode 100644 index a2affda382d..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btOdeTypedJoint.h +++ /dev/null @@ -1,142 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -/* -2007-09-09 -Added support for typed joints by Francisco Le?n -email: projectileman@yahoo.com -http://gimpact.sf.net -*/ - -#ifndef TYPED_JOINT_H -#define TYPED_JOINT_H - -#include "btOdeJoint.h" -#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" -#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" -#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" - -struct btOdeSolverBody; - -class btOdeTypedJoint : public btOdeJoint -{ -public: - btTypedConstraint * m_constraint; - int m_index; - bool m_swapBodies; - btOdeSolverBody* m_body0; - btOdeSolverBody* m_body1; - - btOdeTypedJoint(){} - btOdeTypedJoint( - btTypedConstraint * constraint, - int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1): - m_constraint(constraint), - m_index(index), - m_swapBodies(swap), - m_body0(body0), - m_body1(body1) - { - } - - virtual void GetInfo1(Info1 *info); - virtual void GetInfo2(Info2 *info); -}; - - - -class OdeP2PJoint : public btOdeTypedJoint -{ -protected: - inline btPoint2PointConstraint * getP2PConstraint() - { - return static_cast<btPoint2PointConstraint * >(m_constraint); - } -public: - - OdeP2PJoint() {}; - - OdeP2PJoint(btTypedConstraint* constraint,int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1); - - //btOdeJoint interface for solver - - virtual void GetInfo1(Info1 *info); - - virtual void GetInfo2(Info2 *info); -}; - - -class OdeD6Joint : public btOdeTypedJoint -{ -protected: - inline btGeneric6DofConstraint * getD6Constraint() - { - return static_cast<btGeneric6DofConstraint * >(m_constraint); - } - - int setLinearLimits(Info2 *info); - int setAngularLimits(Info2 *info, int row_offset); - -public: - - OdeD6Joint() {}; - - OdeD6Joint(btTypedConstraint* constraint,int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1); - - //btOdeJoint interface for solver - - virtual void GetInfo1(Info1 *info); - - virtual void GetInfo2(Info2 *info); -}; - -//! retrieves the constraint info from a btRotationalLimitMotor object -/*! \pre testLimitValue must be called on limot*/ -int bt_get_limit_motor_info2( - btRotationalLimitMotor * limot, - btRigidBody * body0, btRigidBody * body1, - btOdeJoint::Info2 *info, int row, btVector3& ax1, int rotational); - -/* -OdeSliderJoint -Ported from ODE by Roman Ponomarev (rponom@gmail.com) -April 24, 2008 -*/ -class OdeSliderJoint : public btOdeTypedJoint -{ -protected: - inline btSliderConstraint * getSliderConstraint() - { - return static_cast<btSliderConstraint * >(m_constraint); - } -public: - - OdeSliderJoint() {}; - - OdeSliderJoint(btTypedConstraint* constraint,int index,bool swap, btOdeSolverBody* body0, btOdeSolverBody* body1); - - //BU_Joint interface for solver - - virtual void GetInfo1(Info1 *info); - - virtual void GetInfo2(Info2 *info); -}; - - - - -#endif //CONTACT_JOINT_H - - - diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp index e7f07a428eb..4128f504bf1 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp @@ -342,6 +342,7 @@ void btSliderConstraint::calculateTransforms(void){ void btSliderConstraint::testLinLimits(void) { m_solveLinLim = false; + m_linPos = m_depth[0]; if(m_lowerLinLimit <= m_upperLinLimit) { if(m_depth[0] > m_upperLinLimit) diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h index f69dfcf3aa7..580dfa1178d 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h @@ -103,6 +103,8 @@ protected: btVector3 m_relPosA; btVector3 m_relPosB; + btScalar m_linPos; + btScalar m_angDepth; btScalar m_kAngle; @@ -191,6 +193,7 @@ public: btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; } void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; } btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; } + btScalar getLinearPos() { return m_linPos; } // access for ODE solver bool getSolveLinLimit() { return m_solveLinLim; } diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSorLcp.