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authorCampbell Barton <ideasman42@gmail.com>2011-03-13 02:41:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-13 02:41:57 +0300
commited81c7755aba6bb9ee52e9d368a449c50b3c2a37 (patch)
treee98473de261a22b4080de153a493a897d6e82152 /extern/bullet2/src
parent15063f0602372cedf7d0e71f7fe65f543d69d672 (diff)
quiet stricter compiler warnings/errors.
Diffstat (limited to 'extern/bullet2/src')
-rw-r--r--extern/bullet2/src/Bullet-C-Api.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h
index f309aba2816..f27a17d51f7 100644
--- a/extern/bullet2/src/Bullet-C-Api.h
+++ b/extern/bullet2/src/Bullet-C-Api.h
@@ -65,7 +65,7 @@ extern "C" {
Create and Delete a Physics SDK
*/
- extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
+ extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc.
extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
@@ -116,16 +116,16 @@ extern "C" {
extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height);
- extern plCollisionShapeHandle plNewCompoundShape();
+ extern plCollisionShapeHandle plNewCompoundShape(void);
extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);
extern void plDeleteShape(plCollisionShapeHandle shape);
/* Convex Meshes */
- extern plCollisionShapeHandle plNewConvexHullShape();
+ extern plCollisionShapeHandle plNewConvexHullShape(void);
extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z);
/* Concave static triangle meshes */
- extern plMeshInterfaceHandle plNewMeshInterface();
+ extern plMeshInterfaceHandle plNewMeshInterface(void);
extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2);
extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);