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authorNathan Letwory <nathan@letworyinteractive.com>2008-09-26 12:05:18 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2008-09-26 12:05:18 +0400
commita349a3201ee856ea0caac2279bc2a5060a260cae (patch)
tree282f2a7e10bd753e4095685d33ab22598af1f4ad /extern/bullet2/src/SConscript
parent9d3c77ec6277b28993f76804cd975b3684a304e9 (diff)
* split collision lib into its subparts
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
Diffstat (limited to 'extern/bullet2/src/SConscript')
-rw-r--r--extern/bullet2/src/SConscript13
1 files changed, 10 insertions, 3 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index babd4e671f6..95d34bd840d 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -25,8 +25,11 @@ linearmath_src = env.Glob("LinearMath/*.cpp")
bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
-collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") + env.Glob("BulletCollision/Gimpact/*.cpp")
-collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
+collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
+collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp")
+collision_gimpact_src = env.Glob("BulletCollision/Gimpact/*.cpp")
+collision_shapes_src = env.Glob("BulletCollision/CollisionShapes/*.cpp")
+collision_narrowphase_src = env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
softbody_src = env.Glob("BulletSoftBody/*.cpp")
@@ -34,5 +37,9 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags )