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authorSebastián Barschkis <sebbas@sebbas.org>2020-06-24 13:00:13 +0300
committerSebastián Barschkis <sebbas@sebbas.org>2020-06-24 17:07:35 +0300
commit9fe64948abe991d18c1af3a52d81e87c24d39687 (patch)
treebc7363b04130a7538eeb21a7e42e04038e1f3314 /extern/mantaflow/preprocessed/fileio/iovdb.cpp
parent6fec2e4db05f6acdfc2b1b0ba365af143201277c (diff)
Fluid: Updated Mantaflow source with latest OpenVDB changes
This updated set of Mantaflow files includes the improved OpenVDB file IO. With this update it is finally possible to store multiple grids per file. It is also possible to save particle systems and particle data to OpenVDB files.
Diffstat (limited to 'extern/mantaflow/preprocessed/fileio/iovdb.cpp')
-rw-r--r--extern/mantaflow/preprocessed/fileio/iovdb.cpp618
1 files changed, 618 insertions, 0 deletions
diff --git a/extern/mantaflow/preprocessed/fileio/iovdb.cpp b/extern/mantaflow/preprocessed/fileio/iovdb.cpp
new file mode 100644
index 00000000000..31958dcb977
--- /dev/null
+++ b/extern/mantaflow/preprocessed/fileio/iovdb.cpp
@@ -0,0 +1,618 @@
+
+
+// DO NOT EDIT !
+// This file is generated using the MantaFlow preprocessor (prep generate).
+
+/******************************************************************************
+ *
+ * MantaFlow fluid solver framework
+ * Copyright 2020 Sebastian Barschkis, Nils Thuerey
+ *
+ * This program is free software, distributed under the terms of the
+ * Apache License, Version 2.0
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Loading and writing grids and particles from and to OpenVDB files.
+ *
+ ******************************************************************************/
+
+#include <iostream>
+#include <fstream>
+#include <cstdlib>
+#include <cstring>
+
+#include "mantaio.h"
+#include "grid.h"
+#include "vector4d.h"
+#include "grid4d.h"
+#include "particle.h"
+
+#if OPENVDB == 1
+# include "openvdb/openvdb.h"
+# include <openvdb/points/PointConversion.h>
+# include <openvdb/points/PointCount.h>
+#endif
+
+#define POSITION_NAME "P"
+#define FLAG_NAME "U"
+
+using namespace std;
+
+namespace Manta {
+
+#if OPENVDB == 1
+
+template<class GridType, class T> void importVDB(typename GridType::Ptr from, Grid<T> *to)
+{
+ using ValueT = typename GridType::ValueType;
+ typename GridType::Accessor accessor = from->getAccessor();
+
+ FOR_IJK(*to)
+ {
+ openvdb::Coord xyz(i, j, k);
+ ValueT vdbValue = accessor.getValue(xyz);
+ T toMantaValue;
+ convertFrom(vdbValue, &toMantaValue);
+ to->set(i, j, k, toMantaValue);
+ }
+}
+
+template<class VDBType, class T>
+void importVDB(VDBType vdbValue, ParticleDataImpl<T> *to, int index, float voxelSize)
+{
+ (void)voxelSize; // Unused
+ T toMantaValue;
+ convertFrom(vdbValue, &toMantaValue);
+ to->set(index, toMantaValue);
+}
+
+void importVDB(openvdb::points::PointDataGrid::Ptr from,
+ BasicParticleSystem *to,
+ std::vector<ParticleDataBase *> &toPData,
+ float voxelSize)
+{
+ openvdb::Index64 count = openvdb::points::pointCount(from->tree());
+ to->resizeAll(count);
+
+ int cnt = 0;
+ for (auto leafIter = from->tree().cbeginLeaf(); leafIter; ++leafIter) {
+ const openvdb::points::AttributeArray &positionArray = leafIter->constAttributeArray(
+ POSITION_NAME);
+ const openvdb::points::AttributeArray &flagArray = leafIter->constAttributeArray(FLAG_NAME);
+
+ openvdb::points::AttributeHandle<openvdb::Vec3s> positionHandle(positionArray);
