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authorHristo Gueorguiev <prem.nirved@gmail.com>2017-03-08 17:42:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-09 19:09:37 +0300
commit57e26627c485baab63e108821b2712d5e234ae7c (patch)
treee3ee5aa4bf759121559c69504b77d600552bf527 /extern/lzma
parent6c942db30dee14eb37229879656fa049a9ac6df6 (diff)
Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
Diffstat (limited to 'extern/lzma')
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