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSorLcp.cpp deleted file mode 100644 index 175d15dcfcf..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSorLcp.cpp +++ /dev/null @@ -1,683 +0,0 @@ -/* - * Quickstep constraint solver re-distributed under the ZLib license with permission from Russell L. Smith - * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. - * All rights reserved. Email: russ@q12.org Web: www.q12.org - Bullet Continuous Collision Detection and Physics Library - Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSorLcp.h" -#include "btOdeSolverBody.h" - -#ifdef USE_SOR_SOLVER - -// SOR LCP taken from ode quickstep, for comparisons to Bullet sequential impulse solver. -#include "LinearMath/btScalar.h" - -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include <math.h> -#include <float.h>//FLT_MAX -#ifdef WIN32 -#include <memory.h> -#endif -#include <string.h> -#include <stdio.h> - -#if defined (WIN32) -#include <malloc.h> -#else -#if defined (__FreeBSD__) -#include <stdlib.h> -#else -#include <alloca.h> -#endif -#endif - -#include "btOdeJoint.h" -#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" -//////////////////////////////////////////////////////////////////// -//math stuff -#include "btOdeMacros.h" - -//*************************************************************************** -// configuration - -// for the SOR and CG methods: -// uncomment the following line to use warm starting. this definitely -// help for motor-driven joints. unfortunately it appears to hurt -// with high-friction contacts using the SOR method. use with care - -//#define WARM_STARTING 1 - -// for the SOR method: -// uncomment the following line to randomly reorder constraint rows -// during the solution. depending on the situation, this can help a lot -// or hardly at all, but it doesn't seem to hurt. - -#define RANDOMLY_REORDER_CONSTRAINTS 1 - -//*************************************************************************** -// various common computations involving the matrix J -// compute iMJ = inv(M)*J' -inline void compute_invM_JT (int m, dRealMutablePtr J, dRealMutablePtr iMJ, int *jb, - //OdeSolverBody* const *body, - const btAlignedObjectArray<btOdeSolverBody*> &body, - dRealPtr invI) -{ - int i,j; - dRealMutablePtr iMJ_ptr = iMJ; - dRealMutablePtr J_ptr = J; - for (i=0; i<m; i++) { - int b1 = jb[i*2]; - int b2 = jb[i*2+1]; - btScalar k = body[b1]->m_invMass; - for (j=0; j<3; j++) iMJ_ptr[j] = k*J_ptr[j]; - dMULTIPLY0_331 (iMJ_ptr + 3, invI + 12*b1, J_ptr + 3); - if (b2 >= 0) { - k = body[b2]->m_invMass; - for (j=0; j<3; j++) iMJ_ptr[j+6] = k*J_ptr[j+6]; - dMULTIPLY0_331 (iMJ_ptr + 9, invI + 12*b2, J_ptr + 9); - } - J_ptr += 12; - iMJ_ptr += 12; - } -} - -#if 0 -static void multiply_invM_JTSpecial (int m, int nb, dRealMutablePtr iMJ, int *jb, - dRealMutablePtr in, dRealMutablePtr out,int onlyBody1,int onlyBody2) -{ - int i,j; - - - - dRealMutablePtr out_ptr1 = out + onlyBody1*6; - - for (j=0; j<6; j++) - out_ptr1[j] = 0; - - if (onlyBody2 >= 0) - { - out_ptr1 = out + onlyBody2*6; - - for (j=0; j<6; j++) - out_ptr1[j] = 0; - } - - dRealPtr iMJ_ptr = iMJ; - for (i=0; i<m; i++) { - - int b1 = jb[i*2]; - - dRealMutablePtr out_ptr = out + b1*6; - if ((b1 == onlyBody1) || (b1 == onlyBody2)) - { - for (j=0; j<6; j++) - out_ptr[j] += iMJ_ptr[j] * in[i] ; - } - - iMJ_ptr += 6; - - int b2 = jb[i*2+1]; - if ((b2 == onlyBody1) || (b2 == onlyBody2)) - { - if (b2 >= 0) - { - out_ptr = out + b2*6; - for (j=0; j<6; j++) - out_ptr[j] += iMJ_ptr[j] * in[i]; - } - } - - iMJ_ptr += 6; - - } -} -#endif - - -// compute out = inv(M)*J'*in. - -#if 0 -static void multiply_invM_JT (int m, int nb, dRealMutablePtr iMJ, int *jb, - dRealMutablePtr in, dRealMutablePtr out) -{ - int i,j; - dSetZero1 (out,6*nb); - dRealPtr iMJ_ptr = iMJ; - for (i=0; i<m; i++) { - int b1 = jb[i*2]; - int b2 = jb[i*2+1]; - dRealMutablePtr