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authorSebastián Barschkis <sebbas@sebbas.org>2019-12-16 17:40:15 +0300
committerSebastián Barschkis <sebbas@sebbas.org>2019-12-16 18:27:26 +0300
commit4ff7c5eed6b546ae42692f3a869a5ccc095a9cb4 (patch)
tree03f8233788ae46e66672f711e3cf42d8d00d01cc /extern/mantaflow/preprocessed/fileio/iomeshes.cpp
parent6a3f2b30d206df23120cd212132adea821b6c20e (diff)
Mantaflow [Part 1]: Added preprocessed Mantaflow source files
Includes preprocessed Mantaflow source files for both OpenMP and TBB (if OpenMP is not present, TBB files will be used instead). These files come directly from the Mantaflow repository. Future updates to the core fluid solver will take place by updating the files. Reviewed By: sergey, mont29 Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3850
Diffstat (limited to 'extern/mantaflow/preprocessed/fileio/iomeshes.cpp')
-rw-r--r--extern/mantaflow/preprocessed/fileio/iomeshes.cpp490
1 files changed, 490 insertions, 0 deletions
diff --git a/extern/mantaflow/preprocessed/fileio/iomeshes.cpp b/extern/mantaflow/preprocessed/fileio/iomeshes.cpp
new file mode 100644
index 00000000000..fc57e2a8c2b
--- /dev/null
+++ b/extern/mantaflow/preprocessed/fileio/iomeshes.cpp
@@ -0,0 +1,490 @@
+
+
+// DO NOT EDIT !
+// This file is generated using the MantaFlow preprocessor (prep generate).
+
+/******************************************************************************
+ *
+ * MantaFlow fluid solver framework
+ * Copyright 2011-2016 Tobias Pfaff, Nils Thuerey
+ *
+ * This program is free software, distributed under the terms of the
+ * Apache License, Version 2.0
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Loading and writing grids and meshes to disk
+ *
+ ******************************************************************************/
+
+#include <iostream>
+#include <fstream>
+#include <cstdlib>
+#if NO_ZLIB != 1
+extern "C" {
+# include <zlib.h>
+}
+#endif
+
+#include "mantaio.h"
+#include "grid.h"
+#include "mesh.h"
+#include "vortexsheet.h"
+#include <cstring>
+
+using namespace std;
+
+namespace Manta {
+
+static const int STR_LEN_PDATA = 256;
+
+//! mdata uni header, v3 (similar to grid header and mdata header)
+typedef struct {
+ int dim; // number of vertices
+ int dimX, dimY, dimZ; // underlying solver resolution (all data in local coordinates!)
+ int elementType, bytesPerElement; // type id and byte size
+ char info[STR_LEN_PDATA]; // mantaflow build information
+ unsigned long long timestamp; // creation time
+} UniMeshHeader;
+
+//*****************************************************************************
+// conversion functions for double precision
+// (note - uni files always store single prec. values)
+//*****************************************************************************
+
+#if NO_ZLIB != 1
+
+template<class T>
+void mdataConvertWrite(gzFile &gzf, MeshDataImpl<T> &mdata, void *ptr, UniMeshHeader &head)
+{
+ errMsg("mdataConvertWrite: unknown type, not yet supported");
+}
+
+template<>
+void mdataConvertWrite(gzFile &gzf, MeshDataImpl<int> &mdata, void *ptr, UniMeshHeader &head)
+{
+ gzwrite(gzf, &head, sizeof(UniMeshHeader));
+ gzwrite(gzf, &mdata[0], sizeof(int) * head.dim);
+}
+template<>
+void mdataConvertWrite(gzFile &gzf, MeshDataImpl<double> &mdata, void *ptr, UniMeshHeader &head)
+{
+ head.bytesPerElement = sizeof(float);
+ gzwrite(gzf, &head, sizeof(UniMeshHeader));
+ float *ptrf = (float *)ptr;
+ for (int i = 0; i < mdata.size(); ++i, ++ptrf) {
+ *ptrf = (float)mdata[i];
+ }
+ gzwrite(gzf, ptr, sizeof(float) * head.dim);
+}
+template<>
+void mdataConvertWrite(gzFile &gzf, MeshDataImpl<Vec3> &mdata, void *ptr, UniMeshHeader &head)
+{
+ head.bytesPerElement = sizeof(Vector3D<float>);
+ gzwrite(gzf, &head, sizeof(UniMeshHeader));
+ float *ptrf = (float *)ptr;
+ for (int i = 0; i < mdata.size(); ++i) {
+ for (int c = 0; c < 3; ++c) {
+ *ptrf = (float)mdata[i][c];
+ ptrf++;
+ }
+ }
+ gzwrite(gzf, ptr, sizeof(Vector3D<float>) * head.dim);
+}
+
+template<class T>
+void mdataReadConvert(gzFile &gzf, MeshDataImpl<T> &grid, void *ptr, int bytesPerElement)
+{
+ errMsg("mdataReadConvert: unknown mdata type, not yet supported");
+}
+
+template<>
+void mdataReadConvert<int>(gzFile &gzf, MeshDataImpl<int> &mdata, void *ptr, int bytesPerElement)
+{
+ gzread(gzf, ptr, sizeof(int) * mdata.size());
+ assertMsg(bytesPerElement == sizeof(int),
+ "mdata element size doesn't match " << bytesPerElement << " vs " << sizeof(int));
+ // int dont change in double precision mode - copy over
+ memcpy(&(mdata[0]), ptr, sizeof(int) * mdata.size());
+}
+
+template<>
+void mdataReadConvert<double>(gzFile &gzf,
+ MeshDataImpl<double> &mdata,
+ void *ptr,
+ int bytesPerElement)
+{
+ gzread(gzf, ptr, sizeof(float) * mdata.size());
+ assertMsg(bytesPerElement == sizeof(float),
+ "mdata element size doesn't match " << bytesPerElement << " vs " << sizeof(float));
+ float *ptrf = (float *)ptr;
+ for (int i = 0; i < mdata.size(); ++i, ++ptrf) {
+ mdata[i] = double(*ptrf);
+ }
+}
+
+template<>
+void mdataReadConvert<Vec3>(gzFile &gzf, MeshDataImpl<Vec3> &mdata, void *ptr, int bytesPerElement)
+{
+ gzread(gzf, ptr, sizeof(Vector3D<float>) * mdata.size());
+ assertMsg(bytesPerElement == sizeof(Vector3D<float>),
+ "mdata element size doesn't match " << bytesPerElement << " vs "
+ << sizeof(Vector3D<float>));
+ float *ptrf = (float *)ptr;
+ for (int i = 0; i < mdata.size(); ++i) {
+ Vec3 v;
+ for (int c = 0; c < 3; ++c) {
+ v[c] = double(*ptrf);
+ ptrf++;
+ }
+ mdata[i] = v;
+ }
+}
+
+#endif // NO_ZLIB!=1
+
+//*****************************************************************************
+// mesh data
+//*****************************************************************************
+
+void readBobjFile(const string &name, Mesh *mesh, bool append)
+{
+ debMsg("reading mesh file " << name, 1);
+ if (!append)
+ mesh->clear();
+ else
+ errMsg("readBobj: append not yet implemented!");
+
+#if NO_ZLIB != 1
+ const Real dx = mesh->getParent()->getDx();
+ const Vec3 gs = toVec3(mesh->getParent()->getGridSize());
+