+ openvdb::points::AttributeHandle<int> flagHandle(flagArray);
+
+ // Get vdb handles to pdata objects in pdata list
+ std::vector<std::tuple<int, openvdb::points::AttributeHandle<int>>> pDataHandlesInt;
+ std::vector<std::tuple<int, openvdb::points::AttributeHandle<float>>> pDataHandlesReal;
+ std::vector<std::tuple<int, openvdb::points::AttributeHandle<openvdb::Vec3s>>>
+ pDataHandlesVec3;
+
+ int pDataIndex = 0;
+ for (ParticleDataBase *pdb : toPData) {
+ std::string name = pdb->getName();
+ const openvdb::points::AttributeArray &pDataArray = leafIter->constAttributeArray(name);
+
+ if (pdb->getType() == ParticleDataBase::TypeInt) {
+ openvdb::points::AttributeHandle<int> intHandle(pDataArray);
+ std::tuple<int, openvdb::points::AttributeHandle<int>> tuple = std::make_tuple(pDataIndex,
+ intHandle);
+ pDataHandlesInt.push_back(tuple);
+ }
+ else if (pdb->getType() == ParticleDataBase::TypeReal) {
+ openvdb::points::AttributeHandle<float> floatHandle(pDataArray);
+ std::tuple<int, openvdb::points::AttributeHandle<float>> tuple = std::make_tuple(
+ pDataIndex, floatHandle);
+ pDataHandlesReal.push_back(tuple);
+ }
+ else if (pdb->getType() == ParticleDataBase::TypeVec3) {
+ openvdb::points::AttributeHandle<openvdb::Vec3s> vec3Handle(pDataArray);
+ std::tuple<int, openvdb::points::AttributeHandle<openvdb::Vec3s>> tuple = std::make_tuple(
+ pDataIndex, vec3Handle);
+ pDataHandlesVec3.push_back(tuple);
+ }
+ else {
+ errMsg("importVDB: unknown ParticleDataBase type");
+ }
+ ++pDataIndex;
+ }
+
+ for (auto indexIter = leafIter->beginIndexOn(); indexIter; ++indexIter) {
+ // Extract the voxel-space position of the point (always between (-0.5, -0.5, -0.5) and (0.5,
+ // 0.5, 0.5)).
+ openvdb::Vec3s voxelPosition = positionHandle.get(*indexIter);
+ const openvdb::Vec3d xyz = indexIter.getCoord().asVec3d();
+ // Compute the world-space position of the point.
+ openvdb::Vec3f worldPosition = from->transform().indexToWorld(voxelPosition + xyz);
+ int flag = flagHandle.get(*indexIter);
+
+ Vec3 toMantaValue;
+ convertFrom(worldPosition, &toMantaValue);
+ (*to)[cnt].pos = toMantaValue;
+ (*to)[cnt].pos /= voxelSize; // convert from world space to grid space
+ (*to)[cnt].flag = flag;
+
+ for (std::tuple<int, openvdb::points::AttributeHandle<int>> tuple : pDataHandlesInt) {
+ int pDataIndex = std::get<0>(tuple);
+ int vdbValue = std::get<1>(tuple).get(*indexIter);
+
+ ParticleDataImpl<int> *pdi = dynamic_cast<ParticleDataImpl<int> *>(toPData[pDataIndex]);
+ importVDB<int, int>(vdbValue, pdi, cnt, voxelSize);
+ }
+ for (std::tuple<int, openvdb::points::AttributeHandle<float>> tuple : pDataHandlesReal) {
+ int pDataIndex = std::get<0>(tuple);
+ float vdbValue = std::get<1>(tuple).get(*indexIter);
+
+ ParticleDataImpl<Real> *pdi = dynamic_cast<ParticleDataImpl<Real> *>(toPData[pDataIndex]);
+ importVDB<float, Real>(vdbValue, pdi, cnt, voxelSize);
+ }
+ for (std::tuple<int, openvdb::points::AttributeHandle<openvdb::Vec3s>> tuple :
+ pDataHandlesVec3) {
+ int pDataIndex = std::get<0>(tuple);
+ openvdb::Vec3f voxelPosition = std::get<1>(tuple).get(*indexIter);
+
+ ParticleDataImpl<Vec3> *pdi = dynamic_cast<ParticleDataImpl<Vec3> *>(toPData[pDataIndex]);
+ importVDB<openvdb::Vec3s, Vec3>(voxelPosition, pdi, cnt, voxelSize);
+ }
+ ++cnt;
+ }
+ }
+}
+
+template<class GridType>
+static void setGridOptions(typename GridType::Ptr grid,
+ string name,
+ openvdb::GridClass cls,
+ float voxelSize,
+ bool precisionHalf)
+{