out_ptr = out + b1*6; - for (j=0; j<6; j++) - out_ptr[j] += iMJ_ptr[j] * in[i]; - iMJ_ptr += 6; - if (b2 >= 0) { - out_ptr = out + b2*6; - for (j=0; j<6; j++) out_ptr[j] += iMJ_ptr[j] * in[i]; - } - iMJ_ptr += 6; - } -} -#endif - - -// compute out = J*in. -inline void multiply_J (int m, dRealMutablePtr J, int *jb, - dRealMutablePtr in, dRealMutablePtr out) -{ - int i,j; - dRealPtr J_ptr = J; - for (i=0; i<m; i++) { - int b1 = jb[i*2]; - int b2 = jb[i*2+1]; - btScalar sum = 0; - dRealMutablePtr in_ptr = in + b1*6; - for (j=0; j<6; j++) sum += J_ptr[j] * in_ptr[j]; - J_ptr += 6; - if (b2 >= 0) { - in_ptr = in + b2*6; - for (j=0; j<6; j++) sum += J_ptr[j] * in_ptr[j]; - } - J_ptr += 6; - out[i] = sum; - } -} - -//*************************************************************************** -// SOR-LCP method - -// nb is the number of bodies in the body array. -// J is an m*12 matrix of constraint rows -// jb is an array of first and second body numbers for each constraint row -// invI is the global frame inverse inertia for each body (stacked 3x3 matrices) -// -// this returns lambda and fc (the constraint force). -// note: fc is returned as inv(M)*J'*lambda, the constraint force is actually J'*lambda -// -// b, lo and hi are modified on exit - -//------------------------------------------------------------------------------ -ATTRIBUTE_ALIGNED16(struct) IndexError { - btScalar error; // error to sort on - int findex; - int index; // row index -}; - -//------------------------------------------------------------------------------ -void btSorLcpSolver::SOR_LCP(int m, int nb, dRealMutablePtr J, int *jb, - const btAlignedObjectArray<btOdeSolverBody*> &body, - dRealPtr invI, dRealMutablePtr lambda, dRealMutablePtr invMforce, dRealMutablePtr rhs, - dRealMutablePtr lo, dRealMutablePtr hi, dRealPtr cfm, int *findex, - int numiter,float overRelax, - btStackAlloc* stackAlloc - ) -{ - //btBlock* saBlock = stackAlloc->beginBlock();//Remo: 10.10.2007 - AutoBlockSa asaBlock(stackAlloc); - - const int num_iterations = numiter; - const float sor_w = overRelax; // SOR over-relaxation parameter - - int i,j; - -#ifdef WARM_STARTING - // for warm starting, this seems to be necessary to prevent - // jerkiness in motor-driven joints. i have no idea why this works. - for (i=0; i<m; i++) lambda[i] *= 0.9; -#else - dSetZero1 (lambda,m); -#endif - - // the lambda computed at the previous iteration. - // this is used to measure error for when we are reordering the indexes. - dRealAllocaArray (last_lambda,m); - - // a copy of the 'hi' vector in case findex[] is being used - dRealAllocaArray (hicopy,m); - memcpy (hicopy,hi,m*sizeof(float)); - - // precompute iMJ = inv(M)*J' - dRealAllocaArray (iMJ,m*12); - compute_invM_JT (m,J,iMJ,jb,body,invI); - - // compute fc=(inv(M)*J')*lambda. we will incrementally maintain fc - // as we change lambda. -#ifdef WARM_STARTING - multiply_invM_JT (m,nb,iMJ,jb,lambda,fc); -#else - dSetZero1 (invMforce,nb*6); -#endif - - // precompute 1 / diagonals of A - dRealAllocaArray (Ad,m); - dRealPtr iMJ_ptr = iMJ; - dRealMutablePtr J_ptr = J; - for (i=0; i<m; i++) { - float sum = 0; - for (j=0; j<6; j++) sum += iMJ_ptr[j] * J_ptr[j]; - if (jb[i*2+1] >= 0) { - for (j=6; j<12; j++) sum += iMJ_ptr[j] * J_ptr[j]; - } - iMJ_ptr += 12; - J_ptr += 12; - Ad[i] = sor_w / sum;//(sum + cfm[i]); - } - - // scale J and b by Ad - J_ptr = J; - for (i=0; i<m; i++) { - for (j=0; j<12; j++) { - J_ptr[0] *= Ad[i]; - J_ptr++; - } - rhs[i] *= Ad[i]; - } - - // scale Ad by CFM - for (i=0; i<m; i++) - Ad[i] *= cfm[i]; - - // order to solve constraint rows in - //IndexError *order = (IndexError*) alloca (m*sizeof(IndexError)); - IndexError *order = (IndexError*) ALLOCA (m*sizeof(IndexError)); - - -#ifndef REORDER_CONSTRAINTS - // make sure constraints with findex < 0 come first. - j=0; - for (i=0; i<m; i++) - if (findex[i] < 0) - order[j++].index = i; - for (i=0; i<m; i++) - if (findex[i] >= 0) - order[j++].index = i; - dIASSERT (j==m); -#endif - - for (int iteration=0; iteration < num_iterations; iteration++) { - -#ifdef REORDER_CONSTRAINTS - // constraints with findex < 0 always come first. - if (iteration < 2) { - // for the first two iterations, solve the constraints in - // the given order - for (i=0; i<m; i++) { - order[i].error = i; - order[i].findex = findex[i]; - order[i].index = i; - } - } - else { - // sort the constraints so that the ones converging slowest - // get solved last. use the absolute (not relative) error. - for (i=0; i<m; i++) { - float v1 = dFabs (lambda[i]); - float v2 = dFabs (last_lambda[i]); - float max = (v1 > v2) ? v1 : v2; - if (max > 0) { - //@@@ relative error: order[i].error = dFabs(lambda[i]-last_lambda[i])/max; - order[i].error = dFabs(lambda[i]-last_lambda[i]); - } - else { - order[i].error = dInfinity; - } - order[i].findex = findex[i]; - order[i].index = i; - } - } - qsort (order,m,sizeof(IndexError),&compare_index_error); -#endif -#ifdef RANDOMLY_REORDER_CONSTRAINTS - if ((iteration & 7) == 0) { - for (i=1; i<m; ++i) { - IndexError tmp = order[i]; - int swapi = dRandInt2(i+1); - order[i] = order[swapi]; - order[swapi] = tmp; - } - } -#endif - - //@@@ potential optimization: swap lambda and last_lambda pointers rather - // than copying the data. we must make sure lambda is properly - // returned to the caller - memcpy (last_lambda,lambda,m*sizeof(float)); - - for (int i=0; i<m; i++) { - // @@@ potential optimization: we could pre-sort J and iMJ, thereby - // linearizing access to those arrays. hmmm, this does not seem - // like a win, but we should think carefully about our memory - // access pattern. - - int index = order[i].index; - J_ptr = J + index*12; - iMJ_ptr = iMJ + index*12; - - // set the limits for this constraint. note that 'hicopy' is used. - // this is the place where the QuickStep method differs from the - // direct LCP solving method, since that method only performs this - // limit adjustment once per time step, whereas this method performs - // once per iteration per constraint row. - // the constraints are ordered so that all lambda[] values needed have - // already been computed. - if (findex[index] >= 0) { - hi[index] = btFabs (hicopy[index] * lambda[findex[index]]); - lo[index] = -hi[index]; - } - - int b1 = jb[index*2]; - int b2 = jb[index*2+1]; - float delta = rhs[index] - lambda[index]*Ad[index]; - dRealMutablePtr fc_ptr = invMforce + 6*b1; - - // @@@ potential optimization: SIMD-ize this and the b2 >= 0 case - delta -=fc_ptr[0] * J_ptr[0] + fc_ptr[1] * J_ptr[1] + - fc_ptr[2] * J_ptr[2] + fc_ptr[3] * J_ptr[3] + - fc_ptr[4] * J_ptr[4] + fc_ptr[5] * J_ptr[5]; - // @@@ potential optimization: handle 1-body constraints in a separate - // loop to avoid the cost of test & jump? - if (b2 >= 0) { - fc_ptr = invMforce + 6*b2; - delta -=fc_ptr[0] * J_ptr[6] + fc_ptr[1] * J_ptr[7] + - fc_ptr[2] * J_ptr[8] + fc_ptr[3] * J_ptr[9] + - fc_ptr[4] * J_ptr[10] + fc_ptr[5] * J_ptr[11]; - } - - // compute lambda and clamp it to [lo,hi]. - // @@@ potential optimization: does SSE have clamping instructions - // to save test+jump penalties here? - float new_lambda = lambda[index] + delta; - if (new_lambda < lo[index]) { - delta = lo[index]-lambda[index]; - lambda[index] = lo[index]; - } - else if (new_lambda > hi[index]) { - delta = hi[index]-lambda[index]; - lambda[index] = hi[index]; - } - else { - lambda[index] = new_lambda; - } - - //@@@ a trick that may or may not help - //float ramp = (1-((float)(iteration+1)/(float)num_iterations)); - //delta *= ramp; - - // update invMforce. - // @@@ potential optimization: SIMD for this and the b2 >= 0 case - fc_ptr = invMforce + 6*b1; - fc_ptr[0] += delta * iMJ_ptr[0]; - fc_ptr[1] += delta * iMJ_ptr[1]; - fc_ptr[2] += delta * iMJ_ptr[2]; - fc_ptr[3] += delta * iMJ_ptr[3]; - fc_ptr[4] += delta * iMJ_ptr[4]; - fc_ptr[5] += delta * iMJ_ptr[5]; - // @@@ potential optimization: handle 1-body constraints in a separate - // loop to avoid the cost of test & jump? - if (b2 >= 0) { - fc_ptr = invMforce + 6*b2; - fc_ptr[0] += delta * iMJ_ptr[6]; - fc_ptr[1] += delta * iMJ_ptr[7]; - fc_ptr[2] += delta * iMJ_ptr[8]; - fc_ptr[3] += delta * iMJ_ptr[9]; - fc_ptr[4] += delta * iMJ_ptr[10]; - fc_ptr[5] += delta * iMJ_ptr[11]; - } - } - } - //stackAlloc->endBlock(saBlock);//Remo: 10.10.2007 -} - -//------------------------------------------------------------------------------ -void btSorLcpSolver::SolveInternal1 ( - float global_cfm, - float global_erp, - const btAlignedObjectArray<btOdeSolverBody*> &body, int nb, - btAlignedObjectArray<btOdeJoint*> &joint, - int nj, const btContactSolverInfo& solverInfo, - btStackAlloc* stackAlloc) -{ - //btBlock* saBlock = stackAlloc->beginBlock();//Remo: 10.10.2007 - AutoBlockSa asaBlock(stackAlloc); - - int numIter = solverInfo.m_numIterations; - float sOr = solverInfo.m_sor; - - int i,j; - - btScalar stepsize1 = dRecip(solverInfo.m_timeStep); - - // number all bodies in the body list - set their tag values - for (i=0; i<nb; i++) - body[i]->m_odeTag = i; - - // make a local copy of the joint array, because we might want to modify it. - // (the "btOdeJoint *const*" declaration says we're allowed to modify the joints - // but not the joint array, because the caller might need it unchanged). - //@@@ do we really need to do this? we'll be sorting constraint rows individually, not joints - //btOdeJoint **joint = (btOdeJoint**) alloca (nj * sizeof(btOdeJoint*)); - //memcpy (joint,_joint,nj * sizeof(btOdeJoint*)); - - // for all bodies, compute the inertia tensor and its inverse in the global - // frame, and compute the rotational force and add it to the torque - // accumulator. I and invI are a vertical stack of 3x4 matrices, one per body. - dRealAllocaArray (I,3*4*nb); - dRealAllocaArray (invI,3*4*nb); -/* for (i=0; i<nb; i++) { - dMatrix3 tmp; - // compute inertia tensor in global frame - dMULTIPLY2_333 (tmp,body[i]->m_I,body[i]->m_R); - // compute inverse inertia tensor in global frame - dMULTIPLY2_333 (tmp,body[i]->m_invI,body[i]->m_R); - dMULTIPLY0_333 (invI+i*12,body[i]->m_R,tmp); - // compute rotational force - dCROSS (body[i]->m_tacc,-=,body[i]->getAngularVelocity(),tmp); - } -*/ - for (i=0; i<nb; i++) { - dMatrix3 tmp; - // compute inertia tensor in global frame - dMULTIPLY2_333 (tmp,body[i]->m_I,body[i]->m_R); - dMULTIPLY0_333 (I+i*12,body[i]->m_R,tmp); - - // compute inverse inertia tensor in global frame - dMULTIPLY2_333 (tmp,body[i]->m_invI,body[i]->m_R); - dMULTIPLY0_333 (invI+i*12,body[i]->m_R,tmp); - // compute rotational force -// dMULTIPLY0_331 (tmp,I+i*12,body[i]->m_angularVelocity); -// dCROSS (body[i]->m_tacc,-=,body[i]->m_angularVelocity,tmp); - } - - - - - // get joint information (m = total constraint dimension, nub = number of unbounded variables). - // joints with m=0 are inactive and are removed from the joints array - // entirely, so that the code that follows does not consider them. - //@@@ do we really need to save all the info1's - btOdeJoint::Info1 *info = (btOdeJoint::Info1*) ALLOCA (nj*sizeof(btOdeJoint::Info1)); - - for (i=0, j=0; j<nj; j++) { // i=dest, j=src - joint[j]->GetInfo1 (info+i); - dIASSERT (info[i].m >= 0 && info[i].m <= 6 && info[i].nub >= 0 && info[i].nub <= info[i].m); - if (info[i].m > 0) { - joint[i] = joint[j]; - i++; - } - } - nj = i; - - // create the row offset array - int m = 0; - int *ofs = (int*) ALLOCA (nj*sizeof(int)); - for (i=0; i<nj; i++) { - ofs[i] = m; - m += info[i].m; - } - - // if there are constraints, compute the constraint force - dRealAllocaArray (J,m*12); - int *jb = (int*) ALLOCA (m*2*sizeof(int)); - if (m > 0) { - // create a constraint equation right hand side vector `c', a constraint - // force mixing vector `cfm', and LCP low and high bound vectors, and an - // 'findex' vector. - dRealAllocaArray (c,m); - dRealAllocaArray (cfm,m); - dRealAllocaArray (lo,m); - dRealAllocaArray (hi,m); - - int *findex = (int*) ALLOCA (m*sizeof(int)); - - dSetZero1 (c,m); - dSetValue1 (cfm,m,global_cfm); - dSetValue1 (lo,m,-dInfinity); - dSetValue1 (hi,m, dInfinity); - for (i=0; i<m; i++) findex[i] = -1; - - // get jacobian data from constraints. an m*12 matrix will be created - // to store the two jacobian blocks from each constraint. it has this - // format: - // - // l1 l1 l1 a1 a1 a1 l2 l2 l2 a2 a2 a2 \ . - // l1 l1 l1 a1 a1 a1 l2 l2 l2 a2 a2 a2 }-- jacobian for joint 0, body 1 and body 2 (3 rows) - // l1 l1 l1 a1 a1 a1 l2 l2 l2 a2 a2 a2 / - // l1 l1 l1 a1 a1 a1 l2 l2 l2 a2 a2 a2 }--- jacobian for joint 1, body 1 and body 2 (3 rows) - // etc... - // - // (lll) = linear jacobian data - // (aaa) = angular jacobian data - // - dSetZero1 (J,m*12); - btOdeJoint::Info2 Jinfo; - Jinfo.rowskip = 12; - Jinfo.fps = stepsize1; - Jinfo.erp = global_erp; - for (i=0; i<nj; i++) { - Jinfo.J1l = J + ofs[i]*12; - Jinfo.J1a = Jinfo.J1l + 3; - Jinfo.J2l = Jinfo.J1l + 6; - Jinfo.J2a = Jinfo.J1l + 9; - Jinfo.c = c + ofs[i]; - Jinfo.cfm = cfm + ofs[i]; - Jinfo.lo = lo + ofs[i]; - Jinfo.hi = hi + ofs[i]; - Jinfo.findex = findex + ofs[i]; - joint[i]->GetInfo2 (&Jinfo); - - if (Jinfo.c[0] > solverInfo.m_maxErrorReduction) - Jinfo.c[0] = solverInfo.m_maxErrorReduction; - - // adjust returned findex values for global index numbering - for (j=0; j<info[i].m; j++) { - if (findex[ofs[i] + j] >= 0) - findex[ofs[i] + j] += ofs[i]; - } - } - - // create an array of body numbers for each joint row - int *jb_ptr = jb; - for (i=0; i<nj; i++) { - int b1 = (joint[i]->node[0].body) ? (joint[i]->node[0].body->m_odeTag) : -1; - int b2 = (joint[i]->node[1].body) ? (joint[i]->node[1].body->m_odeTag) : -1; - for (j=0; j<info[i].m; j++) { - jb_ptr[0] = b1; - jb_ptr[1] = b2; - jb_ptr += 2; - } - } - dIASSERT (jb_ptr == jb+2*m); - - // compute the right hand side `rhs' - dRealAllocaArray (tmp1,nb*6); - // put v/h + invM*fe into tmp1 - for (i=0; i<nb; i++) { - btScalar body_invMass = body[i]->m_invMass; - for (j=0; j<3; j++) - tmp1[i*6+j] = body[i]->m_facc[j] * body_invMass + body[i]->m_linearVelocity[j] * stepsize1; - dMULTIPLY0_331NEW (tmp1 + i*6 + 3,=,invI + i*12,body[i]->m_tacc); - for (j=0; j<3; j++) - tmp1[i*6+3+j] += body[i]->m_angularVelocity[j] * stepsize1; - } - - // put J*tmp1 into rhs - dRealAllocaArray (rhs,m); - multiply_J (m,J,jb,tmp1,rhs); - - // complete rhs - for (i=0; i<m; i++) rhs[i] = c[i]*stepsize1 - rhs[i]; - - // scale CFM - for (i=0; i<m; i++) - cfm[i] *= stepsize1; - - // load lambda from the value saved on the previous iteration - dRealAllocaArray (lambda,m); -#ifdef WARM_STARTING - dSetZero1 (lambda,m); //@@@ shouldn't be necessary - for (i=0; i<nj; i++) { - memcpy (lambda+ofs[i],joint[i]->lambda,info[i].m * sizeof(btScalar)); - } -#endif - - // solve the LCP problem and get lambda and invM*constraint_force - dRealAllocaArray (cforce,nb*6); - - /// SOR_LCP - SOR_LCP (m,nb,J,jb,body,invI,lambda,cforce,rhs,lo,hi,cfm,findex,numIter,sOr,stackAlloc); - -#ifdef WARM_STARTING - // save lambda for the next iteration - //@@@ note that this doesn't work for contact joints yet, as they are - // recreated every iteration - for (i=0; i<nj; i++) { - memcpy (joint[i]->lambda,lambda+ofs[i],info[i].m * sizeof(btScalar)); - } -#endif - - // note that the SOR method overwrites rhs and J at this point, so - // they should not be used again. - // add stepsize * cforce to the body velocity - for (i=0; i<nb; i++) { - for (j=0; j<3; j++) - body[i]->m_linearVelocity[j] += solverInfo.m_timeStep* cforce[i*6+j]; - for (j=0; j<3; j++) - body[i]->m_angularVelocity[j] += solverInfo.m_timeStep* cforce[i*6+3+j]; - - } - } - - // compute the velocity update: - // add stepsize * invM * fe to the body velocity - for (i=0; i<nb; i++) { - btScalar body_invMass = body[i]->m_invMass; - btVector3 linvel = body[i]->m_linearVelocity; - btVector3 angvel = body[i]->m_angularVelocity; - - for (j=0; j<3; j++) - { - linvel[j] += solverInfo.m_timeStep * body_invMass * body[i]->m_facc[j]; - } - for (j=0; j<3; j++) - { - body[i]->m_tacc[j] *= solverInfo.m_timeStep; - } - dMULTIPLY0_331NEW(angvel,+=,invI + i*12,body[i]->m_tacc); - body[i]->m_angularVelocity = angvel; - } - //stackAlloc->endBlock(saBlock);//Remo: 10.10.2007 -} - - -#endif //USE_SOR_SOLVER diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSorLcp.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSorLcp.h deleted file mode 100644 index 0d3583d33d9..00000000000 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSorLcp.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - * Quickstep constraint solver re-distributed under the ZLib license with permission from Russell L. Smith - * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. - * All rights reserved. Email: russ@q12.org Web: www.q12.org - Bullet Continuous Collision Detection and Physics Library - Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#define USE_SOR_SOLVER -#ifdef USE_SOR_SOLVER - -#ifndef SOR_LCP_H -#define SOR_LCP_H -struct btOdeSolverBody; -class btOdeJoint; -#include "LinearMath/btScalar.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btStackAlloc.h" - -struct btContactSolverInfo; - - -//============================================================================= -class btSorLcpSolver //Remotion: 11.10.2007 -{ -public: - btSorLcpSolver() - { - dRand2_seed = 0; - } - - void SolveInternal1 (float global_cfm, - float global_erp, - const btAlignedObjectArray<btOdeSolverBody*> &body, int nb, - btAlignedObjectArray<btOdeJoint*> &joint, - int nj, const btContactSolverInfo& solverInfo, - btStackAlloc* stackAlloc - ); - -public: //data - unsigned long dRand2_seed; - -protected: //typedef - typedef const btScalar *dRealPtr; - typedef btScalar *dRealMutablePtr; - -protected: //members - //------------------------------------------------------------------------------ - SIMD_FORCE_INLINE unsigned long dRand2() - { - dRand2_seed = (1664525L*dRand2_seed + 1013904223L) & 0xffffffff; - return dRand2_seed; - } - //------------------------------------------------------------------------------ - SIMD_FORCE_INLINE int dRandInt2 (int n) - { - float a = float(n) / 4294967296.0f; - return (int) (float(dRand2()) * a); - } - //------------------------------------------------------------------------------ - void SOR_LCP(int m, int nb, dRealMutablePtr J, int *jb, - const btAlignedObjectArray<btOdeSolverBody*> &body, - dRealPtr invI, dRealMutablePtr lambda, dRealMutablePtr invMforce, dRealMutablePtr rhs, - dRealMutablePtr lo, dRealMutablePtr hi, dRealPtr cfm, int *findex, - int numiter,float overRelax, - btStackAlloc* stackAlloc - ); -}; - - -//============================================================================= -class AutoBlockSa //Remotion: 10.10.2007 -{ - btStackAlloc* stackAlloc; - btBlock* saBlock; -public: - AutoBlockSa(btStackAlloc* stackAlloc_) - { - stackAlloc = stackAlloc_; - saBlock = stackAlloc->beginBlock(); - } - ~AutoBlockSa() - { - stackAlloc->endBlock(saBlock); - } - //operator btBlock* () { return saBlock; } -}; -// //Usage -//void function(btStackAlloc* stackAlloc) -//{ -// AutoBlockSa(stackAlloc); -// ... -// if(...) return; -// return; -//} -//------------------------------------------------------------------------------ - - -#endif //SOR_LCP_H - -#endif //USE_SOR_SOLVER - diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp index c7b1af245e9..e46c4e6136b 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp @@ -269,7 +269,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() { btTransform interpolatedTransform; btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), - body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime,interpolatedTransform); + body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform); body->getMotionState()->setWorldTransform(interpolatedTransform); } } @@ -708,7 +708,78 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands() } +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback +{ + btCollisionObject* m_me; + btScalar m_allowedPenetration; + btOverlappingPairCache* m_pairCache; + + +public: + btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache) : + btCollisionWorld::ClosestConvexResultCallback(fromA,toA), + m_allowedPenetration(0.0f), + m_me(me), + m_pairCache(pairCache) + { + } + + virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) + { + if (convexResult.m_hitCollisionObject == m_me) + return 1.0; + + btVector3 linVelA,linVelB; + linVelA = m_convexToWorld-m_convexFromWorld; + linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin(); + + btVector3 relativeVelocity = (linVelA-linVelB); + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration) + return 1.f; + + return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); + } + + virtual bool needsCollision(btBroadphaseProxy* proxy0) const + { + //don't collide with itself + if (proxy0->m_clientObject == m_me) + return false; + + ///don't do CCD when the collision filters are not matching + if (!btCollisionWorld::ClosestConvexResultCallback::needsCollision(proxy0)) + return false; + + ///don't do CCD when there are already contact points (touching contact/penetration) + btAlignedObjectArray<btPersistentManifold*> manifoldArray; + btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0); + if (collisionPair) + { + if (collisionPair->m_algorithm) + { + manifoldArray.resize(0); + collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); + for (int j=0;j<manifoldArray.size();j++) + { + btPersistentManifold* manifold = manifoldArray[j]; + if (manifold->getNumContacts()>0) + return false; + } + } + } + return true; + } + + +}; + +///internal debugging variable. this value shouldn't be too high +int gNumClampedCcdMotions=0; + +//#include "stdio.h" void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) { BT_PROFILE("integrateTransforms"); @@ -719,9 +790,34 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) btRigidBody* body = btRigidBody::upcast(colObj); if (body) { + body->setHitFraction(1.f); + if (body->isActive() && (!body->isStaticOrKinematicObject())) { body->predictIntegratedTransform(timeStep, predictedTrans); + btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); + + if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) + { + BT_PROFILE("CCD motion clamping"); + if (body->getCollisionShape()->isConvex()) + { + gNumClampedCcdMotions++; + + btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache()); + btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); + btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); + convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults); + if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) + { + body->setHitFraction(sweepResults.m_closestHitFraction); + body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); + body->setHitFraction(0.f); +// printf("clamped integration to hit fraction = %f\n",fraction); + } + } + } + body->proceedToTransform( predictedTrans); } } diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h index d206a604960..d9e2652aaf6 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h @@ -59,7 +59,7 @@ protected: virtual void predictUnconstraintMotion(btScalar timeStep); - void integrateTransforms(btScalar timeStep); + virtual void integrateTransforms(btScalar timeStep); void calculateSimulationIslands(); diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h index dd9dfa71b7f..929e24d337c 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h @@ -60,7 +60,7 @@ public: ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'. ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'. ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant. - virtual int stepSimulation( btScalar timeStep,int maxSubSteps=10, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; + virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; virtual void debugDrawWorld() = 0; |