+ gzFile gzf = gzopen(name.c_str(), "rb1"); // do some compression
+ if (!gzf)
+ errMsg("readBobj: unable to open file");
+
+ // read vertices
+ int num = 0;
+ gzread(gzf, &num, sizeof(int));
+ mesh->resizeNodes(num);
+ debMsg("read mesh , verts " << num, 1);
+ for (int i = 0; i < num; i++) {
+ Vector3D<float> pos;
+ gzread(gzf, &pos.value[0], sizeof(float) * 3);
+ mesh->nodes(i).pos = toVec3(pos);
+
+ // convert to grid space
+ mesh->nodes(i).pos /= dx;
+ mesh->nodes(i).pos += gs * 0.5;
+ }
+
+ // normals
+ num = 0;
+ gzread(gzf, &num, sizeof(int));
+ for (int i = 0; i < num; i++) {
+ Vector3D<float> pos;
+ gzread(gzf, &pos.value[0], sizeof(float) * 3);
+ mesh->nodes(i).normal = toVec3(pos);
+ }
+
+ // read tris
+ num = 0;
+ gzread(gzf, &num, sizeof(int));
+ mesh->resizeTris(num);
+ for (int t = 0; t < num; t++) {
+ for (int j = 0; j < 3; j++) {
+ int trip = 0;
+ gzread(gzf, &trip, sizeof(int));
+ mesh->tris(t).c[j] = trip;
+ }
+ }
+ // note - vortex sheet info ignored for now... (see writeBobj)
+ gzclose(gzf);
+ debMsg("read mesh , triangles " << mesh->numTris() << ", vertices " << mesh->numNodes() << " ",
+ 1);
+#else
+ debMsg("file format not supported without zlib", 1);
+#endif
+}
+
+void writeBobjFile(const string &name, Mesh *mesh)
+{
+ debMsg("writing mesh file " << name, 1);
+#if NO_ZLIB != 1
+ const Real dx = mesh->getParent()->getDx();
+ const Vec3i gs = mesh->getParent()->getGridSize();
+
+ gzFile gzf = gzopen(name.c_str(), "wb1"); // do some compression
+ if (!gzf)
+ errMsg("writeBobj: unable to open file");
+
+ // write vertices
+ int numVerts = mesh->numNodes();
+ gzwrite(gzf, &numVerts, sizeof(int));
+ for (int i = 0; i < numVerts; i++) {
+ Vector3D<float> pos = toVec3f(mesh->nodes(i).pos);
+ // normalize to unit cube around 0
+ pos -= toVec3f(gs) * 0.5;
+ pos *= dx;
+ gzwrite(gzf, &pos.value[0], sizeof(float) * 3);
+ }
+
+ // normals
+ mesh->computeVertexNormals();
+ gzwrite(gzf, &numVerts, sizeof(int));
+ for (int i = 0; i < numVerts; i++) {
+ Vector3D<float> pos = toVec3f(mesh->nodes(i).normal);
+ gzwrite(gzf, &pos.value[0], sizeof(float) * 3);
+ }
+
+ // write tris
+ int numTris = mesh->numTris();
+ gzwrite(gzf, &numTris, sizeof(int));
+ for (int t = 0; t < numTris; t++) {
+ for (int j = 0; j < 3; j++) {
+ int trip = mesh->tris(t).c[j];
+ gzwrite(gzf, &trip, sizeof(int));
+ }
+ }
+
+ // per vertex smoke densities
+ if (mesh->getType() == Mesh::TypeVortexSheet) {
+ VortexSheetMesh *vmesh = (VortexSheetMesh *)mesh;
+ int densId[4] = {0, 'v', 'd', 'e'};
+ gzwrite(gzf, &densId[0], sizeof(int) * 4);
+
+ // compute densities
+ vector<float> triDensity(numTris);
+ for (int tri = 0; tri < numTris; tri++) {
+ Real area = vmesh->getFaceArea(tri);
+ if (area > 0)
+ triDensity[tri] = vmesh->sheet(tri).smokeAmount;
+ }
+
+ // project triangle data to vertex
+ vector<int> triPerVertex(numVerts);
+ vector<float> density(numVerts);
+ for (int tri = 0; tri < numTris; tri++) {
+ for (int c = 0; c < 3; c++) {
+ int vertex = mesh->tris(tri).c[c];
+ density[vertex] += triDensity[tri];