+ grid->setTransform(openvdb::math::Transform::createLinearTransform(voxelSize));
+ grid->setGridClass(cls);
+ grid->setName(name);
+ grid->setSaveFloatAsHalf(precisionHalf);
+}
+
+template<class T, class GridType> typename GridType::Ptr exportVDB(Grid<T> *from)
+{
+ using ValueT = typename GridType::ValueType;
+ typename GridType::Ptr to = GridType::create();
+ typename GridType::Accessor accessor = to->getAccessor();
+
+ FOR_IJK(*from)
+ {
+ openvdb::Coord xyz(i, j, k);
+ T fromMantaValue = (*from)(i, j, k);
+ ValueT vdbValue;
+ convertTo(&vdbValue, fromMantaValue);
+ accessor.setValue(xyz, vdbValue);
+ }
+ return to;
+}
+
+template<class MantaType, class VDBType>
+void exportVDB(ParticleDataImpl<MantaType> *from,
+ openvdb::points::PointDataGrid::Ptr to,
+ openvdb::tools::PointIndexGrid::Ptr pIndex,
+ bool skipDeletedParts)
+{
+ std::vector<VDBType> vdbValues;
+ std::string name = from->getName();
+
+ FOR_PARTS(*from)
+ {
+ // Optionally, skip exporting particles that have been marked as deleted
+ BasicParticleSystem *pp = dynamic_cast<BasicParticleSystem *>(from->getParticleSys());
+ if (skipDeletedParts && !pp->isActive(idx)) {
+ continue;
+ }
+ MantaType fromMantaValue = (*from)[idx];
+ VDBType vdbValue;
+ convertTo(&vdbValue, fromMantaValue);
+ vdbValues.push_back(vdbValue);
+ }
+
+ openvdb::NamePair attribute =
+ openvdb::points::TypedAttributeArray<VDBType, openvdb::points::NullCodec>::attributeType();
+ openvdb::points::appendAttribute(to->tree(), name, attribute);
+
+ // Create a wrapper around the vdb values vector.
+ const openvdb::points::PointAttributeVector<VDBType> wrapper(vdbValues);
+
+ // Populate the attribute on the points
+ openvdb::points::populateAttribute<openvdb::points::PointDataTree,
+ openvdb::tools::PointIndexTree,
+ openvdb::points::PointAttributeVector<VDBType>>(
+ to->tree(), pIndex->tree(), name, wrapper);
+}
+
+openvdb::points::PointDataGrid::Ptr exportVDB(BasicParticleSystem *from,
+ std::vector<ParticleDataBase *> &fromPData,
+ bool skipDeletedParts,
+ float voxelSize)
+{
+ std::vector<openvdb::Vec3s> positions;
+ std::vector<int> flags;
+
+ FOR_PARTS(*from)
+ {
+ // Optionally, skip exporting particles that have been marked as deleted
+ if (skipDeletedParts && !from->isActive(idx)) {
+ continue;
+ }
+ Vector3D<float> pos = toVec3f((*from)[idx].pos);
+ pos *= voxelSize; // convert from grid space to world space
+ openvdb::Vec3s posVDB(pos.x, pos.y, pos.z);
+ positions.push_back(posVDB);
+
+ int flag = (*from)[idx].flag;
+ flags.push_back(flag);
+ }
+
+ const openvdb::points::PointAttributeVector<openvdb::Vec3s> positionsWrapper(positions);
+ openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
+ voxelSize);
+
+ openvdb::tools::PointIndexGrid::Ptr pointIndexGrid =
+ openvdb::tools::createPointIndexGrid<openvdb::tools::PointIndexGrid>(positionsWrapper,
+ *transform);
+
+ // TODO (sebbas): Use custom codec for attributes?
+ // using Codec = openvdb::points::FixedPointCodec</*1-byte=*/false, openvdb::points::UnitRange>;
+ openvdb::points::PointDataGrid::Ptr to =
+ openvdb::points::createPointDataGrid<openvdb::points::NullCodec /*Codec*/,
+ openvdb::points::PointDataGrid>(
+ *pointIndexGrid, positionsWrapper, *transform);
+
+ openvdb::NamePair flagAttribute =
+ openvdb::points::TypedAttributeArray<int,
+ openvdb::points::NullCodec /*Codec*/>::attributeType();
+ openvdb::points::appendAttribute(to->tree(), FLAG_NAME, flagAttribute);
+ // Create a wrapper around the flag vector.
