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author | Philipp Oeser <info@graphics-engineer.com> | 2022-06-10 11:31:44 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-10 11:52:42 +0300 |
commit | d83a418c456cdfd8ce4629e4e2fc7c7a0ed253c3 (patch) | |
tree | c5109cb566c4b4205ba4f2c8c147037afbea7ef8 /extern/bullet2 | |
parent | 28f852ccc396eff600467b150b279ada43c00d6b (diff) |
Fix T98727: Dynamic Paint does not update normals
Caused by {rB6a3c3c77b3eb}.
Displacement and wave were tagging the original mesh normals dirty,
instead the result's normals need tagging. Seems like a typo in above
commit (similar to rBfe43c170831f).
Maniphest Tasks: T98727
Differential Revision: https://developer.blender.org/D15165
Diffstat (limited to 'extern/bullet2')
0 files changed, 0 insertions, 0 deletions