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author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/libredcode/format.h | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/libredcode/format.h')
-rw-r--r-- | extern/libredcode/format.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/extern/libredcode/format.h b/extern/libredcode/format.h new file mode 100644 index 00000000000..e09ea8a3b64 --- /dev/null +++ b/extern/libredcode/format.h @@ -0,0 +1,24 @@ +#ifndef __redcode_format_h_included__ +#define __redcode_format_h_included__ + +struct redcode_handle; +struct redcode_frame { + unsigned long length; + unsigned long offset; + unsigned char * data; +}; + +struct redcode_handle * redcode_open(const char * fname); +void redcode_close(struct redcode_handle * handle); + +long redcode_get_length(struct redcode_handle * handle); + +struct redcode_frame * redcode_read_video_frame( + struct redcode_handle * handle, long frame); +struct redcode_frame * redcode_read_audio_frame( + struct redcode_handle * handle, long frame); + +void redcode_free_frame(struct redcode_frame * frame); + + +#endif |