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authorNathan Letwory <nathan@letworyinteractive.com>2008-09-17 01:23:56 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2008-09-17 01:23:56 +0400
commit73c8d76ba406a7753b8b6aaa1e304d9e311f816a (patch)
tree25b94fc4580effc3d9b0ca647d11eda300039f9b /extern/bullet2/src/SConscript
parent0cae8151271652b714219c776da342726d78b9d4 (diff)
* make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users.
Diffstat (limited to 'extern/bullet2/src/SConscript')
-rw-r--r--extern/bullet2/src/SConscript7
1 files changed, 5 insertions, 2 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index c2980a0d737..b2ec67984d3 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -23,13 +23,16 @@ elif sys.platform=='darwin':
linearmath_src = env.Glob("LinearMath/*.cpp")
-bulletdyn_src = env.Glob("BulletSoftBody/*.cpp") + env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
+bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp")
collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
-incs = '. BulletCollision BulletDynamics LinearMath'
+softbody_src = env.Glob("BulletSoftBody/*.cpp")
+
+incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20,170], compileflags=cflags )