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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/libredcode/debayer.h
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/libredcode/debayer.h')
-rw-r--r--extern/libredcode/debayer.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/extern/libredcode/debayer.h b/extern/libredcode/debayer.h
new file mode 100644
index 00000000000..b58c7678671
--- /dev/null
+++ b/extern/libredcode/debayer.h
@@ -0,0 +1,11 @@
+#ifndef __redcode_debayer_h_included__
+#define __redcode_debayer_h_included__ 1
+
+void redcode_ycbcr2rgb_fullscale(
+ int ** planes, int width, int height, float * out);
+void redcode_ycbcr2rgb_halfscale(
+ int ** planes, int width, int height, float * out);
+void redcode_ycbcr2rgb_quarterscale(
+ int ** planes, int width, int height, float * out);
+
+#endif