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authorNick Samarin <nicks1987@bigmir.net>2010-05-19 05:01:21 +0400
committerNick Samarin <nicks1987@bigmir.net>2010-05-19 05:01:21 +0400
commit34058faa0ef08f85c89f920298d54849a55b6052 (patch)
tree2d9ffc7f230573bd6c5f1d2b146efaee57b01925 /extern/recastnavigation/Recast/Source/RecastRasterization.cpp
parent102105ef277456b692c0418845c0fa89bf0de186 (diff)
added RecastNavigation library as extern project
Diffstat (limited to 'extern/recastnavigation/Recast/Source/RecastRasterization.cpp')
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRasterization.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/extern/recastnavigation/Recast/Source/RecastRasterization.cpp b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
new file mode 100644
index 00000000000..658b0e1fb51
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
@@ -0,0 +1,308 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastTimer.h"
+#include "RecastLog.h"
+
+inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapInterval(unsigned short amin, unsigned short amax,
+ unsigned short bmin, unsigned short bmax)
+{
+ if (amax < bmin) return false;
+ if (amin > bmax) return false;
+ return true;
+}
+
+
+static rcSpan* allocSpan(rcHeightfield& hf)
+{
+ // If running out of memory, allocate new page and update the freelist.
+ if (!hf.freelist || !hf.freelist->next)
+ {
+ // Create new page.
+ // Allocate memory for the new pool.
+ const int size = (sizeof(rcSpanPool)-sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ rcSpanPool* pool = reinterpret_cast<rcSpanPool*>(new unsigned char[size]);
+ if (!pool) return 0;
+ pool->next = 0;
+ // Add the pool into the list of pools.
+ pool->next = hf.pools;
+ hf.pools = pool;
+ // Add new items to the free list.
+ rcSpan* freelist = hf.freelist;
+ rcSpan* head = &pool->items[0];
+ rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
+ do
+ {
+ --it;
+ it->next = freelist;
+ freelist = it;
+ }
+ while (it != head);
+ hf.freelist = it;
+ }
+
+ // Pop item from in front of the free list.
+ rcSpan* it = hf.freelist;
+ hf.freelist = hf.freelist->next;
+ return it;
+}
+
+static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
+{
+ if (!ptr) return;
+ // Add the node in front of the free list.
+ ptr->next = hf.freelist;
+ hf.freelist = ptr;
+}
+
+static void addSpan(rcHeightfield& hf, int x, int y,
+ unsigned short smin, unsigned short smax,
+ unsigned short flags)
+{
+ int idx = x + y*hf.width;
+
+ rcSpan* s = allocSpan(hf);
+ s->smin = smin;
+ s->smax = smax;
+ s->flags = flags;
+ s->next = 0;
+
+ // Empty cell, add he first span.
+ if (!hf.spans[idx])
+ {
+ hf.spans[idx] = s;
+ return;
+ }
+ rcSpan* prev = 0;
+ rcSpan* cur = hf.spans[idx];
+
+ // Insert and merge spans.
+ while (cur)
+ {
+ if (cur->smin > s->smax)
+ {
+ // Current span is further than the new span, break.
+ break;
+ }
+ else if (cur->smax < s->smin)
+ {
+ // Current span is before the new span advance.
+ prev = cur;
+ cur = cur->next;
+ }
+ else
+ {
+ // Merge spans.
+ if (cur->smin < s->smin)
+ s->smin = cur->smin;
+ if (cur->smax > s->smax)
+ s->smax = cur->smax;
+
+ // Merge flags.
+// if (s->smax == cur->smax)
+ if (rcAbs((int)s->smax - (int)cur->smax) <= 1)
+ s->flags |= cur->flags;
+
+ // Remove current span.
+ rcSpan* next = cur->next;
+ freeSpan(hf, cur);
+ if (prev)
+ prev->next = next;
+ else
+ hf.spans[idx] = next;
+ cur = next;
+ }
+ }
+
+ // Insert new span.
