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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /extern/bullet2/src/SConscript
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'extern/bullet2/src/SConscript')
-rw-r--r--extern/bullet2/src/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index 5811e97319d..bd7fb87b01f 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -10,7 +10,7 @@ cflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
defs += ' WIN32 NDEBUG _WINDOWS _LIB'
#cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
- cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
+ cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6', '/O3']
elif env['OURPLATFORM']=='win32-mingw':
defs += ' NDEBUG'
cflags += ['-O2']