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authorMitchell Stokes <mogurijin@gmail.com>2016-07-05 08:05:32 +0300
committerMitchell Stokes <mogurijin@gmail.com>2016-07-28 05:00:35 +0300
commit3a4c307652e7e58aace0384d7306b28b7626a1d9 (patch)
treefbf480a5050f0293264dc0d6bcaf6c7be4858340 /extern/curve_fit_nd
parenta27acefd0c89aab63a6c243a844e2790dfad961a (diff)
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible.
Diffstat (limited to 'extern/curve_fit_nd')
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