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authorNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:02 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:02 +0400
commit0b16c9e201adfcbeebd3e3cda94ccd752c243c03 (patch)
tree96d932ebbcb507a32435a56da940a6c76d784cc1 /extern/bullet2/src/LinearMath
parentbaa4fc68a80bc6042191bdb6d43298a67ed0a005 (diff)
Patch Bullet to make it's convex hull implementation usable in BMesh
* Add access to the original indices for vertices * Add a very simple C API for convex hull * Add this patch to the patches folder and update readme.txt
Diffstat (limited to 'extern/bullet2/src/LinearMath')
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHullComputer.cpp2
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHullComputer.h1
2 files changed, 3 insertions, 0 deletions
diff --git a/extern/bullet2/src/LinearMath/btConvexHullComputer.cpp b/extern/bullet2/src/LinearMath/btConvexHullComputer.cpp
index c03c901c051..4fd81dac107 100644
--- a/extern/bullet2/src/LinearMath/btConvexHullComputer.cpp
+++ b/extern/bullet2/src/LinearMath/btConvexHullComputer.cpp
@@ -2661,6 +2661,7 @@ btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, in
}
vertices.resize(0);
+ original_vertex_index.resize(0);
edges.resize(0);
faces.resize(0);
@@ -2671,6 +2672,7 @@ btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, in
{
btConvexHullInternal::Vertex* v = oldVertices[copied];
vertices.push_back(hull.getCoordinates(v));
+ original_vertex_index.push_back(v->point.index);
btConvexHullInternal::Edge* firstEdge = v->edges;
if (firstEdge)
{
diff --git a/extern/bullet2/src/LinearMath/btConvexHullComputer.h b/extern/bullet2/src/LinearMath/btConvexHullComputer.h
index 7240ac4fb52..6871ce80e00 100644
--- a/extern/bullet2/src/LinearMath/btConvexHullComputer.h
+++ b/extern/bullet2/src/LinearMath/btConvexHullComputer.h
@@ -67,6 +67,7 @@ class btConvexHullComputer
// Vertices of the output hull
btAlignedObjectArray<btVector3> vertices;
+ btAlignedObjectArray<int> original_vertex_index;
// Edges of the output hull
btAlignedObjectArray<Edge> edges;