+ triPerVertex[vertex]++;
+ }
+ }
+
+ // averaged smoke densities
+ for (int point = 0; point < numVerts; point++) {
+ float dens = 0;
+ if (triPerVertex[point] > 0)
+ dens = density[point] / triPerVertex[point];
+ gzwrite(gzf, &dens, sizeof(float));
+ }
+ }
+
+ // vertex flags
+ if (mesh->getType() == Mesh::TypeVortexSheet) {
+ int Id[4] = {0, 'v', 'x', 'f'};
+ gzwrite(gzf, &Id[0], sizeof(int) * 4);
+
+ // averaged smoke densities
+ for (int point = 0; point < numVerts; point++) {
+ float alpha = (mesh->nodes(point).flags & Mesh::NfMarked) ? 1 : 0;
+ gzwrite(gzf, &alpha, sizeof(float));
+ }
+ }
+
+ gzclose(gzf);
+#else
+ debMsg("file format not supported without zlib", 1);
+#endif
+}
+
+void readObjFile(const std::string &name, Mesh *mesh, bool append)
+{
+ ifstream ifs(name.c_str());
+
+ if (!ifs.good())
+ errMsg("can't open file '" + name + "'");
+
+ if (!append)
+ mesh->clear();
+ int nodebase = mesh->numNodes();
+ int cnt = nodebase;
+ while (ifs.good() && !ifs.eof()) {
+ string id;
+ ifs >> id;
+
+ if (id[0] == '#') {
+ // comment
+ getline(ifs, id);
+ continue;
+ }
+ if (id == "vt") {
+ // tex coord, ignore
+ }
+ else if (id == "vn") {
+ // normals
+ if (!mesh->numNodes())
+ errMsg("invalid amount of nodes");
+ Node n = mesh->nodes(cnt);
+ ifs >> n.normal.x >> n.normal.y >> n.normal.z;
+ cnt++;
+ }
+ else if (id == "v") {
+ // vertex
+ Node n;
+ ifs >> n.pos.x >> n.pos.y >> n.pos.z;
+ mesh->addNode(n);
+ }
+ else if (id == "g") {
+ // group
+ string group;
+ ifs >> group;
+ }
+ else if (id == "f") {
+ // face
+ string face;
+ Triangle t;
+ for (int i = 0; i < 3; i++) {
+ ifs >> face;
+ if (face.find('/') != string::npos)
+ face = face.substr(0, face.find('/')); // ignore other indices
+ int idx = atoi(face.c_str()) - 1;
+ if (idx < 0)
+ errMsg("invalid face encountered");
+ idx += nodebase;
+ t.c[i] = idx;
+ }
+ mesh->addTri(t);
+ }
+ else {
+ // whatever, ignore
+ }
+ // kill rest of line
+ getline(ifs, id);
+ }
+ ifs.close();
+}
+
+// write regular .obj file, in line with bobj.gz output (but only verts & tris for now)
+void writeObjFile(const string &name, Mesh *mesh)
+{
+ const Real dx = mesh->getParent()->getDx();
+ const Vec3i gs = mesh->getParent()->getGridSize();
+
+ ofstream ofs(name.c_str());
+ if (!ofs.good())
+ errMsg("writeObjFile: can't open file " << name);
+
+ ofs << "o MantaMesh\n";
+
+ // write vertices
+ int numVerts = mesh->numNodes();
+ for (int i = 0; i < numVerts; i++) {
+ Vector3D<float> pos = toVec3f(mesh->nodes(i).pos);
+ // normalize to unit cube around 0
+ pos -= toVec3f(gs) * 0.5;
+ pos *= dx;
+ ofs << "v " << pos.value[0] << " " << pos.value[1] << " " << pos.value[2] << " "
+ << "\n";
+ }
+
+ // write normals
+ for (int i = 0; i < numVerts; i++) {
+ Vector3D<float> n = toVec3f(mesh->nodes(i).normal);
+ // normalize to unit cube around 0
+ ofs << "vn " << n.value[0] << " " << n.value[1] << " " << n.value[2] << " "
+ << "\n";
+ }
+
+ // write tris
+ int numTris = mesh->numTris();
+ for (int t = 0; t < numTris; t++) {
