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author | Ray Molenkamp <github@lazydodo.com> | 2018-06-22 03:35:37 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-22 03:36:05 +0300 |
commit | 84ae0fe3a5f5707a5ff658292fefcfc5f9cf04b8 (patch) | |
tree | 1a1ac643881b2b8c0fc891589cf3f7ef057f6015 /extern/lzo/minilzo/README.LZO | |
parent | 4f83fd4cf8b69497beddc498033a7a2beea24d80 (diff) |
GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls and types.
In an effort to centralize all opengl calls in the codebase, this patch replaces
the raw opengl calls in bf_blenfont with GPUTexture so it's no longer depended
on opengl headers.
reviewer: Brecht
Differential Revision: https://developer.blender.org/D3483
Diffstat (limited to 'extern/lzo/minilzo/README.LZO')
0 files changed, 0 insertions, 0 deletions