+ openvdb::points::PointAttributeVector<int> flagWrapper(flags);
+ // Populate the "flag" attribute on the points
+ openvdb::points::populateAttribute<openvdb::points::PointDataTree,
+ openvdb::tools::PointIndexTree,
+ openvdb::points::PointAttributeVector<int>>(
+ to->tree(), pointIndexGrid->tree(), FLAG_NAME, flagWrapper);
+
+ // Add all already buffered pdata to this particle grid
+ for (ParticleDataBase *pdb : fromPData) {
+ if (pdb->getType() == ParticleDataBase::TypeInt) {
+ debMsg("Writing int particle data '" << pdb->getName() << "'", 1);
+ ParticleDataImpl<int> *pdi = dynamic_cast<ParticleDataImpl<int> *>(pdb);
+ exportVDB<int, int>(pdi, to, pointIndexGrid, skipDeletedParts);
+ }
+ else if (pdb->getType() == ParticleDataBase::TypeReal) {
+ debMsg("Writing real particle data '" << pdb->getName() << "'", 1);
+ ParticleDataImpl<Real> *pdi = dynamic_cast<ParticleDataImpl<Real> *>(pdb);
+ exportVDB<Real, float>(pdi, to, pointIndexGrid, skipDeletedParts);
+ }
+ else if (pdb->getType() == ParticleDataBase::TypeVec3) {
+ debMsg("Writing Vec3 particle data '" << pdb->getName() << "'", 1);
+ ParticleDataImpl<Vec3> *pdi = dynamic_cast<ParticleDataImpl<Vec3> *>(pdb);
+ exportVDB<Vec3, openvdb::Vec3s>(pdi, to, pointIndexGrid, skipDeletedParts);
+ }
+ else {
+ errMsg("exportVDB: unknown ParticleDataBase type");
+ }
+ }
+ return to;
+}
+
+static void registerCustomCodecs()
+{
+ using Codec = openvdb::points::FixedPointCodec</*1-byte=*/false, openvdb::points::UnitRange>;
+ openvdb::points::TypedAttributeArray<int, Codec>::registerType();
+}
+
+int writeObjectsVDB(const string &filename,
+ std::vector<PbClass *> *objects,
+ float worldSize,
+ bool skipDeletedParts,
+ int compression,
+ bool precisionHalf)
+{
+ openvdb::initialize();
+ openvdb::io::File file(filename);
+ openvdb::GridPtrVec gridsVDB;
+
+ // TODO (sebbas): Use custom codec for flag attribute?
+ // Register codecs one, this makes sure custom attributes can be read
+ // registerCustomCodecs();
+
+ std::vector<ParticleDataBase *> pdbBuffer;
+
+ for (std::vector<PbClass *>::iterator iter = objects->begin(); iter != objects->end(); ++iter) {
+ openvdb::GridClass gClass = openvdb::GRID_UNKNOWN;
+ openvdb::GridBase::Ptr vdbGrid;
+
+ PbClass *object = dynamic_cast<PbClass *>(*iter);
+ const Real dx = object->getParent()->getDx();
+ const Real voxelSize = worldSize * dx;
+ const string objectName = object->getName();
+
+ if (GridBase *mantaGrid = dynamic_cast<GridBase *>(*iter)) {
+
+ if (mantaGrid->getType() & GridBase::TypeInt) {
+ debMsg("Writing int grid '" << mantaGrid->getName() << "' to vdb file " << filename, 1);
+ Grid<int> *mantaIntGrid = (Grid<int> *)mantaGrid;
+ vdbGrid = exportVDB<int, openvdb::Int32Grid>(mantaIntGrid);
+ gridsVDB.push_back(vdbGrid);
+ }
+ else if (mantaGrid->getType() & GridBase::TypeReal) {
+ debMsg("Writing real grid '" << mantaGrid->getName() << "' to vdb file " << filename, 1);
+ gClass = (mantaGrid->getType() & GridBase::TypeLevelset) ? openvdb::GRID_LEVEL_SET :
