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authorSergey Sharybin <sergey.vfx@gmail.com>2013-02-26 21:52:10 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-02-26 21:52:10 +0400
commit1d20f2496ab489c98224375ba63f4a726e931edb (patch)
treeccf4d56f44a639c724b295f77ad6510715f6026f /extern/libmv/bundle.sh
parent0f91a283d401df68e45ff8c9e18d3c9f2fe79d84 (diff)
Use threaded cost function and jacobian computation
Also made it theraded linear solver, seems it makes sense for iterative schur with inner iterations enabled. Use OpenMO's max therads called from bundler code to detect how many threads to use. Could be changed in a way that number of threads is passing in options from blender side in the future. Also removed redundant V3D definition from compiler's flags.
Diffstat (limited to 'extern/libmv/bundle.sh')
-rwxr-xr-xextern/libmv/bundle.sh2
1 files changed, 0 insertions, 2 deletions
diff --git a/extern/libmv/bundle.sh b/extern/libmv/bundle.sh
index 6b26bd95157..21d0308268a 100755
--- a/extern/libmv/bundle.sh
+++ b/extern/libmv/bundle.sh
@@ -195,7 +195,6 @@ ${third_glog_headers}
endif()
add_definitions(
- -DV3DLIB_ENABLE_SUITESPARSE
-DGOOGLE_GLOG_DLL_DECL=
)
@@ -218,7 +217,6 @@ Import('env')
defs = []
-defs.append('V3DLIB_ENABLE_SUITESPARSE')
defs.append('GOOGLE_GLOG_DLL_DECL=')
src = env.Glob("*.cpp")