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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/libredcode/debayer.c
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/libredcode/debayer.c')
-rw-r--r--extern/libredcode/debayer.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/extern/libredcode/debayer.c b/extern/libredcode/debayer.c
new file mode 100644
index 00000000000..f7f22e1cc54
--- /dev/null
+++ b/extern/libredcode/debayer.c
@@ -0,0 +1,129 @@
+#include "debayer.h"
+
+/* pretty simple but astonishingly very effective "debayer" function
+ */
+
+void redcode_ycbcr2rgb_fullscale(
+ int ** planes, int width, int height, float * out)
+{
+ int x,y;
+ int pix_max = 4096;
+ int mask = pix_max - 1;
+ float Kb = 0.0722;
+ float Kr = 0.2126;
+ float *o;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int i = x + y*width;
+ int i_p = (y > 0) ? i-width : i;
+ int i_n = (y < (height-1)) ? i + width : i;
+ float y1n = planes[0][i_n] & mask;
+ float y1 = planes[0][i] & mask;
+ float cb = (planes[1][i] & mask) - pix_max/2;
+ float cr = (planes[2][i] & mask) - pix_max/2;
+ float y2 = (planes[3][i] & mask);
+ float y2p = (planes[3][i_p] & mask);
+
+ float b_ = cb * (1.0 - Kb)/(pix_max/2);
+ float r_ = cr * (1.0 - Kr)/(pix_max/2);
+ float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+
+ float y_[4] = {y1 / pix_max,
+ (y2 + y2p)/2 / pix_max,
+ (y1 + y1n)/2 / pix_max,
+ y2 / pix_max};
+
+ int j;
+ int yc = 0;
+
+ o = out + (2*height-1-2*y)*2*4*width
+ + x*2*4;
+
+ for (j = 0; j < 8; j += 4) {
+ o[j+0] = r_ + y_[yc];
+ o[j+1] = g_ + y_[yc];
+ o[j+2] = b_ + y_[yc];
+ o[j+3] = 1.0;
+ yc++;
+ }
+
+ o = out + (2*height-1-2*y)*2*4*width
+ + x*2*4 - 2*4*width;
+
+ for (j = 0; j < 8; j += 4) {
+ o[j+0] = r_ + y_[yc];
+ o[j+1] = g_ + y_[yc];
+ o[j+2] = b_ + y_[yc];
+ o[j+3] = 1.0;
+ yc++;
+ }
+ }
+ }
+}
+
+void redcode_ycbcr2rgb_halfscale(
+ int ** planes, int width, int height, float * out)
+{
+ int x,y;
+ int pix_max = 4096;
+ int mask = pix_max - 1;
+ float Kb = 0.0722;
+ float Kr = 0.2126;
+
+ for (y = 0; y < height; y++) {
+ float *o = out + width * (height - y - 1);
+ for (x = 0; x < width; x++) {
+ int i = y*height + x;
+ float y1 = (planes[0][i] & mask);
+ float cb = (planes[1][i] & mask) - pix_max/2;
+ float cr = (planes[2][i] & mask) - pix_max/2;
+ float y2 = (planes[3][i] & mask);
+
+ float b_ = cb * (1.0 - Kb)/(pix_max/2);
+ float r_ = cr * (1.0 - Kr)/(pix_max/2);
+ float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+
+ float y = (y1 + y2)/2 / pix_max;
+
+ *o++ = r_ + y;
+ *o++ = g_ + y;
+ *o++ = b_ + y;
+ *o++ = 1.0;
+ }
+ }
+}
+
+
+void redcode_ycbcr2rgb_quarterscale(
+ int ** planes, int width, int height, float * out)
+{
+ int x,y;
+ int pix_max = 4096;
+ int mask = pix_max - 1;
+ float Kb = 0.0722;
+ float Kr = 0.2126;
+
+ for (y = 0; y < height; y += 2) {
+ float *o = out + (width/2) * (height/2 - y/2 - 1);
+ for (x = 0; x < width; x += 2) {
+ int i = y * width + x;
+ float y1 = planes[0][i] & mask;
+ float cb = (planes[1][i] & mask) - pix_max/2;
+ float cr = (planes[2][i] & mask) - pix_max/2;
+ float y2 = planes[3][i] & mask;
+
+ float b_ = cb * (1.0 - Kb)/(pix_max/2);
+ float r_ = cr * (1.0 - Kr)/(pix_max/2);
+ float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+
+ float y = (y1 + y2)/2 / pix_max;
+
+ *o++ = r_ + y;
+ *o++ = g_ + y;
+ *o++ = b_ + y;
+ *o++ = 1.0;
+ }
+ }
+}
+