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authorErwin Coumans <blender@erwincoumans.com>2008-09-26 06:27:59 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-26 06:27:59 +0400
commita1bef84ea859cf85487d4cac8664402dd86f4465 (patch)
treeaab43249487d338e39e9df721a5675536ffb65ff /extern/bullet2/src/BulletSoftBody
parent6732718ef1b7f212e2368cf237c08d72f13d06ab (diff)
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
Diffstat (limited to 'extern/bullet2/src/BulletSoftBody')
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.cpp14
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.h4
2 files changed, 18 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
index e42a613343b..7b7b2da910a 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
@@ -384,6 +384,20 @@ void btSoftBody::addVelocity(const btVector3& velocity)
for(int i=0,ni=m_nodes.size();i<ni;++i) addVelocity(velocity,i);
}
+/* Set velocity for the entire body */
+void btSoftBody::setVelocity( const btVector3& velocity)
+{
+ for(int i=0,ni=m_nodes.size();i<ni;++i)
+ {
+ Node& n=m_nodes[i];
+ if(n.m_im>0)
+ {
+ n.m_v = velocity;
+ }
+ }
+}
+
+
//
void btSoftBody::addVelocity(const btVector3& velocity,int node)
{
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.h b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
index e89bbcc4fa8..7a6bfd53205 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
@@ -677,6 +677,10 @@ public:
int node);
/* Add velocity to the entire body */
void addVelocity( const btVector3& velocity);
+
+ /* Set velocity for the entire body */
+ void setVelocity( const btVector3& velocity);
+
/* Add velocity to a node of the body */
void addVelocity( const btVector3& velocity,
int node);