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author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-26 01:04:41 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-26 01:04:41 +0400 |
commit | 6732718ef1b7f212e2368cf237c08d72f13d06ab (patch) | |
tree | 69963a9ebe5f54795774f366a4cd99ca4519ac13 /extern/bullet2 | |
parent | 9a7c53782b63ea084782f9843150f74bcaa2cca3 (diff) |
don't apply vertex transformation for deformable game soft bodies.
set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth.
Diffstat (limited to 'extern/bullet2')
0 files changed, 0 insertions, 0 deletions