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author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/libredcode/debayer.h | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/libredcode/debayer.h')
-rw-r--r-- | extern/libredcode/debayer.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/extern/libredcode/debayer.h b/extern/libredcode/debayer.h new file mode 100644 index 00000000000..b58c7678671 --- /dev/null +++ b/extern/libredcode/debayer.h @@ -0,0 +1,11 @@ +#ifndef __redcode_debayer_h_included__ +#define __redcode_debayer_h_included__ 1 + +void redcode_ycbcr2rgb_fullscale( + int ** planes, int width, int height, float * out); +void redcode_ycbcr2rgb_halfscale( + int ** planes, int width, int height, float * out); +void redcode_ycbcr2rgb_quarterscale( + int ** planes, int width, int height, float * out); + +#endif |