+ openvdb::GRID_FOG_VOLUME;
+ Grid<Real> *mantaRealGrid = (Grid<Real> *)mantaGrid;
+ vdbGrid = exportVDB<Real, openvdb::FloatGrid>(mantaRealGrid);
+ gridsVDB.push_back(vdbGrid);
+ }
+ else if (mantaGrid->getType() & GridBase::TypeVec3) {
+ debMsg("Writing vec3 grid '" << mantaGrid->getName() << "' to vdb file " << filename, 1);
+ gClass = (mantaGrid->getType() & GridBase::TypeMAC) ? openvdb::GRID_STAGGERED :
+ openvdb::GRID_UNKNOWN;
+ Grid<Vec3> *mantaVec3Grid = (Grid<Vec3> *)mantaGrid;
+ vdbGrid = exportVDB<Vec3, openvdb::Vec3SGrid>(mantaVec3Grid);
+ gridsVDB.push_back(vdbGrid);
+ }
+ else {
+ errMsg("writeObjectsVDB: unknown grid type");
+ return 0;
+ }
+ }
+ else if (BasicParticleSystem *mantaPP = dynamic_cast<BasicParticleSystem *>(*iter)) {
+ debMsg("Writing particle system '" << mantaPP->getName()
+ << "' (and buffered pData) to vdb file " << filename,
+ 1);
+ vdbGrid = exportVDB(mantaPP, pdbBuffer, skipDeletedParts, voxelSize);
+ gridsVDB.push_back(vdbGrid);
+ pdbBuffer.clear();
+ }
+ // Particle data will only be saved if there is a particle system too.
+ else if (ParticleDataBase *mantaPPImpl = dynamic_cast<ParticleDataBase *>(*iter)) {
+ debMsg("Buffering particle data '" << mantaPPImpl->getName() << "' to vdb file " << filename,
+ 1);
+ pdbBuffer.push_back(mantaPPImpl);
+ }
+ else {
+ errMsg("writeObjectsVDB: Unsupported Python object. Cannot write to .vdb file " << filename);
+ return 0;
+ }
+
+ // Set additional grid attributes, e.g. name, grid class, compression level, etc.
+ if (vdbGrid) {
+ setGridOptions<openvdb::GridBase>(vdbGrid, objectName, gClass, voxelSize, precisionHalf);
+ }
+ }
+
+ // Give out a warning if pData items were present but could not be saved due to missing particle
+ // system.
+ if (!pdbBuffer.empty()) {
+ for (ParticleDataBase *pdb : pdbBuffer) {
+ debMsg("writeObjectsVDB Warning: Particle data '"
+ << pdb->getName()
+ << "' has not been saved. It's parent particle system was needs to be given too.",
+ 1);
+ }
+ }
+
+ // Write only if the is at least one grid, optionally write with compression.
+ if (gridsVDB.size()) {
+ int vdb_flags = openvdb::io::COMPRESS_ACTIVE_MASK;
+ switch (compression) {
+ case COMPRESSION_NONE: {
+ vdb_flags = openvdb::io::COMPRESS_NONE;
+ break;
+ }
+ case COMPRESSION_ZIP: {
+ vdb_flags |= openvdb::io::COMPRESS_ZIP;
+ break;
+ }
+ case COMPRESSION_BLOSC: {
+# if OPENVDB_BLOSC == 1
+ vdb_flags |= openvdb::io::COMPRESS_BLOSC;
+# else
+ debMsg("OpenVDB was built without Blosc support, using Zip compression instead", 1);
+ vdb_flags |= openvdb::io::COMPRESS_ZIP;
+# endif // OPENVDB_BLOSC==1
+ break;
+ }
+ }
+ file.setCompression(vdb_flags);
+ file.write(gridsVDB);
+ }
+ file.close();
+ return 1;
+}
+
+int readObjectsVDB(const string &filename, std::vector<PbClass *> *objects, float worldSize)
+{
+
+ openvdb::initialize();
+ openvdb::io::File file(filename);
+ openvdb::GridPtrVec gridsVDB;
+
+ // TODO (sebbas): Use custom codec for flag attribute?
+ // Register codecs one, this makes sure custom attributes can be read
+ // registerCustomCodecs();
+
+ try {
+ file.setCopyMaxBytes(0);
+ file.open();
+ gridsVDB = *(file.getGrids());
+ openvdb::MetaMap::Ptr metadata = file.getMetadata();
+ (void)metadata; // Unused for now
+ }
+ catch (const openvdb::IoError &e) {
+ debMsg("readObjectsVDB: Could not open vdb file " << filename, 1);
+ file.close();
+ return 0;
+ }
+ file.close();
+
+ // A buffer to store a handle to pData objects. These will be read alongside a particle system.
+ std::vector<ParticleDataBase *> pdbBuffer;
+
+ for (std::vector<PbClass *>::iterator iter = objects->begin(); iter != objects->end(); ++iter) {
+
+ if (gridsVDB.empty()) {
+ debMsg("readObjectsVDB: No vdb grids in file " << filename, 1);
+ }
+ // If there is just one grid in this file, load it regardless of name match (to vdb caches per
+ // grid).
+ bool onlyGrid = (gridsVDB.size() == 1);
+
+ PbClass *object = dynamic_cast<PbClass *>(*iter);
+ const Real dx = object->getParent()->getDx();
+ const Real voxelSize = worldSize * dx;
+
+ // Particle data objects are treated separately - buffered and inserted when reading the
+ // particle system
+ if (ParticleDataBase *mantaPPImpl = dynamic_cast<ParticleDataBase *>(*iter)) {
+ debMsg("Buffering particle data '" << mantaPPImpl->getName() << "' from vdb file "
+ << filename,
+ 1);
+ pdbBuffer.push_back(mantaPPImpl);
+ continue;
+ }
+
+ // For every manta object, we loop through the vdb grid list and check for a match
+ for (const openvdb::GridBase::Ptr vdbGrid : gridsVDB) {
+ bool nameMatch = (vdbGrid->getName() == (*iter)->getName());
+
+ // Sanity checks: Only load valid grids and make sure names match.
+ if (!vdbGrid) {
+ debMsg("Skipping invalid vdb grid '" << vdbGrid->getName() << "' in file " << filename, 1);
+ continue;
+ }
+ if (!nameMatch && !onlyGrid) {
+ continue;
+ }
+ if (GridBase *mantaGrid = dynamic_cast<GridBase *>(*iter)) {
+
+ if (mantaGrid->getType() & GridBase::TypeInt) {
+ debMsg("Reading into grid '" << mantaGrid->getName() << "' from int grid '"
+ << vdbGrid->getName() << "' in vdb file " << filename,
+ 1);
+ openvdb::Int32Grid::Ptr vdbIntGrid = openvdb::gridPtrCast<openvdb::Int32Grid>(vdbGrid);
+ Grid<int> *mantaIntGrid = (Grid<int> *)mantaGrid;
+ importVDB<openvdb::Int32Grid, int>(vdbIntGrid, mantaIntGrid);
+ }
+ else if (mantaGrid->getType() & GridBase::TypeReal) {
+ debMsg("Reading into grid '" << mantaGrid->getName() << "' from real grid '"
+ << vdbGrid->getName() << "' in vdb file " << filename,
+ 1);
+ openvdb::FloatGrid::Ptr vdbFloatGrid = openvdb::gridPtrCast<openvdb::FloatGrid>(vdbGrid);
+ Grid<Real> *mantaRealGrid = (Grid<Real> *)mantaGrid;
+ importVDB<openvdb::FloatGrid, Real>(vdbFloatGrid, mantaRealGrid);
+ }
+ else if (mantaGrid->getType() & GridBase::TypeVec3) {
+ debMsg("Reading into grid '" << mantaGrid->getName() << "' from vec3 grid '"
+ << vdbGrid->getName() << "' in vdb file " << filename,
+ 1);
+ openvdb::Vec3SGrid::Ptr vdbVec3Grid = openvdb::gridPtrCast<openvdb::Vec3SGrid>(vdbGrid);
+ Grid<Vec3> *mantaVec3Grid = (Grid<Vec3> *)mantaGrid;
+ importVDB<openvdb::Vec3SGrid, Vec3>(vdbVec3Grid, mantaVec3Grid);
+ }
+ else {
+ errMsg("readObjectsVDB: unknown grid type");
+ return 0;
+ }
+ }
+ else if (BasicParticleSystem *mantaPP = dynamic_cast<BasicParticleSystem *>(*iter)) {
+ debMsg("Reading into particle system '" << mantaPP->getName() << "' from particle system '"
+ << vdbGrid->getName() << "' in vdb file "
+ << filename,
+ 1);
+ openvdb::points::PointDataGrid::Ptr vdbPointGrid =
+ openvdb::gridPtrCast<openvdb::points::PointDataGrid>(vdbGrid);
+ importVDB(vdbPointGrid, mantaPP, pdbBuffer, voxelSize);
+ pdbBuffer.clear();
+ }
+ else {
+ errMsg("readObjectsVDB: Unsupported Python object. Cannot read from .vdb file "
+ << filename);
+ return 0;
+ }
+ }
+ }
+
+ // Give out a warning if pData items were present but could not be read due to missing particle
+ // system.
