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author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-24 07:12:10 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-24 07:12:10 +0400 |
commit | 3b09c0b0d5a5bea78f0832532f8c206280ae6456 (patch) | |
tree | 42b036ffaa18d7ddf3b65a581ed49bb73130551f /extern/bullet2/src/Makefile | |
parent | 7eae8d0c7ba8d352faca05e6de4886f3ebd3f169 (diff) |
Created a KX_SoftBodyDeformer for real-time soft bodies.
Added SetDeformer/GetDeformer() to KX_GameObject.
Store mapping between graphics/soft body vertices (work-in-progress)
Real-time soft body integration is still very premature, but
for a quick preview, see this testfile:
http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
Diffstat (limited to 'extern/bullet2/src/Makefile')
0 files changed, 0 insertions, 0 deletions