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authorSergej Reich <sergej.reich@googlemail.com>2012-06-08 20:13:01 +0400
committerSergej Reich <sergej.reich@googlemail.com>2012-06-08 20:13:01 +0400
commit82d3d9f2ba47bbf2f868b5a970d1fe149eba13e2 (patch)
treee99d947080f8e787059d86500f01dd6c1ad616e4 /extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
parent221a7878223e983372ba830e4ca1a17067abf2ba (diff)
Update Bullet to version 2.80 (bullet svn revision 2537)
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
Diffstat (limited to 'extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp')
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
index 1b9b5e392a1..8f4be231c13 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
@@ -165,7 +165,7 @@ void btSoftRigidDynamicsWorld::debugDrawWorld()
for ( i=0;i<this->m_softBodies.size();i++)
{
btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe))
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
@@ -300,12 +300,19 @@ void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,con
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
// get the normal
- btVector3 normal = softBody->m_faces[softResult.index].m_normal;
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
- if (normal.dot(rayDir) > 0) {
- // normal always point toward origin of the ray
- normal = -normal;
+ btVector3 normal=-rayDir;
+ normal.normalize();
+
+ if (softResult.feature == btSoftBody::eFeature::Face)
+ {
+ normal = softBody->m_faces[softResult.index].m_normal;
+ if (normal.dot(rayDir) > 0) {
+ // normal always point toward origin of the ray
+ normal = -normal;
+ }
}
+
btCollisionWorld::LocalRayResult rayResult
(collisionObject,
&shapeInfo,