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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/libredcode/SConscript
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/libredcode/SConscript')
-rw-r--r--extern/libredcode/SConscript28
1 files changed, 28 insertions, 0 deletions
diff --git a/extern/libredcode/SConscript b/extern/libredcode/SConscript
new file mode 100644
index 00000000000..4e83ba5cbb4
--- /dev/null
+++ b/extern/libredcode/SConscript
@@ -0,0 +1,28 @@
+#!/usr/bin/python
+
+import sys
+import os
+import shutil
+
+Import('env')
+
+sources = env.Glob('*.c')
+incs = '. ../libopenjpeg'
+
+root = "extern/libredcode"
+
+if not os.path.isdir(root + "/include"):
+ os.mkdir(root + "/include");
+if not os.path.isdir(root + "/include/redcode"):
+ os.mkdir(root + "/include/redcode");
+
+for h in env.Glob('*.h'):
+ shutil.copyfile(root + "/" + h,
+ root + "/include/redcode/" + h)
+
+
+env.BlenderLib ( libname='extern_redcode',
+ sources=sources, includes=Split(incs),
+ defines=[],
+ libtype=['core','intern','player'],
+ priority=[5, 5, 200], compileflags = [])