Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2008-09-18 04:10:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-18 04:10:12 +0400
commit7e6c1e1091b51dfdaad19ee4b8e1651b10e02057 (patch)
treef0881d99aa4721c720326a20a8880e266631e8ab /extern/bullet2
parent067a890d823bb0181b1d028931004eba86fb9220 (diff)
needed these changes to get bullet building with cmake and linking with scons
Diffstat (limited to 'extern/bullet2')
-rw-r--r--extern/bullet2/src/CMakeLists.txt2
-rw-r--r--extern/bullet2/src/SConscript2
2 files changed, 2 insertions, 2 deletions
diff --git a/extern/bullet2/src/CMakeLists.txt b/extern/bullet2/src/CMakeLists.txt
index 0ae1a7ab6ab..043fd3f6e7f 100644
--- a/extern/bullet2/src/CMakeLists.txt
+++ b/extern/bullet2/src/CMakeLists.txt
@@ -1 +1 @@
-SUBDIRS( BulletCollision BulletDynamics LinearMath )
+SUBDIRS( BulletCollision BulletDynamics LinearMath BulletSoftBody )
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index b2ec67984d3..77d94bc8dab 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -35,4 +35,4 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20,170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags )