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author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-11-30 15:39:42 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-11-30 15:39:42 +0300 |
commit | 9711d54fb734522102f0c95f661391cb3ca723a2 (patch) | |
tree | dbbf8e5cadf998cffa4a0238eb514b6e02cfbbcf /extern/bullet2 | |
parent | 2f3c52bd67d6b642cc2f84264101950aac4f62f3 (diff) |
* add btHeightfieldTerrainShape.cpp
Diffstat (limited to 'extern/bullet2')
-rw-r--r-- | extern/bullet2/src/SConscript | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index 37e4daf8550..31cf9eca06d 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -76,6 +76,7 @@ collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp", "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp", "BulletCollision/CollisionShapes/btTriangleMesh.cpp", "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp", + "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp", "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp", "BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp", "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp", @@ -92,4 +93,4 @@ incs = '. BulletCollision BulletDynamics LinearMath' env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
\ No newline at end of file +env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) |