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author | Sergej Reich <sergej.reich@googlemail.com> | 2012-06-08 20:13:01 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2012-06-08 20:13:01 +0400 |
commit | 82d3d9f2ba47bbf2f868b5a970d1fe149eba13e2 (patch) | |
tree | e99d947080f8e787059d86500f01dd6c1ad616e4 /extern/bullet2/src/SConscript | |
parent | 221a7878223e983372ba830e4ca1a17067abf2ba (diff) |
Update Bullet to version 2.80 (bullet svn revision 2537)
Remove Jamfiles and other unused files that stuck around during previous updates.
Add patches for local changes to the patches directory.
Update readme.txt, it had outdated infromation.
Diffstat (limited to 'extern/bullet2/src/SConscript')
-rw-r--r-- | extern/bullet2/src/SConscript | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index cd94df257ec..8a3db17f6d1 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -21,25 +21,18 @@ elif sys.platform=='darwin': defs += ' NDEBUG' cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math'] -linearmath_src = env.Glob("LinearMath/*.cpp") - -bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") + env.Glob("BulletDynamics/Character/*.cpp") - -collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") -collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp") -collision_gimpact_src = env.Glob("BulletCollision/Gimpact/*.cpp") -collision_shapes_src = env.Glob("BulletCollision/CollisionShapes/*.cpp") -collision_narrowphase_src = env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") - -softbody_src = env.Glob("BulletSoftBody/*.cpp") +bullet2_src = env.Glob("LinearMath/*.cpp") +bullet2_src += env.Glob("BulletCollision/BroadphaseCollision/*.cpp") +bullet2_src += env.Glob("BulletCollision/CollisionDispatch/*.cpp") +bullet2_src += env.Glob("BulletCollision/Gimpact/*.cpp") +bullet2_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") +bullet2_src += env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") +bullet2_src += env.Glob("BulletDynamics/Vehicle/*.cpp") +bullet2_src += env.Glob("BulletDynamics/ConstraintSolver/*.cpp") +bullet2_src += env.Glob("BulletDynamics/Dynamics/*.cpp") +bullet2_src += env.Glob("BulletDynamics/Character/*.cpp") +bullet2_src += env.Glob("BulletSoftBody/*.cpp") incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody' -env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[19,136], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[25,145], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[30,135], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags ) |