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authorSergey Sharybin <sergey.vfx@gmail.com>2014-11-17 14:35:36 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-11-17 15:43:18 +0300
commit80d1d624d378d4d8c03fb26ef286baf5479b6497 (patch)
treed5ae6545d0318d8e0448d3a084a15e72aff6e2a5 /extern/sdlew/include/SDL2/SDL_haptic.h
parent90bf426554a7cc1d429f2dd9a02edbcbeb51ceec (diff)
Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_haptic.h')
-rw-r--r--extern/sdlew/include/SDL2/SDL_haptic.h302
1 files changed, 302 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_haptic.h b/extern/sdlew/include/SDL2/SDL_haptic.h
new file mode 100644
index 00000000000..88fee82e549
--- /dev/null
+++ b/extern/sdlew/include/SDL2/SDL_haptic.h
@@ -0,0 +1,302 @@
+
+#ifndef _SDL_haptic_h
+#define _SDL_haptic_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+#define SDL_HAPTIC_CONSTANT (1<<0)
+
+#define SDL_HAPTIC_SINE (1<<1)
+
+#define SDL_HAPTIC_LEFTRIGHT (1<<2)
+
+#define SDL_HAPTIC_TRIANGLE (1<<3)
+
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
+
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
+
+#define SDL_HAPTIC_RAMP (1<<6)
+
+#define SDL_HAPTIC_SPRING (1<<7)
+
+#define SDL_HAPTIC_DAMPER (1<<8)
+
+#define SDL_HAPTIC_INERTIA (1<<9)
+
+#define SDL_HAPTIC_FRICTION (1<<10)
+
+#define SDL_HAPTIC_CUSTOM (1<<11)
+
+#define SDL_HAPTIC_GAIN (1<<12)
+
+#define SDL_HAPTIC_AUTOCENTER (1<<13)
+
+#define SDL_HAPTIC_STATUS (1<<14)
+
+#define SDL_HAPTIC_PAUSE (1<<15)
+
+#define SDL_HAPTIC_POLAR 0
+
+#define SDL_HAPTIC_CARTESIAN 1
+
+#define SDL_HAPTIC_SPHERICAL 2
+
+#define SDL_HAPTIC_INFINITY 4294967295U
+
+typedef struct SDL_HapticDirection
+{
+ Uint8 type;
+ Sint32 dir[3];
+} SDL_HapticDirection;
+
+typedef struct SDL_HapticConstant
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Sint16 level;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticConstant;
+
+typedef struct SDL_HapticPeriodic
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Uint16 period;
+ Sint16 magnitude;
+ Sint16 offset;
+ Uint16 phase;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticPeriodic;
+
+typedef struct SDL_HapticCondition
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Uint16 right_sat[3];
+ Uint16 left_sat[3];
+ Sint16 right_coeff[3];
+ Sint16 left_coeff[3];
+ Uint16 deadband[3];
+ Sint16 center[3];
+} SDL_HapticCondition;
+
+typedef struct SDL_HapticRamp
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Sint16 start;
+ Sint16 end;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticRamp;
+
+typedef struct SDL_HapticLeftRight
+{
+
+ Uint16 type;
+
+ Uint32 length;
+
+ Uint16 large_magnitude;
+ Uint16 small_magnitude;
+} SDL_HapticLeftRight;
+
+typedef struct SDL_HapticCustom
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Uint8 channels;
+ Uint16 period;
+ Uint16 samples;
+ Uint16 *data;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticCustom;
+
+typedef union SDL_HapticEffect
+{
+
+ Uint16 type;
+ SDL_HapticConstant constant;
+ SDL_HapticPeriodic periodic;
+ SDL_HapticCondition condition;
+ SDL_HapticRamp ramp;
+ SDL_HapticLeftRight leftright;
+ SDL_HapticCustom custom;
+} SDL_HapticEffect;
+
+typedef int SDLCALL tSDL_NumHaptics(void);
+
+typedef const char * SDLCALL tSDL_HapticName(int device_index);
+
+typedef SDL_Haptic * SDLCALL tSDL_HapticOpen(int device_index);
+
+typedef int SDLCALL tSDL_HapticOpened(int device_index);