+ if (!pdbBuffer.empty()) {
+ for (ParticleDataBase *pdb : pdbBuffer) {
+ debMsg("readObjectsVDB Warning: Particle data '"
+ << pdb->getName()
+ << "' has not been read. The parent particle system needs to be given too.",
+ 1);
+ }
+ }
+
+ return 1;
+}
+
+template void importVDB<int, int>(int vdbValue,
+ ParticleDataImpl<int> *to,
+ int index,
+ float voxelSize = 1.0);
+template void importVDB<float, Real>(float vdbValue,
+ ParticleDataImpl<Real> *to,
+ int index,
+ float voxelSize = 1.0);
+template void importVDB<openvdb::Vec3f, Vec3>(openvdb::Vec3s vdbValue,
+ ParticleDataImpl<Vec3> *to,
+ int index,
+ float voxelSize = 1.0);
+
+void importVDB(openvdb::points::PointDataGrid::Ptr from,
+ BasicParticleSystem *to,
+ std::vector<ParticleDataBase *> &toPData,
+ float voxelSize = 1.0);
+template void importVDB<openvdb::Int32Grid, int>(openvdb::Int32Grid::Ptr from, Grid<int> *to);
+template void importVDB<openvdb::FloatGrid, Real>(openvdb::FloatGrid::Ptr from, Grid<Real> *to);
+template void importVDB<openvdb::Vec3SGrid, Vec3>(openvdb::Vec3SGrid::Ptr from, Grid<Vec3> *to);
+
+template openvdb::Int32Grid::Ptr exportVDB<int, openvdb::Int32Grid>(Grid<int> *from);
+template openvdb::FloatGrid::Ptr exportVDB<Real, openvdb::FloatGrid>(Grid<Real> *from);
+template openvdb::Vec3SGrid::Ptr exportVDB<Vec3, openvdb::Vec3SGrid>(Grid<Vec3> *from);
+
+openvdb::points::PointDataGrid::Ptr exportVDB(BasicParticleSystem *from,
+ std::vector<ParticleDataBase *> &fromPData,
+ bool skipDeletedParts = false,
+ float voxelSize = 1.0);
+template void exportVDB<int, int>(ParticleDataImpl<int> *from,
+ openvdb::points::PointDataGrid::Ptr to,
+ openvdb::tools::PointIndexGrid::Ptr pIndex,
+ bool skipDeletedParts = false);
+template void exportVDB<Real, float>(ParticleDataImpl<Real> *from,
+ openvdb::points::PointDataGrid::Ptr to,
+ openvdb::tools::PointIndexGrid::Ptr pIndex,
+ bool skipDeletedParts = false);
+template void exportVDB<Vec3, openvdb::Vec3s>(ParticleDataImpl<Vec3> *from,
+ openvdb::points::PointDataGrid::Ptr to,
+ openvdb::tools::PointIndexGrid::Ptr pIndex,
+ bool skipDeletedParts = false);
+
+#else
+
+int writeObjectsVDB(const string &filename,
+ std::vector<PbClass *> *objects,
+ float worldSize,
+ bool skipDeletedParts,
+ int compression,
+ bool precisionHalf)
+{
+ errMsg("Cannot save to .vdb file. Mantaflow has not been built with OpenVDB support.");
+ return 0;
+}
+
+int readObjectsVDB(const string &filename, std::vector<PbClass *> *objects, float worldSize)
+{
+ errMsg("Cannot load from .vdb file. Mantaflow has not been built with OpenVDB support.");
+ return 0;
+}
+
+#endif // OPENVDB==1
+
+} // namespace Manta