+ ofs << "f " << (mesh->tris(t).c[0] + 1) << " " << (mesh->tris(t).c[1] + 1) << " "
+ << (mesh->tris(t).c[2] + 1) << " "
+ << "\n";
+ }
+
+ ofs.close();
+}
+
+template<class T> void readMdataUni(const std::string &name, MeshDataImpl<T> *mdata)
+{
+ debMsg("reading mesh data " << mdata->getName() << " from uni file " << name, 1);
+
+#if NO_ZLIB != 1
+ gzFile gzf = gzopen(name.c_str(), "rb");
+ if (!gzf)
+ errMsg("can't open file " << name);
+
+ char ID[5] = {0, 0, 0, 0, 0};
+ gzread(gzf, ID, 4);
+
+ if (!strcmp(ID, "MD01")) {
+ UniMeshHeader head;
+ assertMsg(gzread(gzf, &head, sizeof(UniMeshHeader)) == sizeof(UniMeshHeader),
+ "can't read file, no header present");
+ assertMsg(head.dim == mdata->size(), "mdata size doesn't match");
+# if FLOATINGPOINT_PRECISION != 1
+ MeshDataImpl<T> temp(mdata->getParent());
+ temp.resize(mdata->size());
+ mdataReadConvert<T>(gzf, *mdata, &(temp[0]), head.bytesPerElement);
+# else
+ assertMsg(((head.bytesPerElement == sizeof(T)) && (head.elementType == 1)),
+ "mdata type doesn't match");
+ IndexInt bytes = sizeof(T) * head.dim;
+ IndexInt readBytes = gzread(gzf, &(mdata->get(0)), sizeof(T) * head.dim);
+ assertMsg(bytes == readBytes,
+ "can't read uni file, stream length does not match, " << bytes << " vs "
+ << readBytes);
+# endif
+ }
+ gzclose(gzf);
+#else
+ debMsg("file format not supported without zlib", 1);
+#endif
+}
+
+template<class T> void writeMdataUni(const std::string &name, MeshDataImpl<T> *mdata)
+{
+ debMsg("writing mesh data " << mdata->getName() << " to uni file " << name, 1);
+
+#if NO_ZLIB != 1
+ char ID[5] = "MD01";
+ UniMeshHeader head;
+ head.dim = mdata->size();
+ head.bytesPerElement = sizeof(T);
+ head.elementType = 1; // 1 for mesh data, todo - add sub types?
+ snprintf(head.info, STR_LEN_PDATA, "%s", buildInfoString().c_str());
+ MuTime stamp;
+ head.timestamp = stamp.time;
+
+ gzFile gzf = gzopen(name.c_str(), "wb1"); // do some compression
+ if (!gzf)
+ errMsg("can't open file " << name);
+ gzwrite(gzf, ID, 4);
+
+# if FLOATINGPOINT_PRECISION != 1
+ // always write float values, even if compiled with double precision (as for grids)
+ MeshDataImpl<T> temp(mdata->getParent());
+ temp.resize(mdata->size());
+ mdataConvertWrite(gzf, *mdata, &(temp[0]), head);
+# else
+ gzwrite(gzf, &head, sizeof(UniMeshHeader));
+ gzwrite(gzf, &(mdata->get(0)), sizeof(T) * head.dim);
+# endif
+ gzclose(gzf);
+
+#else
+ debMsg("file format not supported without zlib", 1);
+#endif
+};
+
+// explicit instantiation
+template void writeMdataUni<int>(const std::string &name, MeshDataImpl<int> *mdata);
+template void writeMdataUni<Real>(const std::string &name, MeshDataImpl<Real> *mdata);
+template void writeMdataUni<Vec3>(const std::string &name, MeshDataImpl<Vec3> *mdata);
+template void readMdataUni<int>(const std::string &name, MeshDataImpl<int> *mdata);
+template void readMdataUni<Real>(const std::string &name, MeshDataImpl<Real> *mdata);
+template void readMdataUni<Vec3>(const std::string &name, MeshDataImpl<Vec3> *mdata);
+
+} // namespace Manta