+
+typedef int SDLCALL tSDL_HapticIndex(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_MouseIsHaptic(void);
+
+typedef SDL_Haptic * SDLCALL tSDL_HapticOpenFromMouse(void);
+
+typedef int SDLCALL tSDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+typedef SDL_Haptic * SDLCALL tSDL_HapticOpenFromJoystick(SDL_Joystick *
+ joystick);
+
+typedef void SDLCALL tSDL_HapticClose(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticNumEffects(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticNumAxes(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticEffectSupported(SDL_Haptic * haptic,
+ SDL_HapticEffect *
+ effect);
+
+typedef int SDLCALL tSDL_HapticNewEffect(SDL_Haptic * haptic,
+ SDL_HapticEffect * effect);
+
+typedef int SDLCALL tSDL_HapticUpdateEffect(SDL_Haptic * haptic,
+ int effect,
+ SDL_HapticEffect * data);
+
+typedef int SDLCALL tSDL_HapticRunEffect(SDL_Haptic * haptic,
+ int effect,
+ Uint32 iterations);
+
+typedef int SDLCALL tSDL_HapticStopEffect(SDL_Haptic * haptic,
+ int effect);
+
+typedef void SDLCALL tSDL_HapticDestroyEffect(SDL_Haptic * haptic,
+ int effect);
+
+typedef int SDLCALL tSDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+ int effect);
+
+typedef int SDLCALL tSDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+typedef int SDLCALL tSDL_HapticSetAutocenter(SDL_Haptic * haptic,
+ int autocenter);
+
+typedef int SDLCALL tSDL_HapticPause(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticUnpause(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticStopAll(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticRumbleSupported(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticRumbleInit(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
+
+typedef int SDLCALL tSDL_HapticRumbleStop(SDL_Haptic * haptic);
+
+extern tSDL_NumHaptics *SDL_NumHaptics;
+extern tSDL_HapticName *SDL_HapticName;
+extern tSDL_HapticOpen *SDL_HapticOpen;
+extern tSDL_HapticOpened *SDL_HapticOpened;
+extern tSDL_HapticIndex *SDL_HapticIndex;
+extern tSDL_MouseIsHaptic *SDL_MouseIsHaptic;
+extern tSDL_HapticOpenFromMouse *SDL_HapticOpenFromMouse;
+extern tSDL_JoystickIsHaptic *SDL_JoystickIsHaptic;
+extern tSDL_HapticOpenFromJoystick *SDL_HapticOpenFromJoystick;
+extern tSDL_HapticClose *SDL_HapticClose;
+extern tSDL_HapticNumEffects *SDL_HapticNumEffects;
+extern tSDL_HapticNumEffectsPlaying *SDL_HapticNumEffectsPlaying;
+extern tSDL_HapticNumAxes *SDL_HapticNumAxes;
+extern tSDL_HapticEffectSupported *SDL_HapticEffectSupported;
+extern tSDL_HapticNewEffect *SDL_HapticNewEffect;
+extern tSDL_HapticUpdateEffect *SDL_HapticUpdateEffect;
+extern tSDL_HapticRunEffect *SDL_HapticRunEffect;
+extern tSDL_HapticStopEffect *SDL_HapticStopEffect;
+extern tSDL_HapticDestroyEffect *SDL_HapticDestroyEffect;
+extern tSDL_HapticGetEffectStatus *SDL_HapticGetEffectStatus;
+extern tSDL_HapticSetGain *SDL_HapticSetGain;
+extern tSDL_HapticSetAutocenter *SDL_HapticSetAutocenter;
+extern tSDL_HapticPause *SDL_HapticPause;
+extern tSDL_HapticUnpause *SDL_HapticUnpause;
+extern tSDL_HapticStopAll *SDL_HapticStopAll;
+extern tSDL_HapticRumbleSupported *SDL_HapticRumbleSupported;
+extern tSDL_HapticRumbleInit *SDL_HapticRumbleInit;
+extern tSDL_HapticRumblePlay *SDL_HapticRumblePlay;
+extern tSDL_HapticRumbleStop *SDL_HapticRumbleStop;
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif
+