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authorErwin Coumans <blender@erwincoumans.com>2008-09-24 07:12:10 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-24 07:12:10 +0400
commit3b09c0b0d5a5bea78f0832532f8c206280ae6456 (patch)
tree42b036ffaa18d7ddf3b65a581ed49bb73130551f /extern/bullet2/src/LinearMath/btConvexHull.h
parent7eae8d0c7ba8d352faca05e6de4886f3ebd3f169 (diff)
Created a KX_SoftBodyDeformer for real-time soft bodies.
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
Diffstat (limited to 'extern/bullet2/src/LinearMath/btConvexHull.h')
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHull.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/extern/bullet2/src/LinearMath/btConvexHull.h b/extern/bullet2/src/LinearMath/btConvexHull.h
index 8bb80de0225..8c36307dfd6 100644
--- a/extern/bullet2/src/LinearMath/btConvexHull.h
+++ b/extern/bullet2/src/LinearMath/btConvexHull.h
@@ -192,6 +192,9 @@ class HullLibrary
public:
+ btAlignedObjectArray<int> m_vertexIndexMapping;
+
+
HullError CreateConvexHull(const HullDesc& desc, // describes the input request
HullResult& result); // contains the resulst
HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.