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authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-03 13:07:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-04 17:39:13 +0300
commit69f40808390a4a761e414daebbfbeeacae342871 (patch)
tree54406f1c532bcc2661bb54b119cb0223d3291f4e /extern/libmv/ChangeLog
parent8608a0f4f0e17e14d0b2d560914767c776778619 (diff)
Re-organize structure of GLog/GFlags CMake libraries
The idea is to split them into two separate targets and have dedicated include directories list for each of them in order to avoid some annoying include header modifications in comparison with upstream. Reviewers: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1706
Diffstat (limited to 'extern/libmv/ChangeLog')
-rw-r--r--extern/libmv/ChangeLog59
1 files changed, 22 insertions, 37 deletions
diff --git a/extern/libmv/ChangeLog b/extern/libmv/ChangeLog
index e04defd1e1a..63c9963a22f 100644
--- a/extern/libmv/ChangeLog
+++ b/extern/libmv/ChangeLog
@@ -1,3 +1,25 @@
+commit d3537e3709fe11f42312e82cb1c9837c9e742385
+Author: Sergey Sharybin <sergey.vfx@gmail.com>
+Date: Sun Jan 3 14:17:10 2016 +0500
+
+ GLog/GFlags: Reduce difference between upstream and bundled versions
+
+ Several things here:
+
+ - Re-bundled sources using own fork with pull-requests applied on the sources.
+
+ - Got rid of changes around include "config.h", it was needed by Blender to
+ make it's include directories configuration to work. This could be addressed
+ differently from Blender side.
+
+ - Moved some customization to defines set by CMakeLists.
+
+commit 1ec37bba2cfbbf0d6568429fa3035ee2164c23e6
+Author: Sergey Sharybin <sergey.vfx@gmail.com>
+Date: Sat Jan 2 12:42:55 2016 +0500
+
+ GFlags linking errors fix for MSVC
+
commit df7642b270e8e43685e9ffb404b59d7b226a9f60
Author: Sergey Sharybin <sergey.vfx@gmail.com>
Date: Thu Dec 31 17:56:12 2015 +0500
@@ -585,40 +607,3 @@ Date: Thu Apr 17 18:42:43 2014 +0600
Should prevent accidents like that one happened recently
with crashing Blender after Libmv re-integration.
-
-commit e1fe41b6604771ba769a9b15eb2f489fbf7af251
-Author: Sergey Sharybin <sergey.vfx@gmail.com>
-Date: Thu Apr 17 17:52:23 2014 +0600
-
- Fix offset array not being properly allocated
-
- We really do need unit test for buffer (un)distortion,
- didn't notice this bug for until new Libmv has been
- integrated into Blender.
-
-commit ee21415a353396df67ef21e82adaffab2a8d2a0a
-Author: Sergey Sharybin <sergey.vfx@gmail.com>
-Date: Thu Apr 17 16:26:12 2014 +0600
-
- Support multiple distortion models, including a new division model
-
- This commit makes it so CameraIntrinsics is no longer hardcoded
- to use the traditional polynomial radial distortion model. Currently
- the distortion code has generic logic which is shared between
- different distortion models, but had no other models until now.
-
- This moves everything specific to the polynomial radial distortion
- to a subclass PolynomialDistortionCameraIntrinsics(), and adds a
- new division distortion model suitable for cameras such as the
- GoPro which have much stronger distortion due to their fisheye lens.
-
- This also cleans up the internal API of CameraIntrinsics to make
- it easier to understand and reduces old C-style code.
-
- Reviewers: keir
-
- Reviewed By: keir
-
- CC: jta
-
- Differential Revision: https://developer.blender.org/D335