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authorErwin Coumans <blender@erwincoumans.com>2008-09-24 07:12:10 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-24 07:12:10 +0400
commit3b09c0b0d5a5bea78f0832532f8c206280ae6456 (patch)
tree42b036ffaa18d7ddf3b65a581ed49bb73130551f /extern/bullet2/src/SConscript
parent7eae8d0c7ba8d352faca05e6de4886f3ebd3f169 (diff)
Created a KX_SoftBodyDeformer for real-time soft bodies.
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
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