+ if (prev)
+ {
+ s->next = prev->next;
+ prev->next = s;
+ }
+ else
+ {
+ s->next = hf.spans[idx];
+ hf.spans[idx] = s;
+ }
+}
+
+static int clipPoly(const float* in, int n, float* out, float pnx, float pnz, float pd)
+{
+ float d[12];
+ for (int i = 0; i < n; ++i)
+ d[i] = pnx*in[i*3+0] + pnz*in[i*3+2] + pd;
+
+ int m = 0;
+ for (int i = 0, j = n-1; i < n; j=i, ++i)
+ {
+ bool ina = d[j] >= 0;
+ bool inb = d[i] >= 0;
+ if (ina != inb)
+ {
+ float s = d[j] / (d[j] - d[i]);
+ out[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
+ out[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
+ out[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
+ m++;
+ }
+ if (inb)
+ {
+ out[m*3+0] = in[i*3+0];
+ out[m*3+1] = in[i*3+1];
+ out[m*3+2] = in[i*3+2];
+ m++;
+ }
+ }
+ return m;
+}
+
+static void rasterizeTri(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& hf,
+ const float* bmin, const float* bmax,
+ const float cs, const float ics, const float ich)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ float tmin[3], tmax[3];
+ const float by = bmax[1] - bmin[1];
+
+ // Calculate the bounding box of the triangle.
+ vcopy(tmin, v0);
+ vcopy(tmax, v0);
+ vmin(tmin, v1);
+ vmin(tmin, v2);
+ vmax(tmax, v1);
+ vmax(tmax, v2);
+
+ // If the triangle does not touch the bbox of the heightfield, skip the triagle.
+ if (!overlapBounds(bmin, bmax, tmin, tmax))
+ return;
+
+ // Calculate the footpring of the triangle on the grid.
+ int x0 = (int)((tmin[0] - bmin[0])*ics);
+ int y0 = (int)((tmin[2] - bmin[2])*ics);
+ int x1 = (int)((tmax[0] - bmin[0])*ics);
+ int y1 = (int)((tmax[2] - bmin[2])*ics);
+ x0 = rcClamp(x0, 0, w-1);
+ y0 = rcClamp(y0, 0, h-1);
+ x1 = rcClamp(x1, 0, w-1);
+ y1 = rcClamp(y1, 0, h-1);
+
+ // Clip the triangle into all grid cells it touches.
+ float in[7*3], out[7*3], inrow[7*3];
+
+ for (int y = y0; y <= y1; ++y)
+ {
+ // Clip polygon to row.
+ vcopy(&in[0], v0);
+ vcopy(&in[1*3], v1);
+ vcopy(&in[2*3], v2);
+ int nvrow = 3;
+ const float cz = bmin[2] + y*cs;
+ nvrow = clipPoly(in, nvrow, out, 0, 1, -cz);
+ if (nvrow < 3) continue;
+ nvrow = clipPoly(out, nvrow, inrow, 0, -1, cz+cs);
+ if (nvrow < 3) continue;
+
+ for (int x = x0; x <= x1; ++x)
+ {
+ // Clip polygon to column.
+ int nv = nvrow;
+ const float cx = bmin[0] + x*cs;
+ nv = clipPoly(inrow, nv, out, 1, 0, -cx);
+ if (nv < 3) continue;
+ nv = clipPoly(out, nv, in, -1, 0, cx+cs);
+ if (nv < 3) continue;
+
+ // Calculate min and max of the span.
+ float smin = in[1], smax = in[1];
+ for (int i = 1; i < nv; ++i)
+ {
+ smin = rcMin(smin, in[i*3+1]);
+ smax = rcMax(smax, in[i*3+1]);
+ }
+ smin -= bmin[1];
+ smax -= bmin[1];
+ // Skip the span if it is outside the heightfield bbox
+ if (smax < 0.0f) continue;
+ if (smin > by) continue;
+ // Clamp the span to the heightfield bbox.
+ if (smin < 0.0f) smin = bmin[1];
+ if (smax > by) smax = bmax[1];
+
+ // Snap the span to the heightfield height grid.
+ unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, 0x7fff);
+ unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), 0, 0x7fff);
+
+ addSpan(hf, x, y, ismin, ismax, flags);
+ }
+ }
+}
+
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ rasterizeTri(v0, v1, v2, flags, solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ // Rasterize triangles.
+ for (int i = 0; i < nt; ++i)
+ {
+ const float* v0 = &verts[tris[i*3+0]*3];
+ const float* v1 = &verts[tris[i*3+1]*3];
+ const float* v2 = &verts[tris[i*3+2]*3];
+ // Rasterize.
+ rasterizeTri(v0, v1, v2, flags[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}