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authorPatrick Mours <pmours@nvidia.com>2019-08-25 19:11:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-08-26 11:26:53 +0300
commitfd52dc58ddea642b7162b01538c0c6c48abb0507 (patch)
tree21df79cee59c14c0cada5c4bc49da3824d4c8a4b /extern/lzma
parentf491c23f1e104998752380b930307e7abc4597b3 (diff)
Cycles: GPU code generation optimizations for direct lighting
Use a single loop to iterate over all lights, reducing divergence and amount of code to generate. Moving ray intersection calls out of conditionals will also help the Optix compiler. Ref D5363
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