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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-10-28 20:09:51 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-10-28 20:09:51 +0400 |
commit | 5acd5d14970c829c2873623716a67beeb6da5278 (patch) | |
tree | f805a8fd6d5ae5ad4a6d9903f5c26b511a21c32b /extern/bullet2/src/SConscript | |
parent | f252230216ce0b6e73ed69edb1c05a07ac1e373a (diff) |
Improvements of Freestyle GUI controls - Part 1.
This commit makes a set of fixes and improvements based on the results of
Freestyle branch review by Brecht. The discussion thread is:
http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html
* The Layers panel and Freestyle-related panels in the Render tab of the
Properties window were moved to the newly created Render Layers tab.
The idea is to separate per render layer rendering options into a distinct
Properties window tab, and use the existing Render tab to accommodate
per scene rendering options.
* The new Freestyle panel was added in the Render tab. The panel header
contains a toggle button for globally enabling Freestyle, with the aim of making
Freestyle easier to find. Those Freestyle options in the Post Processing panel
were also moved to the new panel.
* GUI code was updated so that UI controls will be greyed out (instead of
being hidden) when Freestyle is disabled. Additional UI changes were also
made to reduce space consumption.
* The list of line sets was moved from the Freestyle panel to the Freestyle:
Line Sets panel.
* Old ray-casting algorithms were removed from the UI. Now only two
algorithms (culled and non-culled cumulative visibility detection algorithms)
are available, and the selection is done by the new "Culling" toggle button
within the edge detection options.
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